New NPCs : The Builders Guild

  • (Google Trad, sorry)

    I really like that the game often teases the arrival of new content through little clues around the world.
    But sometimes I have the feeling that these little puzzles only interest the most invested people and do not sufficiently arouse the curiosity of casual gamers.
    I appreciate that the game is developing and transforming with its many updates, but I still don't have the feeling that we are living the change.

    So here is my idea regarding the prospective addition or extension of buildings in the world of Sea of Thieves :


    <As the business in the Sea of ​​Thieves grows and newcomers try their luck, the outposts and companies desperately need to expand.

    >A guild of builders have started work all over the place. But the waters are so hostile that the supply of resources is severely disrupted.
    Requests for donations are put in place to complete the various sites as quickly as possible: plank, fabrics, rocks, etc., anything that can be used for construction is welcome.

    <Beyond the waves are a few mining sites. Loggers, miners and farmers brave the dangers of these cursed islands in order to extract raw resources.
    These poor workers fear above all that one day a horde of skeletons will arrive to take them captive. If that happens, who could save them ?


    The goal of new NPCs is to provide a new way to visually introduce new buildings in a phased and interactive way between updates.
    The Builders Guild and their workers have a lot of information to share, and doing business with them is a good way to glean top secret information.

    Example of the introduction of a new building:

    SEASON 1 :
    week 1 - site preparation / first rumors
    week 2 - first foundations / start of the call for donations
    week 3 - 1/3 of construction
    week 4 - more rumors
    week 5 - 2/3 of construction
    week 6 - etc...
    SEASON 2 :
    week 1 - opening of the new building and preparation of the next site
    week 2 - etc ...

    And voilà, an idea that aims to increase the feeling that we are in a world that is constantly evolving, with more lively NPCs and more lively outposts.

    Thanks for reading !

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  • @jojo5613 All in all, not a bad idea.

    ...except it's already happening dynamically over time, and without something as literal or direct as a Builder's Guild. It's how we got the Devil's Roar, the Reaper's Bones Hideout, the Tall Tales, etc. - all of which have evolved the world in drastic, varying, and unique ways. You have been paying attention, haven't you?

  • Yes of cours. And i love it.

    As I said in my previous post, this is one more way to introduce new stuff.
    My proposal is simply more targeted towards everything related to new architectures, from a second floor for the tavern to a brand new building.
    I think it would be at the same time more immersive, pretty and entertaining to see and participate in the creation of these new constructions rather than to see them mysteriously appear overnight.
    It's more of a detail, an improvement, than anything else, we agree.

    The evolution of Reaper's Hidout was very interesting, and I think it's a bit of that kind of staging that I imagine, but with a real activity of workers getting down to their task, to give it a little life.

  • @jojo5613 How will that work in a shared world though? For example, joining a server where a particular structure is already built...

    Addendum: How convenient! C. Falcore just put out a video on this! 😅

  • I fully understand the reasoning.

    I think there is a little misunderstanding about the meaning of "participating" in the construction. Haha

    The progress of the constructions is a visual clue to tell us how close we are to the end of the works, and therefore to the next season / feature / .. thing.
    The players don't really influence the work. Héhé..

    (Sorry i am not very clear and google translate doesnt help me much.)

    C. Flacor did a good analysis. It corresponds well. No complicated progression mechanics on multiple servers, just an optional repeatable activity on an immersion / teasing detail.

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