Burnt food causes fire

  • Suggestion is the title, discuss.

    So it was the 5th or 6th time I had burnt the splashtail, this time leaving it on for a good half hour before I realised. Then I thought I really shoudl be punished more for burning this food, maybe that will teach me.

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  • I thought it did? If you were on a sloop, was there water on the bottom deck?

  • @d3adst1ck it does 😉

  • "Only you can prevent burnt food fires." 👨‍🚒
    -Smokee the Beard

  • Food put on the stove and left too long will cause a fire

    Found that out when i forgot i was cooking fish and came back to a burning boat

    And thats why my crew revoked my cooking lisence if i cook i must be under strict parential guidance

  • About 5 mins after food is burnt on the stove, if not removed, it will set the ship on fire. About 5 mins after that (on a sloop) the ship will sink.

    EDIT (time for a little Sea of Science):

    Having first tested this when fire was added to the game, I just re-ran this test and confirmed my timings are more or less accurate for a sloop. I put a splashtail on the stove. Ship caught fire almost exactly 5 mins after the food was burned and sloop sank 5:15 after that (there may be some RNG involved in how fire spreads and holes fill the ship with water).

    To try to reproduce a scenario that would not cause fire, like in the OP, I then tried it with a very small amount of water in the hull from a collision grade 1 hole. This did not prevent a fire nor the spreading of fire.

    Next, I tried it with a moderate amount of water, up to the quarter line on the barrels below deck. This prevented fire from being created (CoR experts will not be surprised there!), but time to find the minimum amount of water required right?

    Using 3 buckets of sea water (for those who don't know, sea water fills a little differently to barrel/hull water when emptied into a ship). 3 buckets prevented a fire.

    [Now, the one thing I hadn't thought about up to this point was that I was doing the tests after the last successful fire with an already burnt fish to speed up the testing... d'oh bad science! So, I re-ran with this fish again on a completely dry ship and confirmed it still caused a fire after 5 mins, so all good, no foul... phew!}

    On with the bucket testing, and 2 buckets of sea water.... this prevented fire as well.

    1 bucket of sea water: did not prevent fire.

    So, to confirm the 2 buckets of sea water test, I re-ran with that amount. Even leaving it for 10 mins, there was no fire.

    That leads me to believe one of 3 possible reasons for the events in the OP:

    1. There was sufficient water in the hull to prevent fire spreading.
    2. There wasn't any water but that there was the bug where you can "hear" water in the lower deck and maybe that was enough for the game to think there was water down there.

    or

    1. There is a different bug that will sometimes prevent fire from being created.
  • @realstyli Ooh, I love Sea of Science! Such great learning for the kiddos! 😊

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