OK, my situation is this: I'm a new player, and several of my friends have picked up the game too. Two of us are really into all the various mechanics like sailing and navigating and running the ship; but the other ones are more casual and are more interested in exploring islands, killing undead, perfecting their outfits, and just hanging out as part of the group.
The problem is ship complexity and intensity. Sailing on a sloop, I can handle the sailing while the rest do fun things like hang out in the crowsnest or change up their outfits or whatnot. But as soon as we've got a third or (rarely, a fourth person) who wants to sail with us; then we have to shift up to a bigger boat. This is problematic because those boats are harder to sail and basically require everyone to take part in running things. Which isn't good when it is basically still just one (or maybe two) of us that are actually interested in doing that stuff.
Thus a request for an option to "overload" a ship and add extra crew beyond what it is "rated" for. Now, I've read a few opinion pieces that describe how sloops are OP and how allowing them to carry three or four players would make the rest of the ships useless; and I agree (especially since I spend a lot of my time playing solo or as part of a 2-person crew). But I also think it would be a good option to get more people into groups and having fun without pressuring everyone to get intensely involved in the business of sailing a ship.
So, my thought is that the "overload" option comes with downsides. I've got a few ideas of what they could be, but I'm not sure how much would be necessary to be an effective counterbalance to having an extra player or two onboard a ship.
My suggestion is to have these three options be selectable choices when starting a new game. The default, of course, would be as things are right now.
Option A: "Crowded"
- Benefit: +1 crew member slot
- Downside: When engaged in PVP all crewmembers on that ship do 33% less damage and take 33% more damage.
Option B: "Sardines"
- Benefit: +2 crew member slots
- Downside: When engaged in PVP all crewmembers on that ship do 50% less damage and take 50% more damage.
Option C" "Lone Wolf"
- Benefit: +25% crew and ship health
- Downside: Crew slots reduced by 50%, rounded down. So only 1 person on a Sloop, 1 on a Brigadine, and 2 on a Galleon.
Other possible downsides:
- Loot sold to merchants and factions gives smaller returns
- Decreased reputation gain
- Automatic (and unremovable) secondary flag indicating that the ship is "crowded" or "sardines" so that it isn't a surprise to other players.
My reasoning for the suggested downside regarding PVP damage:
In terms of PVE, the decision to run a sloop versus any other kind of ship is just personal preference. Some people like small ships, some like bigger ships. Allowing an extra one or two crew on any ship doesn't really cause any problems for the game for PVE environment, so I see no need to penalize it.
On the other hand, one or two extra crew in the PVP area could make sloops extremely dangerous, especially to players who aren't seeking out PVP or those who are running smaller ships because they don't have the crew for a large one. So it is specifically this PVP aspect that needs balancing. In my interpretation, that damage reduction would also apply to the damage caused by thrown or carried objects such as gunpowder barrels.
tldr:
- There are people who enjoy hanging out with friends (the social side of the game) who aren't interested and/or capable of enjoying the intensity of the high-risk high-seas action and/or have trouble with the complexity of being part of a team managing larger ships on the high-seas.
- It would be nice to be able to invite casual players along on our voyages without having to switch to a more complex ship, particularly when the extra crew aren't likely to be actually contributing to running it.
- Some balancing would be required to prevent having extra crew being a significant benefit in PVP combat.
- Provide options at the starting menu to add an extra 1 or 2 crew slots to the selected ship, with an associated penalty (in my example, the penalty is that all crew members do less damage in PVP combat, and take more damage from other players in PVP combat)
