Stop automatically despawning the ship when it's "stuck"!

  • This happened twice today! The ship suddenly disappears when we've weighed anchor by an island. All the loot drops in the water. We lose supplies and emissary status. There was never any reason for it. The ship was fine, floating offshore, no leaks, didn't run aground, nothing. The game seems to think the ship is "stuck". It does this with players, too. WHY DOES THE GAME NEVER ASK THE PLAYER(S) IF THEY WANT TO GET UNSTUCK? It should at least provide the option! There was nothing wrong with our boat, but the game makes a decision for the player and screws them over! At the very least there needs to be a prompt that the boat is "stuck". The player should be asked if they want to despawn the boat. Maybe even put a timer on that ask that will despawn if it reaches zero. Something like "Hold R to despawn or F to prevent". Just SOMETHING other than screwing players over several times a day!

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  • @fatbeard1353 Did you hear any slight grinding on the hull? That can be an indication that you’ve run into the shallows, even though it might not seem like it. It’s happened to myself and my crew a few times unintentionally. Typically, if you can spin your boat freely, your boat won’t despawn. And with regards to supplies, while on your adventures, look for and collect Supply Crates and transfer all your supplies to those instead of keeping them in the ships barrels. This ensures your supplies don’t disappear into the void when sunk or despawned.

  • Ships only do this when the are docked far far too close to an isle. There is a way to prevent it from happening, Don't Dock so Close too or On isles.
    One of the reasons it does this is to prevent players from pulling a ship onto an isle or sandbar and using it as a defensive spot where the vessel is unable to be sunk. I do feel your frustrations here though fellow Pirate, it's infuriating when you realise you made a mistake and docked in a problematic spot.

  • Sure, don't dock too close. But I've been screwed by the despawn issue in more ways the one. Once it involved a rowboat full of loot that went under a dock after my ship sank. Instant despawn to another location, no chance to try to get out from under the dock or anything else.

    The bottom line is that the game should not despawn like this and screw over players, full stop. Ships usually slide out of the shallows (sometimes it feels like they slide excessively far) and that's a mechanic that should be fine for preventing players from beaching their ships. I don't think I've ever seen a ship get legitimately stuck to the point where it needed a despawn. The player should absolutely have a say, otherwise it feels like a really, really irritating bug that is needlessly screwing players over. There should not be "problematic spots" that do this. It's a broken mechanic.

  • And to add to that, the LEAST Rare can do is give players a warning that their ship will despawn so they can try to fix it. Doing it without warning really tends to pointlessly ruin a lot of fun in this game.

  • This has literally never happened to me, you arent in a flat bottomed boat that just sits on the surface. Sail accordingly.

    As for the rowboats, you know this happens if you clip into the world geometry too far. They are already pretty forgiving with letting you row through stuff to get out of there. If you are aware of the chance of getting stuck why are you rowing your boat under them at all?

    Work on controlling your vessel and you wont run into this problem, the system exists for good reason, if there were absolutely no way you could get stuck all the geometry and sailing in the game would be incredibly boring.

  • @fatbeard1353 sagte in Stop automatically despawning the ship when it's "stuck"!:

    And to add to that, the LEAST Rare can do is give players a warning that their ship will despawn so they can try to fix it. Doing it without warning really tends to pointlessly ruin a lot of fun in this game.

    So that scratching sound when you park isn't warning enough?

    One good advice for you: DON'T ANCHOR YOUR SHIP! If you parked too close to the shallows it will drift away a bit from it, so it shouldn't despawn...
    I actually saw that despawning because of that just once on a galleon...if I hear any scratching or so, I stay on the ship and change it's position so it won't despawn...

    Anyway, this feature has a purpose...it's needed, what if you try to sink someone, but he sails his ship ashore so you can't sink it? You don't want it to despawn, so what now?

  • @fatbeard1353 said in Stop automatically despawning the ship when it's "stuck"!:

    This happened twice today! The ship suddenly disappears when we've weighed anchor by an island. All the loot drops in the water. We lose supplies and emissary status. There was never any reason for it. The ship was fine, floating offshore, no leaks, didn't run aground, nothing. The game seems to think the ship is "stuck". It does this with players, too. WHY DOES THE GAME NEVER ASK THE PLAYER(S) IF THEY WANT TO GET UNSTUCK? It should at least provide the option! There was nothing wrong with our boat, but the game makes a decision for the player and screws them over! At the very least there needs to be a prompt that the boat is "stuck". The player should be asked if they want to despawn the boat. Maybe even put a timer on that ask that will despawn if it reaches zero. Something like "Hold R to despawn or F to prevent". Just SOMETHING other than screwing players over several times a day!

    You'll be happy to know that I have tested this extensively. If you're stuck, your ship will only disappear if:

    1. It's been stuck for longer than a couple of minutes.
    2. It is out of the water (or no water can get in).
    3. It has a hole in it.

    Out of those requirements, #3, is the most important, because as long as you don't have holes, you can't auto-sink. Also, your ship likely won't disappear as long as a crewmember stays onboard (though I haven't quite confirmed that aspect).

    The disappearing effect is just the game's way of sinking your ship without water - that's all, and it was done intentionally by design for the very reasons others have listed above.

  • You need to park your ship better. This is like the 3rd thread you've made on this subject so you're obviously not learning from past mistakes.

  • @fatbeard1353 if you lost a rowboat under a dock you messed up not the game.

  • And yet again people are missing the point:

    A SHIP SHOULD NOT DESPAWN WITHOUT AT LEAST A WARNING. Boat despawning should not happen in any scenario without players being warned and given a chance to fix the situation. Maybe players should not be able to prevent the despawn to avoid potential abuse, but a warning would at least alert players to the problem. There isn't always a grinding. There isn't always the slightest indication. I shouldn't have to "park my boat right" to avoid a BROKEN MECHANIC. If the boat grinds and leaks because of a collision or hitting the shallows, okay. You can deal with that. If the boat gets wedged into the dock and is difficult to maneuver out, okay. You can deal with that. Those are mechanics that make sense. Nuking the boat without any kind of warning whatsoever does not make sense. It is a broken mechanic. It's the kind of thing that should only happen when there is no other way to get the boat out, and the game isn't very good at determining those scenarios by itself. Warn the crew. That's all that would need to happen.

    And I didn't lose the rowboat under the dock. The boat stayed, but the players despawned instantly with no chance to even hop out of the rowboat and push it out themselves, which would have been trivial to do.

  • @fatbeard1353 you know that audio sound of a boat scraping in shallow water? That is your warning.

    And for the rowboat, it black screened you because there was not space for your pirate, next time park better.

    Still not the game's fault.

  • @Captain-Coel said:

    @fatbeard1353 you know that audio sound of a boat scraping in shallow water? That is your warning.

    Precisely this, @FatBeard1353. 👆

    The game is chock full of audio and visual warnings and does it so that you can remain immersed in the experience as much as possible without being taken out of it.

    There is nothing broken about it. Besides, with my advice, and that of others, you now have what you need to avoid it in the future - and that makes it a non-issue.

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