I was curious as to what others think about adding some sort of honor or player rep system.
It would be similar to more of like Red Dead Redemption in a way. Giving gifts, joining an alliance, and Repairing other players ships could increase it. Sinking other ships, stealing loot, and attacking alliance members would decrease it.
This isn’t to promote passive play, but rather give a system to show how other players could be expected to act. Seeing perhaps a Buccaneer symbol (for instance meaning high honor) next to a player would indicate they are often friendlier. And a scoundrel symbol (meaning low honor) would indicate they do hostile things typically?
It would make for interesting interactions I think. Trusting a Buccaneer could be a smart idea, but then again, who knows? Perhaps a scoundrel built his honor for a cover? It would leave the ambiguity of player Encounters in tact while also making players consider their choices as to whether or not it’ll make them look more threatening.
