My suggestion will solve two problems with one cannonball.
Problem: Players' time to enjoy the game relies on travel to points of interest, interaction with other pirates, seafaring, island exploration. However, we pirates spend a lot of time on "Fill up on supplies for the fun thing in the distance!" Furthermore, inventory management is always a struggle when players have to constantly vibrate between either two storage crates or a supply barrel.
Solution: Add an option for when a player (whom is holding a storage crate) approaches a supply barrel on their ship. This option will dump all the appropriate supplies into the barrel. This makes supplying your barrels or being able to sell Ghost Crates much faster, and prevents you from doing; "Pound five planks, pirate! Pound five more! I want to see you struggle, matey!" For 100+ planks. . .
This doesn't allow for alliance members or enemy players to dump storage crates into the barrels of their enemies/allied crews. The reason for this isn't to prevent PvP attacks on a ship's supplies or suspicious activity, but rather to help prevent inappropriate conduct.
@Amendelwyr "If you aren't a member of that crew, you can't quick-dump the supplies of a crate into their barrels or any other crews' barrels; you can only put it in your barrels. That's a simple mechanic."
Storage crates are an interesting thing. They don't have owner IDs because you can't sell them. [Except empty ghostie ones, but this still works the same way. A big reason my friends and I really want this mechanic.] So, the ID in the code will come from the owner of the ship to the barrel you are attempting to fill. If you have a storage crate in your hands and bring it to a barrel that isn't yours, then the mechanics I've described are already in place!
- Inventory space is not affected. Active PvP and long-winded attrition often means having a crew member(s) being shot via cannon toward islands with empty pockets. There is no opportunity to bring a storage crate with them and will have to make decisions regardless. No change.
- There are plenty of things that invite interaction amongst players. Most are world events, FotD, and emissary flags. A storage crate quick-dump will not speed up a ship's initial 30 minutes to gather supplies any differently. What it will do is reduce the time requirement of putting supplies into a semi-safe container.
- ... this would reduce the time that draws that player away from his fellow crewmates to swap menus over and over... flashing the same screen over and over...
I don't believe the transfer of supplies into barrels was really by design. They worked on the inventory system's balance of course. How much food can a crew member have? How many cannonballs should they have and why? What makes it fun? This is something very small. It would make things easier in a small way. It would reduce the time it takes to do a very menial thing and open more time for fun things.
Can I just leave my supplies scattered over the deck and/or somewhere else on my ship? Yes?
Do I want to do that? No.
Do I like to do what we are currently doing? No.
How can we change this? My idea.
