Board games / Dice

  • There's a lot of downtime during adventures, and, though I love playing instruments with my crewmates, it can get old quickly.

    What about having Dice as equipment, or even some board games like chess as purchaseable sets for a board-game table on the ship? It's also an interesting idea to answer the common criticism that there are not enough ship customization options (or, at least, that there is so much potential for more).

    A simplistic card game would be amazing, as well.

  • 47
    Posts
    26.8k
    Views
  • I just talk on these forums or discord while im in SoTs downtime

  • @nutcase7096 The problem with any kind of mini-games is that it takes pirates away from actively sailing, keeping a look out, and from adventuring.

    The only place I see it working is in the Sea Dog tavern right before Arena mode matches begin - and since the Sea Dogs are all about the spirit of competition and silver, it kind of would make sense from a lore standpoint.

  • Gambling is a tricky thing to add into a game after released.

    What I hope they do is create an App. Connect your pirate and gamble with app games using your gold count. Search or gamble against friends.

  • A simple card game (but complex at its core) would be great...

    Just straight up rip Gwent from Witcher 3, with unique cards to earn (change it a little)...

    Make the rounds last 3-5 minutes maximum.

    Would be nice to battle opponents without having to kill them!

  • Only time I would use this is when we're waiting for a volcano to stop bursting with fire & stones, but even then at least one person should keep a look-out for other ships or barrels'o'plenty with gunpowder barrels coming your way (I only play barrel roulette when the ship is moving ...).

  • I so dearly want liers dice to be added. In RDR the first rendition not the second in the multiplayer this was available and a sank literally days into this mode. Ton of fun.

    Add a games table to the ship and multiple game items into your inventory, dice/cup, cards, chess pieces/board. One person equipts an item then sits at the table causing an animation of them setting up the game corresponding to the selected item. Then other players can sit and join the game. Dosn't Eve have to be added to ships, put them in taverns ❤️

  • @expsnailer

    Your suggestion is better than my original one, I think. Having a games table in a tavern makes a lot more sense, and would actually distinguish the tavern as a unique location.

  • @othersean Yes, I got this exact idea from the Witcher! You also raise a good point about being able to play enemy pirates -- it gives pacifists another way to bond and create memorable experiences with other players.

  • How about Chess?

  • A place like the Sea dogs tavern would be great, an outpost that you can only get there from the main menu with random crews in it to enjoy good banter and minigames would be a good solution.
    But in adventure mode these side activites would lowet the action and the seas would feel empty at times to those who seeks for battles and interaction with others.

    But Sea of Thieves needs a place to enjoy just not in the main game because it would be abused so it has to be outside of it.

  • @faceyourdemon I think mini games would be fine.

    I don't see it as any different from fishing!

    If fishing can be in the game, some simple dice or card game could exist too.

  • @othersean Fishing is a side activity its true but that is why we dont need more of these.
    I love that addition to the game and ive got more ideas to add to the sandbox element but activities that makes you go completely off track of the adventure would make the game feel empty sometimes.
    Play as a reaper will be boring sometimes and it wont only hurt PVP but also fun interaction with other crews.
    I made a post once for the things for things like card games and fun minigames but they dont they will mess things on adventure mode.

  • @faceyourdemon I don't believe that, it would not hurt PvP if anything it will help it. Distracting players alowing Reapers to sneak up on them, somewhat impossible right now to sneak around as a Reaper. As an avid PvPer I see no reason for adding more wholesome content like table top games.

  • @expsnailer If players are playing dice it means that they probably dont have anything so if killing what is essentially an afk ship, by all means go ahead but the fun is the risk and there is no risk against a ship that dont have anything and dont care.

    And please dont be naive, when was the last time that you had an Athena chest on board and you and your buddies felt the need to do fishing?
    So i stand firm on what ive said about PvP and interaction.

    Players dont really do proper fishing and doing other adventure activities, they do mostly one at a time.

  • @faceyourdemon Every day? Is that a trick question? You realize everything in this game is cosmetics right? I don't care what's on board I put fun first sink or sell I don't care I'ma have fun.

    You can stress about loosing stuff that's your right, but I'll let you know it's pointless. Loosing your stuff is just another reason to set sail again. So yeah don't be nieve, the games about fun, not always about PvP or farming loot.

  • @expsnailer I dont stress about anything its just a game but players tend not to risk something they have spent hours on for fishing.
    It has nothing to do with cosmetics dude if "cosmetics" are so unimportant why do you ever cash in anything? What a lazy way of thinking man, when it comes to content theres needs to be logic and value for the goal.
    I recommend you to check the amount of supplies and treasure on ships of players that are fishing and youll see that fishing was their main thing to do at that time, not both.

    When you add something, anything you need to think about the broad behevior, i dont care that you like to do it or what i love to do , i care what most players do, not what i do if i want a feature to work.

    Lastly its not about farming, you have no idea how i play and what i like, the only diffrence between me and you is that i wont recommend others to play based how i play.
    I dont care about losing its just a game and fun is the main goal but when you create anything it needs to have logic and adventure mode wont support players sitting somewhere playing dice while servers are already extremely limited due to memory capacity in each server, so they have no reason to do that.
    End of story

  • @nutcase7096 Before I see any more minigames I want to see a system for dueling your own crew members so we can have both practice and fun. And settle disputes.

  • @faceyourdemon said in Board games / Dice:

    Play as a reaper will be boring sometimes and it wont only hurt PVP but also fun interaction with other crews.

    The whole point of adding something like a card game would be to enrich interactions with other crews. It's not like PvPers won't PvP if there are minigames. If anything, it gives them another way to deceive other players (i.e., pretending to want to play a minigame and then just destroy them).

    @faceyourdemon said in Board games / Dice:
    but activities that makes you go completely off track of the adventure would make the game feel empty sometimes.

    This game is a sandbox, as Rare themselves labeled it. It is only as empty as you want it to be. The whole appeal of the gameplay loop of voyages and adventures is the presence of other players in the server, and the way you approach them (whether friendly or not) is entirely up to you. That's the point. I've roleplayed as a friendly merchant, as well as an aggressive Reaper's PvPer.

  • @william-flint said in Board games / Dice:

    @nutcase7096 Before I see any more minigames I want to see a system for dueling your own crew members so we can have both practice and fun. And settle disputes.

    That's an interesting idea as well. Maybe the loser has to walk the plank? I've always felt that walking the plank was an essential pirate experience.

  • @nutcase7096 it just makes sense to have, since you can both get better at the game and pass the time. It blows my mind that they still haven't even discussed the possibility of adding it.

  • @nutcase7096 I am well aware that Sea of Thieves is a sandbox game and stated it few posts before but also servers are very limited, 6 ships max and im sure that in many cases we dont experience that.
    One crew is doing the Shores of Gold and another is fishing somewhere and a third crew is in Devil's Roar youve got to interact with only two other crews.... yeah good luck to interact with others (an exemple)
    And as ive said ships that are doing side activities mostly would not have anything worth fight for and they are not going to sail around, Be part of random crews would become even worse as now they have more things to do other then main objective and its to be part of a team and raise the sails when needed.
    Cool moments like playing dice and card games can heppened but why they cant be in a place dedicated for that and keep adding sandbox features to the advenure mode that supports sailing and interacting with others.
    Simple as that and im sure that the devs are aware of that issue.

  • @faceyourdemon I think your the one assuming how people play.

    Cosmetics don't matter from a gameplay standpoint, there just shiny skins nothing more, the reason I turn in anything is not to get more cosmetics lol I have almost everything and quite a stash of gold.

    Adding pass time activities into the game won't hurt anything. Your saying now that they should make this separate from adventure, but that won't hurt the game right, taking people out of adventure won't hurt a thing. 🤔

    As someone who loves PvP (I'm talking about myself) I strongly disagree when you say it will hurt PvP. If your only goal is loot, sure I can see why you might think it would. Other than that what does it harm? Also you act like every player won't do this and have loot, the OP literally stated that it's a pass time from one point to another. What do they have on board if they are traveling one point to another?

    As for fishing, I fish all the time, some days that's all I do other day I fish while running athena, some days fish with a Reaper flag up.

    Saying adding this activity would hurt PvP could be argued for any future activities that dosn't directly incentivse PvP. And that's just silly, there should be more PvP incentive and more passive activities.

  • @expsnailer lol i dont care about loot or gold ive maxed out every faction bought everything with extra 17 million that just sits there.
    And as ive told you if you find joy when you participate shooting almost afk ships because they are too busy playing cards by all means sink them to your heart content but none of the things youve said countered any of the very clear issues that ive stated.
    You are just saying "nah it wont be a problem" yeah..... i dont agree with you on that im afraid.

    Finding things to do in that way rarely would be effective as sailing somewhere dont take hours and they are many things on the way so you cant just aim the ship somewhere and play dice XD
    And there occasions are quite rare so i see a lot of negative and a little bit of good so yeah im going to give this one a no.

    And just because OP said it, it does not mean that its a good thing so what are you trying to prove by that?

    You have no idea what i love to do, sometimes we kill everything with a heartbeat sometimes we help others and sometimes we sit on an outpost fishing and talking about life but Rare should add things that focus on adventure dont go and say "that is my adventure" the game was not made specifically for you, it has a vision.

    Again, its not about PvP its about activities that would help you sail around and interact with other crews, i want to see more of that and there are many cool things to add and enrich the adventure world but dice is not one of them.

  • @expsnailer said in Board games / Dice:

    @faceyourdemon I think your the one assuming how people play.

    Cosmetics don't matter from a gameplay standpoint, there just shiny skins nothing more, the reason I turn in anything is not to get more cosmetics lol I have almost everything and quite a stash of gold.

    Adding pass time activities into the game won't hurt anything. Your saying now that they should make this separate from adventure, but that won't hurt the game right, taking people out of adventure won't hurt a thing. 🤔

    As someone who loves PvP (I'm talking about myself) I strongly disagree when you say it will hurt PvP. If your only goal is loot, sure I can see why you might think it would. Other than that what does it harm? Also you act like every player won't do this and have loot, the OP literally stated that it's a pass time from one point to another. What do they have on board if they are traveling one point to another?

    As for fishing, I fish all the time, some days that's all I do other day I fish while running athena, some days fish with a Reaper flag up.

    Saying adding this activity would hurt PvP could be argued for any future activities that dosn't directly incentivse PvP. And that's just silly, there should be more PvP incentive and more passive activities.

    Parlor games like this do not fit this game design. As many stated these games will take away players' attention from the seas and leave them vulnerable because they are unaware of their surroundings. Last thing the game needs is something else for someone to complain that they were attacked while playing some card or parlor game (even though that was their choice). Just gives more fodder to the PvE server requests, however unfounded. There are only a maximum of 24 players per server, these games would basically take at least 3 of those players out of the game since they are no longer actively playing the game.

    It is not comparable to fishing as you can still keep an eye to the seas while doing this activity, and it is a single player activity at its base. Sure everybody on a galleon can fish at once, but with these games it requires at least 2 players to compete...and you aren't watching the sea if your looking at your cards or dice.

    The ONLY way I can see this working is (as suggested by others) is to have such activities available to those awaiting a game in Arena. That way they are in their own instance and cannot be harassed by other players, and more importantly aren't taking up server space from those actually playing the game. As I said above, there are only 24 player slots in a server and these mini game players would be robbing space from some actually wanting to play the ACTUAL game instead of some mini game that can be played in other games. There won't be some massive draw on adventure players to get into some card or dice game in the Sea Dog Tavern, you are kidding yourself if you think otherwise. People come to the game to play Sea of Thieves, they aren't going to stop to play some poker or dice game that quite frankly would be done better by other games already out there.

    It works in game like Red Dead Redemption because the poker game gets its own instance away from the main online feature - you can't be attacked while playing poker. It also doesn't take up player spots in the main "adventure"/roaming since they are moved off into their own instance. Same goes for all the other activities in GTA Online like golf and base jumping. If you separate it from the adventure gameplay loop, then it could work (either in Sea Dogs Tavern as mentioned or a social lobby where people could meet to find players for adventure or arena).

    If the server instances allowed for more players than we currently have, then it might work. But as it stands such activities would pull too many players out of the main gameplay loop and blocking others from getting into those servers by those dillydallying around in such activities not related to the game. What a colossal waste if some alliance server decided to go all into a poker room. Rare wanted to make a socially engaging pirate game, not a poker room or the like which are a dime a dozen.

    And this is all before even considering the gaming portion of it, gambling (virtual or otherwise) will affect the game's rating. It may also cause some issues in certain countries who have pretty strict laws regarding online gambling.

  • It's a reasonable idea.

    I think most of the stuff said here is just over thinking nonsense.

    It's a new activity.
    It's not going to dramatically effect gameplay.

    Don't get me wrong, noobs will play these games and not pay attention to their surroundings. But it's not like these suggestions cater to new or inexperienced players is it?

    The way these forums are lately I'm surprised we even had fishing introduced.

    It's a good idea I think

  • @faceyourdemon You seem to be taking my comments as personal attacks, they arnt I'm not claiming to know what you do or claiming to know how the overall community does things. However you seem to think you know for sure that the over all community would do what you described above. I'm simply using my experience as examples of how your subjective veiw on how the game is supposed to be played is just that, subjective. Not every one plays like you or priorities like you do. Why stop adding fun activities that DO add player interactions to the game because it will affect how you play. To say it limits player interaction is silly, another crew could join you.

    The idea that players would just allow their ship to be destroyed because they are to "distracted" by a game is silly. I know I wouldn't, I would hault the game and fight. The argument that it takes away from actively looking out for other players is valid, but so what? Alot of activities already do that. Most activities if you don't dedicated one person to watching the ship chances are someone will sneak up on you. Examples are strongholds, gold vaults, Order of souls missions, tall tails, pretty much every activity that takes place not on your ship which is more content then what takes place on ships. Altho sailing is a main attraction and element to sea of Thieves it can be argued that more content is taking place on land not your ship and a good portion of that content makes it hard to if not impossible to watch your ship if you don't dedicated someone to that. Adding a game table to the ship would actually help add to the things you can do on your ship vs land.

  • @dlchief58 People playing dice or other "parlor games" dosn't rob server space, thats like saying people who hang out on islands and take in the sites rob server space. Just because you think one activity is what you believe everyone should be doing dosn't mean it isn't ACTUALLY playing the game. Sea of Thieves is good like that, you can do what you want, not what other players think you should be doing.

    Also it's only gambling if they make it to where you can wager or bet otherwise it isn't. It's a game.

    "Parlor games" absolutely does make sense in this game, it promotes interactions between players which is one of the main focuses of this game, that's why other crews can join in playing a shanty, players could join your game and also is very pirate like. Pirates would definitely play games like suggested.

    I think my prior response debates other things you said so I won't repeat them.

  • @daringclarky Dosn't surprise me, alot of the same people comment around here, it's not representative of the SoT community as a whole.

    How it looks tho its easy to think they do because of how much and often they post and comment. They are just people in the community who choose to speak up, nothing more nothing less. Don't be fooled, the entire community is actually very different from what you see in this forum, just use xbox SoT club to look for LFG post and talk to people you meet. You'll start to see what the overall really want. ❤️

  • The guys who are against this are dramatically overstating its potential to distract players, and completely undermining the amount of downtime that does exist.

    I am very vigilant and try to be efficient with my time, but, especially when grinding Merchant Alliance cargo runs, there is a lot of time spent just waiting around. This doesn't have to be controversial, nor do I think warrants any controversy. It's just a nice option to have.

  • @nutcase7096 said in Board games / Dice:

    The guys who are against this are dramatically overstating its potential to distract players, and completely undermining the amount of downtime that does exist.

    I am very vigilant and try to be efficient with my time, but, especially when grinding Merchant Alliance cargo runs, there is a lot of time spent just waiting around. This doesn't have to be controversial, nor do I think warrants any controversy. It's just a nice option to have.

    No, it is you people who are UNDERESTIMATING the potential for distraction and overstating this "downtime" of which you speak. Do you really think you have time between islands to play any significant type of game? And instead of admiring the beauty of the surroundings you'd rather be cooped up looking at some cards or a game table? That is rather insulting to the developers in my opinion. And where would you do any of this on say a sloop where there is no space for a table?

    All it will end up being is another source of complaints from PvE centric players when they get wrecked because they were focused on some game that really adds nothing to the REAL gameplay loop, regardless that it was THEIR decision to put themselves in that position.

    The only feasible way for this to work is by having in in separate instance away from the Adventure mode. Either have it in the Sea Dogs Tavern while awaiting a match or create another pre-game lobby/tavern/social space with these activities and allow people to meet up to start a crew (sort of like the PSO 2 lobby).

  • @expsnailer said in Board games / Dice:

    @dlchief58 People playing dice or other "parlor games" dosn't rob server space, thats like saying people who hang out on islands and take in the sites rob server space. Just because you think one activity is what you believe everyone should be doing dosn't mean it isn't ACTUALLY playing the game. Sea of Thieves is good like that, you can do what you want, not what other players think you should be doing.

    Also it's only gambling if they make it to where you can wager or bet otherwise it isn't. It's a game.

    "Parlor games" absolutely does make sense in this game, it promotes interactions between players which is one of the main focuses of this game, that's why other crews can join in playing a shanty, players could join your game and also is very pirate like. Pirates would definitely play games like suggested.

    I think my prior response debates other things you said so I won't repeat them.

    You are very, very wrong on that account. It does rob server slots from players, and people sitting around playing poker are not playing the game made - don't kid yourself on that because you are too stubborn to see the logic of it. People just hanging out on and goofing around are still playing the game as their attention is not focused on some inconsequential mini-game - even if they aren't paying attention to their surroundings.

    Those playing a game in a tavern/ship are not gathering treasure, not attacking or fleeing others, are not completing Tall Tales, are not catching fish, are not partaking in forts, or not even admiring the landscape that Rare built. It has no place in Adventure due to it REMOVING players from the gameplay loop and making them more vulnerable to attack - couple of firebombs into a tavern will take care of that. Then you will have the people complaining that they were attacked "while being peaceful and having no treasure", we do not need to give any more fodder to these complaints (even though they would have no one but themselves to blame for being in that position). We'll then get increased requests for player protection/PvE servers once a card game is broken up by someone bringing a gunpowder barrel to their party. This also blocks other players from joining a particular server instance by these lazy people playing some mini-game from people who may be seeking action or a specific voyage, and if they get everyone on the server into these games you've basically turned it into an Alliance Gaming Server - thus removing a whole server from access and they aren't even playing the game!

    Rare set out to create a pirate adventure game, not a game room. There are more than enough other games out there that do this and likely do it better. If we had more players per servers then it could work, but better to have it in a separate instance such as the Sea Dog Tavern when awaiting a match or make a social space/lobby where people could meet up to assemble a crew (sort of like the one in PSO2). At least that way you aren't blocking server space from players who actually want to play THIS game instead of wasting time in some inconsequential parlor/card/board/dice game. It only takes a few seconds of inattentiveness for a decent crew (or even a single good player for that matter) to wipe out the one(s) not being vigilant, which is rather hard to do if your attention is focused on some silly little mini game. And I have no desire for people to use this as a Trojan horse to get PvE servers, which would happen - mark my words.

  • @dlchief58 I'm sorry did you buy the game for them? I don't think so, so players can play how they want ❤️

  • @expsnailer said in Board games / Dice:

    @dlchief58 I'm sorry did you buy the game for them? I don't think so, so players can play how they want ❤️

    So in other words you have no rebuttal for the logic I put forward, leaning into the "people can play as they want" mantra. So I guess when they get blown up when I drop a lit gunpowder barrel in the middle of their table they have no right to complain because I am "playing the game as I want", right?

    Nothing good can come from adding these types of activities to the Adventure mode of the game. I have no objections to the games themselves being added, just they don't belong in Adventure due to what some would call "griefing" that WILL occur and the incessant whining afterwards by the victims who chose not to be aware of their surroundings (which will also occur, mark my words). I also take issue with these non-players blocking the game slots from others who DO want to Play Sea of Thieves instead of poker or Liars Dice which they can play in OTHER games if they so desire.

    Any future side activities added to Adventure must have a certain amount of peripheral view so as to keep players somewhat aware and be short enough to not keep them occupied too long with it (30 seconds to a minute tops!), much like fishing is done. Sitting at a table playing a board, card or dice game does not offer any of this making them particularly vulnerable to others.

  • @galactic-geek said in Board games / Dice:

    How about Chess?

    I think you aren’t think about two things with this idea:

    1. Do you think most of us pirates know how to play Chess? That requires complex thinking skills!
    2. Have you considered an option to aggressively flip the board and storm away after losing the game? Would be a lot more realistic, in my opinion.
47
Posts
26.8k
Views
1 out of 47