@expsnailer said in Board games / Dice:
@faceyourdemon I think your the one assuming how people play.
Cosmetics don't matter from a gameplay standpoint, there just shiny skins nothing more, the reason I turn in anything is not to get more cosmetics lol I have almost everything and quite a stash of gold.
Adding pass time activities into the game won't hurt anything. Your saying now that they should make this separate from adventure, but that won't hurt the game right, taking people out of adventure won't hurt a thing. 🤔
As someone who loves PvP (I'm talking about myself) I strongly disagree when you say it will hurt PvP. If your only goal is loot, sure I can see why you might think it would. Other than that what does it harm? Also you act like every player won't do this and have loot, the OP literally stated that it's a pass time from one point to another. What do they have on board if they are traveling one point to another?
As for fishing, I fish all the time, some days that's all I do other day I fish while running athena, some days fish with a Reaper flag up.
Saying adding this activity would hurt PvP could be argued for any future activities that dosn't directly incentivse PvP. And that's just silly, there should be more PvP incentive and more passive activities.
Parlor games like this do not fit this game design. As many stated these games will take away players' attention from the seas and leave them vulnerable because they are unaware of their surroundings. Last thing the game needs is something else for someone to complain that they were attacked while playing some card or parlor game (even though that was their choice). Just gives more fodder to the PvE server requests, however unfounded. There are only a maximum of 24 players per server, these games would basically take at least 3 of those players out of the game since they are no longer actively playing the game.
It is not comparable to fishing as you can still keep an eye to the seas while doing this activity, and it is a single player activity at its base. Sure everybody on a galleon can fish at once, but with these games it requires at least 2 players to compete...and you aren't watching the sea if your looking at your cards or dice.
The ONLY way I can see this working is (as suggested by others) is to have such activities available to those awaiting a game in Arena. That way they are in their own instance and cannot be harassed by other players, and more importantly aren't taking up server space from those actually playing the game. As I said above, there are only 24 player slots in a server and these mini game players would be robbing space from some actually wanting to play the ACTUAL game instead of some mini game that can be played in other games. There won't be some massive draw on adventure players to get into some card or dice game in the Sea Dog Tavern, you are kidding yourself if you think otherwise. People come to the game to play Sea of Thieves, they aren't going to stop to play some poker or dice game that quite frankly would be done better by other games already out there.
It works in game like Red Dead Redemption because the poker game gets its own instance away from the main online feature - you can't be attacked while playing poker. It also doesn't take up player spots in the main "adventure"/roaming since they are moved off into their own instance. Same goes for all the other activities in GTA Online like golf and base jumping. If you separate it from the adventure gameplay loop, then it could work (either in Sea Dogs Tavern as mentioned or a social lobby where people could meet to find players for adventure or arena).
If the server instances allowed for more players than we currently have, then it might work. But as it stands such activities would pull too many players out of the main gameplay loop and blocking others from getting into those servers by those dillydallying around in such activities not related to the game. What a colossal waste if some alliance server decided to go all into a poker room. Rare wanted to make a socially engaging pirate game, not a poker room or the like which are a dime a dozen.
And this is all before even considering the gaming portion of it, gambling (virtual or otherwise) will affect the game's rating. It may also cause some issues in certain countries who have pretty strict laws regarding online gambling.