@lem0n-curry sagte in Dynamic party sizing.:
Oh, it has it drawbacks and probably won't be used every time a castaway chest is about to be turned in, but great hauls or an Athena ?
Indeed, you could use it, to quickly check, if you're safe at the Outpost or if someone is around, stalking or waiting for you there to ambush. Which would take the tension out of the trade-in sequence. Though i personally would like to have this trade-in sequence changed, as it's simply more of the same time consuming "grab stuff, run from A to B as fast as possible and again and again" which already occurs when you get the loot. But it's a very strong point, for as it is now, that carrying over loot really shouldn't be possible.
It also breaks immersion; if you've spotted a brigantine two islands away and a second later it's a brigantine.
You should really be out of visual range to do that. You need a cleared radius or it won't work. If any other player is not able to see it, it's like Crew A quit the game and Crew B joined the server with another shiptype and they "mysteriously" have the same skin... in that matter, all ship skins should be reset aswell on class change.
By the way, all reasons for & against aside, Rare have said in the past that it would be difficult to implement. My guess is, is that our pirates are tied to the ship - can't have a pirate without it belonging to a crew of a ship, all kinds of crew mechanics are tied to the ship, the strength of the AI as well as inter-crew mechanics are tied to the ships.
It certainly would be a very niche function for a very niche situation. For that it would take some real work to implement, if you have to consider all the variables we have discussed by now and probably some more. At this point, I feel it's unlikely to be added, simply for the workhours it would take to implement, in comparison to the small gain this might bring to a very small group of players.
The joining process should also be locked, just in case when the fourth crew member leaves and you want to change to a brigantine and in that process another one of your friends wants to join your crew.
Or, when you and a friend have voted at a previous dock to change ship type; the other person gets disconnected - brigantine turns into sloop - disconnected person tries to reconnect but can't join as there isn't an empty spot on the crew. For a friend you might change it back ...
True, another thing to consider and more code to write.
Don't see it happen guys, though it would have helped my casual gaming group to maybe get more into the game. But even that hadn't stopped them from abandon ship anways, I fear. ;-)
See you in another thread, folks!