@itz-majman said in Sword and swordcombat needs a re-work BADLY.:
@galactic-geek
If that's actually true then they actually need to change it since that system is & sounds horrible, the animation just keeps resetting making it seem super glitchy and not intentional at all.
I do agree that the animations could probably be improved.
They keep dumbing down the sword more and more,
They actually haven't. They've made it more accessible while removing exploits that bypass the system in place while simultaneously speeding up swordplay and increasing its damage so that it can compete with double-gun.
making it into a M1 spam isn't the way to go,
Spam doesn't exist - you only get 3 hits max before the combo is reset, and there's a built in delay.
i would be fine with the damage it deals if you actually got punished by missing.
You do get punished; it's just minimal - again this is to balance swordplay vs. gunplay (without it, guns win - even up close).
You say it's a delay and i really want you to post some proof since i really can't see it. If someone misses the first swing they can just keep mashing M1 and walk in the same speed.
If you hit someone, you can combo without delay. If you miss someone, you can't, and there's a delay before you can swing again. There's also a delay if you hit someone but don't combo, but it's significantly shorter than if you missed.
As for proof, I'd be happy to show you video, but my upload speeds are pitiful, and convincing an ally to let me attack them might be difficult.
In the meantime, you can try the scenarios yourself. Perhaps you can see it on the skeletons, but I find them incredibly uncooperative or fragile.
With the soft-stun I'm talking about being punished when you actually swing and don't hit anything, i do know it's a stun if you connect a blow and that's not what I'm talking about.
What you're talking about is not a stun at all, but is rather a delay or cooldown of sorts.
I've seen you around on the forums for a long time and the fact that you are saying this;
Please Rare, keep making intelligent decisions and ignoring pirates that don't fully understand the mechanics.
Is to me mindblowing since they have done so much stuff to make the game easier since launch.
They're not making it easier. They're making it more accessible and balanced between various crew sizes. It's not always easier, depending on circumstances. A solo pirate has an easier time with PvE, but not PvP, whereas a 4-man crew may have a harder time with PvE, but an easier time with PvP. Balance!
They even went out of their way to make loot, leveling, and TTs more accessible even though they didn't have to, in order to entice more fresh bloo- I mean, pirates, into the Sea.
I do know the mechanics of the game,
That's what everyone says. I find that most actually don't; they only think they do. I doubt that you're an exception. Technically, even I'm not.
i PvP almost exclusively everytime i open up the game.
Sorry to hear that - must get boring after a while.
So i have the right to criticize changes they do on the weapons if i see them hurting the game or taking it in the wrong direction.
So far, the only thing hurting the game combat-wise is ignorance and hit-reg issues. As for direction, that's their call, not yours.
Seen multiple streamers complaining about the same things i do so i do know I'm not alone in thinking this.
Streamers aren't know-it-alls. They're just regular pirates like you and me. In all likelihood, their own knowledge comes from time played, like us, as well as their vast network of fans. If they don't know something, their little birdies are quick to Tweet into their ears - that's the ONLY advantage they have over us. It's like having hundreds of backseat sailors each stream.