Empy Lobbies And How To Fix?

  • Important: Some of the things I say I am not 100% certain of. This is because information abut how Rare manages their servers have not been released by Rare themselves. This thread is based off the idea that the information i have on the servers is correct

    I'm sure many people who play this game can agree most of the lobbies are empty or filled with open crews. Now I'm not entirely convinced that this is 100% due to an inactive player base. Sure this game is not very popular anymore but that should not lead to the lack of players an average person comes across everyday.

    Explanation
    As of right now it seems to a lot active players the simple fix would be to increase the amount of boats/players per lobby. Now this does sound like a good solution but the servers are already unstable enough and increasing to lets say 6 to 10 ships could cause some serious issues with the stability of the servers.

    What i suggest is to first lower the amount of total active lobbies. From what i can tell (based on information i have gathered) each lobby stays up for 5 days and after that time period they auto shut down and a new lobby takes its place.

    This is majorly flawed because Rare claims they have 15 million players right? But how many of them actually play the game and are active. By just taking a look at the Xbox live statics achievements anyone could see it is a very small percentage.

    (Again i do NOT know 100% if all this information is true and is based off information i have been told and to my knowledge Rare has not officially released information regarding how their servers work)

    This leads me to believe the total amount of servers they have online is meant to hold at least a few million players at a time. But since we already know there is nowhere near that many active players and certainly not all online at once this causes major issues in terms of empty lobbies.

    By reducing the amount of online lobbies the game will force more players to load into the same lobby instead of spread out.

    What Next?

    After the lobbies have been reduced I believe Rare should focus all their attention on stabilizing servers and generally fixing bugs. This includes hit reg, cannon bug, ADS bugs, and pretty much anything that will help stabilize servers.

    This is diffidently not as easy as it sounds and will probably be the hardiest task for Rare to complete. But I'm sure I'm not the only one who believes this is necessary to fix the game and their servers.

    Final Stage
    After the server count has been lowered and stabilized at least enough to handle a large amount of activity Rare should now increase the server player/boat limit to 10 ships or a max of 40 players.

    This will not be easy for Rare to do and I'm pretty sure they wont read this post and if they do i doubt they will take action. But I'm hoping for this best... because even with horrible hit reg and bugs following something along the lines of this post really will help fix the game.

    I do like feedback and please feel free to correct me on anything i said you know might be false. But please try to be civil as I know myself and others are not always the most civil when it comes to a game we are passionate about. This topic is important and many will have different opinions I'm sure.

    Again information regarding the servers such as how many there are and how thy are managed is not confirmed by Rare themselves.
    This post was made under the idea that the information i have is correct

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  • I agree. This game is well over its hill, and even stumbles down it, clutching at what it can. I am of course happy for those who enjoy the game, but it almost seems blind. Very likely, this is a product of having played the game, perhaps burning myself out and taking with it the flame that kept the game going. I understand there are masses of those who agree with me. However, I truly hope for the best.

  • Imagine a server of 10 galleons on the current sized map. It wouldnt work and is a stupid suggestion. Where would they all spawn in for starters? The current level of 6 is fine...I dont notice dead servers very often. You occasionally have to look for another ship but thats the whole point. Thats what gives the balance of allowing some people tp PvE and others to PvP. 10 ships would be carnage and nothing would ever get done. It wouldnt even be worth PvPing as the other ships wouldnt have been able to get any loot to steal. Then on top of that you would be giving alliance servers even more power to make more gold and rep

  • As someone who quit 6 months ago because of this being some of these reasons I agree with this entirely. I remember adventure I would go around stealing stuff and maybe doing some PvE and there would be no one to contest me because they were scared or no one was on the server. From what it seems, it doesn't filter out servers to queue in very well and people can join a server thats been empty for 2 days. It should always close or hibernate those servers that are empty and put players in the active servers that have players in them to make it more likely to get contested for a fort or to just find others to PvP. Say all servers fill up then it can open one of the servers that were closed which there are probably tons and it will let players fill into there causes more interaction between players such as alliances, stealing, PvPing, defending your loot, etc. WIth that said, the excess servers open with no one on them running everything probably causes the servers people are on stress. We don't need a bigger ship cap, we just need servers to be filtered correctly so it fills up the open servers with spots before actually taking players to an empty server. Along with the content they put out, it seems they put in patch notes on some bugs they fix but that isn't always the case. If you could take some time off or have someone take time off working on one thing to fix a bug that has been reported that's a way it can be done. Make sure you test them too I have a feeling you guys do something but not test it and you don't know if that exactly fixes it. This also should decrease the hitreg issues and make the servers more stable so there are not all of these excess servers.

  • I agree, but I feel testing needs to start at 8 ships, see how things go with that. I'd love 10 don't get me wrong, but 8 should be a good starter.

  • @danhoax There is no denying that the servers are dying. Anyone can see that. I hardly ever see boats and when i do they are almost always open crew or very unexpireced players.

  • @xxcaptmichaelxx That is a good point and i agree. I was using 10 as an example since most Ive talked to seem to think 10 would be a good number.

  • Another thing someone said that i forgot to mention was to lower the total lifespan of one lobby. This will also help circulate players bteween their servers.

  • I think this plan would hasten the end of the game rather than delay it.

    Primarily PvE players have stopped playing for 2 reasons - they ran out of stuff to do and they were excessively hunted by primarily PvP players who's sole interest is killing other players. The primarily PvE players who have stayed now flee almost instantly because they are in a no-win situation. They can fight back, sink you, gain nothing, then have to be warry of you continuously throwing your ship at them with stock supplies, or they can run. Either way, the end result is they get sunk or they get... what they already have. Running is safer and better.

    This, in turn, has lead to primarily PvP players playing less.

    The solution is NOT forcing PvE players into more interaction-which is the only thing increasing the ships on a server would do. The solution has to be something that puts stakes on the attacker, and makes losing still a "fun" experience rather than a "F this, I just lost 4 hours of work" experience.

    In the current version of the game it's like playing poker where only one person at the table has to put up stakes, but everyone can win them.

    Edit: Basically it comes down to giving players a reason to come back and a reason to stay, rather than trying to force the players that have stayed to play a game they don't want to play.

  • @cptphteven I see what you are saying and i can agree to some of it. But then on the other hand the whole point of this game is it is supposed to be a PVEVP game. Meaning there is supposed to be a risk of losing all your loo whether you like it or not.

    I see what you mean when saying "something that puts stakes on the attacker" i agree with that statement because as of right now they don't have anything to lose and it doesn't seem like an issue at first but what they are risking doesn't need to be gold or rep instead something entirely different. What that is Im not sure and i would have to give more thought to that idea.

  • Reading through this post has been a terrible experience, it is beyond convoluted. This is an extremely unproductive conversation. You can say they are dead all you want but try sailing for even 2 hours without seeing another player. The other day I played for about an hour on what seemed to be an empty server, we sailed around and saw nobody. Then we started FotD and within minutes saw 3 ships approaching. Everything people have suggested has already been suggested and turned down because it is flawed. And don’t act like this game is on its last legs when it continues to grow massively with each update and gains more players. Just because the ocean is big and you don’t see a lot of people, doesn’t mean the game is dead.

  • @vanccel said in Empy Lobbies And How To Fix?:

    @cptphteven I see what you are saying and i can agree to some of it. But then on the other hand the whole point of this game is it is supposed to be a PVEVP game. Meaning there is supposed to be a risk of losing all your loo whether you like it or not.

    I see what you mean when saying "something that puts stakes on the attacker" i agree with that statement because as of right now they don't have anything to lose and it doesn't seem like an issue at first but what they are risking doesn't need to be gold or rep instead something entirely different. What that is Im not sure and i would have to give more thought to that idea.

    I'm not sure why it doesn't seem like an issue, on it's face it looks like a HUGE issue, and then in practice that plays out to be true.

    There needs to be stakes on the attacker. Period. On reddit recently there was someone complaining that not enough people were starting fort of the damned for them to steal. But, why should they? Why should I put 30 min into getting the resources / lights, another 30 into the fight, for the benefit of other players?

    The problem of stakes is the fundamental PvP imbalance problem in the game, and needs to be solved. It's too easy for PvP players to get what they want out of the game, and too hard for PvE players to get what they want.

  • You are right about if they minimalize the total servers, and merge all the open crews It can be a good start, but the Arena is broken form the bottom to the top.
    If somewho leave with hardquit, his spot will remain to 10 minutes, witch mean this spot will be empty to 10 minutes.
    and also, when I crash Demarco will suspend me, but no problem I can get 1 warning before the ban, but when I rejoin and i got (alt+tab)beard I got a ban for 30 minutes, and my spot still remain 10 minutes. WHAT, rare how did you think about it?

    It is easy to see to noone care about the arena in the Rare HQ, it means nothing will change, the 10 minutes save time basically killed the last remains of the quality arena.
    (i dont understand why am I in a same lobby with the sailors, not fun to me, because they are not enemy, not fun for the sailors, where is the point of no rank system?)

  • @vanccel don't know why you think the game has too less ships on servers, there are ALWAYS at least 2 other ships...mostly more, just need to search for them, if you're alone you will get merged anyway to a more crowded server
    More ships, so more than 6 would lead to problems, first the server stability would suffer
    Another problem would be, you wouldn't be able to finish certain PvE tasks, because there would be always at least one other ship nearby, so solo players will get attacked constantly

  • @vanccel

    I agree the servers need to be a bit better populated.

    Perhaps, maybe even the 6-ship per lobby would be enough, so long as the servers are made in such a way, that they always strive to fill themselves up with 6 ships.

    What I can say for sure though: me and my crew (about 10 ppl totally) only log in to play for a week or two on every content patch, since that's the only time we can actually enjoy something more than just killing skellies. That's a damn shame, since we all love the game, but we just get bored when we literally do not encounter any other player ships after actively searching for 20-30 minutes.

  • @tdogcrocky434 Pretty sure when i spend 5 hrs server hoping and find 0 ships means the lobbies are pretty empty. Everytime i start a FOTD people avoid me... 14 FOTD stack 1 ship came lm ao

  • You guys are clearly misinformed.

    The matchmaking never puts you into an empty server. It always connects you with other pirates. Furthermore, while you play, just because a crew may leave doesn't mean that more aren't brought in. Empty servers are already shut down and reset - this is validated by server mergers when you switch servers due to not enough pirates joining into the server.

    Allegedly, an easy way to tell if a server is populated is to look for a beam of light indicating a Reaper's chest or bounty. I have been told that those don't spawn unless there is a minimum of 3 ships on the server. If true, this means that most servers are indeed populated.

    The Sea's population and popularity is growing. It's just harder to see since the Sea itself has grown and expanded to include the Devil's Roar, the Shores of Gold, the Sea Dog Tavern, and Old Sailor's Isle. And that's not even including a visit to the Ferryman, or to Pirate Lord Ramsey. There are numerous places to be, and easily hidden from prying eyes.

    There are 4 whole regions to explore - the Shores of Plenty, the Ancient Isles, the Wilds, and the Devil's Roar. With a maximum of 6 ships in a server, that means you're most likely only going to see 1 or no ships, unless something like an event or Reaper's flag attracts their interest.

    Adventure lobbies are not empty and currently do not need fixing as a result of that. Now, if you're talking about Arena, however, then you might have a valid argument - except that it's always been an afterthought when compared to Adventure.

  • @tdogcrocky434
    Ya even with this last update literally almost doubled sots player base. This is a pirate game the whole point is to steal the other persons loot. People just get salty because they lost hours of work. I would be mad too but I would chase them down and still fight for the loot and supplies

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