Let pets discover hidden tuckers for crew.

  • Here's my idea. Yay or nay. As we all know, pets are cool but they are only for decoration. If we could give pets one single job, it would be the most important job, they can cross-reference who is a crew member of their owner's crew and when they come into contact with a non-crewmember or non-alliance member then they have a new behavior that notifies the rest of the crew. Maybe the monkeys start freaking out, maybe the cats start hissing, maybe the dogs think it's a new person to play with, maybe the parrots say "there's a tucker." Essentially, they could help players find tuckers on their ships.

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  • Makes sense and would be cool but that's pay to win so it can't happen

  • @wolfmanbush
    It can be half pay to win, and half not. If you defeat tons of ancient skeletons, then it wouldn’t be pay to win, but if you payed for the coins, it would be pay to win. I also like this idea, but unfortunately in some cases, it would be an unfair advantage.

  • @mdawgbacon said in Let pets discover hidden tuckers for crew.:

    @wolfmanbush
    It can be half pay to win, and half not. If you defeat tons of ancient skeletons, then it wouldn’t be pay to win, but if you payed for the coins, it would be pay to win. I also like this idea, but unfortunately in some cases, it would be an unfair advantage.

    you can put lipstick on a kraken but she's still a kraken

    can't even entertain the idea of even a slight advantage when dealing with ancient coins whether someone got them with ancient skellies or not

  • I would prefer their job to be something like going over and picking up random things on islands you get close to, like those bottles in the sand or gnaw on one of the skellies leg(out of a group of them) to slightly slow it down some.

    not anything pvp related and wouldnt hurt other players that came after you.

  • @elderterdkin said in Let pets discover hidden tuckers for crew.:

    I would prefer their job to be something like going over and picking up random things on islands you get close to, like those bottles in the sand or gnaw on one of the skellies leg(out of a group of them) to slightly slow it down some.

    not anything pvp related and wouldnt hurt other players that came after you.

    Just because it isn't an advantage in PvP directly doesn't mean it doesn't impact other players. PvE advantages speed up that part of the gameplay loop, which means you spend less time in a vulnerable state, which in an indirect way can have an impact on PvP. This is not the only way in which it would make an impact, depending on the type of advantage we're talking about for the PvE parts of the game.

    So, no, there is not a single advantageous thing that pets should do for you. Like everything else in the Emporium, it should just be a cosmetic thing that gives no real gameplay value beyond having something cool to show off.

    Anything else, in a game with multiple people playing in the same pool, is pay to win. There really is no other way to slice it up.

  • Nope, pay 2 win

  • No. It has been discussed before. Nothing stated here has shifted my opinion.

  • @elderterdkin said in Let pets discover hidden tuckers for crew.:

    I would prefer their job to be something like going over and picking up random things on islands you get close to, like those bottles in the sand or gnaw on one of the skellies leg(out of a group of them) to slightly slow it down some.

    not anything pvp related and wouldnt hurt other players that came after you.

    I agree, this would be cool. I feel like spotting out tuckers is too much of an advantage.

  • Give everyone a stinky crab as pet free and it is no p2w
    but i don´t think it is necessary atm

  • @redeyesith said in Let pets discover hidden tuckers for crew.:

    @elderterdkin said in Let pets discover hidden tuckers for crew.:

    I would prefer their job to be something like going over and picking up random things on islands you get close to, like those bottles in the sand or gnaw on one of the skellies leg(out of a group of them) to slightly slow it down some.

    not anything pvp related and wouldnt hurt other players that came after you.

    Just because it isn't an advantage in PvP directly doesn't mean it doesn't impact other players. PvE advantages speed up that part of the gameplay loop, which means you spend less time in a vulnerable state, which in an indirect way can have an impact on PvP. This is not the only way in which it would make an impact, depending on the type of advantage we're talking about for the PvE parts of the game.

    So, no, there is not a single advantageous thing that pets should do for you. Like everything else in the Emporium, it should just be a cosmetic thing that gives no real gameplay value beyond having something cool to show off.

    Anything else, in a game with multiple people playing in the same pool, is pay to win. There really is no other way to slice it up.

    Would wearing really black/dark clothes be kinda pay to win cause it helps you tuck better?

  • @mdawgbacon said in Let pets discover hidden tuckers for crew.:

    @redeyesith said in Let pets discover hidden tuckers for crew.:

    @elderterdkin said in Let pets discover hidden tuckers for crew.:

    I would prefer their job to be something like going over and picking up random things on islands you get close to, like those bottles in the sand or gnaw on one of the skellies leg(out of a group of them) to slightly slow it down some.

    not anything pvp related and wouldnt hurt other players that came after you.

    Just because it isn't an advantage in PvP directly doesn't mean it doesn't impact other players. PvE advantages speed up that part of the gameplay loop, which means you spend less time in a vulnerable state, which in an indirect way can have an impact on PvP. This is not the only way in which it would make an impact, depending on the type of advantage we're talking about for the PvE parts of the game.

    So, no, there is not a single advantageous thing that pets should do for you. Like everything else in the Emporium, it should just be a cosmetic thing that gives no real gameplay value beyond having something cool to show off.

    Anything else, in a game with multiple people playing in the same pool, is pay to win. There really is no other way to slice it up.

    Would wearing really black/dark clothes be kinda pay to win cause it helps you tuck better?

    No, you can get those in game without needing to do it in the Emporium, in fact you can't "Pay to Win" on these as no amount of Ancient Coins will get you these items as they are just part of the core game. Having something tied to an item that is only available in the Emporium makes it pay to win. The Emporium is directly intended to be a premium service that is based around real currency.

    Yes, you can earn Ancient Coins from an Ancient Skeleton. The rate at which one can do this is not reasonable enough to consider things in the Emporium not pay to win. It is essentially unreasonable to think that a statistically significant number of players will be able to simply earn themselves a free pet. Even if they can manage it, they are forced to play at a disadvantage for a significant time compared to anyone willing to shell out the real world currency.

    Things that you can only access directly by playing the game (see anything that costs Gold or Doubloons since these can't be purchased) is not a pay to win system. This is known, at best, as play to win which is never seen as much of a problem within the community.

    Additionally, black clothing is really not needed to accomplish tucks. I wouldn't even say it makes it easier. I wear a few Legend items that freaking glow, and I tuck just fine on Ships. The honest reality of tucking success boils down to most Pirates not being observant of their own surroundings. This is obvious when you glow in the dark and still watch people walk by you repeatedly on their Ship.

    I get it, you don't like horizontal progression and want some form of vertical progression that provides you with a direct advantage over another player to be something this game features. There is a small subset of the community that shares that opinion. However, from what I have seen, there is a much larger part of the community against this idea as well as the game developers themselves.

    So, generally speaking, while this certainly applies as a "Feedback/Suggestion" it is also one that is what I would describe as unreasonable. Of course I expect further push back on this, as certain things with this game just get argued exhaustively, but I think I've said everything worth saying on my end here so I'm probably done with this thread in an effort to not keep bumping it and taking up space on the front page with something that has no real place in a game of this design style.

  • @mdawgbacon what NO wah NOO YOU BABOON lol
    that isn’t pay to win because everyone can get it within couples hour of voyaging, I’m not even going to give you an proper meaning of pay to win, you can look that up

  • @lou-enderdragon said in Let pets discover hidden tuckers for crew.:

    @mdawgbacon what NO wah NOO YOU BABOON lol
    that isn’t pay to win because everyone can get it within couples hour of voyaging, I’m not even going to give you an proper meaning of pay to win, you can look that up

    Please no bully me I’m noob don’t hurt me :(

  • @mdawgbacon my Deep apologies, I’m am sorry

  • @lou-enderdragon said in Let pets discover hidden tuckers for crew.:

    @mdawgbacon my Deep apologies, I’m am sorry

    It’s ok :) I should probably play the game more

  • @budmaniak said in Let pets discover hidden tuckers for crew.:

    Here's my idea. Yay or nay. As we all know, pets are cool but they are only for decoration. If we could give pets one single job, it would be the most important job, they can cross-reference who is a crew member of their owner's crew and when they come into contact with a non-crewmember or non-alliance member then they have a new behavior that notifies the rest of the crew. Maybe the monkeys start freaking out, maybe the cats start hissing, maybe the dogs think it's a new person to play with, maybe the parrots say "there's a tucker." Essentially, they could help players find tuckers on their ships.

    Definitely not. Thats just a noob blanket for somebody who isnt checking their ship,

  • @mdawgbacon said in [Let pets discover hidden tuckers for crew.](/forum

    Would wearing really black/dark clothes be kinda pay to win cause it helps you tuck better?

    You'd be surprised how much the black clothes don't actually help. A lot of players think streamers are the ones who invented hiding on players ships but that is a very false statement.

    The hiding on ships tactic, the swimming tactic, every single tactic was found before streamers. We've been doing it for a very long time and there somethings you just realize while doing it, players are REALLY just that bad.

    You can hide right in front of them and they won't notice. The belief that clothes make it or break it when hiding is false. Clothes can help and clothes can make things difficult but a bland color scheme is good enough.

    I've rowed a rowboat and docked it to a brig and climbed up their crows with the whole crew on board. I even docked the rowboat with 1 person on wheel another one angling sails and the last one cooking. There is no possible way for a person to get a rowboat within 50ft of my ship let alone dock it without my knowledge, but this crew was completely oblivious.

    I've even climbed down crows nests, helped repair the ship bucketed and then climbed back up the crows nest and crews for some reason just didn't notice me even though I was right in front of them.

    I don't wear the tuck outfit. Crews are REALLY just that bad.

    @Budmaniak

    No. Do a walk of your boat, its real easy. I say nay

  • I still want a Baboon that says I are Baboon.

  • @budmaniak or check yourself

  • @mdawgbacon sagte in Let pets discover hidden tuckers for crew.:

    @wolfmanbush
    It can be half pay to win, and half not. If you defeat tons of ancient skeletons, then it wouldn’t be pay to win, but if you payed for the coins, it would be pay to win. I also like this idea, but unfortunately in some cases, it would be an unfair advantage.

    🤦🏻‍♂️

  • @schwammlgott said in Let pets discover hidden tuckers for crew.:

    @mdawgbacon sagte in Let pets discover hidden tuckers for crew.:

    @wolfmanbush
    It can be half pay to win, and half not. If you defeat tons of ancient skeletons, then it wouldn’t be pay to win, but if you payed for the coins, it would be pay to win. I also like this idea, but unfortunately in some cases, it would be an unfair advantage.

    🤦🏻‍♂️

    Please don’t bully I already said sorry-

  • If you didn’t have to pay for pets this would be a great idea. The pets of other crews already lay down with me in most cases when I’m tucking so it really is a matter of how much you’re paying attention. If you didn’t have to pay for the dogs I think it would be fun for them to help you sniff out dig spots xD

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