@captain-bonezzz said in Private Servers:
The idea that you can't progress or get loot in a private server is ludicrous. You have No PVE server and this is a great option for those who don't care for PVP.
To begin with your are not even considering WHY these private servers are being made. They are NOT being made with PvE players in mind, they are being made with content creators in mind. Also these aren't free servers either, but will be rented to individuals.
Before others get on here saying "game isn't meant for pve only blah blah" then why did they add pve elements?
Because the game id PvPvE - it has both elements within the same shared world AS DESIGNED to have uncertain encounters with other players.
It gets old getting ganked by galleons when you are in a sloop trying to do an event. The people who don't want pve servers are those who rely on ganking pve'ers because they are too damn lazy to go out and get their own loot.
News flash! It is not "your" loot until you turn it in. Those other players are also doing work, they are just doing it differently. They are not being lazy, you are if you are defending your pending loot.
Furthermore I do not want PvE servers and most certainly don't fit your prejudicial, insulting depiction. In fact my gameplay is typically passive but will defend myself when attacked and not afraid to take advantage of a situation where I might have an advantage, though generally preferring stealth to a direct approach since I play solo most of the time.
Congrats you 4v2d and stole peoples hard work for the past 3 hours. Allow private servers to prevent being trolled as the game is fun but gets old really fast with a few trolls.
So you had 3 hours of "work" effectively uninterrupted then lose it all at the end? Did I get that right? Sound familiar guys?
You had 3 hours of peaceful sailing but never once thought to stop off and turn in some of that treasure beforehand? Sorry but you pretty much painted a target on your own back by taking the risk of hauling that treasure for that long. When in smaller craft (and lack the skill to defend or evade as you clearly demonstrate), learn to manage your losses and not carry more than you can afford to lose. No shame in making multiple turn-ins as you go, also gives you an opportunity to add more supplies to prepare for instances you obviously weren't in this case.