@awyrlas said in Unfair to newer players:
The game could certainly be kinder to new players. It guides players into the proverbial pool with all the finesse of a toddler being thrown from the high dive.
This games' tutorial has its heart in the right place, but it fails to communicate the skills you actually need to survive your first voyage. The game lures you in with the prospect of pirates and digging up treasure on the high seas while conveniently forgetting to emphasize that the pirates in this situation are actually everyone else. Sure everyone is on the same theoretical footing, but the hundreds of hours between them is what makes all the difference.
but uh, yeah... Custom Servers have been announced and are coming soon, so you'll soon have exactly what you want.
I can generally agree with this. I have often proposed that the Maiden Voyage would benefit from a couple of things.
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More personal combat. A couple of swipes at a Skeleton tied to a tree is not preparing players for the combat experience. Setup a spot somewhere on the island where some actual Skellies will spawn and have the player engage them. Maybe even throw in the variants and advise the players of their weaknesses.
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Before the player sets sail into the Shroud, have the Pirate Lord actually warn them about the dangers that lie ahead. Have them advise that: "There are other pirates, just like you, and they may come for your loot or your life. Be watchful for other ships on that vast horizon, for you never know if they mean to be friend or foe.". Heck, after this maybe even go so far as to have a pop-up message that says: "Sea of Thieves is a Sandbox pirate adventure where you share the seas with other pirates (players) who may attack on sight, offer an Alliance, or even betray you once you've Allied. Stealing loot and killing other pirates is a part of the game, and all in good fun, so long as you're a good sport about it - win or lose!"
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Give them a better taste of naval combat on their Ship. Have them actually engage the Skellie Ship more legitimately. Have the Skellie Ship actually damage the player Ship. Yes, you taught them about repairs in a sterile environment while not in the heat of battle. Make them worry about the ship some during the tutorial. Heck, maybe even have the Meg take a bite out of the ship rather than diving back under at the last minute. I know it is a tutorial, and you don't want the player to fail exactly, but you're setting them up for failure if you don't give them a realistic expectation of what the gameplay will be like, combat and all.
These things, I think, could go a long way into helping new players better understand the game they are diving into before they get to the seas with the rest of us scurvy dogs. The rest of the tutorial is actually pretty good. It teaches how to use Maps, it teaches digging stuff up, it teaches looking for secrets you're not explicitly pointed to, it touches on healing, cooking, fishing, etc. But the combat and how player interaction goes, barely anything.
So that is my pitch for a mild update to the Maiden Voyage to better prepare new players for the pirate adventure that lies ahead.