Unfair to newer players

  • This game is very unfair to new players and I have so many reasons why but I'll only do the important ones to save your time.

    1. First of all every time I meet a new player or if I make a alt account because I want a fresh start there will always and I mean. Always be a sloop ghost ship that we try to kill you everytime you try to do the first quest. So guess what new players cant handle that kind of stuff plus they used curse balls! How is a new player supposed to know how to control being drunk or to even put a fire or deal with poisoning? They cant really.

    2. Other players. Other players can sometimes be really mean and can ruin your day. So imagine a new player is doing his first quest and then all the sudden a big bad pirate legend comes up and kills him for the fun of it? It's a little harsh so that's why I suggest a passive mode. Where unless you hurt ir damage a ship they cant hurt you.

    Well that's enough ranting thanks for reading.

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  • There are private servers coming soon with no progression, that'll give ya the time to to figure things out stress free.

  • @xxspringtrapxxz how are new players going to get better at this

    if they aren't exposed to it

    you can't get better at pvp without pvp

  • Quite the opposite this game is extremely fair to new players and casuals.

    Whether you are day one or have thousands of hours in we are on equal ground. Our weapons are the same our ships are the same our environment is the same.

    This means a day one can slash spam a sword or hip fire a blunder and kill the most experienced of players.

    The rest is just practice and dedication which ALL of us had to go through. Take the pain now because with dedication and effort it will feel glorious in the future

    Also just about all of us still sink and lose battles from time to time even with hundreds or thousands of hours in the game.

    This game is like skateboarding, falling and failing is a heavy part of it you just learn how to handle it to where it's just a thing that happens but doesn't get in the way of fun or adventure

  • @xxspringtrapxxz day1 players were also new when the game came out...we failed sometimes and learned from it...that's ecactly what new players also have to do nowadays...learning by doing

    1. randomly and not often does this happen. Heck I decided yesterday to hunt them....never could find them or one spawn on me.

    2. Maybe. If they updated maiden voyage. Before entering main game they drop you into a 3 island zone. Outpost and two island. Retrieve first voyage and practice sailing to island, fight skeletons, dig treasure, fight a weaken skeleton ship, and deliver loot to outpost. Then sends you off to SoT

  • @xxspringtrapxxz

    Euhm... making an alt account, starting fresh doesn't change anything other than the cosmetics that you have.

    Sure veterans trump novices most of the time based on experience, but you only gain experience by going through it.

    From a gameplay perspective there is no difference between the two players. This is a shared world with no matchmaking, though I believe Arena should have that... it is the competitive mode after all.

    Also, always... I doubt it, frankly the sessions can be aggressive or peaceful and everything in between. The seas you land in are a mixture and it is luck or unlucky when you find one that is action packed or smooth sailing.

    Most new players should be in a crew, if they are not and expect to come out on top... that is their own choice. It is a team game afterall. You have to be a master and/or stubborn sea dog to head put there alone.

  • @xxspringtrapxxz Meh, people are becoming pirate legends super quick now a days since it has been made so much easier and just because someone is a PL does not mean they are good at PvP so that point kinda holds not much weight in my opinion.

    As far as the PvE ghost sloops, you just need practice, soon they will be more a pest than something to be worried about.

    This game is actually very fair to new players since everyone has same stats, weapons, equipment ect. Some games I play you as a new player are dropped in with low stats, crapola weapons and the less experience, devs say "good luck noobie!".

    As far as passive, why? Passive mode typically cant do anything of importance and any game I have played with passive it gets abused and used as a greifing tool.

    Just keep playing the game. You are new and really need to play more.

  • The game could certainly be kinder to new players. It guides players into the proverbial pool with all the finesse of a toddler being thrown from the high dive.

    This games' tutorial has its heart in the right place, but it fails to communicate the skills you actually need to survive your first voyage. The game lures you in with the prospect of pirates and digging up treasure on the high seas while conveniently forgetting to emphasize that the pirates in this situation are actually everyone else. Sure everyone is on the same theoretical footing, but the hundreds of hours between them is what makes all the difference.

    but uh, yeah... Custom Servers have been announced and are coming soon, so you'll soon have exactly what you want.

  • @awyrlas said in Unfair to newer players:

    The game could certainly be kinder to new players. It guides players into the proverbial pool with all the finesse of a toddler being thrown from the high dive.

    This games' tutorial has its heart in the right place, but it fails to communicate the skills you actually need to survive your first voyage. The game lures you in with the prospect of pirates and digging up treasure on the high seas while conveniently forgetting to emphasize that the pirates in this situation are actually everyone else. Sure everyone is on the same theoretical footing, but the hundreds of hours between them is what makes all the difference.

    but uh, yeah... Custom Servers have been announced and are coming soon, so you'll soon have exactly what you want.

    I can generally agree with this. I have often proposed that the Maiden Voyage would benefit from a couple of things.

    1. More personal combat. A couple of swipes at a Skeleton tied to a tree is not preparing players for the combat experience. Setup a spot somewhere on the island where some actual Skellies will spawn and have the player engage them. Maybe even throw in the variants and advise the players of their weaknesses.

    2. Before the player sets sail into the Shroud, have the Pirate Lord actually warn them about the dangers that lie ahead. Have them advise that: "There are other pirates, just like you, and they may come for your loot or your life. Be watchful for other ships on that vast horizon, for you never know if they mean to be friend or foe.". Heck, after this maybe even go so far as to have a pop-up message that says: "Sea of Thieves is a Sandbox pirate adventure where you share the seas with other pirates (players) who may attack on sight, offer an Alliance, or even betray you once you've Allied. Stealing loot and killing other pirates is a part of the game, and all in good fun, so long as you're a good sport about it - win or lose!"

    3. Give them a better taste of naval combat on their Ship. Have them actually engage the Skellie Ship more legitimately. Have the Skellie Ship actually damage the player Ship. Yes, you taught them about repairs in a sterile environment while not in the heat of battle. Make them worry about the ship some during the tutorial. Heck, maybe even have the Meg take a bite out of the ship rather than diving back under at the last minute. I know it is a tutorial, and you don't want the player to fail exactly, but you're setting them up for failure if you don't give them a realistic expectation of what the gameplay will be like, combat and all.

    These things, I think, could go a long way into helping new players better understand the game they are diving into before they get to the seas with the rest of us scurvy dogs. The rest of the tutorial is actually pretty good. It teaches how to use Maps, it teaches digging stuff up, it teaches looking for secrets you're not explicitly pointed to, it touches on healing, cooking, fishing, etc. But the combat and how player interaction goes, barely anything.

    So that is my pitch for a mild update to the Maiden Voyage to better prepare new players for the pirate adventure that lies ahead.

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