Remember Awesome Sword Duels?

  • I love the sword, doesnt mean I love 4 hits to die. I miss being able to have a full on duel with someone. I feel like the sword was upgraded to be easier for the growing population of children on this game. Making the sword 4 swing to kill is like making the sniper auto lock on. It just feels like I lost the part of sword duels that made me concentrate on my blocking or side hopping. Strategy when dueling. Sword dueling has just become sword rushing and whoever gets the first slice typically wins. Yes I know how to block but with the knockback it seems a little overkill. I always have a sword on me so I'm not talking poorly about the sword. I just want the old sword back, not so that the game is easier for me, but because I miss the difficulty of handling a sword well, and the practice required to use it.

    The link is an example of the sword duels that used to be a thing. Show up on an island, no food, no guns, just sword.
    (https://youtu.be/Ju6eRAC3FQ0)

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  • One extra hit isn't going to make a difference for sword duels. It was given a damage boost to allow it to better compete against double gun loadout which could kill you in 2 hits. At least now the time to kill between both loadout types is much closer.

    There are problems with the sword still but it being 25 damage a swing is not one of them.

  • @d3adst1ck I agree with you. It just sucks that a duel can't exist now without someone bunny hopping overboard and shoving bananas in their mouth.

  • They need to Nerf the sword because it should be a 6 hit kill till the devs fix hit reg then make it a 5 hit kill and make the sword take skill and add a tdm mode and you could choose what weapons you can use remove the sword stun and nerf sword Spam so there is a call down of a couple seconds

  • I think that if you block the third combo hit the enemy should get stunned

  • Also remove getting damage form multiple players that are using sword so only one of the hits will reg and make it so the sword camping ladders is removed and bring down sword range

  • @robby0316 Literally everything that clip showed you can still do... So,I'm not exactly sure what you're asking for.

  • @egoisticaxis606 said in Remember Awesome Sword Duels?:

    Also remove getting damage form multiple players that are using sword so only one of the hits will reg and make it so the sword camping ladders is removed and bring down sword range

    🤣🤣🤣🤣🤣

    No.

  • @soyabean566 said in Remember Awesome Sword Duels?:

    I think that if you block the third combo hit the enemy should get stunned

    What's wrong with being placed back into neutral? Also, it's evident that you don't realize you can adjust the amount of pushback against you if you hold forward or backward during the bounce.

  • @egoisticaxis606 said in Remember Awesome Sword Duels?:

    They need to Nerf the sword because it should be a 6 hit kill till the devs fix hit reg then make it a 5 hit kill and make the sword take skill and add a tdm mode and you could choose what weapons you can use remove the sword stun and nerf sword Spam so there is a call down of a couple seconds

    all i get from this is

    buff double gunning and while your at it lets buff it some more

    and once that is done buff it again

    and all i say is no and no and no and lets end this with a no terrible idea

  • @robby0316

    I rather enjoyed the balance of PVP before they changed the swords the first time. The combat has been a bit of a mess since all the wacky changes. Sure there was the double gun meta insta kill meta, but really that was not a sword problem and why they changed swords at the same time as that made no sense at all.

    The ship to ship combat, and just the game overall was just different and more fun overall before they departed from the original formula.

  • @swimplatypus7 Rare made the change to sword at the time by giving it a speed boost citing that sword users could not keep up with gun users that simply ran away - due to the guns' range, and the already reduced speeds of missing a swing with the sword, all of the power was in favor of the firearms.

  • @galactic-geek guns were good, but weren't all that bad to deal with. What I miss most is the old ship to ship combat, it was a lot more epic in feel.

  • @swimplatypus7 said in Remember Awesome Sword Duels?:

    @galactic-geek guns were good, but weren't all that bad to deal with. What I miss most is the old ship to ship combat, it was a lot more epic in feel.

    What? The ship to ship battles are almost exactly the same in terms of implementation (and some would argue that it's even better due to numerous bug fixes) - it has only grown and expanded with new weapons and damage mechanics.

  • @swimplatypus7 said in Remember Awesome Sword Duels?:

    @galactic-geek guns were good, but weren't all that bad to deal with. What I miss most is the old ship to ship combat, it was a lot more epic in feel.

    the sword was heavily outclassed (if you think insta two pops was the only issue i refuse to believe you did much pvp back then)

    i can't begin to count how many times i've slashed someone for them to just skip away eat a banana or two and bam im dead all because

    1: you could basically tank sword damage without worrying too much
    2: it was ez as hell to get away from the combo
    3: by the time someone was in on one combo the gunner would have shot you dead
    4: get caught? no worries eat and jump a bit strafe and get up on an object eat and your fine again

    the sword changes were vital idk about you but i'd honestly say you've been sleeping under a rock or you never used the sword when it was actually bad

    sword is perfect now not op and not underpowered

    now people has to actually think about what weapons they bring onboard another ship

    however some changes need fixing like bypassing blocking by swiping def needs a fix

  • I mean yeah, buffing the sword's damage was a terrible decision on the part of RARE's part, but it wasn't the change that killed enjoyable swordplay. That was the removal of the X cancel and lunge cancel techniques and, more importantly, never doing anything to add back the depth they provided in the form of "intended" mechanics. No offence, but that video is an atrocious showcase of the sword's potential, even in the crippled state it was in when that video was published. Here are some of the greatest videos of swordplay:

    This type of swordplay was fun to watch, fun to play against, and fun to use. This was RARE's first and biggest mistake, making it so this kind of swordplay was no longer possible.

  • @jackkle6026 *the part of RARE

  • @jackkle6026 said in Remember Awesome Sword Duels?:

    I mean yeah, buffing the sword's damage was a terrible decision on the part of RARE's part, but it wasn't the change that killed enjoyable swordplay. That was the removal of the X cancel and lunge cancel techniques and, more importantly, never doing anything to add back the depth they provided in the form of "intended" mechanics. No offence, but that video is an atrocious showcase of the sword's potential, even in the crippled state it was in when that video was published. Here are some of the greatest videos of swordplay:

    This type of swordplay was fun to watch, fun to play against, and fun to use. This was RARE's first and biggest mistake, making it so this kind of swordplay was no longer possible.

    I disagree on virtually every point.

    • buffing the sword was NOT a terrible decision
    • X and lunge cancels were unbalanced exploits, and were treated as such
    • those mechanics were never intended
    • Videos show gross misconduct via use of exploits
    • Not fun to watch; doesn't look like a pirate fight
    • not fun to play against due to unfair advantage
    • fun to lose, you mean
    • Rare has made many mistakes before and since; adjustments over time to sword are not one of those.
    • Most of the core of fighting remains intact; there is still a lot of depth in how combat works.
  • @galactic-geek said in Remember Awesome Sword Duels?:

    • buffing the sword was NOT a terrible decision

    Yes, it was, for a multitude reasons including but not limited to:

    • Balance in combination with guns
    • Balance with food healing values
    • TTK balancing
    • Balance vs. DG
    • X and lunge cancels were unbalanced exploits, and were treated as such

    Care to explain how they were "unbalanced"? Or even how these are "exploits"? Because the actual definition of "exploit" seems to be a little unclear.

    • those mechanics were never intended

    That didn't seem to matter a year and a half or so ago, what mattered was people's general enjoyment of the mechanic, and I know of many, many people enjoyed these mechanics. So what changed?

    • Videos show gross misconduct via use of exploits

    Gross? Maybe to you but not to many other people. Misconduct? Absolutely not. There was and never has been any "rules" against utilizing unintended mechanics.

    • Not fun to watch; doesn't look like a pirate fight

    Copy and Pasted directly from the Code of Conduct:

    Sea of Thieves is a fantasy. It is not a historical depiction of piracy from any real-world place or time period. We will not abide arguments in favour of such things as ***** and ****** (apparently these words are not allowed on the forums). If that’s the game you want, you’re in the wrong place.

    I actually quite enjoy watching it.

    • not fun to play against due to unfair advantage

    There was no "unfair advantage" as anyone could utilize these techniques provided they took the time to learn how and practice.

    • fun to lose, you mean

    Nope.

    • Rare has made many mistakes before and since; adjustments over time to sword are not one of those.

    It absolutely was, It was their second most egregious mistake, right after ignoring hit reg for so long.

    • Most of the core of fighting remains intact; there is still a lot of depth in how combat works.

    Here's the truth, plain and simple:

    The "Intended" System is Bad

    I repeat

    The "Intended" System is Bad

    It is full of awkward delays, long pauses between actions, bad registration, and a general lack of flow.

    RARE have showcased that they are completely incompetent when it comes to designing multiplayer PvP games, which tracks. They have no history of PvP games and I don't blame their designers for not knowing how to design a PvP game, it's simply not their area of expertise. Who I do blame is the higher ups for not hiring people who do know what they're doing

  • @jackkle6026 No PvP experience? Ever hear of Goldeneye? It's only 1 of the best PvP shooters ever made...

  • @jackkle6026 said:

    It is full of awkward delays, long pauses between actions, bad registration, and a general lack of flow.

    It has a flow, it's just slower than you're accustomed to. Slow your flow to compensate and you'll likely find yourself better off. Not every game has to be a speed run. Take the time to develop a cadence and think about your plan of attack.

  • @jackkle6026 said in Remember Awesome Sword Duels?:

    @galactic-geek said in Remember Awesome Sword Duels?:

    • buffing the sword was NOT a terrible decision

    Yes, it was, for a multitude reasons including but not limited to:

    • Balance in combination with guns

    two guns was braindead op before the sword changes

    1: ability to tank sword slashes left and right
    2: eat a banana your fine
    3: pop two shots off considerably fast (even without exploit)

    • Balance with food healing values

    ah yes the ability to tank a full combo bunnyhop a bit and eat a banana and your fine this totally wasn't also broken and leaning towards double gunners (dunno about you but healing one gunshot is fine but when its immediately followed up with another shot meh you tend to die in comparison to one gun and a sword quite often)

    • TTK balancing

    this was already horribly bad due to the fact double gunners could basically kill you before you got your fourth hit in with a sword (if anything they fixed TTK balancing)

    • Balance vs. DG

    balance vs. DG? what balance? did you and i and many others play different games??? oooor

    no but honestly the sword was a tool to get around in water and to kill skeletons

    in pvp nah not so much the sword was outshadowed by a large margin by double gunning becuase if you picked a sword against someone who had two guns you pretty much hand DG the win and the ability to take on 5 hits while only requiring to hit two shots to kill someone with two guns isn't really pvp "balance" its easy to call it brain boggling op

    so you complaining that the balance vs. DG was ruined is insane to me because it literally did not exist at all

    • X and lunge cancels were unbalanced exploits, and were treated as such

    Care to explain how they were "unbalanced"? Or even how these are "exploits"? Because the actual definition of "exploit" seems to be a little unclear.

    • those mechanics were never intended

    That didn't seem to matter a year and a half or so ago, what mattered was people's general enjoyment of the mechanic, and I know of many, many people enjoyed these mechanics. So what changed?

    and i know of many many many people who did not enjoy it each story has two sides in this situation

    • Videos show gross misconduct via use of exploits

    Gross? Maybe to you but not to many other people. Misconduct? Absolutely not. There was and never has been any "rules" against utilizing unintended mechanics.

    exploits do you know the definition of exploits?

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.

    thats why it was removed who ever said anything about it requiring any "rules" for them to remove it or to get people not to use it

    robbing people is against the law yet people do it anyways?

    you think rare making some sort of rule saying "you cannot use this" will get people not to use it?

    nah the only way to get rid of something is by effectively deleting the hell out of it and rightfully so

    just like real life banks in my country

    why did people rob banks? because there was money in the bank and how did the banks solve this? by removing physical money from the bank so there is no longer anything to steal

    problem solved

    • not fun to play against due to unfair advantage

    There was no "unfair advantage" as anyone could utilize these techniques provided they took the time to learn how and practice.

    so "if you want to win you have to double gun" wow thats uh.. a great way to uh..balance pvp? just kidding no

    your idea sucks the weapons were to be used for their intended purposes

    there is literally NO gaming logic OR pvp balance in having one set of weapons do EVERY job perfectly thats stupid and by your logic thats how you would have the game's pvp balance work?? thats boring

    who wants the same old "pew pew dead" pvp fights every time you fight someone thats laaameeeeee

    i don't mind that it exists i just don't want it to be the only good option (which is was but not anymore)

    It absolutely was, It was their second most egregious mistake, right after ignoring hit reg for so long.

    firstly no they have not ignored hitreg they have done alot to fix it since then (not perfect mind you)

    but there was a time when hitting someone standing still interacting with something on the ship made me miss (while i actually hit) atleast 40% of the time

    now however thats barely noticeable sure it happens from time to time but not nearly as often as before

    secondly it may be a bad change because you worshiped the easy use of two guns and bragged how you could easily take on an entire galleon by yourself due to your GODLY aim pssshhh

    no but in all seriousness i sense a ton of bias towards double gunning

    i like doing both but its important to know when something is broken double gunning was broken so i never used it

    sword is finally viable now and i stand by that because thats straight facts

    RARE have showcased that they are completely incompetent when it comes to designing multiplayer PvP games, which tracks. They have no history of PvP games and I don't blame their designers for not knowing how to design a PvP game, it's simply not their area of expertise. Who I do blame is the higher ups for not hiring people who do know what they're doing

    you think expert developers know every engine? take romero from id software who got fired during quake's developement

    the dude had been working with previous doom engines but after he got fired he started working on daikatana which uses the original quake engine and the game is absolutely horrible bad ai pathing and bad designs

    and this is a guy who worked at id for 5 years doing nothing but designing games

    every engine is different and someone whos "expert" might not know the engine they are going to work on

  • As per rare, an exploit is defined as the following when playing Sea of Thieves:

    Firstly, I want to explain how we see ‘exploits’ in the combat system and what we mean by that term. Seeing players master a set of mechanics and use their own ingenuity to best an opponent is the intention. However, finding what is essentially a flaw in the originally implemented system and using that as an advantage in combat is something we would determine to be an exploit.

    per: https://www.seaofthieves.com/news/sword-combat-balancing

    Also, this thread, has plenty of conversation on the "old sword"

    Rare said it the best when they described why the sword was changed and why it is better now:

    ... it was not the intention of the original design and leads to undesirable ‘meta’ ways of play that makes the skill ceiling more about your knowledge of circumventing the game’s systems rather than pure mastery of the mechanics available.

    Therefor it was changed. Thank you development team.

  • @galactic-geek said in Remember Awesome Sword Duels?:

    No PvP experience? Ever hear of Goldeneye? It's only 1 of the best PvP shooters ever made...

    Fun yes, but best? Not even close.

    I disagree with you on the state of PVP and gameplay overall in Seat of Thieves.

    The problems I find with the game is less to do with the damage of the sword, and more to do with how food works now, I preference the old banana, no other healing or overhearing mechanism was needed and frankly a stupid addition.

    The next problem I have with sea of theives was the over investment of destructible components of the ship, and all the basically busy work that was added. Simple holes in the ship were fine, the addition of the cursed cannonballs was not fine. Yes they do add depth to play, but really they are just way too powerful for this kinda game. In all honesty I think they hurt the PVP way more than they helped it. I am by no means a casual PVP player, but when the masses flee the game because they want PVE servers you know something is wrong.

    The simple state of combat that still had depth before easily destructible masts, ships that can catch fire, specialized cannonballs, food buffs, and so on, they look great on paper as ideas to energize the game, but that's not how it worked out.

    Arena was another massive mistake by Rare, and I love that kinda play but in reality bad for the game.

    This game was just purely amazing when it was in its more simplistic form, where the only damage you really needed to handle was bucketing the ship and repairing the hull. Trimming sails, raising and lowering the anchor and steering the ship and firing the guns was about as simple as it gets, but better play delivered better results while at the same time the game stayed simple enough for the most basic players to get good at.

    The more you depart from the original design on combat features the fewer players are going to gravitate to this game. You can see it every day you play on the non arena, where Servers are for the lack of better words way more sparse than they were back in the days when skull forts were the thing to do.

    You can call that initial interest in the game and yes many games do get that wave of tourists, but its the job of the development team to act quickly on what is good and try and retain as big a population as you can, not divide them with with dumb stuff like Arena and poor choices on ship to ship combat mechanics.

    IF this game had a server option to play roughly 1.5 years ago, or I had a time machine to play 1.5 years ago I would play that game because it was good.

    Double gunning was kinda a dumb thing to deal with on occasion, but typically the people who were a problem were also cheating with aim bots that were indeed also players who got banned.

    Overall I rate the old sea of thieves as a solid 9 / 10 on in terms of fun, and a 5 /10 in complexity, but in reality the depth was there, it was just very simple to pick up for even the newest player and great because you could bring in your noob friends and they could instantly have fun.

    The latest iteration is just not as fun, plain and simple. If I were wrong the sea would be packed full of adventurers, but its not.

  • @swimplatypus7 said in Remember Awesome Sword Duels?:

    @galactic-geek said in Remember Awesome Sword Duels?:

    No PvP experience? Ever hear of Goldeneye? It's only 1 of the best PvP shooters ever made...

    Fun yes, but best? Not even close.

    You should always look at things in the context of time for relevance - I meant that it was 1 of the best for its time; you're probably thinking about it in the present, where yes, of course, better things have released since - Perfect Dark alone is an example of that, and it's from Rare too! Context matters.

    I disagree with you on the state of PVP and gameplay overall in Seat of Thieves.

    ...and that's fine.

    The problems I find with the game is less to do with the damage of the sword, and more to do with how food works now, I preference the old banana, no other healing or overhearing mechanism was needed and frankly a stupid addition.

    Stupid? It was requested! Everybody wanted more! Guess what? They got it. Now there's depth and thought that goes into choosing what to pick up, when to use it, etc.

    The next problem I have with sea of theives was the over investment of destructible components of the ship, and all the basically busy work that was added.

    Busy? Now you have to prioritize. Do I keep fighting, run away, repair holes, put out fires, etc. It add depth!

    Simple holes in the ship were fine,

    Now you have to decide which holes to repair 1st - do you get the small holes 1st to slow down the water flooding in, or risk getting the bigger hole to avoid being sunk altogether?

    the addition of the cursed cannonballs was not fine. Yes they do add depth to play, but really they are just way too powerful for this kinda game. In all honesty I think they hurt the PVP way more than they helped it.

    They added strategy. Once they were added, battles upon the Sea became less about slugging it out or who ran out of supplies 1st. Besides, just because they shoot them doesn't mean they're guaranteed to hit with them, much less take advantage of them.

    I am by no means a casual PVP player, but when the masses flee the game because they want PVE servers you know something is wrong.

    Masses? Evidence shows me that the masses are staying put.

    The simple state of combat that still had depth before easily destructible masts, ships that can catch fire, specialized cannonballs, food buffs, and so on, they look great on paper as ideas to energize the game, but that's not how it worked out.

    I absolutely disagree.

    Arena was another massive mistake by Rare, and I love that kinda play but in reality bad for the game.

    Arena added faster, shorter sessions, a way to get into combat sooner, a new company, new commendations, cosmetics, lore, and more. With that said, some say that it split the piratebase, but considering the poor matchmaking times, this is debatable at best.

    This game was just purely amazing when it was in its more simplistic form, where the only damage you really needed to handle was bucketing the ship and repairing the hull. Trimming sails, raising and lowering the anchor and steering the ship and firing the guns was about as simple as it gets, but better play delivered better results while at the same time the game stayed simple enough for the most basic players to get good at.

    The more you depart from the original design on combat features the fewer players are going to gravitate to this game. You can see it every day you play on the non arena, where Servers are for the lack of better words way more sparse than they were back in the days when skull forts were the thing to do.

    Servers became sparse as a result of the expansion of the map with the Devil's Roar, and the potential reduction of ships on the server (some speculate the maximum number of ships is now 4 or 5 when it was 6 - but I have yet to see proof of this). If true, it was likely to reduce strain upon the server itself.

    I can understand your point about the game being more streamlined back in the day, but if things don't change, then pirates' attention begin to waver. It had to change; it had to grow. Everything does.

    You can call that initial interest in the game and yes many games do get that wave of tourists, but its the job of the development team to act quickly on what is good and try and retain as big a population as you can, not divide them with with dumb stuff like Arena and poor choices on ship to ship combat mechanics.

    The fact that their playerbase has steadily been growing shows me that their plan is working.

    IF this game had a server option to play roughly 1.5 years ago, or I had a time machine to play 1.5 years ago I would play that game because it was good.

    Wishful thinking; don't go backwards. There's a reason we can't time travel - it would muck up the water.

    Double gunning was kinda a dumb thing to deal with on occasion, but typically the people who were a problem were also cheating with aim bots that were indeed also players who got banned.

    On occasion? 🤣🤣🤣🤣🤣

    Once discovered, it spread like a virus, and not just with cheaters that also used aimbots. Almost everyone - pros, streamers, experienced pirates, beginners, and even casuals. Its effects, despite being wiped out since, can still be felt today.

    Overall I rate the old sea of thieves as a solid 9 / 10 on in terms of fun, and a 5 /10 in complexity, but in reality the depth was there, it was just very simple to pick up for even the newest player and great because you could bring in your noob friends and they could instantly have fun.

    And almost everyone back then disagreed with you, citing that there wasn't a whole lot on the surface, and the game's initial review ratings and success suffered as a result. It was only after it grew that many started coming back.

    While there is a lot for new pirates to learn, it gives them incentive to keep playing because there is so much to do. Just this past week, I finally got 2 of my friends to try it out again for exactly those reasons. One of them was even experimenting in VR!

    The latest iteration is just not as fun, plain and simple. If I were wrong the sea would be packed full of adventurers, but its not.

    It is packed; they're just spread out and separated by servers, so it's hard to see that.

  • Sword was weak before the buff only for the users who couldn't use it properly.

    Sadly Rare decided to listen them.

  • @galactic-geek

    Devils roar did not really harm the game all that much. It did spread things about a bit, but the Arena did the most harm.

    That and potentially as you mentioned a reduction in the maximum number of ships per server. Potentially to appease the crying from players asking for private servers.

  • @galactic-geek a dit dans Remember Awesome Sword Duels? :

    Its effects, despite being wiped out since, can still be felt today.

    "LOL ! Sword user ?!?!"
    "Bot"
    "PVE Noob"

    Those people copied what streamers like Pace22 did...
    But they forgot the fact that even Pace22 recently said that switching back to sword/EoR was an excellent decision because it's way more fun to play with this loadout.

    Anyway, no matter what you do there will always be someone to call you a noob.
    If you listen to everyone:

    • You can't use sword because if you do you're a noob and a PVE Lord
    • You can't use Blunder for the same reason
    • You can't even use two guns because it's "no skill" and "an exploit"
      So in conclusion we can only use one weapon and that's either the EoR or the pistol but not at the same time !
      Fun fact: everytime someone called me a noob for using the sword, it was because I just killed him. Shame on him for being bested by a noob with a sword I suppose.

    I mean, I hate the blunder, I think it's OP but I'm not going to trash talk someone who just killed me with it. I'll keep my anger for me and my desk ahah

    People are too quick to open their big mouth in the game, that's why I mute everyone on every levels while in Arena... And you know what ? It's much more enjoyable.

    Sorry I digressed :p
    But I did a lot of Arena recently and I'm baffled how people trash talk so quickly just because you decide to use a certain weapon or to play the objective (digging the chest and trying to sell it)

  • @swimplatypus7 said in Remember Awesome Sword Duels?:

    @galactic-geek said in Remember Awesome Sword Duels?:

    The next problem I have with sea of theives was the over investment of destructible components of the ship, and all the basically busy work that was added. Simple holes in the ship were fine, the addition of the cursed cannonballs was not fine. Yes they do add depth to play, but really they are just way too powerful for this kinda game. In all honesty I think they hurt the PVP way more than they helped it. I am by no means a casual PVP player, but when the masses flee the game because they want PVE servers you know something is wrong.

    Aye statement is correct. U know something is wrong when the masses flee. They didn't and don't understand the intent and concept of a game like SoT. Which is PvEvP. Always ment as and will always be.

    The masses fleeing because their PvE wish is not treated as they wish is no way near something Rare should adress.

    Basicly it's like advertising u sell a car with the wheel on the wrongside of the car. U either accept it or don't. But your statement seems to me like this: I want a car so i buy it. Once i drive it, i am like heck the wheel is on the wrong side? Well not buying this car anymore. Which is fine ofcourse but the advertisement was clear about it.

    Same for the fleeing masses, the advertisment is clear. If they flee than that is because of their own lack of understanding the core and intent.

  • @robby0316

    It's because of Arena and fps gamers who want TDM and make it an fps game.

    It's because they dont make cutlass mandatory and it's because they added blunder and EoR.
    Would we have cutlass and flintlock only, more piratish and would the flintlock only habe 2 shots, doing 25 damage each we would have piratish cutlass fights with ocassionally a shot fired.

    This way we have gamers exploiting and animation canceling etc.

    And with Arena Rare attracted overly competetive fps gamers, and with beeing ok of having partnerd streamers who are toxic like hell with their elitism and exageration there is no room for a playful funny pirate cutlass duell.

  • @robby0316 said in Remember Awesome Sword Duels?:

    I love the sword, doesnt mean I love 4 hits to die. I miss being able to have a full on duel with someone. I feel like the sword was upgraded to be easier for the growing population of children on this game. Making the sword 4 swing to kill is like making the sniper auto lock on. It just feels like I lost the part of sword duels that made me concentrate on my blocking or side hopping. Strategy when dueling. Sword dueling has just become sword rushing and whoever gets the first slice typically wins. Yes I know how to block but with the knockback it seems a little overkill. I always have a sword on me so I'm not talking poorly about the sword. I just want the old sword back, not so that the game is easier for me, but because I miss the difficulty of handling a sword well, and the practice required to use it.

    The link is an example of the sword duels that used to be a thing. Show up on an island, no food, no guns, just sword.
    (https://youtu.be/Ju6eRAC3FQ0)

    I miss the good olde days of sword combat

  • @galactic-geek said in Remember Awesome Sword Duels?:

    @jackkle6026 said in Remember Awesome Sword Duels?:

    I mean yeah, buffing the sword's damage was a terrible decision on the part of RARE's part, but it wasn't the change that killed enjoyable swordplay. That was the removal of the X cancel and lunge cancel techniques and, more importantly, never doing anything to add back the depth they provided in the form of "intended" mechanics. No offence, but that video is an atrocious showcase of the sword's potential, even in the crippled state it was in when that video was published. Here are some of the greatest videos of swordplay:

    This type of swordplay was fun to watch, fun to play against, and fun to use. This was RARE's first and biggest mistake, making it so this kind of swordplay was no longer possible.

    I disagree on virtually every point.

    • buffing the sword was NOT a terrible decision
    • X and lunge cancels were unbalanced exploits, and were treated as such
    • those mechanics were never intended
    • Videos show gross misconduct via use of exploits
    • Not fun to watch; doesn't look like a pirate fight
    • not fun to play against due to unfair advantage
    • fun to lose, you mean
    • Rare has made many mistakes before and since; adjustments over time to sword are not one of those.
    • Most of the core of fighting remains intact; there is still a lot of depth in how combat works.

    So you disagree because now after more than one o two hits you have a very low chance of losing? If you do a three hit combo, the enemy is locked in place and can’t move. There is no cool down after the como so you can get the last hit to kill. This requires little to no skill. If anything, this helps younger and newer players have a better chance at winning a fight. Even worse now is that any fight you are on an enemy ship, no matter what weapons you have they will win unless you throw blunder bombs or get lucky and they somehow miss their slices because all enemies will rush you with a cutlass and instantly kill you with no stun or cool down. Back then it was possible to board a ship and have a proper sword fight or gun fight on a ship but they keep making the gane easier new players.

  • @stundorn said in Remember Awesome Sword Duels?:

    @robby0316

    It's because of Arena and fps gamers who want TDM and make it an fps game.

    It's because they dont make cutlass mandatory and it's because they added blunder and EoR.
    Would we have cutlass and flintlock only, more piratish and would the flintlock only habe 2 shots, doing 25 damage each we would have piratish cutlass fights with ocassionally a shot fired.

    This way we have gamers exploiting and animation canceling etc.

    And with Arena Rare attracted overly competetive fps gamers, and with beeing ok of having partnerd streamers who are toxic like hell with their elitism and exageration there is no room for a playful funny pirate cutlass duell.

    ^ Arena was a massive mistake, they should have never added it. I was 100% opposed to rated or arena play since they even fielded the idea because its a horrible idea.

    You are spot on with the animation canceling, and really all they needed to do was add a Global Cooldown to weapon changes that regardless of the weapon used no matter what kind of trickery you attempted there is a hard coded delay between weapon swaps to prevent abuse. I got called named and all this and that by players who could literally not comprehend what I was talking about.

    I don't mind gamers from different backgrounds, its not a bad thing to attract a diversified crowd of players because you get more evolved and interesting game play, but catering to players of a certain style like Arena play is a massive mistake. Rare would have been wise to only ever have the Exploration or Adventure mode game, because that is what made this game was it is. Departing from a singular idea for a game and trying to develop into two game modes segregate the community into groups, and made the game a somewhat unpleasant experience for a few reasons. First Adventure mode got too soft, and because of that new players get accustom to never doing battle vs anyone and when the finally do run into a decent crew and get sunk swiftly they get on the forums and ask for PVE or private servers. The arena also is super toxic for exactly the reasons you mentioned, and worse most of those players aren't even good, they just talk trash and make anyone that does not play how they think people should hate being there.

    To make matters even worse, rare added some features to the game that COULD be good, but in their present form are from what my friends tell me (many of them are PVE guys) extremely tilting. At first I really enjoyed the ability to use the cursed cannonballs, destroy a ships masts with kegs and catch them on fire, but once you get really good at using that stuff its almost entirely unfair to the people you abuse with those tools. IMO the cursed cannonballs really ought to be far more rare, and the fire should not even be a thing. Masts, capstan, and wheel should be extremely difficult to damage, but still possible to damage, but maybe require chain shot rather than simple cannonballs or kegs, making it a load specific item that does less damage to the hull or maybe none to the hull?

    Making choices on what to use and where is important, and this is also why the food mechanics have also missed the mark. They could be a lot better, I dont mind the different kind of foods doing things differently, but increased health pool is a bad idea, and the heal over time, really should be nerfed a bit to be a lot weaker but last longer.

    Either way whatever rare does they do, and I really dont care. There are plenty of other games out to play now days, but its a shame that SoT has lost some of what made it so damn fun.

  • @illbushido305 said in Remember Awesome Sword Duels?:

    @galactic-geek said in Remember Awesome Sword Duels?:

    @jackkle6026 said in Remember Awesome Sword Duels?:

    I mean yeah, buffing the sword's damage was a terrible decision on the part of RARE's part, but it wasn't the change that killed enjoyable swordplay. That was the removal of the X cancel and lunge cancel techniques and, more importantly, never doing anything to add back the depth they provided in the form of "intended" mechanics. No offence, but that video is an atrocious showcase of the sword's potential, even in the crippled state it was in when that video was published. Here are some of the greatest videos of swordplay:

    This type of swordplay was fun to watch, fun to play against, and fun to use. This was RARE's first and biggest mistake, making it so this kind of swordplay was no longer possible.

    I disagree on virtually every point.

    • buffing the sword was NOT a terrible decision
    • X and lunge cancels were unbalanced exploits, and were treated as such
    • those mechanics were never intended
    • Videos show gross misconduct via use of exploits
    • Not fun to watch; doesn't look like a pirate fight
    • not fun to play against due to unfair advantage
    • fun to lose, you mean
    • Rare has made many mistakes before and since; adjustments over time to sword are not one of those.
    • Most of the core of fighting remains intact; there is still a lot of depth in how combat works.

    So you disagree because now after more than one o two hits you have a very low chance of losing? If you do a three hit combo, the enemy is locked in place and can’t move. There is no cool down after the como so you can get the last hit to kill. This requires little to no skill. If anything, this helps younger and newer players have a better chance at winning a fight. Even worse now is that any fight you are on an enemy ship, no matter what weapons you have they will win unless you throw blunder bombs or get lucky and they somehow miss their slices because all enemies will rush you with a cutlass and instantly kill you with no stun or cool down. Back then it was possible to board a ship and have a proper sword fight or gun fight on a ship but they keep making the gane easier new players.

    then why do you not block slashes and dash behind

  • @jollyolsteamed because the block doesn’t work and people slice through it. Another two things are the fact that people will be on all sides slashing and you can only attempt to slash one at a time. The second one being that you get locked and can’t move.

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