Destroying mast's - A slight balance change

  • Hi,

    Can I suggest when a mast is taken down the ship does not come to a instant stop, currently when you destroy a mast it is as if the anchor instantly drops, bringing the ship to a complete stop.

    Can I suggest that the ship drift to a stop in the same manner as if the sails were raised to full. This would help sloops immensely as currently if your mast goes down, its game over.

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  • you just grab the rope right after it hits and you only have to pull it up a bit then you throw a repair on it

    I like it because it cuts down on all of the running/chasing for both sides

  • @johhn0

    This seems like a reasonable request. They downed your mast not hit your capstan.

    I don't fight much, but was not aware this was how mastfalls worked. Should have a glide range.

  • I'm behind this, if for no other reason than to have the various targetable points on the ship all have varying effects on what they do.

    Capstan = Anchor drop, dead stop
    Mast = Speed reduce, coast stop
    Wheel = Reduce maneuverability

    That makes logical sense to me.

  • @Johhn0 As far as I'm aware when I chain shot a ship it doesn't come to an instant stop instead it coast stops. I'm pretty sure of this as I play Arena a lot and use chains a lot. I have also been chained and the ship has drifted. Here is a good example https://youtu.be/E2uhD_LeXLw?t=333

  • @sot-player30 Nah it doesnt, also I can't see anything to say otherwise in that clip.

    Should mimic going from whatever speed you are travelling to slowing down as if someone instantly raised your sail, in effect it actually pretty much stops you dead in your tracks instantly.

  • @johhn0 I agree as well from that YT video all I see is the ship rotating because the wheel is turned to the right, no drifting.

    There are plenty of physic mechanics that should be changed, like raising an anchor should essentially make the ship start moving again, maybe depending on how far you've drifted after dropping the anchor and the anchor meeting ground determines the point of which the anchor needs to be raised in order to start moving again as it would need to drag along the ground slightly before being off the ground. Making raising the sails and slowing down more profitable, when coming to a stop so you can perform this quick anchor raise. This idea would not change the point at which the anchor locks in place though.

  • This is a difficult one, because it is an area where sloops are at a bit of a disadvantage, only having one mast. You also need to be careful about nerfing the impact of a well aimed chain shot, because it is a difficult shot to make and against a fast reacting crew the impact on delaying them can already be very small and difficult to capitalize on. In adventure with the different ship types ballance I can see a stronger argument for this but in sloop on sloop combat especially in arena it might not be so positive. Perhaps a slower mast raise could ballance this, but that creates issues around being able to recover when you are pinned down and disabled. I guess play styles would adjust but whether it would make the game play experience better overall is hard to say.

  • @johhn0 I'm sorry but are you blind? I have a terrible short sightness yet I can see the ship drifting. Depending on how fast you are going when your mast is knocked down, the momentum will continue moving the ship forward for a couple more seconds. Furthermore, to anyone who says the ship should not be able to turn while chain shot, you're dead wrong. The helm is connected to the rudder, obviously. The wheel turns, the rudder turns. Not only are their waves and wind, there is also the ocean's current. "I find your lack of vision disturbing"

  • @scurvywoof Preceding an insult with "im sorry" defeats the purpose, be a man, insult me and be done with it.

  • That's a reasonable request.
    It would make sense to actually coast.

  • I'm pretty sure that Ships still move in direction of travel after the mast gets knocked down. Deceleration is similar to pulling up the sails.

  • @johhn0 I think like others mentioned the ship does still drift abit. Its just abit though so I dont blame you for not noticing. Im just thinking back to a brig we chain shot the other day and their ship was still moving I am pretty certain.

  • @johhn0 Yet he doesn’t respond to the rest of my post. What does that make you?

  • I don't think I've ever observed this in any significant capacity. I am very certain that once all masts go down your ship behaves as if the sails were immediately pulled up and drifts before coming to a full stop. Sure ships don't drift very far, but they never drift all that far once sails are up anyways, even under normal circumstances.

    Not to mention ships keep going if there's a sail still up and you can still turn while they're down. This is a far cry from being anchored.

  • Also this is all part of playing on a sloop. They can be managed very efficiently and can out maneuver other ships for days, but as soon as they get caught or outnumbered, they crumple. Its like saying that the Brig needs a second deck to keep it from sinking so fast or better supply placement on a galleon because it takes too long to travel the decks. Each ship has its strengths and weaknesses.

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