Griefing peaceful players needs Gameplay Punishment

  • I've been away from Sea of Thieves for what feels like an eternity. I bought the game on launch even though I had game pass because I loved the look and feel of sailing a ship, digging for treasure, and the adventure of Sea of Thieves. I quit playing soon after starting though, and only now do I remember why. Every time I start having fun, someone comes along and ruins it. I don't want to do PvP. I play Apex Legends, and Spellbreak, and a host of other games when I went to test my skill against other players. And those games tend to have ranked modes where players' skill is assessed and they generally play against other similarly skilled opponents. Even World of Warcraft, which is more similar to Sea of Thieves in regards to player interaction than the other types of games I mentioned, because WoW has PvP servers in which you don't get to choose when another player attacks you. Grand Theft Auto and Red Dead Online, although not games I tend to go to for fun, have really good, and really clear, gameplay rules when it comes to attacking another player. I propose that the current flag system be broadened to have more affects on gameplay, e.g., I want to be able to raise my white flag to indicate I'm not looking for a fight and AT LEAST take some reduced damage from another player. I want a player who breaks that code of conduct you place by the exit of every tavern to be punished in SOME WAY for doing so. Because right now, it is truly meaningless, and I'm not sure why you went to the effort to even write it if it means literally nothing. Please, give a reputation system associated with the Code. Have the regular factions give less coin/stop working with low rep players. Let the Reapers reward a player for PvP/low rep because that'd be fitting. But I'm just so tired of getting attacked every single time someone sees my ship. It's exhausting. And it reminds me of why I stopped playing your game. I love the adventure. I love the quests. I hate your players. And you are letting them ruin the experience of other players without consequence. Please do something about it. I might try to play every now and again, but I'm not going to get through a Tall Tale like I want to if every time I set out, I'm likely to get sunk and killed without even any loot on my ship.

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  • @markedseven52 Pirate Game....

  • @markedseven52 "Bloody pirates..." :)

    Seriously, if the game's not for you then don't play. The rules will stay the same.

    You always have the opportunity to avoid players, and if you're caught when questing: just scuttle and continue. Or, re-enter the game if spawn camped. You're never stuck.

  • @markedseven52 you purchased a pvevp game,

    What you are requesting is never going to happen, if you would have used the search function you would have already known this:

    Joe Neate: "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it …that’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that…it’s all about a shared world and we have no intention to deviate from that."

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    https://www.seaofthieves.com/forum/topic/112764/the-thinking-behind-emissaries-and-ledgers?page=1

    We want players to experience the thrill of a player ship versus another player ship in battle. Turning the chance of these encounters off completely has never felt like Sea of Thieves.

    • Player interactions are working as intended and the way they are by design.
    • There is no intentions of changing and unbalancing them.

    You are stating that people attacking are going against the pirate code, they arent.

    As an extension to the pirate code Rare released the community code of conduct and low and behold the following:

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and the battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Source: https://www.seaofthieves.com/code-of-conduct

  • @markedseven52 There is no such thing as "peaceful" players in Sea of Thieves, you are just another pirate in both PvE/PvP oriented open world, you have to deal with it.

    If you can't, then go play singleplayer games.

  • Don’t want to PvP? Don’t play a sandbox game that includes PvP. Pretty simple really.

  • Less coin for turn ins 😂😂 lol.
    Once I’ve sunk a boat I normally don’t bother to hang about to pick up the loot, never mind turning it in hahaha.

  • @markedseven52 everything has been said by others...just my 2 cents: that's not griefing, that's pirating, that's part of the game

  • "take what you can, give nothing back" - jack sparrow

  • @markedseven52 Someone played a game differently to you and you didn’t like it. You’re also a castaway and this is a pvevp game. You can argue, ‘You pvp’ers got a full PvP game mode, why can’t we get a full PvE game mode?‘
    Because arena isn’t a fully fledged PvP mode and pirates aren’t pirates if they can’t steal.

  • On this Sea, there are 3 kinds of pirates:
    1. sheep (PvE)
    2. wolves (PvP)
    3. sheep dogs (PvEvP)

    All playstyles are acceptable, provided you follow the Pirate Code.

    Attacking other pirates is a perfectly acceptable means of getting paid upon the waves. Don't like it? Then run or defend yourself.

  • @markedseven52

    1. Grand Theft Auto and Red Dead online has clear rules when it comes to attacking people????? Those are two of the most toxic games I have ever played online.

    2. "I dont want to PvP" Then why did you buy this game?

    3. Nothing you described is "griefing". Basically you want players to be punished for PvP'ing in a game with PvP because you do not feel like PvP'ing in a game with PvP, kinda selfish.

  • It would be nice if raising the white flag really did mean surrender but unfortunately like in life, some will take advantage of that, kill you anyway amd take your stuff. That is the pirate way sometimes im afraid.

  • Seems like you're missing the point of the game.

    It's like begging some one not to attack you in call of duty.

    It wouldn't be fun if there wasnt the looming threat of some one taking your stuff.

  • @markedseven52 So you don't like pirates in a pirate game?

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  • Want to really punish them....? Kill them and take their stuff instead. Peace doesn't work well here in the Sea of Thieves.

  • Most of the time if they are new players they attack everything in sight. players that have been around will leave you alone if you communicate and join their alliance. if you say nothing your gonna get sunk. Just talk to people having a mic make a huge difference on how you are treated.

  • Propably another case of Sorry, i wasnt paying attention to my suroundings and i got sunk! or
    This ship approached me, and i tought they wanted to alliance, but they were toxic PvPers that sunk me and stole my loot!.

    It is a pirate game. Thieves is in the games name!

  • There's an option to scuttle and a reason why to scuttle on the ferry of the damned. Spawn camping with a banana on the grill with the intention of the boat sinking ASAP because you have a Voyage nearby and dont want to worry about someone sinking your ship, not toxic. Spawn camping because you want to take their resources also not toxic. Spawn camping because you want to PvP and are waiting for their boat to sink so they cant repair, not toxic. Repairing someone's ship and bucketing their water with the intention of not sinking and just wanting them to suffer until they scuttle or leave game, that is definitely toxic.

  • What you view as fun, maybe not fun for others.

    You were having a peaceful fun time, sure but so are other players who are "Playing a video game" as the description says it be.

    CoC is guidelines, not rules.
    Giant, Open World, SANDBOX where every player can create and do w/e they please and either destroy it or build something good.

    You be ruining my gameplay if people get punished for simple PvP, heck one of the commendations requires me to shoot those phantom cannon balls at players ships.

  • If you don't want to pvp, don't play a pvp game? Other players can be annoying but that's part of the game.

    The game is called Sea of Thieves why would they punish people for stealing?

    If you don't want to get hunted by reapers, don't do emissary
    If you don't want to get killed by others, run.
    And if all else fails, turn and fight. If you bought the game at release you should easily be able to fend off some other crews.

  • [mod edit]

  • Pvp, pvp, pvp... why not but, why we have no safe zone in outpost? some toxic players camp near outpost and when you are dock they arrived by surprise and destroy you! The game is ruin by players behavior. And the pirate code? is for dog?

  • [mod edit]

  • @Oo-X9-oO @FPG-ONslaught Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @othon05 said in Griefing peaceful players needs Gameplay Punishment:

    Pvp, pvp, pvp... why not but, why we have no safe zone in outpost? some toxic players camp near outpost and when you are dock they arrived by surprise and destroy you! The game is ruin by players behavior. And the pirate code? is for dog?

    No ship in this game just arrives by surprise. Pay attention better.

    Also I see people come here and make claims of all these "outpost campers". Being an outpost camper makes no sense, there are multiple outposts in this game so picking just one sit at and wait for someone to show up is rather ridiculous which I am sure is why I never see all these toxic outpost campers that I read about on the forum, I guess they are like the forums Big Foot.

  • @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    On this Sea, there are 3 kinds of pirates:
    1. sheep (PvE)
    2. wolves (PvP)
    3. sheep dogs (PvEvP)

    All playstyles are acceptable, provided you follow the Pirate Code.

    Attacking other pirates is a perfectly acceptable means of getting paid upon the waves. Don't like it? Then run or defend yourself.

    4: Squirrels... pacifists

  • @pithyrumble said in Griefing peaceful players needs Gameplay Punishment:

    @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    On this Sea, there are 3 kinds of pirates:
    1. sheep (PvE)
    2. wolves (PvP)
    3. sheep dogs (PvEvP)

    All playstyles are acceptable, provided you follow the Pirate Code.

    Attacking other pirates is a perfectly acceptable means of getting paid upon the waves. Don't like it? Then run or defend yourself.

    4: Squirrels... pacifists

    No... Sheep.

  • @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    @pithyrumble said in Griefing peaceful players needs Gameplay Punishment:

    @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    On this Sea, there are 3 kinds of pirates:
    1. sheep (PvE)
    2. wolves (PvP)
    3. sheep dogs (PvEvP)

    All playstyles are acceptable, provided you follow the Pirate Code.

    Attacking other pirates is a perfectly acceptable means of getting paid upon the waves. Don't like it? Then run or defend yourself.

    4: Squirrels... pacifists

    No... Sheep.

    No... we're kinda nutty

  • @pithyrumble said in Griefing peaceful players needs Gameplay Punishment:

    @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    @pithyrumble said in Griefing peaceful players needs Gameplay Punishment:

    @galactic-geek said in Griefing peaceful players needs Gameplay Punishment:

    On this Sea, there are 3 kinds of pirates:
    1. sheep (PvE)
    2. wolves (PvP)
    3. sheep dogs (PvEvP)

    All playstyles are acceptable, provided you follow the Pirate Code.

    Attacking other pirates is a perfectly acceptable means of getting paid upon the waves. Don't like it? Then run or defend yourself.

    4: Squirrels... pacifists

    No... Sheep.

    No... we're kinda nutty

    Who needs nuts when you got grass?

    Hay! Sheep what I did there?

  • @combatxkitty

    Grand Theft Auto Online has "Passive Mode" which prevents other players from killing you, as well as the ability to start solo or invite-only sessions.

    Red Dead Online has "Defensive Mode" which is effectively the same; and although players can still kill you, there's no lock-on and it's much more difficult. Then they also have "Parleys" which means that you can prevent other players and their posse from attacking you for a certain period of time.

    I can't speak about the toxicity of in-game chat, but both games definitely have measures to prevent griefing and other toxic behavior of that sort.

  • Why would they add a pacifist mode. It'll be abused worse then the alliance servers. Also most games that have pacifist modes prevent you from using weapons. So if that's the case have fun trying to do a FoTD athena voyage ext. Oh yeah and the megs skelly ships it'll be literally impossible to play the game

  • @thagoochiestman said in Griefing peaceful players needs Gameplay Punishment:

    @combatxkitty

    Grand Theft Auto Online has "Passive Mode" which prevents other players from killing you, as well as the ability to start solo or invite-only sessions.

    The passive mode in GTAO gets abused all the time. It actually use to be really bad and was abused for YEARS but R finally fixed it I think when the Casino update came out. Not only that but in passive mode you can not do anything of importance and most definitely can not be in a vehicle with weapons. Sure you can hide away in a private and invite lobby but you can do no high risk and high reward money jobs so good luck running any of the businesses because you cant you have to be in a public lobby. Also its easy to grief someone in passive mode because greifing is not necessarily killing. If people want to take it a step further in GTAO it is very easy to follow someone to lobbies if you know how. The level of griefing and stalking and harassment in GTAO is off the charts, I know from personal experience. SOT is preschool compared to that game. Also all the crews in GTAO that is an entire different level of toxicity and I know because I was the leader of a 200 plus player crew.

    Red Dead Online has "Defensive Mode" which is effectively the same; and although players can still kill you, there's no lock-on and it's much more difficult. Then they also have "Parleys" which means that you can prevent other players and their posse from attacking you for a certain period of time.

    Red Dead has its own issues and is still toxic even with those two features. Defense mode is a band aid in that game and I can easily kill someone while in it, free aim not that hard. Articles have been written about how toxic that game is, all the clans named KKK and all other racist groups, players attacking woman and native characters, black characters not that it doesnt happen on other games but on Red Dead they are literally hunted for sport. I had a guy once tie my character up and pretend he was going to you know what her and happened to other female friends of mines aswell. I shouldnt really say once because it happened more than once got to point where me and my friend walked around with knives in our hands if we were in town so we could cut the rope, that may been before defense mode. As far as parlay they have something like that in SOT, its called scuttle. If you are being killed over and over scuttle and move on.

    You need to also keep this in mind with the addition of these systems comes all ways to exploit them. There have been many passive mode exploits and parlay exploits, like the one where you can still kill other player while in parlay but they couldnt kill you. Its really a doubled edged sword because many times the tools given to stop griefing just promotes it.

    I can't speak about the toxicity of in-game chat, but both games definitely have measures to prevent griefing and other toxic behavior of that sort.

    Yep and yet they are still dumpster fires of toxicity. Not shining examples. I will say I do enjoy GTAO very much but it even got too toxic for me so I play rarely now and I have very thick skin when it comes to online gaming. Red Dead I stopped playing due to too many game breaking bugs.

    GTAO also has the bad sports lobby but that is kind of a joke, plus you can get into bad sports for defending yourself by blowing up armed vehicles(unless thats been changed) or by being reported too many times by salty players. Can you imagine someone playing SOT and sinking a ship after a fort and stealing treasure only to be reported for it and then put into a bad sport lobby all for playing the game????

    Also I dont know if you are proposing adding a passive or parlay system but those will not work for this game. Private servers are coming but no high risk high reward as it should be.

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