Also here is a summary of proposals presented in the video:
-Remove “Secondary Interact” as a whole and replace its action with better alternatives (like extending a chest to sell it)
-Allow the equivalent of an universal “disengage” button on keyboards
-Reverse the brightness on the mouse button prompts for better clarity
-Allow crates to be opened with a quick tap of “Interact” and picked up with a short hold
-Potentially remove or shift the location of the rowboat seat above the storage area
-Allow “Equipment Clusters” that can be customized and have a button assigned to cycle through them. Multiple nested radial menus should not be considered acceptable ux design.
