When two crews are reasonably well-matched in skill, battles become wars of attrition. The loser is usually the one who runs out of wood.
To speed up these long (and boring) battles, I think ships should have two levels of repairs: full and partial. Partial repairs take only a 3-7 seconds and fix things up to 90%. However you'll still have a slow trickle of water, or your helm will be wobbly, or your mast won't be 100% efficient.
Full repairs, on the other hand, take 25 seconds and fix the boat completely.
My thinking is this: in the heat of battle, you'll only have time to do partial repairs. And during long battles, you won't be able to bring your ship back up to 100% between volleys. It will slowly get cruddier and cruddier, harder to use, and force a quicker victory.
Outside of battle, it will be much easier to spend the 25 seconds on a full repair and bring your ship back up to 100%.
Thoughts?
