Emmisary Combat timer

  • Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

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  • They made a fair move. You were unable to sink them or disable their ship, ergo they deserved to be rewarded from being able to successfully lower their emissary flag.

    You could have done several things differently in order to sway the outcome in your favor. You could have used Cursed Cannonballs to stun the crew or disable key parts of their ship. You could have used Blunderbombs and/or Firebombs to deal more damage to the crew and maybe kill a few of them, reducing their ability to effectively repair or maneuver. You could have used Chain Shot to destroy their masts, wheel and capstan. You could have ambushed them while they were still at an island.

    It's your own fault your attack was botched and turned into a protracted chase, which you lost.

  • @blam320 Last time I checked there were no forward cannons. We were a galleon against wind chasing a sloop who constantly kept making sure he was against wind to make us slower.

  • Chasing, attacking, and sinking other ships isn't the only way to sail as a RBE.

    For example:

    I ran a 4-hour lvl. 5 RB emmisary solo sloop session across 3 servers (2 server mergers) this morning netting over 800,000 in gold (thanks to a 2.5× emmisary bonus and this weekend's 2× Gold and Glory bonus) and only ever encountered 1 other ship that immediately scuttled upon approach. At least 3 of those hours also included both a Reaper's Chest, and a Reaper's Bounty on board too.

  • @blam320 said in Emmisary Combat timer:

    They made a fair move. You were unable to sink them or disable their ship, ergo they deserved to be rewarded from being able to successfully lower their emissary flag.

    You could have done several things differently in order to sway the outcome in your favor. You could have used Cursed Cannonballs to stun the crew or disable key parts of their ship. You could have used Blunderbombs and/or Firebombs to deal more damage to the crew and maybe kill a few of them, reducing their ability to effectively repair or maneuver. You could have used Chain Shot to destroy their masts, wheel and capstan. You could have ambushed them while they were still at an island.

    It's your own fault your attack was botched and turned into a protracted chase, which you lost.

    Well said lol

  • @captainseahippo said in Emmisary Combat timer:

    @blam320 Last time I checked there were no forward cannons. We were a galleon against wind chasing a sloop who constantly kept making sure he was against wind to make us slower.

    So, my points about ambushing them or using one of the many other myriad of tools at your disposal still stands. You said it yourself: you pumped them full of cannon shots. Yet not one was a CCB, Firebomb, Blunderbomb, or Chain Shot. You could have halted them with an Anchorball or Riggingball. You could have made them flood faster by using a Ballastball. You could have stunned the crew with a Wearyball or Jiggball, or given them something else to think about with Firebombs.

    It's still your fault for not disabling their ship when you had the chance.

  • Honestly this just sounds like a way to trap emissary crews into fighting you.
    If you're a reaper ship you should realise that most high level emissary ships aren't going to fight you fairly and it's down to your own skill to get them to (boarding, cursed cannons, etc).
    Sounds like you just chased them around the map and they got a one up on you. It's a good move on their front and they shouldn't have to be locked into fighting you.
    Remember, your job is to fight them, not the other way around.

  • @blam320 said in Emmisary Combat timer:

    They made a fair move. You were unable to sink them or disable their ship, ergo they deserved to be rewarded from being able to successfully lower their emissary flag.

    You could have done several things differently in order to sway the outcome in your favor. You could have used Cursed Cannonballs to stun the crew or disable key parts of their ship. You could have used Blunderbombs and/or Firebombs to deal more damage to the crew and maybe kill a few of them, reducing their ability to effectively repair or maneuver. You could have used Chain Shot to destroy their masts, wheel and capstan. You could have ambushed them while they were still at an island.

    It's your own fault your attack was botched and turned into a protracted chase, which you lost.

    Yea... this! Well said!

  • @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

  • @combatxkitty said in Emmisary Combat timer:

    @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

    If you had an emissary flag up that’s just sad for them. If you didn’t, they didn’t run. They were avoiding a worthless target that was trying to tie them up in a fruitless battle.

  • There is a way to fix this without trying to lock people into keeping emissary flags up. Make it a harder choice to lower.

    They should completely remove all rewards from lowering a flag. The reward should be the boost it gives you as 2.5x is nothing to laugh at. Also, making it slightly harder to get to 5 (maybe not as hard as they made Athena but something in between that and where the other factions are now)

    Between no reward for lowering before selling and it being hard to get it back to 5, many more crews would turn and fight to at least try and get rid of a chaser so they could sell at 2.5x and and then lower.

  • @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

    If you had an emissary flag up that’s just sad for them. If you didn’t, they didn’t run. They were avoiding a worthless target that was trying to tie them up in a fruitless battle.

    I do not remember if had one up or not at that time. It was a long session and we were emissary gold hoarders for the majority of it(up to grade 5).

    They did run, they were doing PvE content and ran because they didnt want to risk losing their treasure. I am fine with people running do not get me wrong, I enjoy making ships chase me too but I guess when it comes to Reaper's I just think of them as more PvP but most I run into are not.

  • @combatxkitty said in Emmisary Combat timer:

    @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

    If you had an emissary flag up that’s just sad for them. If you didn’t, they didn’t run. They were avoiding a worthless target that was trying to tie them up in a fruitless battle.

    I do not remember if had one up or not at that time. It was a long session and we were emissary gold hoarders for the majority of it(up to grade 5).

    They did run, they were doing PvE content and ran because they didnt want to risk losing their treasure. I am fine with people running do not get me wrong, I enjoy making ships chase me too but I guess when it comes to Reaper's I just think of them as more PvP but most I run into are not.

    I mean when I run reapers it is to hit emissary ships. Love PvP but when I have the Reaper emissary up, I am only really looking for PvP from ships with those flags since Rare made regular loot garbage.

    When a non-emissary ship tries to come at us we will usually engage and sink them once. If they come back we will just sell, lower, and hop since we feel it’s just wasting time and resources. Same if they come back without a flag raised once we got their 1st one, especially if they were the last emissary on the server.

  • @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

    If you had an emissary flag up that’s just sad for them. If you didn’t, they didn’t run. They were avoiding a worthless target that was trying to tie them up in a fruitless battle.

    I do not remember if had one up or not at that time. It was a long session and we were emissary gold hoarders for the majority of it(up to grade 5).

    They did run, they were doing PvE content and ran because they didnt want to risk losing their treasure. I am fine with people running do not get me wrong, I enjoy making ships chase me too but I guess when it comes to Reaper's I just think of them as more PvP but most I run into are not.

    I mean when I run reapers it is to hit emissary ships. Love PvP but when I have the Reaper emissary up, I am only really looking for PvP from ships with those flags since Rare made regular loot garbage.

    When a non-emissary ship tries to come at us we will usually engage and sink them once. If they come back we will just sell, lower, and hop since we feel it’s just wasting time and resources. Same if they come back without a flag raised once we got their 1st one, especially if they were the last emissary on the server.

    That makes sense. I think we may have had our flag up still because the entire point of sinking them was so they would lose their reaper grade 5 status because we were about to go do a vault and didnt want them knowing our location. I dont have best memory but I think that was the situation.

    I certainly do not think people have to stop to play with me its just for me PvP wise I feel most comfortable going after Reaper's. There been times when me and my friend have gone after them(while emissary and not) and they are so nice its like a buzzkill lol. Like we were totally planning to attack, one time I even had a few cannons in a reaper ship but we stop because they ask us to and say they are friendly.

  • Starting a fight does not mean you are entitled to win the the fight.

  • @combatxkitty said in Emmisary Combat timer:

    @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @kommodoreyenser said in Emmisary Combat timer:

    @combatxkitty said in Emmisary Combat timer:

    @captainseahippo said in Emmisary Combat timer:

    Hello Everyone,
    To keep this short and simple I was grinding Reapers Bones and wend for a grade 5 merchant. The only thing they did was run u til they got to a outpost and lowered despite me shooting them a ton. There should be a combat timer where they cannot lower for a certain time after getting their ship hit by a cannonball to stop people from constantly running and selling like the guy I just ran into.

    Funny, played other night and had a grade 5 reaper run from us. Anyways if you were in close enough range to hit them with cannons and they still made it to an outpost sounds like more your problem than a problem with how the system is set up.

    If you had an emissary flag up that’s just sad for them. If you didn’t, they didn’t run. They were avoiding a worthless target that was trying to tie them up in a fruitless battle.

    I do not remember if had one up or not at that time. It was a long session and we were emissary gold hoarders for the majority of it(up to grade 5).

    They did run, they were doing PvE content and ran because they didnt want to risk losing their treasure. I am fine with people running do not get me wrong, I enjoy making ships chase me too but I guess when it comes to Reaper's I just think of them as more PvP but most I run into are not.

    I mean when I run reapers it is to hit emissary ships. Love PvP but when I have the Reaper emissary up, I am only really looking for PvP from ships with those flags since Rare made regular loot garbage.

    When a non-emissary ship tries to come at us we will usually engage and sink them once. If they come back we will just sell, lower, and hop since we feel it’s just wasting time and resources. Same if they come back without a flag raised once we got their 1st one, especially if they were the last emissary on the server.

    That makes sense. I think we may have had our flag up still because the entire point of sinking them was so they would lose their reaper grade 5 status because we were about to go do a vault and didnt want them knowing our location. I dont have best memory but I think that was the situation.

    I certainly do not think people have to stop to play with me its just for me PvP wise I feel most comfortable going after Reaper's. There been times when me and my friend have gone after them(while emissary and not) and they are so nice its like a buzzkill lol. Like we were totally planning to attack, one time I even had a few cannons in a reaper ship but we stop because they ask us to and say they are friendly.

    Lol, wish I was lucky enough to find crews like that to sink when we run Reapers. Usually never find other Reaper crews until we are 3-5 and we get the hoppers that throw up Reaper to try and rob us, it doesn’t work at least the first time, and then they keep kamikaze attacking with no flag up. Severely annoying.

  • If you couldn't sink them before they got to an outpost you lost. Don't be a sore loser. At least they didn't drag you all the way to the red to ditch the flag.

    @KommodoreYenser

    If you can't catch an emissary and sink them you don't deserve the flag. Stop asking for it to be handed to you.

  • @pithyrumble lol, you think I'm asking for it to be handed to me? It's a good idea to add a combat log not just because of that situation. I fight people all the time, I'm top 3,000 reapers and athenas, I get my fair share of fights. I have experienced this on multiple occasions where people are to much of pve players that they fail to accept that they will be beat by a better crew and they just run into the shroud or constantly run until they can slowly sell.

  • @combatxkitty you dont understand when they rammed into the outpost we lit them up with cannonball not when they were a 100 meters ahead of us

  • @captainseahippo

    Uh yeah. You are asking for it to be handed to you. Top 3k doesn't matter. YOU STILL COULDN'T CATCH THEM. If you're the "better crew" as you claim, you could have sunk them before they got to an outpost or the red sea.

    Simply put, you lost, and you can't accept it.

  • @captainseahippo Oh, well in fairness to me it wasnt really clear in your original post at what point you shot a ton of cannons at them. If they were already at an outpost then yeah the cannons were abit late to that party.

    Im on the fence with this one. In one way I understand that when you are an emissary you are getting more reward so it should be tougher so maybe making it abit more difficult to lower the flag isnt a terrible idea.

    In another way I feel that sloop got away from you as the game allows so if they make it to an outpost and lower then so be it. There are plenty ships on seas, not all will work out.

  • @doctorfork no shoot sherlock this is the only time I talked about this and you all are flaming me like I dont win 80% of my fights. This is a common occurrence because the majority of the community is soft pve players who run at any sight of possible pvp. I made the post to combat that because I could be a millisecond away from sinking a ship and they sell the flag and I cant get the flag. All I'm saying is that should not be a thing in this game.

  • @pithyrumble kid, I made the observation of top 3k in Reapers to make it clear that I'm a pvp player. Running away and making it impossible for us to catch up to them does not make them the better player because we butchered them right after we caught up to them. I have been playing the game since it came out, have the year 1 pirate legend ship, and have probably more ships sunk than you've seen. I know that I cant get stuff handed to me and yet you cant seem to get it.

  • @captainseahippo

    No you're whining like pvp and pve does when something doesn't go their way and they ask for the game to be fundamentally changed to suit their play style.

    PvE/Passive Servers
    Eliminating Alliances
    Red Sea pushing loot out
    Can't lower an emissary flag
    Re-attaching emissary flags
    Loser gets server migration
    Drafting/Slipstream
    Nerf this, nerf that...

    You're mad someone got away from you. I never said you weren't good at pvp. I said someone got away from you. The game gives everyone all sorts of opportunities. They took theirs, mitigated their losses and made what gold and rep they could.

    Still a bad idea.

  • @captainseahippo said in Emmisary Combat timer:

    @pithyrumble kid, I made the observation of top 3k in Reapers to make it clear that I'm a pvp player. Running away and making it impossible for us to catch up to them does not make them the better player because we butchered them right after we caught up to them. I have been playing the game since it came out, have the year 1 pirate legend ship, and have probably more ships sunk than you've seen. I know that I cant get stuff handed to me and yet you cant seem to get it.

    I think you're looking at the game wrong bud. It's not about pvp, it's about treasure and you are on the sea with other pirates. Many of them know that they wont be as good in a fight as the level 5 reapers chasing them. Their correct decision is to run, like the lying, cheating, cowardly pirate they are!

    There's really no honor among pirates man. I just want the treasure, I dont really care if it was fair for you or not and if I've played it right, hopefully it isnt fair for you at all.

    If I've played it right I've done anything in my power to ensure we win the fight including recruiting other crews, hiding, stealing, and when we have treasure and you have none, probably running as our risk in the fight is far greater.

    Maybe you should work on your sailing. As I've gotten better, I catch up to most ships now a days. Instead of following them like a lost puppy, try to figure out where they are going and beat them there. They red sea'ing it? Disengage if you cant catch them. It's a waste of time now, maybe they'll see you disengage and go for turn in where you can replan your previously botched attack.

    And I know I'm not the best as I recently got out sailed by a sloop with an athena 3 emissary raised. They outperformed me and we disengaged, knowing we'd likely lose what we had (which was a reign of terror across the entire server of player ships sinking and pve madness) they wanted Athens. And continued in. Correct choice as we made over half a million upon reapers turn in.

    So I know that I can still improve my sailing even though I think I'm pretty good.

    If you're gonna turn around and tell me you're an expert sailor and you're top 3000 in sailing, maybe your just experiencing something challenging? If it wasnt challenging it wouldn't be a game right? If you just want to see a number go up you can do it on a calculator. If you want to fight me for my treasure you can do it in the Sea of Thieves. Sadly, it has a red sea right now and in a sure loss, I can still make sure you don't get it, even if we dont really like that mechanic that's not really fun for anybody right now. So your homework really needs to be how to make it undesirable to do that in an interesting way that doesn't simply block it. Tell us here on the forums and well all complain to rare in unison.

  • @captainseahippo said in Emmisary Combat timer:

    @pithyrumble kid, I made the observation of top 3k in Reapers to make it clear that I'm a pvp player. Running away and making it impossible for us to catch up to them does not make them the better player because we butchered them right after we caught up to them. I have been playing the game since it came out, have the year 1 pirate legend ship, and have probably more ships sunk than you've seen. I know that I cant get stuff handed to me and yet you cant seem to get it.

    You say does not make them a better player, the fact that they got away from you well in this situation it makes them a player who pays attention to their surroundings and clearly knows how to sail a sloop to their advantage which you would be surprised many dont know how to do,so I wouldn't say they are a bad player in this situation either. You say you "butchered them" but it sounds to me you were just shooting cannons into a stationary ship that was purposefully crashed into an outpost and probably already sinking. Im guessing you killed them at the post maybe? Details please, I like action pirate stories.

    Is this a common occurence you have when trying to steal flags? (I mean you not from what you have read) I guess I am just trying to figure out is this a real issue or just kind of a tantrum kinda like one PVE'ers have when they get sunk and some here posting a rant about how unfair the system is. Ive seen a few posts like this cropping up. Maybe I should fly a reaper flag a few nights and see if this happens.

  • @pithyrumble said in Emmisary Combat timer:

    @KommodoreYenser

    If you can't catch an emissary and sink them you don't deserve the flag. Stop asking for it to be handed to you.

    Never asked it to be handed to me, never asked people to be forced to keep a flag up so I can sink them. That’s why you responded to me instead of quoting where I said that. Don’t be so salty that people sink you and take stuff before you had a chance to turn in. That is part of the emissary opt-in system.

  • @tenriak nice essay, the reapers bones are a pvp based rep group. You get more gold and rep for stolen items versus non stolen items meaning they are a pvp faction.

  • @captainseahippo said in Emmisary Combat timer:

    @tenriak nice essay, the reapers bones are a pvp based rep group. You get more gold and rep for stolen items versus non stolen items meaning they are a pvp faction.

    Thats true!

    Are you of the opinion that while flying the reapers flag I should fight you every time even though I'm pretty sure I'm gonna lose?

    Doesn't seem like I'll get a lot of treasure that way.

  • Oh man, this could have been me! Did you call me a butth***? Because I was a level 5 merch emissary and I lower the flag right before my ship was getting attacked at plunder outpost. Lol

  • @mriel413 said in Emmisary Combat timer:

    Oh man, this could have been me! Did you call me a butth***? Because I was a level 5 merch emissary and I lower the flag right before my ship was getting attacked at plunder outpost. Lol

    That happened to me 3 times yesterday. 1 was even at plunder. I usually try and get the sink any way... with anger, lol.

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