Reputation System

  • I suggest making a reputation system that is based on dealing with stolen loot.

    A player and anyone in their party gains reputation for anyone in that party acquiring or selling stolen loot.

    At a certain reputation level... a ship will then be marked on the map as such if anyone in the party for that ship has a high enough level reputation for it to be marked on map.

    Reputation levels can be reduced for a price of gold from a new NPC. Price of reputation reduction to be much more than it took to gain the reputation in the first place.

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  • @watgunner you are describing Reapers to a T. There is no need for a further bounty or reputation system.

  • Go out and steal someone else's treasure, OP. You'll feel better.

  • @kommodoreyenser said in Reputation System:

    @watgunner you are describing Reapers to a T. There is no need for a further bounty or reputation system.

    No... they are only marked when they fly reaper emissary right? And Im not talking about a session reputation... a semi-permanent one that is applied each time you play till you reduce it.

  • @vin-the-rat said in Reputation System:

    Go out and steal someone else's treasure, OP. You'll feel better.

    This is more about who may be more trustworthy out there.

  • @watgunner absolutely, they opt in to be tracked. You can't do so otherwise as you will catch up the PvE crowd in your bounty system. Say someone attacks you first and they had loot onboard and you successfully sink them and take their loot. Since you stole it technically, you now have a bounty despite you being a peaceful PvE type that was just defending yourself. Now the attacking ship knows exactly where you are and can continue to harass you until you sink.

    This is coming from a crew member that loves hunting down and sinking ships.

  • @watgunner said in Reputation System:

    I suggest making a reputation system that is based on dealing with stolen loot.

    A player and anyone in their party gains reputation for anyone in that party acquiring or selling stolen loot.

    At a certain reputation level... a ship will then be marked on the map as such if anyone in the party for that ship has a high enough level reputation for it to be marked on map.

    Reputation levels can be reduced for a price of gold from a new NPC. Price of reputation reduction to be much more than it took to gain the reputation in the first place.

    no thank you you can just use reapers to see all the ships on the server and i think most people would just go after the pl's more than anything

  • No thanks. I don’t like to know what fate holds. I make it.
    So if I see a ship sailing my way with unknown rep. That on me

  • If your loot gets taken, it's not your loot anymore. The NPC's don't care WHO delivers the loot, just that someone brings it to them.

    Stop trying to bring "law and order" to the Sea of Thieves, people; we don't need sea cops. Stealing and fighting are the entire point of the game, because nothing matters and there's no progression or hierarchy of players; it all just comes down to who has the skills, the preparation, and the tactics to get the loot turned in. It's not an optional thing that only bad people do, you're sailing on a lawless sea of pirates, not an ocean capitalism simulator.

  • @watgunner I do not think this is needed. Nothing wrong with stealing loot so why penalize people for it?

  • This also has the impact of forcing people who engage with the game in a mixed way to regularly be penalized for simply playing the game.

    Sometimes I log in and want to plunder from others and will, other times I'm willing to be more peaceful. A system like this will either shoehorn players like myself into more hostile encounters or into having to lose our hard earned gold to be able to play how we feel in this particular session. And yes, stolen loot is still hard earned gold. You earned it by taking out the threat of other players rather than the process of following riddles and maps and such. You still had to earn it and defend it and sell it.

    And what of those who like to play with random crews. While a lot complain about this, I still see folks sometimes comment about enjoying playing that way. That requires a more open play style to work, being willing to do what the crew wants to do. So I join a crew that wants to hunt players and enjoy my session. Next time I get a bunch of newbies who want to take it easier and learn the ropes. So they are out of luck cause they got put with me at random, have to engage in crew hopping, or I have to give up my hard earned gold yet again.

    In the end, this is simply trying to add a penalty to those who engage in the PvP side of this PvEvP game. If you want something like this, you need to also apply a penalty to those who engage in PvE for simply playing the game. Would only be fair.

    Or we could just forgo this entirely and accept that this is a session based game where you are on a pirate adventure, which means conflicts with other pirates at some points.

  • @watgunner said in Reputation System:

    @kommodoreyenser said in Reputation System:

    @watgunner you are describing Reapers to a T. There is no need for a further bounty or reputation system.

    No... they are only marked when they fly reaper emissary right? And Im not talking about a session reputation... a semi-permanent one that is applied each time you play till you reduce it.

    So you want a high level character to be cursed for the rest of his life with people camping islands he is heading to and chases 24/7? No thanks.

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