@rusticwolf01
This is not the first time this has happened. I also play a lot of Elite: Dangerous. In Elite, you have the option of joining Open Play, Private Group, or Solo servers. Everything transfers for your character and if certain events happen, they happen regardless of what server you're on. All you're deciding is the level of human interaction you have.
I don't play Elite Dangerous so I have a couple questions. At the height of ED's popularity, when there were a lot of people playing the game, did the game have the choice for you to go into a different server based on your playstyle? Or did it start out like SOT where for the first 2 years of its popularity, EVERYONE was put into the same servers no matter what?
And second, is Elite Dangerous a game where what you do in a previous session matters? Do things transfer over from session to session, or is it like SOT where every session is a brand new encounter, nothing is saved and you start brand new everytime you launch the game?
If your answer is yes to the first scenarios then you can't compare ED to Sea of Thieves, because the core of the games are completely different. SOT has a core where everyone is on the exact same game level no matter what. You could start playing this game for the first time and you would be on the exact same game level as someone who's played for 2+ years, the only difference is your skill level. And if you said yes to ED being a game where it started out as a game where you could choose which servers to go into, then you can't compare it to SOT either, because ED attracted an audience of people who want separate servers. And SOT attracted an audience of people who want everyone in the same server, so no comparison there.
Now, why I think this should just happen? Well, you have Discord groups that spend hours taking over servers so that all player ships are peaceful towards each other and they are free to pursue Tall Tales, forts, etc without being harassed by other players who may be doing it out of malice or just being pirates (because, let's face it, there's a difference and they both exist). So, if this is going to happen anyways, why not support it.
I could take your same logic and say, Well, you have Discord groups that spend hours making cheats and hacked clients and selling them to all players to allow people to cheat in Sea of Thieves. Since they have these hacks they don't have to worry about being harassed by other players. So if this is going to happen anyways, why not support it?
I'm not comparing cheats to alliance servers, I'm saying that if your reason for why we should help alliance servers become an option in game is because, "People are going to do it anyways, so might as well help them." That way of thinking is faulty.
There are no items in Sea of Thieves that give you a benefit. No bonuses, all cosmetic. It's just the matter of a group wanting to peacefully catch up on their Tall Tales without another ship swooping in and taking the totem they need (I've had this happen, even offered to just give the other crew all the treasure, we just wanted to finish a Tall Tale, but they deemed otherwise). So, if everything is cosmetic and has absolutely no bearing whatsoever on gameplay (I mean, I can just use doubloons to buy my way to max Sea Dog rank and get all the gear if I want to!), then let these open/private/solo servers happen.
Tall Tales have a checkpoint system now, so if you do sink to someone then you can just restart the tall tale where you left off. And people can still sink you for your tall tale loot, you can sell tall tale items to the Reaper's Hideout for money, so they still have incentive to steal your tall tale.
You cater both to people who want a PvP aspect or solely a PvE one. And, for someone like me, I'd honestly play both open and private.
A lot of people who advocate for a PvE only server have this reason somewhere in their post, "It doesn't affect those who want to PvP, it only helps those who wants a PvE adventure." This is not true because there are 2 different types of PvPers.
PVPER #1: People who enjoy ship vs ship combat. Cannons, boarding, sinking, chasing, harpoons, anchor turns, and boarding PvP. These people mostly play arena because they like the SvS aspect of the game.
PVPER #2: This is the category that most PvPers fall into. They enjoy stealing loot and PvPing other people. Since you can't really steal loot in arena, these people play adventure. I'd say around 99% of PvPers who play adventure, do so because they have the ability to steal loot.
The reason why adding a PvE only mode affect PvPers is because you are effectively removing the loot from adventure mode. Let's say you want to stack the FOTD 10 times, that will take you around 8 hours to do if you're quick. Would you rather go into a server where:
(1) You could be tucked on
(2) You could have your loot be stolen
(3) You waste 8 hours of work because a pirate boarded your ship
(4) You're always under constant threat that you could die
OR, would you rather be in a server where you are safe from all of those problems, and don't have to worry about some pirate stealing your loot?
90% of players will take the second option, because there is no reason to put yourself in a situation where bad things could happen when you could alternatively be completely safe from other players. I'm not saying, "90% of players wants PvE only servers," I'm saying that if they were added, 90% of players would play them. Just like if they added an invincibility potion, EVERYONE would use it, does that mean that it should be added or that people want it? No, but since it's in the game people are going to use it.
And since you are removing the loot providers (PvErs) then you will also lose the PvPers as well, because there is no more loot on the adventure servers. Not to even mention the developers and how they want their game to be.
Developers: https://www.youtube.com/watch?v=e_yrN70591Q&feature=youtu.be&t=3578
Developers: https://www.youtube.com/watch?v=e_yrN70591Q&feature=youtu.be&t=3681
As the developers said, the path to pirate legend involves the threat that you could be fought by other players. That's why they aren't going to add a PvE only server, as they believe and the majority of players believe that the path to pirate legend includes the fear of being fought by another pirate and losing your loot. There is no reason to pander to the couple thousand people who want PVE only servers, when you have hundreds of thousands of players who have bought and actively play the game because of the PVP factor. It doesn't make sense to change the game for a few, when the vast majority don't want that. Since most people fall into the category of PvPvEers, that would mean that if you remove the PvP aspect of the game, most of the playerbase would leave.
But, there are also days that I want to go on Athena voyages and have feel the rush of dodging and fighting my way through other crews to either succeed and cash out or feel that bittersweet loss.
From this sentence here I can see that you're not just another crybaby who plays SOT and even though they knew that there was PvP, still complain about PvP. So I'm hoping that because you aren't on the extreme side of things that you can read and understand what I'm saying and see the other side of things.
At the end of the day whether you want to add PvE servers or not, the developers themselves have said multiple times that they don't want to separate players into different servers. They want this game to be one where players of all groups, PvPers, PvErs, and RPers can all be in the same server together. The only thing that can change the developers vision for the game is if the community comes together and says that they want something different. That isn't happening, and they still have a very strong community in favor of PvPvE, so there's no point in trying to do something that could backfire into something very deadly.
The only way that SOT will add a PvE only server, is if a majority of the community says that they want PVE only servers, until that happens, a PVE only server will never be added. When you are the owner of a video game, you have to do what the majority of people want or you risk killing your game, and right now the majority of people do not want PvE only servers, so they aren't going to add them.
This game was MADE and is a game for PvPvErs, not for PvErs or people who just want to do missions and voyages without any threat whatsoever, the sooner that people can accept that this game was BUILT for PvPvE, then sooner they will be able to have fun in the game.