@kaijoi said in Mermaids...:
@tenriak
Why can't the defense against tucking be simply that we look for some one who is tucked? They can't hide that well really.
That is a defense. But just because we have 1 way of defending against tuccers doesn't mean that we need to remove another. I can kill people with blunderbombs, does that mean that we should remove the sword, pistol, blunderbuss, and sniper just because I don't need the weapons and can just use blunderbombs? No, there are multiple tools that are at your disposal, mermaids are one of them as well as checking your boat for tuccers. Mermaids are there to make it balanced as if you were doing the FotD or a normal fort, without the mermaid there is NO way to tell if they are on the island or not unless you take 10 minutes to comb through each individual spot on the fort. The mermaid isn't usually there to prevent your boat from being tucced on, it's to prevent the island from being tucced on and give you a heads up whenever someone is on the island.
I get what you're saying here, but mermaids are fairly detrimental to tuckers. You CANNOT remain unknown, because mermaids will be following the boat around advertising. Because you can't remain a secret, I think some balancing should come into play on mermaid spawns.
Lore wise, I see no reason why we can't have a special item that "summons" a mermaid. If they want to help sailors, I'm sure they would come when called.
Balance wise, I think it needs to be adjusted.