Mermaids...

  • You have made an incredible game that approaches perfection in my opinion. I'm really happy you made it and I'm really happy I got to purchase and play it. This may be the best game ever created. Good Job.

    I don't like the mermaids. Instead of having them automatically spawn somewhere near us why don't you give us like a music box that sounds really ugly above water but underwater it sounds beautiful and when we play it underwater it summons a mermaid for us.

    Also make them more people like, human tops fishtail bottoms. Or an option to do that? Or maybe a questline that changes the type of mermaid. Something. I hate the way they look.

    Thank you again for making such a great game.

  • 18
    Posts
    13.4k
    Views
  • @tenriak

    The reason why they aren't going to make mermaids ONLY spawn when you summon them is to allow people who are being tucced on have the chance to defend themselves. If you mermaids didn't spawn then you would have next to no recourse when trying to defend your ship from tuccers and you would be at a huge disadvantage.

    And the mermaids look the way they do because of lore. I'm sure they could add lore and let you customize a mermaid's skin like a cosmetic, but for now they look the way they do because of the lore.

  • @kaijoi said in Mermaids...:

    @tenriak

    The reason why they aren't going to make mermaids ONLY spawn when you summon them is to allow people who are being tucced on have the chance to defend themselves. If you mermaids didn't spawn then you would have next to no recourse when trying to defend your ship from tuccers and you would be at a huge disadvantage.

    And the mermaids look the way they do because of lore. I'm sure they could add lore and let you customize a mermaid's skin like a cosmetic, but for now they look the way they do because of the lore.

    Why can't the defense against tucking be simply that we look for some one who is tucked? They can't hide that well really.

    And I know lore. I just don't like it. So I'm hoping for a change there.

  • @tenriak the reason for them looking the way they do is lore based.

    Mermaids are sailors/pirates stricken by a curse, slowly changing to the evil merfolk. During their transition they try to help pirates like us from not being lost at sea and falling to the same curse by helping them back to their ship.

    The reason for us not being able to spawn them is done as a balancing act but with that is also tied into the lore, the mermaids are not our “slave’s” (sorry couldn't really link it to another word) and have a mind of their own, their are their own race and we even might find the fully transformed mermaids as a PvE threat

  • I love these same word for word posts
    List the reason you love the game followed with a complained. This case, tucker can’t hide or sneak due to mermaid.

    Lore wise, mermaids are here to save lost sailors at sea. But the grace and respect. Not to be summoned like a dog by a whistle.

  • @callmebackdraft i think they should be removed entirely. Give us some sort of return to boat option. Ive been stuck in dumb places on land you cant escape from. Like perpetually falling into the center of a bush. Sorry i didnt bring blunder bombs to kill/move myself out of your glitch.

    Would be nice if the blackscreen didnt auto teleport you for bumping your head either. Trying to dock your rowboat? Think again mr pirate.

    Oh and mermaids help you onto the boat? I thought they spawned a football field away from you to aggrivate you while they yell. "Swim faster, your boat is sinking noob!"

    This mechanic is literally the bane of my existence. The only thing i appreciate is the signal for boarding parties. Then again that aggrivates me too. You never want to spawn when i need you. But god forbid i wanna board another ship. Theyll spawn 15 times waiving at the enemy. "Hes here guys, blunder your ladders. Ill let you know in about 10 seconds where hes at again."

    Just bad

  • @tenriak

    Why can't the defense against tucking be simply that we look for some one who is tucked? They can't hide that well really.

    That is a defense. But just because we have 1 way of defending against tuccers doesn't mean that we need to remove another. I can kill people with blunderbombs, does that mean that we should remove the sword, pistol, blunderbuss, and sniper just because I don't need the weapons and can just use blunderbombs? No, there are multiple tools that are at your disposal, mermaids are one of them as well as checking your boat for tuccers. Mermaids are there to make it balanced as if you were doing the FotD or a normal fort, without the mermaid there is NO way to tell if they are on the island or not unless you take 10 minutes to comb through each individual spot on the fort. The mermaid isn't usually there to prevent your boat from being tucced on, it's to prevent the island from being tucced on and give you a heads up whenever someone is on the island.

  • @kaijoi said in Mermaids...:

    @tenriak

    Why can't the defense against tucking be simply that we look for some one who is tucked? They can't hide that well really.

    That is a defense. But just because we have 1 way of defending against tuccers doesn't mean that we need to remove another. I can kill people with blunderbombs, does that mean that we should remove the sword, pistol, blunderbuss, and sniper just because I don't need the weapons and can just use blunderbombs? No, there are multiple tools that are at your disposal, mermaids are one of them as well as checking your boat for tuccers. Mermaids are there to make it balanced as if you were doing the FotD or a normal fort, without the mermaid there is NO way to tell if they are on the island or not unless you take 10 minutes to comb through each individual spot on the fort. The mermaid isn't usually there to prevent your boat from being tucced on, it's to prevent the island from being tucced on and give you a heads up whenever someone is on the island.

    I get what you're saying here, but mermaids are fairly detrimental to tuckers. You CANNOT remain unknown, because mermaids will be following the boat around advertising. Because you can't remain a secret, I think some balancing should come into play on mermaid spawns.

    Lore wise, I see no reason why we can't have a special item that "summons" a mermaid. If they want to help sailors, I'm sure they would come when called.

    Balance wise, I think it needs to be adjusted.

  • @tenriak the mermaid despawns as soon as you get on the enemy boat...

  • I wish there was both natural distance based spawn and an option to spawn one in or even a time limit in open water before one spawns.

    I've spent too much time waiting around for mermaids after getting pitched from the boat.

  • @tenriak said in Mermaids...:

    @kaijoi said in Mermaids...:

    @tenriak

    The reason why they aren't going to make mermaids ONLY spawn when you summon them is to allow people who are being tucced on have the chance to defend themselves. If you mermaids didn't spawn then you would have next to no recourse when trying to defend your ship from tuccers and you would be at a huge disadvantage.

    And the mermaids look the way they do because of lore. I'm sure they could add lore and let you customize a mermaid's skin like a cosmetic, but for now they look the way they do because of the lore.

    Why can't the defense against tucking be simply that we look for some one who is tucked? They can't hide that well really.

    And I know lore. I just don't like it. So I'm hoping for a change there.

    Because then the only defenses against Tuccing would be to leave someone on your ship at all times, and to be constantly searching the ship for stowaways. Both are unnecessary wastes of time and manpower. Solo slooping would become almost impossible, since you'd have no defense against Tuccers who hide away on islands and hope some unlucky sop comes across them.

    This nearly happened to me; I was solo-slooping and stopped off at an island to look for some easy treasure washed up on the beach; I found a Mermaid that wasn't my own and was just barely able to get back to my ship, where I found a Tuccer who was on the island had boarded me, raised anchor and lowered sails, and had detonated the one powder keg I had. I was only just barely able to save my ship, thanks to the Mermaid I saw as a warning. Had it not been there, I would have been totally oblivious that there was a Tuccer on the island, and I would have lost not only my ship but all of the loot on it to some troll looking to sink someone's ship for the lols and not for any profit.

  • The Mermaid Mechanic is detrimental to a stealth base playing style.

    In my opinion, changing the mechanic to "summonable" would make the game far more exciting, dangerous and thrilling. I'd throw in adding retractable-ladders at the same time to counter-balance the danger of "Sneaky Petes".

  • @tenriak

    I get what you're saying here, but mermaids are fairly detrimental to tuckers. You CANNOT remain unknown, because mermaids will be following the boat around advertising. Because you can't remain a secret, I think some balancing should come into play on mermaid spawns.

    Why do you think that mermaids should be nerfed for the attackers? To me it seems like the attackers have the advantage because even if the defenders do see the mermaid, most of the time they are forced to stay at that island because they have a voyage there. So they can't just run away and never turn back, they have to come back to finish their voyage or do the world event that's at the island, and so the defenders need something to let them know if someone is at the island. You already don't know where the tuccers are on the island, it's not like the mermaid pinpoints your exact location, and because of this I don't see a good enough reason to remove the mermaid as it's not fair for the defenders if they have NO chance of defending themselves from an island tuccer without a mermaid preseent.

    You also said: but mermaids are fairly detrimental to tuckers. Why should they not? Most of the time the tuccers have NOTHING to lose. However the defenders can have upwards of 100.000 gold to lose, how is that fair that the tuccers have next to no risk whereas the defenders can lose everything? Since the defenders are carrying all of the risk, it only makes sense that they have tools to help them when a tuccer tries to tucc on them.

  • Well i'm going to be crazy and go out on a limb here but I think they're just fine how they are.

  • @kaijoi said in Mermaids...:

    @tenriak

    I get what you're saying here, but mermaids are fairly detrimental to tuckers. You CANNOT remain unknown, because mermaids will be following the boat around advertising. Because you can't remain a secret, I think some balancing should come into play on mermaid spawns.

    Why do you think that mermaids should be nerfed for the attackers? To me it seems like the attackers have the advantage because even if the defenders do see the mermaid, most of the time they are forced to stay at that island because they have a voyage there. So they can't just run away and never turn back, they have to come back to finish their voyage or do the world event that's at the island, and so the defenders need something to let them know if someone is at the island. You already don't know where the tuccers are on the island, it's not like the mermaid pinpoints your exact location, and because of this I don't see a good enough reason to remove the mermaid as it's not fair for the defenders if they have NO chance of defending themselves from an island tuccer without a mermaid preseent.

    You also said: but mermaids are fairly detrimental to tuckers. Why should they not? Most of the time the tuccers have NOTHING to lose. However the defenders can have upwards of 100.000 gold to lose, how is that fair that the tuccers have next to no risk whereas the defenders can lose everything? Since the defenders are carrying all of the risk, it only makes sense that they have tools to help them when a tuccer tries to tucc on them.

    This is a pretty good argument. My only retort would be that tuckers are at a disadvantage due to their spawn point being off some where else.

    I've purposefully gone out and tried to do some tucking. To be quite frank, they don't generally seem to notice the mermaids following them.

  • @tenriak
    Also, if you're interested in Rare's reasoning for mermaids:

  • There has been a lot of work done for mermaid spawning over the years, and I think it has gotten a lot better. We don't need them getting broken again trying to fix them. Also, the mermaids have lore in the game, and they are bound to assist pirates in need. If they think you are in need of help, they will come. I have tucked a lot, and once you are on an enemy ship, they stop coming. If you are tucking an island, you need to learn how to best hide your merm and hope nobody sees it. 90% of the time, people aren't paying attention anyway.

  • @rowdy-reid

    Oh my, I was underneath the impression that tucking on the ship the mermaid was spawning over and over again next to the ship.

    I think it may be fine where it's at if thats the case.

18
Posts
13.4k
Views
17 out of 18