Why Boarding should be fixed.

  • I'll try and make this thread more amenable and less ad hominem.

    The fix - when ships are travelling at certain speeds, players should not be able to grab ladders (or make it more difficult to spam 'F'-grab them).

    1st - we all have to agree that the debaters are plenty good at boarding and repelling boarders. Most people who frequent the forums like the game enough to be good at it.

    The thread doesnt involve skill, it is about the game mechanic itself.

    2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.

    So it's a net benefit for the game.

    The problem - right now it is very easy to board, and the hit reg is very bad repelling boarding. While doing Kamikazes which virtually guarantee ladder-grabs, I estimate about 50% of defended ladders still get boarded just because of hit reg issues.

    So because of this it is hard to estimate how difficult laddering SHOULD be.

    The problem for PvE'ers or people transiting is it becomes very easy to get boarded and wrecked by PvP'ers who are good at this type of engagement.

    The problem for PvP'ers is it really has become the Meta and is, in my opinion, one of the most boring ways to play.

    It's detrimental to a sailing game to let people just grab the ladder and end the fight without cannons, without chainshots, without anything else.

    I think making it harder to grab ladders at speed will make more dynamic encounters.

    It will also make PvE'ers a little more safe, improving their game.

    And it really doesn't take away from anyone.

    PvP'ers arent complaining that PvP is too hard.

    And having PvP'd most my game time I would say PvP is too easy.

    I hope we can all agree that increasing difficulty of ladder grabs at speed is an improvement for everyone.

  • 43
    Posts
    21.1k
    Views
  • I’ve been playing since launch.
    And I can say for myself, it should be easier to board than bashing a button. It hurts my finger and shouldn’t be that rough. If I miss, I now have to wait for the mermaid. (Sarcasm)

    As many with again say. The tool is there. Anyone can do it and it doesn’t need fixing. Just watch the ladder, very simple

    Heck I’ve seen people complain about boarding is too hard, where someone can use a blunder to simply pop them off.

    Argument is less than fact, the same as those who want it to be easier. .

  • @burnbacon also didnt they make it harder to sink boats since launch. Forcing people to pvp on deck more. So people cant magic bucket out of everything. They like pushing the pvp aspect of this pvp game. Its like they made it that way.

  • Why do you have like 5 posts repeating the same thing? Boarding is fine, hit reg isn’t. It is not good to try and balance something around a bug

  • @idneon I would take this post more seriously if you actually had more game completion right now you only have 14 percent completion so you must not have enough time pvping in this game or playing in general to even make this conclusion.

  • @idneon said in Why Boarding should be fixed.:

    2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.

    If you are running or chasing a ship that is running then you probably aren't going to be able to engage in naval combat until one of your crew boards because mostly everyone that plays this game understand each ship has their own advantage with the wind and sails. I pvp and have literally chased ships for hours and their intention was to never engage just run and hope that we would lose interest. The only chance we had to engage them in naval combat was to have someone board and drop their anchor so that we could engage. Boarding is not the problem running is the problem.

  • @burnbacon said in Why Boarding should be fixed.:

    I’ve been playing since launch.
    And I can say for myself, it should be easier to board than bashing a button. It hurts my finger and shouldn’t be that rough. If I miss, I now have to wait for the mermaid. (Sarcasm)

    As many with again say. The tool is there. Anyone can do it and it doesn’t need fixing. Just watch the ladder, very simple

    Heck I’ve seen people complain about boarding is too hard, where someone can use a blunder to simply pop them off.

    Argument is less than fact, the same as those who want it to be easier. .

    You probably haven't boarded like in the past. The hit reg is so broken right now that everything you've said is antiquated. You think I can't blunder some fool coming up a ladder hella slow right in front of me? lol.

  • @l-snapper-l said in Why Boarding should be fixed.:

    Why do you have like 5 posts repeating the same thing? Boarding is fine, hit reg isn’t. It is not good to try and balance something around a bug

    First - cuz the other threads weren't any good, they had flaws and toxicity, mostly my fault. This one is better worded and thought out.

    Second - Hit reg is only part of the problem. The solution is actually an improvement to the game over all. Not fixing around a bug, but actually making the game a bit better.

    Third - Hit reg is enormously hard to fix, laddering isn't.

  • Tractable ladders!
    Hold key to lower/raise.
    Make boarding a maneuver or cannonshot skill.
    Or ram and get sunk ^^

    The idea gets voiced down always by the strong voice of those who dont want the boarding meta to be gone because all their PvP rely on pirate to pirate, not or very less on ship combat.

    Those who are bad would ram to board.
    Ships who ram sink very quick versus my crew.

    We have chainshots, anchorballs and such to make ships halt to then get boarded, but this needs some ship fighting and maneuvering skills.

    The idea unfortunately will get voiced down.

  • @bugaboo-bill Naval combat without boarding can become long and drawn out. Boarding without any naval will also become long and drawn out. They go hand in hand, Bill.

    Also, this has nothing to do with double gunning (or TDM, or exploits), yet here you are conflating your dislikes again. I've come across my fair share of sword and blundy boarders.

    Retractable ladders would need to be balanced as with any other new feature. They would need to be destructible, repairable; and we should receive another tool to board with (e.g. grappling hook, boarding axe, etc.), to make boarding a maneuver or skill-based.

    Till Rare has the time to add all this, grab some throwables and watch your ladders.

  • @bugaboo-bill

    The idea gets voiced down always by the strong voice of those who dont want the boarding meta to be gone because all their PvP rely on pirate to pirate, not or very less on ship combat.

    Well boarding is very pirate-like so it should be the most used tactic. If you want it to change then make it so the bucket cant hold so much water. Make it so after a couple of holes all cremembers have to buckt in order to not sink, otherwise boarding will forever be the best tactic.

    The TDM'ers and some other pvpers are good at doublegunning only and using glitches or even exploit.

    And there you go again spreading lies and misinformation. Nothing new here.

    The idea unfortunately will get voiced down.

    Yes of course it will, it's a bad idea...

  • I wish pirates had the ability to vault (or climb up) over low obstacles, like small rocks, walls, docks, etc. This would be a small quality of life change, IMO. It could look similar to climbing up onto a rowboat or at the top of a ladder.

    I bring this up because if it comes to a point where we are forced to use an alternative means to board instead of ladders or cannons, such as a grappling hook, this could be a way to expand upon that tool - using it to also vault. Unlike the ship's harpoon, it would be far shorter in range, and thrown similarly to a throwable (perhaps it could even be a new type of throwable that's a 1 use-item), but it would be the shortest range of throwables due to its heavy weight. As a throwable, it would be kind of balanced by reducing the amount of other throwables you could carry too.

    Hmm, should I make another thread about this?

  • @idneon

    The problem - right now it is very easy to board, and the hit reg is very bad repelling boarding. While doing Kamikazes which virtually guarantee ladder-grabs, I estimate about 50% of defended ladders still get boarded just because of hit reg issues.

    I can't remember the last time a kamikaze worked on our crew before. Its a garbage strategy that works on garbage crews. The fact that they let you get away with it shows how bad they are.

    This is what happens when a crew decides to do this to us. First, we have them spotted long before approach, because unlike a lot of crews, we pay attention to the boats around us. This translates to everyone is on ship before the approach even happens. Second, we have anchor up, so unlike those PvE crews, we have cannons already trained on your perpendicular ship. This also translates to easy chain-shots, your deck getting lit up probably killing your crew members, holes from the cannons as well as the ram, and whatever keg play you were planning going up with smoke detonating on your own ship.

    So while you may get that ladder grab, it does you absolutely no good because your ship is done. All we need to do is shoot you off ladder, an easy endeavor I might add, or kill you on our deck if you leapt on that way. It would be rather stupid of you to all dog-pile board, because you can't save your ship that way. So if you just drop a few, there is a chance you will be outnumbered if its a same ship. Even if it isn't, unless its a sloop and maybe a brig, you cant afford to relieve players from basic repair and bails.

    2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.

    It does damage things though, because not runners have even a more advantage. Before, as long as you maintained your most ideal wind, you draw out a chase. This is stupidly easy, that is why some chases can go for hours. Since wind doesn't change often, you might reach to red, this is one of the major moments to stop the chase with a board and grab anchor. Its way to small of a window to fight, so you really aren't left with a choice. Its a small window, because the chase is at max speed unlike during a fight where sails are lifted. You try to fight, and you just waste cannons and chains. You might get lucky and get one, but that is an easy fix if the crew is coordinated. Now they are back to running again.

    This also damages PvP against other PvP'ers, they already grasp ladder defense, so now they have no means to sink a ship effectively. Good crews will not sink through ship combat alone. I can't remember the last time I sunk without having another player fighting us on their ship. You can bucket and patch for days while even getting bombarded back to the stone-age. Now ship fights become battles of attrition and they risk stagnated. It is easy to collect a lot of supplies, so essentially making it to who has more supplies is just dull. I've pvp-ed my entire SoT's career, this isn't me flexing, but I certainly spent the hours understanding this game and what the real problems are. You talk about how boring this meta is, but it will get extra so if you remove boarding. If anything, ask Rare for a form of matchmaking to get set against good crews. They won't let you get away with the stuff you pull on PvE'ers.

    The problem for PvE'ers or people transiting is it becomes very easy to get boarded and wrecked by PvP'ers who are good at this type of engagement.

    The problem for PvP'ers is it really has become the Meta and is, in my opinion, one of the most boring ways to play.

    Both groups started at ground zero, why is it a problem one of those groups spend the effort learning the game? People who spend more time learning something tend to be better than those that refuse to or don't, who would have guessed? In other news, water is wet. You don't balance a game around its lowest common denominator. Just look at other games that take serious steps in balancing, League of Legends. If they took balancing lessons around the iron-bronze players, you would get rather dumb un-needed changes around warding. High elo teams ward, low elo don't. High elo teams watch roams, low elo don't. High elo teams keep tabs on the Jungler, low elo don't. Should those teams learn warding or does the developers need to rework the entire game just so they don't?

  • Nothing needs to be fixed regarding ladders.

  • @idneon

    Talking about the mechanic itself:

    • The action to grab the ladder is as easy as the action to defend it by either sailing or blasting them off or killing them.

    Balanced mechanic.

    Learn to listen, learn to sail, learn to guard your ladder.


    The thread doesnt involve skill, it is about the game mechanic itself.


    Then why don't you stick to your own criteria:

    I estimate about 50% of defended ladders still get boarded just because of hit reg issues.

    Hit registration is not about the mechanic of boarding, so by your own accord is not part of the discussion. Hit registration is its own issue and affects more than just boarding, also a defending crew has multiple people on board meaning that they should have enough damage sources to avoid the hit registration issues. The 50% you are pulling out of a hat...

    2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.

    Actually PVE and casuals benefit from boarding as being chased allows you to attempt boards to anchor the chasers while those behind you have no manner in which they can board. Additionally being a PVE or PVP crew or a try-hard or a casual all has to do with the choices or skill level of a person and nothing to do with the game mechanic. Therefore by your own words do not have a place in the discussion you want to bring up.

    The problem for PvE'ers or people transiting is it becomes very easy to get boarded and wrecked by PvP'ers who are good at this type of engagement.

    If we are talking about how good someone is then we are talking about skill and by your own words should not have a point in this discussion. If it does my counter argument is that a skilled PVE player or any pirate for that matter should be able to defend their ladders as stated above; the mechanics to defend the ladder are also easy.

    It's detrimental to a sailing game to let people just grab the ladder and end the fight without cannons, without chainshots, without anything else.

    This however is impossible by means of boarding alone. Without a cannon, fire, sailing or anything else the ship will remain undamaged and will therefore never sink. Resulting in an endless pirate on pirate battle until one of the parties messes up or gives up. This is not a sailing game it is a pirate game and pirates boarded ships.

    think making it harder to grab ladders at speed will make more dynamic encounters.

    Where's your proof of this and how does this help the PVE and casuals that are running which tend to board at higher speeds, while PVP battles tend to happen at lower speeds. Therefore your suggestion benefits those that fight in a PVP battle while nerf the ability of those people you claimed had to be benefiting from this change.

    If you want to have a different type of fight, the game provides all the tools for you and your crew to be able to accomplish this. Reducing the options on the seas doesn't add to a more dynamic environment, as options provide a more dynamic gameplay. The game already has increased the options for naval combat and enhanced that part of the combat system to provide additional tools and benefits to that style of fighting.

    I can choose what type of battle I engage in be it that one of pure naval combat, the attempting of boarding and pirate battles or a mixture of the two using the tools the game provides. How would diminishing my options add to the dynamic of a fight?

    PvP'ers arent complaining that PvP is too hard.

    And having PvP'd most my game time I would say PvP is too easy.

    The subjective view of difficulty is not a mechanic it is an opinion based on skill level and the skill level of your opponents. Therefore by your own words should not be included in this conversation as skill was not one of the criteria you wanted to talk about.

  • @Deckhands people call me a liar is ok?
    I share my opinion.
    Let them share theirs without to become personal, thanks.

  • LOL get better at pvp then.

  • @IDNeon
    As I started this game a few months back, I had the same feeling. Before I started I had the image of ship to ship battles in mind, but people glitching their way on board and ending the ship battle prematurely.. I felt a bit cheated. The only exciting battles I had was with skeletons.

    What's been said in this thread is also valid: people can run and keep running, which invokes the same feeling in the attacking crew. They too get deprived of a fight, which is after all a huge part of this game.

    I would propose a new boarding system where you can swing yourself from a long rope (tied onto the top of your own mast) onto the deck of your target ship. It'll get the familiar feeling of pirates boarding (that you see in movies) into the game, and because you can start your swing into any direction, you could even board ships that you're chasing from behind, that you have approached enough, as to end the chase. It'll also remove the need for button mashing onto the ladder, as now you'd have to 'calculate' your swing direction, just as now people calculate their swordlunge glitch movement.

    I wouldn't mind them taking liberties with the physics. Let's say: twice the momentum of the swordlunge glitch, so approached ships can be boarded. Also, a nice 'swoosh' sound effect, audible also to the target crew so there can be prepared and deck fights will ensue.

    Huh? Huh? Well? Hmm?

  • @itzbrayy said in Why Boarding should be fixed.:

    LOL get better at pvp then.

    I'm better than you which is why my opinion actually matters and my recommendation actually improves the game and you offer nothing.

    Hands empty bud. Try again next time.

  • @nabberwar too long to quote.

    It's probably because I and a friend of mine have become so decent at long shots that we have more fun with Kamikaze style play than what you think is happening.

    You're probably a raging inferno for our entire approach at max range lol.

    And you're getting rammed and boarded while on fire.

    And probably from the back.

    And we'll be back in 5 min with a new boat.

    But this is quite a bit off topic.

    @CotU42 I hear you but I just dont see the point in keeping it so easy to board.

    Itd be a better game making it more difficult and adding more interesting features like actual tacking.

    Right now the close haul doesnt appear to be as fast as dummy sails..which ruins EVERYTHING about the chase.

    Having a close haul shot on rigging was an important feature of naval warfare.

    But instead we get the impossible backing sail being fastest way to sail into wind.

    It's dumb...actually.

    And that should be fixed instead of ladders remain the same.

  • @idneon

    The ladder is the sole reliable way to board a ship unless you maybe have a godly cannon aim.

    The ladder has huge downsides to it as well: It is a set position, you make a sound when you go up and there only two on a ship. Which makes it easy to defend.

    Ramming is a horrible manner to board and reliably it is a quick way to sink against any decent crew, unless you are able to maybe approach from the back with harpoons based on the ship you use it isn't even really viable; sloop versus galleon... good luck jumping on top of them while they tower over you?

    Simply taking away the most used and reliable way to board a ship without offering any other alternative is just a bad move. In the end the situation is quite balanced, boarding is a key aspect of the pirate fantasy.

    Introduce a grappling hook or boarding axe or something and the ladders could be looked at. Yet boarding shouldn't be a nearly impossible task to complete by design. The game offers easy ways to counter a boarder and it is on the player to use them.

    Once again you start talking about something unrelated to the boarding mechanics, dummy sails. You claim you want to talk about the boarding mechanics solely, yet nearly each time you type you bring in other issues within the game that impact a battle and yet have nothing to do with the boarding mechanics themselves.

  • @cotu42 the only part you mentioned specifically to the mechanic needs to be clarified

    This fix is only for when at speed.

    Which only applies to chase and run.

    So why is that your biggest concern?

    If you're expecting to have to board to pvp that's YOUR problem.

    It's a sailing game and some of us RIGHTLY want it to be a sailing game.

    Boarding to win is literally the most boring thing about this game.

    All you're arguing is somehow the game will be better if all it is is a boarding at sea game....

  • @CotU42 c

    Actually to make the point even further. All of you are whining about a relatively SMALL change precisely because it makes you actually HAVE to play the game of sailing and gunnery.

    Which you KNOW doesnt happen because it's too easy to board.

  • Couldn't agree more. Victory is too reliant on boarding and not reliant enough on Ship-vs-Ship combat skills.

  • @idneon said in Why Boarding should be fixed.:

    @cotu42 the only part you mentioned specifically to the mechanic needs to be clarified

    This fix is only for when at speed.

    Which only applies to chase and run.

    So why is that your biggest concern?

    If you're expecting to have to board to pvp that's YOUR problem.

    It's a sailing game and some of us RIGHTLY want it to be a sailing game.

    Boarding to win is literally the most boring thing about this game.

    At speed... how by making it mechanically impossible? You claim to want to make it easier for PVE people, for casuals... the people that mostly board at speed. As they have no interest in a fight and are running away at full speed! You just want an easier time chasing people and forcing those that don't want to battle you into combat?

    Boarding a ship that is at speed is already more difficult, by the simple fact that they are moving at a far greater speed than you can move. Therefore if they have any sense of naval positioning they can easily avoid you or see you coming a mile away; making it easy to counter you on all fronts.

    I don't expect to need to board when I PvP, yet I want that option to remain a viable way to fight. Unlike you I can defend my ladders without issues and force a fight into a naval one at any point that I want. You know nothing about me, I play the game mainly solo and pick fights with larger crews. If a crew is anywhere near decent I have to battle purely with my ship and use my cannons, my ship position and never leave my vessel. I don't have a crew to patch up a single hole when I leave the ship, so please tell me exactly how I rely on boarding to fight? However I tend to have opponents that keep throwing bodies at my ladders and still manage to win fights, make it about the naval positioning, the cannon fire and the supplies we carry. Please, go out on the seas and go solo versus brigantines with three people and tell me how easy it is to go board and not sink. You want to make assumptions on my fighting style, my concerns and all that jazz...

    Pff please, YOU rely on boarding, YOU rely on Kamikaze tactics... You don't want to learn to fight properly with your ship and need new rules to force everyone into it. Learn to use the tools to achieve your goals. You don't want to talk skill, then I am going to assume you and your crew are as good as I am and that isn't even the best out on the seas. Therefore if you want to have a Sailing and Gunning battle without boarders ruining the day you would easily be able to achieve it, by simply guarding your ladders properly. Yet here you are wanting to impose a rule to force it upon us.

  • @IDNeon

    The thread doesnt involve skill, it is about the game mechanic itself.

    The whole topic you are touching upon is ENTIRELY skill-based.

    2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.

    Increasing chasing windows will not change the final result in possibly 99% of the cases, where I count the 1% towards being Krakenned while chasing, or some other rare occasion which could benefit the crew you're chasing. Eventually, if you're the better crew, you'll come atop - simple as that. Increasing the boring chasing time is just a bad idea.

    The problem - right now it is very easy to board, and the hit reg is very bad repelling boarding. While doing Kamikazes which virtually guarantee ladder-grabs, I estimate about 50% of defended ladders still get boarded just because of hit reg issues.

    Hit reg has nothing to do with the reason you're losing to boarders. I speak from my own crew's experience, because we board and get boarded freqently, as we mostly do PvP. Even if boarded, you're still 2/3/4v1 so the chances are quite well in your favor.

    And I'm not sure what you refer to with the term "Kamikaze". I suppose you talk about keg-boarders, which doesn't work for ages. It was a viable method in the early days of SoT. Same as stealth play and tucking. People have learned to be more aware and careful, which makes these playstyles less successful than they used to be.

    In the same line of thinking: boardings have also started to become less effective nowadays. People heavily guard their ladders. They learned that the player shot sound que is different than the cannon ball shot sound que. They are expecting you, in which case the outcome is much more different than it used to be.

    The problem for PvE'ers or people transiting is it becomes very easy to get boarded and wrecked by PvP'ers who are good at this type of engagement.

    So your proposal is to give them a lifebelt? Why don't we up that with a back rubb and/or foot massage available exclusively to PvE playes m?

    Spoiling bad players with safety devices only worsens the situation. It doesn't help anybody in any way.

    The problem for PvP'ers is it really has become the Meta and is, in my opinion, one of the most boring ways to play.

    As a PvP player, I can say that this Meta is times more fun than chasing people around the map.

    Plus, as I mentioned, people have become accustomed to this Meta and are now taking precautions. That's why we try to be one step ahead of it, and we've trained 2 of our players to board synchronously. So now we're double-boarding left+right ladders almost all of the times.

    It's detrimental to a sailing game to let people just grab the ladder and end the fight without cannons, without chainshots, without anything else.

    If you grab my ladder the chances of you anchoring or taking over our ship are next to 0. Grabbing a ladder most definitely doesn't mean the fight is ending. Vice versa, not allowing others to grab your ladder doesn't give you better chances of winning.

    If you're bad, you're going down. So at best, if you disable ladder boarding, you will prolong the inevitable with what? 10 min? 20 min? How long before that dark corner of the map comes and you get cut off?

    I think making it harder to grab ladders at speed will make more dynamic encounters.

    No, it will promote pointless chasing.

    It will also make PvE'ers a little more safe, improving their game.

    What will improve their game is them evolving and adapting, not being winged like helpless little babies.

    PvP'ers arent complaining that PvP is too hard.
    And having PvP'd most my game time I would say PvP is too easy.

    When private servers fnally become available, I invite you to duel my ship and crew. We can talk after that about how easy it is.

    Point is, there's crews out there that can feed you your own guts.

    I hope we can all agree that increasing difficulty of ladder grabs at speed is an improvement for everyone.

    Definitely not.

  • @bugaboo-bill sagte in Why Boarding should be fixed.:

    @Deckhands people call me a liar is ok?
    I share my opinion.
    Let them share theirs without to become personal, thanks.

    Well if you say something wrong, that basically slanders a whole part of the community, then yes I will call you a liar. Enough people already told you the truth and you keep spreading this false information.

    There's a difference between stating your own opinion, as in "In my experience..." or "So far, the only tdm'ers I ecnountered..." but you make it sound like it is a fact, like every tdm'er is that way, which is as wrong as it can be.

  • @idneon
    Mate, your ego here is quite massive. Here is the thing, I don't blame you for that alone. Good crews rarely face each other, but you talk as if I am just sitting there twittling my thumbs and not reacting whatsoever. Good crews will not let you get away with what you are talking about. I too get an ego in this game as well, but in the 2-1/2 years of playing it my track record for not getting sunk speaks for itself. Too many crews are big fishes in small ponds in this game, my crew included. I welcome Rare to come up with a way to pin good crews against each other. Maybe some of these egos might get put in check.

    You're probably a raging inferno for our entire approach at max range lol.

    Fire is useless and can be ultimately ignored for other things that take priority. Its a nuisance more than it is a detriment. You are also assuming we aren't hitting you back. I too can hit long range shots, it isn't hard. Especially when you are on our ship with tons of supplies to waste. We never stop collecting and we end sessions with planks in 100-300s with cannonballs ever higher.

    And you're getting rammed and boarded while on fire.

    Again, fire isn't as useful as you think, amateur crews panic on fire, good crews ignore it and do stuff that takes priority. It takes like 10 minutes for fire to actually start damaging the ship, that is ages of time to deal with it over things that take priority. Those include ship boarders, holes, and ship 2.0 damage. Fire can be mitigated by carrying a full bucket of water on you at all times as well as packing a lunch with food items.

    And probably from the back.

    How are you ramming us from the rear while cannoning? I mean you can throw stuff certainly, but you have to be close as well. So in this imagined scenario you are nailing us with long range shots and simultaneously ramming our rear? Odd scenario in general.

    And we'll be back in 5 min with a new boat.

    Neat, I enjoy those types of people. I always welcome them, if we sank you once, it can be done again, especially if your strategy includes ramming.

    Side note, if you want quote bits of text like I just did here, type the Greater than symbol “>” or shift period to create that symbol. It will create a dialogue box that can be separated through paragraph spacing.

  • @idneon sagte in Why Boarding should be fixed.:

    If you're expecting to have to board to pvp that's YOUR problem.

    With that logic in mind, isn't it "YOUR" problem, if you're expecting to not have to board to pvp?

    It's a sailing game and some of us RIGHTLY want it to be a sailing game.

    It is a pirate game, and boarding was a commonly used strategy by every pirate.

    Boarding to win is literally the most boring thing about this game.

    Well that's your opinion, did you ever consider that for others the boarding aspect might be more fun, than to just shoot cannons?

  • @insaiity frankly people who want to board can just play call of duty.

    WE...most of the community. Want something more.

    And fyi pirates had to actually sail and fire cannons to catch a ship.

    Not fire themselves out of cannons and grab conveniently placed unremoveable ladders lol....so the idea the game should be based around boarding is just silly.

    Especially when the boarding mechanic is fantastical and absurd to real life.

  • @idneon said in Why Boarding should be fixed.:

    @insaiity frankly people who want to board can just play call of duty.

    WE...most of the community. Want something more.

    And fyi pirates had to actually sail and fire cannons to catch a ship.

    Not fire themselves out of cannons and grab conveniently placed unremoveable ladders lol....so the idea the game should be based around boarding is just silly.

    Especially when the boarding mechanic is fantastical and absurd to real life.

    There's only one thing round here that is fantastical and absurd and it aint the boarding mechanic bless him!

  • @nabberwar another guy who doesnt understand the fire mechanism...it just proves your limited exposure to it.

    As mentioned elsewhere a single cannon shot firebomb fully ignites 25 grid squares of a galleon.

    It takes only 1 minute to pop damage on every item in the 6 cardinal directions of a cube.

    A stern shot puts the mast and the wheel into 5 squares of damage sources.

    Anyway...I'm not going to rehash the whole discussion here.

    Just to say you're wrong.

  • @wagstr said in Why Boarding should be fixed.:

    @idneon said in Why Boarding should be fixed.:

    @insaiity frankly people who want to board can just play call of duty.

    WE...most of the community. Want something more.

    And fyi pirates had to actually sail and fire cannons to catch a ship.

    Not fire themselves out of cannons and grab conveniently placed unremoveable ladders lol....so the idea the game should be based around boarding is just silly.

    Especially when the boarding mechanic is fantastical and absurd to real life.

    There's only one thing round here that is fantastical and absurd and it aint the boarding mechanic bless him!

    Yeah it totally is.

    Why are you so nervous about making it harder to board when at higher speeds?

    Cant shoot straight?

  • @idneon sagte in Why Boarding should be fixed.:

    @insaiity frankly people who want to board can just play call of duty.

    WE...most of the community. Want something more.

    Didn't know you spoke for the community, so far all I see is that YOU want this.

    And fyi pirates had to actually sail and fire cannons to catch a ship.

    Not fire themselves out of cannons and grab conveniently placed unremoveable ladders lol....so the idea the game should be based around boarding is just silly.

    Thank you and for your information, pirates also couldn't patch a cannonhole with 1 plank and fit 100liters of water into one bucket. But because they can in this game, boarding becomes essential. Especially if you want to perserve resources and time.

    Especially when the boarding mechanic is fantastical and absurd to real life.

    Really? You come with that argument? In a game with megs, krakens, skellies, flamelords, ghosts, cursed cannonballs, and all that other fantastical and absurd stuff? Come one, you can do better.

  • @insaiity all I see is a small few of you who want to reduce a sailing game to a game of bad hit reg and blunder bombs lol.

    Literally dozens of threads exist by most of the player base asking to end the toxic pvp element of the game.

    All because a few of you cant sail and cant cannon.

43
Posts
21.1k
Views
1 out of 43