@IDNeon
The thread doesnt involve skill, it is about the game mechanic itself.
The whole topic you are touching upon is ENTIRELY skill-based.
2nd - the reason it should be fixed this way is because it helps PvE and casuals WITHOUT damaging PvP and improves chasing and running stages and forces more dynamic and interesting naval engagements.
Increasing chasing windows will not change the final result in possibly 99% of the cases, where I count the 1% towards being Krakenned while chasing, or some other rare occasion which could benefit the crew you're chasing. Eventually, if you're the better crew, you'll come atop - simple as that. Increasing the boring chasing time is just a bad idea.
The problem - right now it is very easy to board, and the hit reg is very bad repelling boarding. While doing Kamikazes which virtually guarantee ladder-grabs, I estimate about 50% of defended ladders still get boarded just because of hit reg issues.
Hit reg has nothing to do with the reason you're losing to boarders. I speak from my own crew's experience, because we board and get boarded freqently, as we mostly do PvP. Even if boarded, you're still 2/3/4v1 so the chances are quite well in your favor.
And I'm not sure what you refer to with the term "Kamikaze". I suppose you talk about keg-boarders, which doesn't work for ages. It was a viable method in the early days of SoT. Same as stealth play and tucking. People have learned to be more aware and careful, which makes these playstyles less successful than they used to be.
In the same line of thinking: boardings have also started to become less effective nowadays. People heavily guard their ladders. They learned that the player shot sound que is different than the cannon ball shot sound que. They are expecting you, in which case the outcome is much more different than it used to be.
The problem for PvE'ers or people transiting is it becomes very easy to get boarded and wrecked by PvP'ers who are good at this type of engagement.
So your proposal is to give them a lifebelt? Why don't we up that with a back rubb and/or foot massage available exclusively to PvE playes m?
Spoiling bad players with safety devices only worsens the situation. It doesn't help anybody in any way.
The problem for PvP'ers is it really has become the Meta and is, in my opinion, one of the most boring ways to play.
As a PvP player, I can say that this Meta is times more fun than chasing people around the map.
Plus, as I mentioned, people have become accustomed to this Meta and are now taking precautions. That's why we try to be one step ahead of it, and we've trained 2 of our players to board synchronously. So now we're double-boarding left+right ladders almost all of the times.
It's detrimental to a sailing game to let people just grab the ladder and end the fight without cannons, without chainshots, without anything else.
If you grab my ladder the chances of you anchoring or taking over our ship are next to 0. Grabbing a ladder most definitely doesn't mean the fight is ending. Vice versa, not allowing others to grab your ladder doesn't give you better chances of winning.
If you're bad, you're going down. So at best, if you disable ladder boarding, you will prolong the inevitable with what? 10 min? 20 min? How long before that dark corner of the map comes and you get cut off?
I think making it harder to grab ladders at speed will make more dynamic encounters.
No, it will promote pointless chasing.
It will also make PvE'ers a little more safe, improving their game.
What will improve their game is them evolving and adapting, not being winged like helpless little babies.
PvP'ers arent complaining that PvP is too hard.
And having PvP'd most my game time I would say PvP is too easy.
When private servers fnally become available, I invite you to duel my ship and crew. We can talk after that about how easy it is.
Point is, there's crews out there that can feed you your own guts.
I hope we can all agree that increasing difficulty of ladder grabs at speed is an improvement for everyone.
Definitely not.