@jack-hinson7536 said in New Faction: Royal Navy/Privateers:
@redeyesith said in New Faction: Royal Navy/Privateers:
What would this faction do?
If it is hunt other players, that is sort of already done by the Reapers. If it is hunting Reapers specifically, I don't think I see the point honestly as everything is session based and one can already hunt Reapers (they are always visible on the map, so anyone can) and gain faction Rep with the faction based on hunting players (Reapers will happily take another Reaper flag - you don't even need to raise a Reaper flag yourself).
If they don't have something unique about them I don't see what the point would be.
Well, if you're point is "Pirates already hunt other pirates" then it could just as easily be said that all factions are the same. "Go here. See a guy. Do a thing. Sell stuff."
If the goal is to make cash so you can buy stuff - and it seems to be - then literally all factions are interchangeable - though some can be exploited more than others. The only real question of merit is: "To what degree?"
If the goal is to create a game universe with story arcs, canon (not cannons), that somewhat follows along with the Golden Age of Piracy in the Caribbean, then there would have to be a force opposing Pirates by default.
In real life, this was done by legitimate Royal Navy forces or, failing their presence, Privateers acting under Color of Law and formally sanctioned by the King, being issued a Letter of Marque.
Aside from this, in the most basic game terms - it would be a good excuse to implement another ship type, weapons, uniforms, hats, everything. Not just an excuse for micro-transactions.
It's interesting to see what people do when they are given the freedom - even encouraged - to act like Pirates. Let's see what happens when they are given the authority and protection of the King.
So, for this I would say the differences we see are in some of the general gameplay conceits.
Gold Horder = Find a location a dig up a treasure
Order of Sould = Go to specific islands and fight some AI enemies
Merchant Alliance = Acquire and deliver goods to specific delivery locations
Reapers Bones = Hunt down player ships and steal loot from other players
Hunters Call = Attempt to acquire/catch and cook food items in the world
Sea Dogs = Engage in competition based engagements with other pirates
My point was that each of these, while similar, focuses on a different facet of gameplay. I don't see the niche that this new proposal would fill other than either being NPCs (and thus this steps on the toes of OoS by just reskinning the NPCs we're killing, and defeats what the devs want of every pirate actually out on the seas is another player - thus why we got Skeleton Ships and not Privateers).
If we want it to be a player faction, what does it offer that isn't offered already. You suggest sinking ships, but this is the Reapers Bones (worse you've recommended it get something for sinking any kind of ship, which defeats the balance they were going for via the Emissary system).
If the argument is that the Privateers were what did stuff in the real world, I would argue why does that matter - Sea of Thieves call them something else. We also have the Merchant Alliance and not the East India Trading Company. Order of Souls and Gold Hoarders have no real world equivalent.
As for adding new weapons, ships, etc. - I must ask why we need a faction for these. We've never out and out needed one before to do these things (save maybe uniforms, and we can just expand them now rather than out and out needing a new faction to do more). We got a Brigantine just to give us a new ship - didn't need a faction.
Like I said, my overall point is I don't see anything here that isn't in the game already.