Galleon Dominance through better sailing.

  • Continuing my theme of seamanship but with much more experience now as a Galleon helmsman, I have concluded that the Galleon is superior in all situations EXCEPT headwind (dummy sails).

    BUT. As I have proven in a previous thread, using pythagoreum's theorem, the Galleon at a close reach (catching the wind from the side) is faster along the straight line travelled than sloop and brig sailing into the wind.

    Therefore the only way to catch them is in fact to tack.

    The problem is the map is so "small" that many obstacles prevent effective distance tacking. But it can still be done with some planning ahead.

    To communicate this I usually tell the crew I'm going to sail in a direction for a while before tacking to catch the wind and gain on them.

    In general this maneuver causes the enemy ship to mess up, usually by assuming you've broken chase.

    Meanwhile you have actually been gaining on them when completing the triangle.

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  • @idneon

    This is inaccurate, the overall quickest ship on the seas is the Brigantine due to the fact that it is not as affected by the waves in comparison to the Galleon and has a quicker acceleration speed.

    The Galleon has a higher maximum speed, yet the difference isn't that big and the effects on the ship causes a brigantine to slowly gain on them.

    This is not just based on my personal experience, but has actually been tested and proven; YouTube Research

    A galleon is by far the easier ship to navigate around and avoid, you can tack all you want but you won't catch a good sailor.

  • Sorry, the Galleon is a great ship with a lot of strong points. But the Brigantine is the fastest ship over-all. It can also tack better than the Galleon because of quicker sails, shallower hull (waves/shallows), shorter anchor (drop) time and a sharper turning ratio.

    If your goal is pursuit, nothing beats a fully crewed Brigantine. If your goal is winning fights, then a fully crewed Galleon is your best bet.

  • And then the wind turns in an unexpected direction 😁

  • @idneon

    The sloop is the best ship for getting away and maneuvering.

    Theres a lot that most players don't think about when sailing, the area they are in, the size of the waves, the angle at which the waves are going, the wind direction, the angle of the enemy sails.

    Theres a lot that goes into it.

    The crew would have to be ON POINT with everything to catch a sloop I was driving. Haven't been caught by a ship in a long time.

    I don't know if you are using real life knowledge for this or misunderstood game logic. Someone linked you a video on how wind and sails work in this game, no it doesn't make ANY lick of sense but welcome to our world lol.

  • @cotu42 said in Galleon Dominance through better sailing.:

    @idneon

    This is inaccurate, the overall quickest ship on the seas is the Brigantine due to the fact that it is not as affected by the waves in comparison to the Galleon and has a quicker acceleration speed.

    The Galleon has a higher maximum speed, yet the difference isn't that big and the effects on the ship causes a brigantine to slowly gain on them.

    This is not just based on my personal experience, but has actually been tested and proven; YouTube Research

    A galleon is by far the easier ship to navigate around and avoid, you can tack all you want but you won't catch a good sailor.

    Except I've caught Brigantines running with wind advantage, so it still comes down to better sailing. Which is the point.

    Corners, pushing them against the island, catching weathergage, etc.

  • @idneon said in Galleon Dominance through better sailing.:

    @cotu42 said in Galleon Dominance through better sailing.:

    @idneon

    This is inaccurate, the overall quickest ship on the seas is the Brigantine due to the fact that it is not as affected by the waves in comparison to the Galleon and has a quicker acceleration speed.

    The Galleon has a higher maximum speed, yet the difference isn't that big and the effects on the ship causes a brigantine to slowly gain on them.

    This is not just based on my personal experience, but has actually been tested and proven; YouTube Research

    A galleon is by far the easier ship to navigate around and avoid, you can tack all you want but you won't catch a good sailor.

    Except I've caught Brigantines running with wind advantage, so it still comes down to better sailing. Which is the point.

    Corners, pushing them against the island, catching weathergage, etc.

    I have caught ships plenty of times even if we have the same vessel, meaning the same characteristics. What made the difference? How well the crew sailed. Just because you outplayed a lesser sailor doesn't mean that the ship is the reason.

    The fact is that a brigantine is quicker if manned properly... anecdotal evidence doesn't change that fact.

    I will even one up you and state I could escape with a sloop from your all mighty galleon, as a solo (I even promise I won't just head in a straight line). A good sailor can out maneuver a galleon with ease. Skill and characteristics are two very different things. Tacking is really not that good in the game at all, it might cause a ship to alter course and place stress on the other crew and mistakes are then made. Yet if you tack against me... I will actually use that to gain distance.

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