This is just to clear somethings up because people are saying server hopping is just like alliance servers and its not. Its not even CLOSE.
Alliances are created by players exploiting the match making system. Period. Thats it. If players were systematically going around to each ship and putting the time and work to either barter or strong arm ships into an alliance and then work together to get the rest of the ships on the server into an alliance. I don't think any of us would have a problem with that. They put in the work, they succeeded. Congrats. They are joining with 3 or more ships at the same time which practically locks down the server. I think they actually have accomplished it to where they can join with 5 ships with frequent success.
If anyone has noticed the game is tittering towards PvE. Rare has in the past 2 years tried to squash or control the bloodlust in the game. Which is why they introduced alliances in the first place. The video released with the stats Joe said "PvP engagements are down by 50%"
However, what was the next problem?? Well forts were still being contested. Players would get ransacked doing a fort. Chances of doing a fort in peace when it spawned was very low, if a fort was up and you were at it, chances are you were going to get attacked.
Cursed crews came out and they were trying to figure out a way to fix this issue because no one wanted to do cursed crews and the event would lock down the server. So for MONTHS PvP was pretty much dead, but Rare still had a problem with aggressiveness being too high at forts.
So how did they change this? They reduced the cooldown to 0. Loot drops were increased by like 10 fold by everything. You get tons of loot from Megs, you get loot from Kraken now, you get loot from skelly ships and Forts are up constantly.
PvE players now didn't need to do forts at all if they didn't want to. If they did and got attacked then they could just wait for the next one to spawn or they could just pick another server.
Then they tried to control players with time limited content, focus'ing our time trying to get cosmetics because contrary to popular believe most players aren't super die hard PvP.
Lot of us PvP'ers want PvP but until we find a target or something to do, we PvE in the mean time.
@Bugaboo-Bill
You wonder how server hopping isn't the same. Its because the context is different.
Without server hopping there is no PvP.
Think about it. Before they changed forts, where was PvP mainly focused on? How many HOURS did PvP'ers fight over a single fort?? Loot was hard to come by especially good loot. Forts were special. We had an outlet for our PvP. Almost every single time a fort was up there was a guarantee fight for 4 hours or more. Constant ship battling, constant cannons, repairs, boarding, killing, dying. CONSTANT FOR HOURS. It happened almost all the time where players would fight over the same fort for 4 hours or more. It was expected.
Rare has sysmetically killed that.
They release an event and players might do it for the first week. So for 1 whole week we can finally find some action. Then it starts to die down and then its completely gone. This has happened with every event.
FoTD when it first came out was the MOST fun. Ships after ships after ships after ships. Now?? I used to use it as bait for PvP, the very last time I did it stayed up for 5 hours and no one showed. The worst it had every been. I pretty just gave up after that.
In another 2 or 3 weeks no one will server hop for Ashen winds because most players will have already have it and server hopping for those will just be a waste because chances of finding someone doing them are low.
Even you know that most players go hours without engaging a single ship. I play solo looking for ships to fight and most of the time they have nothing on board. No loot, nothing. I can get on their boat and its still NOTHING. Sink them, they leave. No fight
When new events are live, for a small window, we get the fights we crave. Ships sink and come back wanting revenge. Fighting different ships as other ships leave the server because they give up and another ship takes their place and it keeps going.
Server hoppers still risk time and the chances of winning are not 100%. We lose we get nothing. Server hopping is a way for us to play the game with some risk involved where we share the battlefield with other players that want to fight for the loot. When we server hop we are still engaging other players, we are still involved in the world for the game. We are part of the game.
Alliance servers are basically taking a server and removing it from the rest of the world. No risk, nothing. They are removed from the player base. Alliance servers exploit match making to remove themselves and risk nothing but gain everything.
Server hoppers risk time and possibility of getting NOTHING after fighting for however long. Server hoppers are still sharing risk vs reward.
If you want to look at it a different way. A ship that has been on the server for 6 hours that goes to an event after turning in all their loot, share the same amount of risk as a person who just hopped into the server 5 mins ago. Plus that ship that hopped in 5 mins ago might have to deal with another ship that hopped in right after that one.
Rare has done everything in their power to control and minimize the bloodlust of the game. We have no long term engagements anymore.
Server hopping isn't the same as alliance servers.
They want to remove themselves from the game, we want to be where the action is. Seem very different to me.