Is Galleon Faster than Sloop into the wind?

  • This question isn't exactly what you think.

    https://www.youtube.com/watch?v=XaHT0ZLeMdU
    Sloops into the wind (Into the irons) = 1.05m/s
    Galleys into the wind = 0.93 m/s

    Galley Close Reach = 1.65m/s
    Sloop Close Reach = 1.22m/s (substantially less which is important, sloop should therefore be slower in tack).

    So intuitively it'll be optimal around close haul which is a standard tack...

    So, in game, is the speed of a galley tacking close haul faster than a sloop running into the wind, WHEN we account for the increased distance of travelling right triangles to the sloop's line?

    I know I know...kinda complex.

    Cosine tells us that assuming a 1.65m/s for close hauled then the straight line distance traveled is 1.42m/s

    Substantially faster than the Sloop.

    If we take the KNOWN numbers, a close reach 1.65m/s then cosine tells us that you are travelling a straight line distance of 0.83m/s. Substantially less than had you just gone straight into the wind.

    So to tack you MUST keep a close haul which is about 30 degrees off your straight line heading.

    I need EXACT numbers for the close haul to really determine if the Galleon is FASTER than the sloop into the wind. It is reasonable to assume that game mechanics means the Galleon speed is even FASTER than 1.65m/s in close haul.

    The game developers have kept the basic math correct for all other points of sail...why not that one, too?

    Meaning a well tacked Galleon would run down a Sloop "making a run for it" like a push lawnmower over a garden gnome.

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  • @idneon Would you be able to provide a visual aid? I'm curious in the math as well, and long believe the sloop to be way inferior to the brig or galleon, mostly due to it's subpar speed. It would be interesting to find the ideal angle to tack if one exists, though the longstanding wisdom is for galleons to just follow and corner sloops so they never get the wind advantage.

    However, for the most part tacking is known not to work in this game, with square sails being the best way to sail against the wind, and saving the most time. There are many analyses which show the sloop fastest against the wind, but the angle at which this is true is very small. Brigs and Gally's can overtake with even the slightest angle if sloops do not square sails.

  • @idneon

    Theoretically yes if a Gally crew were to tac optimally back an forth they would be able to slightly out pace the sloop up wind but in practice this doesn't happen cause player crews are not machines and would always have slight vailances off optimal tac over such long times making the Gally always functionaly slower thou tacking with the wind is a good way for a Gally to maintain a close distance prevent the sloop from widening the gap much.

  • @calicorsaircat said in Is Galleon Faster than Sloop into the wind?:

    @idneon Would you be able to provide a visual aid? I'm curious in the math as well, and long believe the sloop to be way inferior to the brig or galleon, mostly due to it's subpar speed. It would be interesting to find the ideal angle to tack if one exists, though the longstanding wisdom is for galleons to just follow and corner sloops so they never get the wind advantage.

    However, for the most part tacking is known not to work in this game, with square sails being the best way to sail against the wind, and saving the most time. There are many analyses which show the sloop fastest against the wind, but the angle at which this is true is very small. Brigs and Gally's can overtake with even the slightest angle if sloops do not square sails.

    I think people just arent good at tacking.

    I've had a lot of sloops scuttle on me because I run them down into the wind.

    And remember...I'm solo on a galleon lol.

    If I can do it then there's no excuse a crewed galleon cant gain on a sloop moving into the wind.

    For me it has been about 30degrees.

    I tried staying tighter to the sloop at first....you just have to TRUST your ship.

    Do the 30degrees maybe even a little more. Itll look to you as if you're going away from them. But you're pulling way far ahead.

    When you tack you'll clearly see you've out paced them and as you cross the centerline of travel you'll really get to enjoy just how much of a difference it made.

    I had a long night yesterday but I got at least 2 sloops to scuttle last night chasing them into the wind.

  • @enf0rcer said in Is Galleon Faster than Sloop into the wind?:

    @idneon

    Theoretically yes if a Gally crew were to tac optimally back an forth they would be able to slightly out pace the sloop up wind but in practice this doesn't happen cause player crews are not machines and would always have slight vailances off optimal tac over such long times making the Gally always functionaly slower thou tacking with the wind is a good way for a Gally to maintain a close distance prevent the sloop from widening the gap much.

    Not to be controversial but I successfully pulled it off solo galleon several times now.

    I honestly think most people are nervous to be sailing so hard away from the target.

    As a galleon you have to FALL IN LOVE with its power.

    Sometimes I pull away about 2 grid squares or 3 on the sloop before tacking and coming down on it like a hammer forcing it off the wind.

    You watch the sloop get smaller and smaller then tack and you watch it get much much closer.

    Now how that looks for me solo?

    1. trim sails to wind for close haul (let's say to port)
    2. ready to tack.
    3. raise main to lose power and gain steerage.
    4. begin tack
    5. helm to starboard 8 points (one full turn of a 8 pointed wheel)
    6. tack main sail to catch new wind direction.
    7. helm to starboard if needed. Or begin centering helm to slow turn.
    8. drop main into new wind position and trim fore sail.
    9. trim mizzen sail.
    10. finish helm.
      Tack completed.

    You'll stay about 30 degrees off their direction of travel toward the wind and trust me....the gain is noticeable.

    Confirmed last night.

  • 30 degrees is a lot. And game..mechanics does seem to not mimic real life and optimal is 60degrees.

    I may compromise so not sure if I'm always 30degrees.

    But let's put it this way...30 degrees feels like you're running away.

    It seems small on paper but in first person it looks very far. If you were driving a car youd hit a streetlamp.

    Remember you're a king of the seas.

    This isnt car 😏

  • @idneon said in Is Galleon Faster than Sloop into the wind?:

    @enf0rcer said in Is Galleon Faster than Sloop into the wind?:

    @idneon

    Theoretically yes if a Gally crew were to tac optimally back an forth they would be able to slightly out pace the sloop up wind but in practice this doesn't happen cause player crews are not machines and would always have slight vailances off optimal tac over such long times making the Gally always functionaly slower thou tacking with the wind is a good way for a Gally to maintain a close distance prevent the sloop from widening the gap much.

    Not to be controversial but I successfully pulled it off solo galleon several times now.

    I honestly think most people are nervous to be sailing so hard away from the target.

    As a galleon you have to FALL IN LOVE with its power.

    Sometimes I pull away about 2 grid squares or 3 on the sloop before tacking and coming down on it like a hammer forcing it off the wind.

    You watch the sloop get smaller and smaller then tack and you watch it get much much closer.

    Now how that looks for me solo?

    1. trim sails to wind for close haul (let's say to port)
    2. ready to tack.
    3. raise main to lose power and gain steerage.
    4. begin tack
    5. helm to starboard 8 points (one full turn of a 8 pointed wheel)
    6. tack main sail to catch new wind direction.
    7. helm to starboard if needed. Or begin centering helm to slow turn.
    8. drop main into new wind position and trim fore sail.
    9. trim mizzen sail.
    10. finish helm.
      Tack completed.

    You'll stay about 30 degrees off their direction of travel toward the wind and trust me....the gain is noticeable.

    Confirmed last night.

    Well guess you just confirmed the power of solo efficiency over crew size superiority. As even my best crews struggle to pull this off.

    This is why a laugh when players say solo is impossible and having different size crews are unfair.

  • @enf0rcer said in Is Galleon Faster than Sloop into the wind?:

    @idneon said in Is Galleon Faster than Sloop into the wind?:

    @enf0rcer said in Is Galleon Faster than Sloop into the wind?:

    @idneon

    Theoretically yes if a Gally crew were to tac optimally back an forth they would be able to slightly out pace the sloop up wind but in practice this doesn't happen cause player crews are not machines and would always have slight vailances off optimal tac over such long times making the Gally always functionaly slower thou tacking with the wind is a good way for a Gally to maintain a close distance prevent the sloop from widening the gap much.

    Not to be controversial but I successfully pulled it off solo galleon several times now.

    I honestly think most people are nervous to be sailing so hard away from the target.

    As a galleon you have to FALL IN LOVE with its power.

    Sometimes I pull away about 2 grid squares or 3 on the sloop before tacking and coming down on it like a hammer forcing it off the wind.

    You watch the sloop get smaller and smaller then tack and you watch it get much much closer.

    Now how that looks for me solo?

    1. trim sails to wind for close haul (let's say to port)
    2. ready to tack.
    3. raise main to lose power and gain steerage.
    4. begin tack
    5. helm to starboard 8 points (one full turn of a 8 pointed wheel)
    6. tack main sail to catch new wind direction.
    7. helm to starboard if needed. Or begin centering helm to slow turn.
    8. drop main into new wind position and trim fore sail.
    9. trim mizzen sail.
    10. finish helm.
      Tack completed.

    You'll stay about 30 degrees off their direction of travel toward the wind and trust me....the gain is noticeable.

    Confirmed last night.

    Well guess you just confirmed the power of solo efficiency over crew size superiority. As even my best crews struggle to pull this off.

    This is why a laugh when players say solo is impossible and having different size crews are unfair.

    I love breaking what people think is possible.

    I think the seamanship is going to be what makes or breaks my solo operations.

    Using the main the way I do now seems to be the right choice for the Galleon.

    Treat the main like an anchor on the sloop

    1. set helm to new course.
    2. raise main
    3. check helm
      3a) raise mizzen some/half to give more steerage.
    4. tack/jibe main
    5. finish helm and center.
    6. drop main
    7. tack/jibe fore.
    8. tack jibe mizzen.

    This basic operation has made me nimble enough to chase a sloop keeping distance but doing u-turns to try and run from me.

    Being solo all that poor sloop has to do is probably ram me maybe send a boarder.

    But using the Main sail like an anchor really adds to my maneuvering.

    Remembering what you said (I think was you?) That the foresail is most steerage.

  • @ENF0RCER

    Is there a way to meet up in game? I really want to show you this can be possible. Rather than just take my word for it.

    You can fit a full crew. And you just run....and I chase..and we see if I can keep my galleon on yours for how long.

    Anything goes...swimmers, storms, ghost ships...you can use anything to keep distance.

    I expect if we fought you'd smash me but the exercise would be to prove the concept of these order of operations.

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