It's taken me a while to get used to the fact that bigger ships are faster than the sloop going with the wind, despite sloops being faster than both in real life. I get it, you have to balance it so that the sloops can be caught.
I was more okay with this when I learned that the Sloop is faster than the Galleon against the wind. If I'm soloing, and a Galleon with 4 people rolls up on me, I might not be going the way I intended, but I might be able to outrun them (provided the end of the map is not near). Having the sloop be faster than the big ships against the wind made sense in the game's logic of "the big ships are faster with the wind because of having more sails" and balanced things out so that the smaller sloops wouldn't get curb-stomped every time by brigs and galleons that had A) more members B) more cannons c) more durability and d) more speed
The fact that brigs are faster against the wind AND with the wind than the sloop makes no sense physically and breaks the balance of the game. I've heard the talking points about the Sloop's maneuverability making up for this handicap, and after soloing it for some time now and getting attacked by brigs I can safely tell you that this is absolutely NOT true. You can turn back and forth all you want. Even if you momentarily juke them out while their slow hull lumbers back into the right direction, they're going to get close enough for one of their 2 or 3 crew to board you and you're gonna be way too busy to do clever steering
3 times in a row yesterday I got to Grade V emissary soloing in a sloop just to have some Brig roll up on me. 2 or 3 players, either way I'm toast. These cowards will go after a solo crew with a Sloop, take it down and feel accomplished. The Brig needs to be nerfed. There is no reason it should be faster against the wind. The sloop needs some way to get away with these guys, seeing as Cannons/Crew Size/Fragility/Speed into wind are all downsides for it. Maneuvarability does NOT make up that gap whatsoever.

