Nerf Brig Speed When Against the Wind

  • It's taken me a while to get used to the fact that bigger ships are faster than the sloop going with the wind, despite sloops being faster than both in real life. I get it, you have to balance it so that the sloops can be caught.

    I was more okay with this when I learned that the Sloop is faster than the Galleon against the wind. If I'm soloing, and a Galleon with 4 people rolls up on me, I might not be going the way I intended, but I might be able to outrun them (provided the end of the map is not near). Having the sloop be faster than the big ships against the wind made sense in the game's logic of "the big ships are faster with the wind because of having more sails" and balanced things out so that the smaller sloops wouldn't get curb-stomped every time by brigs and galleons that had A) more members B) more cannons c) more durability and d) more speed

    The fact that brigs are faster against the wind AND with the wind than the sloop makes no sense physically and breaks the balance of the game. I've heard the talking points about the Sloop's maneuverability making up for this handicap, and after soloing it for some time now and getting attacked by brigs I can safely tell you that this is absolutely NOT true. You can turn back and forth all you want. Even if you momentarily juke them out while their slow hull lumbers back into the right direction, they're going to get close enough for one of their 2 or 3 crew to board you and you're gonna be way too busy to do clever steering

    3 times in a row yesterday I got to Grade V emissary soloing in a sloop just to have some Brig roll up on me. 2 or 3 players, either way I'm toast. These cowards will go after a solo crew with a Sloop, take it down and feel accomplished. The Brig needs to be nerfed. There is no reason it should be faster against the wind. The sloop needs some way to get away with these guys, seeing as Cannons/Crew Size/Fragility/Speed into wind are all downsides for it. Maneuvarability does NOT make up that gap whatsoever.

  • 14
    Posts
    22.4k
    Views
  • You are mistaken, the brig is faster in the crosswind, not against the wind. The sloop is still the fastest ship when in irons. If you aren't pretty much going straight into the wind, the brig will gain on you a hundred percent of the time. The brig can and will use any wind it can catch to close the gap.

    Also definitely dispel the notion that the sloop is in anyways a 'weak' ship. It is small, quick to repair, slow to sink, hard to chase, can turn on a dime, and needs very little (if any amount of) team coordination to run. It lacks in fire power, man power, and speed, but its strengths are not to be dismissed easily.

    Also, no ship should be 'rolling up on you.' Be vigilant! Watch the horizon! No one is ever too busy to check their surroundings, especially when your loot is on the line.

  • @awyrlas so the thing that I learned in the past half hour is that the sloop will go faster against the wind if you ... ... ... set your sail forward so that the wind is pushing back on it as much as possible. Instead of off to the side ...

    I don't know if I should be relieved that there might be a way for me to outrun brigs now, or angry that the game's sail physics make the opposite of sense

    I've watched a whole video after learning this about the strange ways that sails interact with wind in this game, and I must say the more I learn the more frustrating it feels. I think I should change this request to "fix wind/sail physics"

  • @zavon5159

    As a vetern solo slooper i will admit the brig is the most difficult ship to deal with for a sloop. But there not impossible to beat when you learn how.

    While it's true the brig overall speed is it's strength as @Awyrlas rightful pointed out they can use crosswind to close. The gap so experince player will tac for cross wind and if the sloop is even slightly off from headwin it is at a disadvantage.

    However learning and exploiting all the advantages of the sloop and disadvantages of a brig is where you will win. The brigs speed can also be it's downfall as it can't react or manuever fast so in closed water with lots of obstical a brig will have a tuff fight. In open waters brigs will try to ram or harpoon your ship. Do everthing you can to prevent this and stay in a turn fight. Brigs will always lose in a turn fight.

    Also your wrong in one area. While a brig does have a larger crew double the firepower and excellent speed it is far less durable ship then the sloop. Infact it's the least duraboe ship in the game as it sinks the fastest. Every hole is at the water line and with enough success shot it can reach a point of no return or a point where even if the whole crew buckest it will sink. This tranlates to 22 shots or 24 secs presuming you hit all 10 shots twice without missing with 2 secs added the restock on cannon balls. Or 10 shots a one weary/jigg ball usaully does the trick.

    Last is boarding for any ship boarding is a major problem a for a solo sloop it is often a death sentence you must prevent you ship from becoming disabled at a cost. If your mast gets chianshot focus on getting it repaired as as possible make sure to carry some blunder bombs. You can also firebomb your latter to give you a couple of second and a pre weakened boarder. If you get anchorballed get that anchor up stat. Agian it's all a matter of skill. There a bit of luck invole to.

    PvE encounters also favor you as there easier on you then ships with larger crews use them to your advantage.

    But this all means nothing if your caught off gaurd so Always keep your guard up and pay attenion to your surrounding.

    Lastly a Rowboat with a storage create is your best freind make sure to never solo without these things. They are the frist things you need to find and once you have them they are worth more then your ship.

  • Also I think brigs are really hard to sink, they’re so easy to bail out of, they only take like 4 buckets to empty an almost full brig and they have 3 people to repair and bail.

  • You need to turn and fight after you come up with a good strat for dealing with them given whatever your surroundings are each time. Just friday I added yet another brig twice in a row to my group of sunken brigs while solo slooping. First when they rolled up on me while I was selling and then again at Reaper's as I was going to sell what they had aboard the first time. I have been sank way more by sloop crews over the years than brig crews.

    The brig requires a lot more in the way of sail management once you start to maneuver AND use cannons on them.

  • @zavon5159
    A sloop will get its fastest speed if you set the sails to the default starting angle anytime you can't catch the wind such that the sail billows.

    If your goal is to sail away from a brigantine, an especially effective tactic that will frustrate the chasing crew is to make them keep switching their sails back and forth:

    1. Set your sails to the default starting angle.
    2. Instead of sailing directly into the wind, sail just to the left (or right) of directly into the wind.
    3. As soon as the chasing brigantine has its sails angled properly in the wind, switch your direction to sail just to the right (or left) of directly into the wind.
    4. Repeat step 3 until the brigantine gets tired of changing their sail angle. Keep your sail at the default starting angle for the entire time.

    It doesn't usually take very long for the brigantine to give up. (This tactic is even more effective against a galleon because they need to coordinate an additional sail.)

  • @zavon5159

    Maneuvarability does NOT make up that gap whatsoever.

    You should watch someone like Beardageddon on youtube or twitch. He uses the maneuverability that the sloop has very well and is very good at taking out a good galleon crew, solo, with only cannons.

    As for your hypothesis that the brig is faster than the sloop in headwind, you're only partially wrong. This video explains sailing very well, he basically made a mod and did hundreds of tests to find the sailing speed for every single ship in every single scenario. In this video he found that if you are in headwind and your sails are facing forward.

    The sloop will move at 1.05 m/s and the brig will move at 1.00 m/s

    However if you are in headwind and you move your sails to the side then the sloop will move at 0.90 m/s and the brig will move at the same speed at 0.90 m/s.

    So as long as you move your sail straight ahead into headwind then you will be able to outrun any ship, unless the other ship is a sloop.

    Watch scenario 1 and 2. Video: https://youtu.be/XaHT0ZLeMdU?t=376

  • @kaijoi I'm fairly certain the OP has already seen it, as he mentions a video in an earlier reply.

  • @zavon5159 said in Nerf Brig Speed When Against the Wind:

    3 times in a row yesterday I got to Grade V emissary soloing in a sloop just to have some Brig roll up on me. 2 or 3 players, either way I'm toast. These cowards will go after a solo crew with a Sloop, take it down and feel accomplished.

    Not to sidetrack things, but if you are going to complain about getting attacked by another crew, DON’T OPT INTO THE EMISSARY SYSTEM. The whole point of that system was to promote PvP.

  • @zavon5159

    Bild Text

  • I'm glad someone posted the speed test video, so I will state this. The game shouldn't rely on a nonsense sail bug, "Set Sails to Stupid," in order to actually outperform the Brig with a headwind on the sloop. Each ship is supposed to have a preferred wind that it excels at, that wind shouldn't be reliant on a bug. I know op has said a bunch of other stuff, but I am just focusing on this. The Brigs against the wind speed should be nerfed so that the sloop doesn't have to rely on a bug. Considering there is no tutorial teaching this, many people have no idea that sail position works.

    I am aware of the maneuverability of the sloop and the Brig, but the speeds should be consistent and un-reliant on bugs. I feel like the speed tests prove a hard fact point here that one should waste time arguing against. The only way I would be for not changing things, is if Rare incorporates a method to teach players that against the wind sails are more ideal. However, I highly doubt they will.

  • Fawk sof its full of cheaters and hacks no matter what no bigger ship should catch you in head wind. Sloop has no benifits, so solo this game is trash wish i could meet these ppl ird id smash you like a gally. Wast of time and money. Tho cant ask much from the british there so yellow.

  • Ahoy maties!

    As this thread was 6 months old and revived today, it will now be locked.

    A general reminder to all, please avoid reviving threads aged past 30 days, as it is considered a necro, and is against our Forum Rules.

    Bumping Threads
    Bumping threads with content that is not providing additional information to the original post is not permitted. Resurrecting very old threads is also not permitted. A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

14
Posts
22.4k
Views
1 out of 14