A change to Reapers Emissary

  • I love the reapers emissary, it's the only one me and my crew play since it gives us something to work towards (ledger leader board). The issue that i'm finding with the emissary though is that as soon as you raise it EVERYONE can see you on the map. Now i understand that that was to encourage players to sail toward your ship in order to fight you but i feel that it doesn't benefit the reaper player very much at all.

    The problem is that half the time, the people who go for you have no emissary and no loot so you get literally nothing for fighting them. Why does this happen? because they see that you've raised your reapers emissary and so they either don't bother raising their emissary OR they finish up and drop their own. Me and my crew, although fully prepared to fight the whole server end up getting our reapers 5 by getting pve loot, hardly fun.

    Two solutions we came up with was that either the reaper emissary can be seen on the map, but only within a radius, that way people wont always know that a reaper is out there unless you're close enough to possibly engage them (with a bit of sailing toward them of course) that way more emissary's would be on the map. The radius would extend further than vision distance so that they get a chance to run before u notice them. Once you reach reapers lvl 5 you can be seen by anyone from anywhere as usual.

    Another option we thought of would be to make the reaper ship invisible to other ships on the map until they reach reaper lvl 5 in which they have a choice. Either gain a set bonus of emissary value to their loot (safe option) OR gain vision on all other ships on the map, but you're also visible to them(risky but possibly hugely beneficial). This way you'll be more likely to encounter high level emissaries in the server and you may just get unlucky and still find none anyway, but that's the risk you took.

    A often mentioned option would be to grant the reaper player value for sinking any ship or taking out any player. But i feel that this would hurt the newer playerbase as they would be valuable pickings for more experienced reaper players and it sucks to get absolutely wiped out by experienced players when u barely know how to play the game.

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  • Dude... the reason it shows up on the map is so everyone can avoid you, not seek you out. It is functioning exactly as intended.

    You know how PvEers are always complaining? Imagine if it was made easier for you to catch them. They would quit the game, and then so would you.

  • @puggins7318 the reaper emissary was made to encourage pvp. not so that everyone would run away from you.

  • @jkobski it's hard to find emissaries because they all quit when a reaper shows up. It makes reapers grind that much slower.

  • @jkobski said in A change to Reapers Emissary:

    @puggins7318 the reaper emissary was made to encourage pvp. not so that everyone would run away from you.

    The emissary system incentivizes PvP. It was not designed to make it easier overall.

    The other flags make it riskier to PvE. The reaper flag makes it harder to PvP. That’s balance.

    I am going to say to you exactly what you would say if I made a thread complaining that I was killed by a reaper 5 who saw my emissary flag on the map:

    Drop the flag and be sneaky. You have the choice. The emissary system is a way to increase your rewards at a greater risk. If you play dumb, you get what you deserve. If you can’t handle it, git gud or sail without it.

  • Nice post. Reaper flag Coolest.

  • @puggins7318 well none of the changes i proposed makes the pvp "Easier" flag or not, the pvp is the same there's no changing that. They're simply designed to increase the likelyhood of coming across high level emissaries and actually make your 5 hour stint more worth the time. Lets look at my first suggestion, You as the reaper player don't actually gain an advantage and are still at a disadvantage since players will see you appear on the map sooner than you'll see them in the world but at the same time since they can't constantly see you, people will feel more confident on raising and leveling their emissaries.

    The people who would fight you with no emissary would still fight you with the same skill level with a emissary, the pvp doesn't change at all. And you're right we all have to "Git Gud" but If people are caught off guard because they weren't looking out for ships and get ambushed by a ship which could be literally any ship, not just reapers then they indeed need to git gud.

  • @jkobski If you think being invisible on the map doesn’t make it easier, you’re deluding yourself and can’t be taken seriously. It’s just pathetic now.

  • @puggins7318 Well i'm srry. My original point is not designed to make the experience easier, it's designed to make it better. Maybe as a byproduct it makes a bit easier but lets be real here, it wouldn't really make it that much easier. I'm not gonna debate on how much easier it does or does not make it because that's not what i'm after, but rather i'm calling for a better experience.

  • @puggins7318, he has a point, it doesnt make you completely invisisble, but makes u harder to find, we have played on multiple servers and have not come across a single emmisary because other people take it down to prevent them being attacked, this then ends on the result of the reapers (PvP), then have to play PvE to actually do anything, this then defeats the whole purpose of the PvP faction on the game. Its called sea of thieves, not sea of leave me alone i dont want to fight you

  • @jkobski said in A change to Reapers Emissary:

    I love the reapers emissary, it's the only one me and my crew play since it gives us something to work towards (ledger leader board). The issue that i'm finding with the emissary though is that as soon as you raise it EVERYONE can see you on the map. Now i understand that that was to encourage players to sail toward your ship in order to fight you but i feel that it doesn't benefit the reaper player very much at all.

    Yes this indeed is very much a problem right now with the reaper faction right now and should be fixed.

    The problem is that half the time, the people who go for you have no emissary and no loot so you get literally nothing for fighting them. Why does this happen? because they see that you've raised your reapers emissary and so they either don't bother raising their emissary OR they finish up and drop their own. Me and my crew, although fully prepared to fight the whole server end up getting our reapers 5 by getting pve loot, hardly fun.

    Yep you correctly identified the issue.

    Two solutions we came up with was that either the reaper emissary can be seen on the map, but only within a radius, that way people wont always know that a reaper is out there unless you're close enough to possibly engage them (with a bit of sailing toward them of course) that way more emissary's would be on the map. The radius would extend further than vision distance so that they get a chance to run before u notice them. Once you reach reapers lvl 5 you can be seen by anyone from anywhere as usual.

    Not bad but still leave the issue of player not running emmisarries or worst leaving the instance as soon as they see a grade 5 reaper on map.

    Another option we thought of would be to make the reaper ship invisible to other ships on the map until they reach reaper lvl 5 in which they have a choice. Either gain a set bonus of emissary value to their loot (safe option) OR gain vision on all other ships on the map, but you're also visible to them(risky but possibly hugely beneficial). This way you'll be more likely to encounter high level emissaries in the server and you may just get unlucky and still find none anyway, but that's the risk you took.

    This would be to unfare to emmisarries as they won't be able to weigh there risk cause they wont no when a reaper will show. Your on the righ track tho.

    A often mentioned option would be to grant the reaper player value for sinking any ship or taking out any player. But i feel that this would hurt the newer playerbase as they would be valuable pickings for more experienced reaper players and it sucks to get absolutely wiped out by experienced players when u barely know how to play the game.

    Correct the emmisary system was made opt-in as the goal was not to incentives attacking any ship but specifically emmissary ship who volentary makes them selves targets.

    You have some really good ideas. The goal of reapers where to promote theift from non emmisary ships as its a risk to fight and lose you ship for no gain while given opt-in oppents for reapers to face. The emmisaries were suppose to attack the reaper not the non emissaries.

    So i propose this change. Reapers only appear on maps of emmisarry ships but only at grade 2 at grade 2 emmissaries can see grade 5 ships and as an emissary lvl they can see progessive lower grade reaper stoping at 2 for grade 5 as there is no long any bonus associated with grade 1.

    This would allow reaper to sliently steal from ships while not given away there presents while also incentiving players to hoist the emmisarry flag and invest themselves in the server.

    As a benfit to emmisaries i would give them the ability to regian there level by recovering there flag and hand it into an outpost till grade 5 inwhich they could only sell the for gold and rep. Additionally they could hand in reaper flags for emmisary rep to their faction. To encourage actually engaging reapers. This would allow for more higher lvl emmissaies on the server.

  • @puggins7318 said in A change to Reapers Emissary:

    @jkobski said in A change to Reapers Emissary:

    @puggins7318 the reaper emissary was made to encourage pvp. not so that everyone would run away from you.

    The emissary system incentivizes PvP. It was not designed to make it easier overall.

    The reaper flag was designed to get players to engage eachother by calling yourself out as a target that was it's function but didn't work to well as most would avoid.

    The other flags make it riskier to PvE. The reaper flag makes it harder to PvP. That’s balance.

    The reaper flag is not designed to make pvp harder it's designed to make a clear target.

    I am going to say to you exactly what you would say if I made a thread complaining that I was killed by a reaper 5 who saw my emissary flag on the map:

    Drop the flag and be sneaky. You have the choice. The emissary system is a way to increase your rewards at a greater risk. If you play dumb, you get what you deserve. If you can’t handle it, git gud or sail without it.

    The issue here is reapers are taking a risk for NO reward thats the issue. They don't mind the risk there complianing about not reciving a reward after winning and doing whats asked and not complianing that they lost and keep getting sunk or attacked. Thats the difference here. Thats like killing a meg or karen and not getting any loot.

  • Regarding the OP's initial idea about limiting the visibility range of the RB's, I kind of like the idea of limiting it to the various regions. Basically, for example, you won't know there's a RBE in the Wilds unless you were there in that region yourself (or unless you saw them from a distance). It gives the RBE and other pirates some breathing room (or at least the illusion of it), wouldn't scare other emissaries away so quickly that are across the map, and allows for the RBEs to get closer to any intended targets.

    I think this would actually be a win-win for everyone involved. If not, feel free to enlighten me.

    [EDIT: Just realized that you'd stil be able to see how many are on the server just by checking the emissary table, so many pirates will still probably chicken out. 🙄]

    Otherwise, as it stands, I think everyone just needs to get over being, and going against, RBEs. They're basically just other pirates - not much changes. Some use it to avoid conflict, but inevitably get drawn into it anyways, and others use it to draw in conflict, but inevitably get left alone. It's all subject to the crews and their decisions on the server.

    This past week alone, I did multiple PvE events across 3 sessions as a solo-slooping RBE and was completely left alone by everyone on the server, even having a galleon pass by harmlessly at 1 point.

    In the SoT, you never know what will happen, and that's just not a bad thing. What is, however, is letting your fears dictate your actions.

    Don't be afraid to lose. If you do, then simply try again, or move on - there's simply no reasonable reason to stress out over it.

    In essence, if you're doing great, then great! There's no need to worry! And if you're well and truly [censored], then there's no point in worrying anyways!

  • @galactic geek, maybe remove the function which tells you how many emissaries on the table and leave it to be a reaper level 5 function only

  • @galactic-geek that's actually a very good solution i like it.

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