It's a PvE game without PvE servers...

  • @lethality1 said in It's a PvE game without PvE servers...:

    @chronodusk said in It's a PvE game without PvE servers...:

    @lethality1

    Every encounter is designed with player encounters in mind. Hell, the Fort of the Damned was intentionally designed to revive the concept of Skull Forts driving players to one spot.

    I would argue that many of the encounters would not make any sense in a hypothetical PvE server.

    Anyway, PvE servers would not work for Sea of Thieves. Private Serves (without progression) are coming soon enough, so you will have those to go to.

    Sorry, why again would they not work for Sea of Thieves? What makes it this unholy ground? PvE works fine in other games, in fact games far more popular than Sea of Thieves.

    Bookmark this thread. PvE servers, with progression, WILL come.

    By your logic, there are far more successful games that have zero PvE in them. Therefore the Seas should get rid of all the PVE in the game to be just like those games?

    There are games that have no split in the PvEvP elements and are doing fine, there are games that have only PvE and are doing fine, there are games with only PvP that are doing fine.

    The reason: Other games do it... is such a bad reasoning. We need rocket launchers, other games have rocket launchers, I like rocket launchers... Imagine blowing up ships with a rocket launcher! I also like planes, planes are good imagine flying over everyone and throwing bombs at them from the sky. Other games have that... I like that... so it must be good for this game! I can keep going... what about a space theme or the force? Star wars is popular?

    Just because something works in one game, doesn't mean it is a good idea in another one.

  • Its weird still hearing people argue this, look at games near identical to SoT, Rust. Its so strange that two games can have such different cultures surrounding their player base when their games are near identical. I don't know a single person in Rust that would say its anything but a PvP game.

    The thing about Rust, and how its near identical to SoT, is the PvE drives the PvP. Both games have neutral objectives that people can fight over or even Alliance over. Both games require players to clear and fight the PvE of said objectives in order to get said loot. Both games have puzzles to be solved that reward those who complete it. Both have forms of naval combat, and the requirement of finding resources to accomplish tasks. Both games allow players to essentially swoop in with low resources to take the objective right as it is getting completed.

    Besides the permanence of servers and the base building, the game is pretty damn close to Sea of Thieves, yet you would get mocked the minute you try to argue the same droned points that SoT PvE drones spout. I mean the main theme of Pirates vs. Scavenging Survivors also adds do difference, but the premise and gameplay really isn't that much different.

  • BUT It isn’t a pve game, it’s a pvevp game.

  • Wrong. It's a shared world PvEvP game. There will never be PvE only servers. Private servers that will be coming will not count any progression or gold stacking.

  • Ye they say they don't want to split the players base but do give the PvP players a arena mode......

    And the private servers are just stupid why would any one pay for a server where you cant do anything.

    I hope some other game developer will pick this up and make a game like Sea of Thieves but without forced PvP.

  • @turtsucker said in It's a PvE game without PvE servers...:

    Ye they say they don't want to split the players base but do give the PvP players a arena mode......

    Arena doesn't replace adventure in any way, it's a condensed 15 min competitive match. The PVE equivalent would be to have a few tall tales in a separate instance with limited rewards and a few cosmetics tied to it.

    And the private servers are just stupid why would any one pay for a server where you cant do anything.

    You can do everything. You simply get rewarded proportionally to the amount of risk that you chose by playing in a sheltered bubble where you can avoid other players.

    I hope some other game developer will pick this up and make a game like Sea of Thieves but without forced PvP.

    Sure, look out for games that are not specifically advertised and developped as a PVEVP game such as this one and next time maybe you will find the suiting experience you are looking for.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    All of the world events are designed to be open for any crew. They aren't instanced encounters, so it's always possible you will encounter PvP when doing one.

    It's the same direction the game has always been going and it's not in a PvE direction - it supports both at the same time.

    Do you really think these kind of encounters are designed with PvP in mind? Even the hardest of core players see the encounter AS the challenge, and anything that influences it is outside of the scope. PvP is just griefing at that point.

    Not true at all, the encounters are no challenges at all, just bullet sponges. The actual challenge is doing them while being contested.

  • @bloodybil

    Ever seen a ad for sea of thieves? I never did. I just played the beta and it was really bad. Then a couple of friends started playing it last year and it looked like a good mp adventure game.

    The fact that it was advertised as a PVEVP doesn't add anything to this discussion. We know its PVEVP otherwise this thread wouldn't excist.

    We just say that the developers have a very good game with one huge flaw.
    There is a huge audience that would love to play this game as a cruising adventure game. Now the game is discouraging me to play it with people that are more casual.

    If a big part of your community doesn't like PvP. I dont see why you wouldn't add a PvE option? Is the amount of players so small that there wouldn't be any one in the PvP section?

    I also think the more casual players are the ones that would buy the ancient coins and pets from the shop. But they wont if they get harassed the first few times they play it.

  • @turtsucker Plenty!

    https://www.youtube.com/watch?v=_A4-ybmEGxw

    https://www.youtube.com/watch?v=r5JIBaasuE8

    https://www.youtube.com/watch?v=g17yy4mwtkE

    https://www.youtube.com/watch?v=rD974R24J-4

    https://www.youtube.com/watch?v=gl3UiHp0sz0

    https://www.youtube.com/watch?v=1z48qvGsA_0

    https://www.youtube.com/watch?v=2VeJD0SY4jc

    https://www.youtube.com/watch?v=oH-wImkKWLg

    https://www.youtube.com/watch?v=rJC61msgwjg

    Plenty more, too. Every month, actually, for their content updates.

  • @turtsucker You seem to believe that the majority of player dislikes PVP. Rare's actions, decisions and direction seems to directly prove otherwise.

    Surely they have the data to back up their moves, right? Surely if such a big portion of the playerbase wanted PVP removed as you claim, Rare would already have made changes to the core of their game right?

    Seems to me Rare knows their audience and are already following what they feel is best for their game. Thanks for your input though.

  • I don't understand people who just wanna grind to pirate legend with alliance servers or who want PvE servers. I think if we do get PvE servers they shouldn't have progression linked to the main game.

    You're not a real pirate legend if you just did fotd 40 times in an alliance server, sorry. The risk vs reward is where a lot of the fun comes from - regardless of if you're the cat hunting others or the mouse running from others.

    I think if you take out the cat vs mouse elements of player interaction you lose what makes the entire game unique. You want PvE ? Go play ark on a PVE server. You want PVP? Go play rust on a normal server.

    You want sea of thieves? Then it's already here waiting for brave pirates.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @chronodusk said in It's a PvE game without PvE servers...:

    @lethality1

    Every encounter is designed with player encounters in mind. Hell, the Fort of the Damned was intentionally designed to revive the concept of Skull Forts driving players to one spot.

    I would argue that many of the encounters would not make any sense in a hypothetical PvE server.

    Anyway, PvE servers would not work for Sea of Thieves. Private Serves (without progression) are coming soon enough, so you will have those to go to.

    Sorry, why again would they not work for Sea of Thieves? What makes it this unholy ground? PvE works fine in other games, in fact games far more popular than Sea of Thieves.

    Bookmark this thread. PvE servers, with progression, WILL come.

    Dude it's been explained dozens of times...

    Short answer:

    What makes Sea of Thieves unique is having a shared world where you encounter players of all player motivations. The unique tension and unpredictability of this game is made when the player encounters and must respond to all different kinds of players.

    To add PvE servers would just ruin that. This would be the game saying "If you play this way, go here. If you play that way, go there" - Which results in less player variety for everyone to interact with, and this goes against the idea of the shared world with mixed play styles that the devs wanted to create.

    Anyway

    It looks like you've been ratioed here anyway, time to pack it up.

  • @twevo7 That's why Rare will fail miserably.

  • @turtsucker said in It's a PvE game without PvE servers...:

    Ye they say they don't want to split the players base but do give the PvP players a arena mode......

    You do realize that Arena is nothing like the adventure mode right, as it is crafted to be a more competitive environment for people that have less time? It doesn't contest directly with the main game for the players that want to experience the content that it provides. In the Arena you cannot become a legend, to do so you must enter the shared world environment, hell you cannot even level up the Reapers faction which is all about PvP no? To earn the rewards that are provided in the Arena you must step into the Arena, just as to earn the rank of legend or any of the other rewards or experience any of the stories, you must step foot in the shared world environment known as Adventure mode. They are additive to each other, not in conflict with one another.

    What most people are asking for is to have a risk free, removal of the biggest threat in the game, exact copy of the game? Yet believe that they are not asking for a separation of the player base. People like myself have stated that a PvE mode is viable in the game, yet it would need to be a new faction, new rewards and a new experience crafted specifically to provide a PvE challenge. Funny enough most people asking for PVE disagree with this statement and tell me that isn't what they seek. They want to have a game mode that competes with the main game!

    If you state that those that will use the PvE servers will not go to the Adventure mode to hunt down people for their treasure you are not being objective. The majority of people that would use the PvE servers aren't pure hardcore PvE players. The majority of people don't like to lose and if they can remove that option with a simple click of a menu button they would use it, yet not exclusively... as they also like to fight and steal. Why should the game provide a hunting ground for the PVE people that seek to have some PVP fun if they don't even dare place their own treasure on the table to be hunted by others? You realize that most people that PvP don't do this exclusively, that most of the people that play the game also do the PvE? Not that you see them when they do, as they will avoid you... they are doing PvE after all and you are a pirate that might steal their treasure. The whole concept of Thievery, you know Sea of Thieves, is based on the balance between people acquiring loot and people hunting for it. Most people do both... sometimes they are the hunters and sometimes they are the targets, if they play well they can get away with all the spoils.

    And the private servers are just stupid why would any one pay for a server where you cant do anything.

    As this allows for content creators and communities to generate custom games, events, record movies and the likes. It allows creativity to happen without any interruptions, tests to be conducted for tutorial purposes and you know things that support community feeling and PR coming out for people to enjoy?

    I hope some other game developer will pick this up and make a game like Sea of Thieves but without forced PvP.

    I don't know how you are going to capture the nature of a shared open world experience where the players create the content through the tools and environment. Similar to the games that inspired the seas: Rust, DayZ, Eve Online...

    Like if you want a nice pirate game: Assassins Creed Black Flag is a great PvE experience. Sid Meier pirates was also an amazing game.

  • I wouldnt agree for a only pve server, I think pvp is really important for the game. But the pvp need some tweaks for it to not feel a dumb burden most of the time, which is what ive heard many times and experienced. Pvp needs to be more piratelike, and more aimed towards... aiming and driving skills, and proper engages... Because thats what a pirate used to be, right?

    Im against private streamer server too, sounds pretty dumb and agaisnt the community.

    I wouldnt mind harder pve content tho, or a way to invite at least 4 more friends in the same server to make a buddy alliance. could be separated into servers in fact.

  • actually its a PVP game with PVE elements, not the other way around, Arena is for people who just want to PVP and that's because people who wanna PVP outnumber the ones who wanna PVE if that were the case then we would have PVE servers.

  • @turtsucker you are obviously extremely young or extremely new.

    Arena mode exists because there is an overwhelming majority of people who like to PVP in this game, if there was an overwhelming majority of PVE-ers only there would probably be a PVE only mode, but fortunately, there isn't, because that would mean an easy mode way to get the reputation, which means that if you got your XP through mega alliance servers you're basically a fraud.

    Private/ For rent servers are for community organizers to organize stuff like ship races/ last man(ship) standing events etc. etc.

    Sea of Thieves is owned by Rare which is owned by Microsoft so you're probably more likely to stop playing the game before it gets changed hands with a different dev team.

  • @turtsucker said in It's a PvE game without PvE servers...:

    @bloodybil

    Ever seen a ad for sea of thieves? I never did. I just played the beta and it was really bad. Then a couple of friends started playing it last year and it looked like a good mp adventure game.

    The fact that it was advertised as a PVEVP doesn't add anything to this discussion. We know its PVEVP otherwise this thread wouldn't excist.

    We just say that the developers have a very good game with one huge flaw.
    There is a huge audience that would love to play this game as a cruising adventure game. Now the game is discouraging me to play it with people that are more casual.

    If a big part of your community doesn't like PvP. I dont see why you wouldn't add a PvE option? Is the amount of players so small that there wouldn't be any one in the PvP section?

    I also think the more casual players are the ones that would buy the ancient coins and pets from the shop. But they wont if they get harassed the first few times they play it.

    It's actually the hardcore player base that buy ancient coins. Ancient coins are an investment, people who don't invest enough into the game won't find a reason to invest into ancient coin either. Casual players don't have a strong investment in the game so why would they invest more into ancient coins than hardcore players? Casuals are good to get a larger playerbase, but not in terms of investing/ buying in game. Furthermore the flaw u mentioned is more of your personal opinion than a flaw. It works the way it was intended to work, it's not a flaw but a mechanic of the game. Furthermore it's a CORE mechanic, meaning that almost everything in the game revolves around it (difficulty, sailing, fighting, voyages, emissaries, thieving, etc...) , changing it affects everything else drastically. The day someone can figure out a way to change pvp vs pve without affecting every other underlying concept, challenges, and mechanics will be the day that the topic might actually start to hold weight. Until then, your belief among many others will continue to fall short on deaf ears because of how illogical and radical it is.

  • @tigeromega123 said in It's a PvE game without PvE servers...:

    @twevo7 That's why Rare will fail miserably.

    lol. I love posts like this. Rare is owned by Microsoft a trillion dollar company. SoT staying pvpve isn't going to make them fail. Compromising their vision might.

    I still don't understand how people don't understand that Rare said no to pve servers...

  • A PvE server would not ruin the game. The only thing it would do is take away easy pray from people who want to do nothing but hunt everyone down. There any plenty of people who are open to PvP and are willing to accept that as part of the experience, probably half the player base even. The other half, the easy pray who just want to have a good time, are not going to kill the game by going to a PvE server. What will kill the game is the player base plummeting because they aren't having fun, because other people aren't making it fun for them.
    I see a lot of talk about a PvE server without progression, gold, etc which makes no sense to me. Gold doesn't do anything. You can't but stronger weapons or better cannons. Gold is only for cosmetic items. There is no point to blocking that off from PvE players. Nor would it make sense to block off progression in guilds, titles, etc.
    All that would come from separating into PvP and PvE is that the PvP challenge would increase as the only people who want to be in PvP are the people who are interested in that aspect of the game. Those who aren't or who have become disenfranchised by the same problems forum users have been complaining about for years at this point would be content in PvE servers doing Tall Tales or treasure hunts without having to worry about their experience being ruined.
    So no, PvE wouldn't kill the game, what WILL kill the game are the PvP-exclusive players chasing down the ones who want PvE.
    This can be one of the most fun games out there to many people for many different reasons. Someone expecting something different from a game than what you expect doesn't make them wrong, and trying to justify your toxic in-game behaviours by saying it is is only going to drive away more players until the game dies and rare/ms shut the servers down.

  • @howudoin97 said in It's a PvE game without PvE servers...:

    A PvE server would not ruin the game. The only thing it would do is take away easy pray from people who want to do nothing but hunt everyone down. There any plenty of people who are open to PvP and are willing to accept that as part of the experience, probably half the player base even. The other half, the easy pray who just want to have a good time, are not going to kill the game by going to a PvE server.

    And crews are not trading wins in Arena, right? People are typically going to choose what they believe is the easiest path to their goal. You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    @howudoin97 said in It's a PvE game without PvE servers...:

    What will kill the game is the player base plummeting because they aren't having fun, because other people aren't making it fun for them.

    Okay, so what suddenly changed over the last two years then? The game has been doing well and is rated highly as it currently works with PvPvE. Why would it suddenly plummet? It will eventually fade out. All games do. But if it were going to die because of a lack of PvE only servers then it would have done so quite a while ago.

    @howudoin97 said in It's a PvE game without PvE servers...:

    I see a lot of talk about a PvE server without progression, gold, etc which makes no sense to me. Gold doesn't do anything. You can't but stronger weapons or better cannons. Gold is only for cosmetic items. There is no point to blocking that off from PvE players. Nor would it make sense to block off progression in guilds, titles, etc.

    Great! If gold and progression has no meaning, then the lack of it in private servers should not concern anyone. The negative reaction you feel to that statement should tell you that it does mean something after all.

  • @howudoin97

    Who are you calling easy targets? Just because someone does PvE does not make them easy or weak... they are very capable pirates with all the tools they need to avoid combat or defend themselves from others. Yet the question is whether you are willing to learn to be the pirate you want to be?

    Your point is that gold has no meaning other than cosmetic and so you are entitled to earn that in a safe space, yet it is earned by taking the risks and challenges out in the world and those include the avoiding of pirates. The aspect of thievery is based on the fact that people are to go out and gather treasure and those that either successfully defend against or avoid being stolen from are awarded with the spoils, if you are out hunting you are the one that is awarded with the spoils if you manage to steal it from other pirates.

    You talk about PVP exclusive players, PVE exclusive players... the majority of us are neither of these categories, we are players that engage in both aspects of the game. These are the people that are against the splitting up of the servers as they do not want to choose at a menu screen whether they want to fight or gather treasure... we want to do both, we want to be able to steal from others and have others steal from us. We are pirates, we are the Thieves upon the waves...

    Why would we still enter the PvP world to gather treasure if we can simply be safe in a PvE world and only hunt in the PvP world... but what will we steal if everyone is gathering treasure in safety? Why should we offer people the option to steal from people if they are never willing to risk their own treasure, because they do that in safety on a PvE server?

    If you want to be able to steal from others, then you must open yourself up to be at risk when you are out doing your treasure hunt as well. Else you will just create a sea of blood and a sea of gold... yet the sea of thieves will be a thing of the past.

    We don't want to create a game for the Exclusive X players, we want to make a shared world for those people that enjoy a mixed experience.

    Someone expecting and going out to do something else than what I want to do is not wrong... they demanding that the game changes for everyone else to suit their expectations however is... it will remove many of the reasons other people play the game. As there are tons of reasons to go out onto the seas that you are neglecting, some want to be exclusively PvE, some want to be exclusively PvP and there is a whole bunch more in between. A PvE mode doesn't effect the exclusive players, it affects everyone else... the pure PvPers won't mind, the pure PvEers will be happy... what about everyone else?

    The seas is where we meet them all in a shared environment, it gives you all the tools you need to achieve your reason to play... but it shouldn't make rules to accomplish them, that is on you; Learn to be the pirate you want to be and learn to watch the horizon to spot those sails. Will they be friendly or foe? How will you respond? #BeMorePirate

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @howudoin97 said in It's a PvE game without PvE servers...:
    You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    You don't think if half the players would play that instead, it's not an important audience to serve?

    And, think of how many player there are out there and who left that aren't even playing the game anymore. They are all potential customer re-acquisitions.

    Quite a large bunch, I would say. Too large for papa Microsoft to ignore, I would say.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @howudoin97 said in It's a PvE game without PvE servers...:
    You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    You don't think if half the players would play that instead, it's not an important audience to serve?

    And, think of how many player there are out there and who left that aren't even playing the game anymore. They are all potential customer re-acquisitions.

    Quite a large bunch, I would say. Too large for papa Microsoft to ignore, I would say.

    2 years of not bothering to change this at all says that it's not a large bunch at all.

    I think it's more likely that it's a small group that doesn't want PvP at all and they complain loudly. The problem is that if PvE is available, even players who are not bothered by the current setup will switch to PvE to do specific tasks because why not do something risk free?

    Players are more likely to take the path of least resistance whenever possible. Using loopholes in the checkpoint system to farm Gold Hoarder skulls and completions is one example. Tapping chests and leaving them behind to speed run athena voyages is another good example. Doing a Fort of the Damned / Fort / Ashen Lord / Flameheart Fleet / Athena Voyage / Skeleton Fleet in complete safety of a PvE server would become the norm, decreasing activity in the regular servers.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @howudoin97 said in It's a PvE game without PvE servers...:
    You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    You don't think if half the players would play that instead, it's not an important audience to serve?

    And, think of how many player there are out there and who left that aren't even playing the game anymore. They are all potential customer re-acquisitions.

    Quite a large bunch, I would say. Too large for papa Microsoft to ignore, I would say.

    Is that why the Phillip Morris company released such a successful line of Marlboro Baby Food? Also, aren’t those Dorito car tires just simply amazing? Abandoning what has been working well to go after a new group of consumers is always a great idea. That’s why Garth Brooks still releases new “rock” music under the Chris Gaines name. It was such a success in 1999. And all physicians are trained airline pilots. The MS Flight Simulator line has always included a first person shooter game for players who do not like flying games.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @howudoin97 said in It's a PvE game without PvE servers...:
    You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    You don't think if half the players would play that instead, it's not an important audience to serve?

    And, think of how many player there are out there and who left that aren't even playing the game anymore. They are all potential customer re-acquisitions.

    Quite a large bunch, I would say. Too large for papa Microsoft to ignore, I would say.

    Is that why the Phillip Morris company released such a successful line of Marlboro Baby Food? Also, aren’t those Dorito car tires just simply amazing? Abandoning what has been working well to go after a new group of consumers is always a great idea. That’s why Garth Brooks still releases new “rock” music under the Chris Gaines name. It was such a success in 1999. And all physicians are trained airline pilots. The MS Flight Simulator line has always included a first person shooter game for players who do not like flying games.

    People who don't like flying wouldn't have bought Flight Simulator.
    People who like to be Pirates bought Sea of Thieves.
    And Sea of Thieves provides PvE content.

    Now, stop moving the goalposts and being obtuse. This is unwinnable and indefensible for you.

  • @lethality1 Sometimes the funny just writes itself. You are so dependable for a smile.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @lethality1 Sometimes the funny just writes itself. You are so dependable for a smile.

    And this, folks is "giving up" when there is no rational argument to make.
    Of course, it's not like I didn't expect it.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @lethality1 Sometimes the funny just writes itself. You are so dependable for a smile.

    And this, folks is "giving up" when there is no rational argument to make.
    Of course, it's not like I didn't expect it.

    I'll jump in.

    What's the real rationale for restricting pvp content when pve random encounters ruin your game experience the same way pvp does?

  • @bloodybil said in It's a PvE game without PvE servers...:

    @mewgarb Right, I had totally forgot that every single person playing on xbox/microsoft store versions for 2+ years all switched to steam.

    Come back when you have stats of the whole player base. We will wait!

    Right? It does not fit your narrative and so you rely on the not visible majority that surely only supports your idea, oh, and do not forget that sometimes - just sometimes - even longtime players quit their old games, but do not bother yourself with thinking of such tragedy, keep up your sunshine narrative inside the streamer bubble -- pirates! (with blurry thoughts of history)

    @nabberwar said in It's a PvE game without PvE servers...:

    Its weird still hearing people argue this, look at games near identical to SoT, Rust. Its so strange that two games can have such different cultures surrounding their player base when their games are near identical. I don't know a single person in Rust that would say its anything but a PvP game.

    The thing about Rust, and how its near identical to SoT, is the PvE drives the PvP. Both games have neutral objectives that people can fight over or even Alliance over. Both games require players to clear and fight the PvE of said objectives in order to get said loot. Both games have puzzles to be solved that reward those who complete it. Both have forms of naval combat, and the requirement of finding resources to accomplish tasks. Both games allow players to essentially swoop in with low resources to take the objective right as it is getting completed.

    Besides the permanence of servers and the base building, the game is pretty damn close to Sea of Thieves, yet you would get mocked the minute you try to argue the same droned points that SoT PvE drones spout. I mean the main theme of Pirates vs. Scavenging Survivors also adds do difference, but the premise and gameplay really isn't that much different.

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts? Do we have survival elements in the game? Wow! I was not aware of it. Are we again bending everything to our liking? Nothing has changed, I guess. By the way, in Atlas and Ark they allow people to play on non-dedicated servers or in single mode, simply because it does not hurt the game, they are for a different kind of audience and even Atlas survives with this strategy.

    @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @lethality1 said in It's a PvE game without PvE servers...:

    @ghostpaw said in It's a PvE game without PvE servers...:

    @howudoin97 said in It's a PvE game without PvE servers...:
    You estimate half the player base would ditch for PvE. You don’t think that kind of drain from the normal servers would hurt the balance?

    You don't think if half the players would play that instead, it's not an important audience to serve?

    And, think of how many player there are out there and who left that aren't even playing the game anymore. They are all potential customer re-acquisitions.

    Quite a large bunch, I would say. Too large for papa Microsoft to ignore, I would say.

    Is that why the Phillip Morris company released such a successful line of Marlboro Baby Food? Also, aren’t those Dorito car tires just simply amazing? Abandoning what has been working well to go after a new group of consumers is always a great idea. That’s why Garth Brooks still releases new “rock” music under the Chris Gaines name. It was such a success in 1999. And all physicians are trained airline pilots. The MS Flight Simulator line has always included a first person shooter game for players who do not like flying games.

    People who don't like flying wouldn't have bought Flight Simulator.
    People who like to be Pirates bought Sea of Thieves.
    And Sea of Thieves provides PvE content.

    Now, stop moving the goalposts and being obtuse. This is unwinnable and indefensible for you.

    So far, in Atlas they want to remove the PvE content even more from the PvP because, you know, it kind of contradicts and as one sometimes see on streams, it disturbs "serious PvP" which is part of the fun, but some people do not like it, some like it and some dislike PvP, but that is too much differentiation and slippery slope is the strategy of choice in this forum.

  • @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

  • @mewgarb

    Right? It does not fit your narrative and so you rely on the not visible majority that surely only supports your idea, oh, and do not forget that sometimes - just sometimes - even longtime players quit their old games, but do not bother yourself with thinking of such tragedy, keep up your sunshine narrative inside the streamer bubble -- pirates! (with blurry thoughts of history)

    The art of thievery, is built on the idea that people go out gather treasure and other people steal it from them. It tends to be more lucrative to gather it yourself and most people do that and steal when they get the chance like the pirates they are. Remove the pirates and where are the thieves upon the seas?

    If your point is that Steam users that bought the game didn't expect a PvP game and don't like PvP?

    Most people read the description of a game before they buy it at a minimum:
    Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose.
    Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond?

    I doubt the majority of people were like, will they be friends or foes in a multiplayer game with its first tag being:

    • Online PvP

    Yeah clearly a PVE game! I don't like PvP, this game is going to be perfect for me?

    The tag:

    • Online Co-op

    Voyaging as a group, encountering other crews... will they be friends or foes? Clear we are talking about playing together with the other crew that might be a foe right!

    Most people that bought the game, that play the game are totally fine with PvP, the people that are happy with it aren't going on the forums complaining. They are online playing the game... most of them that quit the game just got bored with it, moved on to the next game, etc. it isn't because they were out for PvE and got their loot stolen. There will even be pirates out there that quit because they couldn't steal enough...

    You can try and mold the stats of steam to fit your narrative, but reality is... most people do at least the bear minimum to understand the game they buy.

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts? Do we have survival elements in the game? Wow! I was not aware of it. Are we again bending everything to our liking? Nothing has changed, I guess.

    Maybe before telling people that the inspiration of the seas is not a correct reference to look at, maybe do some research in the development and what the company that made it wants the seas to be like:

    While Rare is traditionally a console game developer, it realized how players from PC survival games like DayZ and Rust, and simulation games such as Eve Online crafted their own stories by using the tools provided in the game. However, Rare remarked that these games are often very punishing in nature, and the team aspired to create a more light-hearted and accessible version of these games.

    By the way, in Atlas and Ark they allow people to play on non-dedicated servers or in single mode, simply because it does not hurt the game, they are for a different kind of audience and even Atlas survives with this strategy.

    You mean like the custom servers that are coming. No crossover to the public realm of-course just like with those games, you can do the activities in the game and dress up as you want without any limitations.

    So far, in Atlas they want to remove the PvE content even more from the PvP because, you know, it kind of contradicts and as one sometimes see on streams, it disturbs "serious PvP" which is part of the fun, but some people do not like it, some like it and some dislike PvP, but that is too much differentiation and slippery slope is the strategy of choice in this forum.

    Yet that problem isn't here on the seas, the PvE doesn't disrupt the PvP as everyone is already rocking the best gear, the best tools, the best weapons and a fully decked out ship. There is no grind to create it all, we are handed it at the start of each session. The elements of the game give us a varying environment that we navigate and fight around while also providing some treasure to fight over. You know... the pirate and thievery aspect of the game, we like shiny things? There is no PvE grind to do before able to engage in the PVP element at equal footing, you are by default on equal footing.

  • Ark is a trashy game.

    Take it from someone who ran one of the strongest alpha tribe killer tribes in the game, founder and leader for 4 years. Most Wanted.

    The game is so riddled with grief that you have to be a glutton for punishment to work countless hours only to be wrecked by a few guys who arrived on your server as level 1s but know every glitch and trick in the book.

    Let's not compare the glorious fulfilling and awesome spirited pvp of Sea of Thieves to THAT game.

    Omg I remember a time on ARK...this one server...

    They were so happy to catch me and cuff me.

    I literally kid you not. They are talking and celebrating and as soon as they had their backs turned I hobbled over and fell off a cliff. Tranq darts whizzing by me as I slowly swam thru the water until I drowned lol

    Another time. When fire arrows were knew...I was hiding my entire base in a tent that was packed up into a storage chest in a foundation of what looked like a blown out base.

    I killed a guy's 3 Broncos and 2 quetz that way....just broken PVP llol

    Good times.

  • @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    @CotU42
    Name your sources next time, but even then: citing promotional slogans is your answer? O - kay.
    But basically you are saying that Rare wanted to create a totally different game, right? If not, well, base planning and building is then seemingly very similar to getting a prebuilt ship for free -- if only I could pretend it so good as some others here.

    It is nice that some guy somewhere thought that this is a good idea, but that should make people stop also telling about their ideas? I mean, you and others try so hard to make Sea of Thieves seem similar to Rust that it is very entertaining, but in the end fruitless because there are so many elements you all ignore; I could with the same logic say that SoT is similar to Super Mario when I just ignore some other stuff, but we also have here running around and jumping and avoiding to fall into pits.

    @IDNeon
    You see, they even have the super-duper feature some PvP players here miss so dearly: that the crew of a sunken ship is not able to annoy them again so quickly as it hurts very much to lose a ship there, it is hours of work lost to the sea.

  • @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    I don't think you know what similar means - it's not an exact copy. Sea of Thieves has similarities to Rust in that you can attack someones base (ship) and steal their resources (loot).

    Sea of Thieves doesn't have base building and survival mechanics because it's not a survival game but that doesn't mean that it doesn't have similar elements. Going to a Rust forum to tell them that Sea of Thieves is exactly the same game would be as daft as complaining about PvP in a PvPvE game.

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