It's a PvE game without PvE servers...

  • With this latest update, I am finding it harder and harder to stomach the excuse about not creating PvE servers.

    It's clearly the direction the game is going with content like this, for crying out loud... it's like a WildStar or WoW style raid boss.

    The excuse has always been "the PvE challenges aren't even real or serious" but clearly they can make them that way.

    The failure of Arena and the expansion of this kind of content (and Tall Tales, let's not forget) show what players want.

    And they want to play an awesome pirate game without some other person deciding how they should spend their time.

    It's time for proper PvE servers, rare.

  • 201
    Posts
    155.0k
    Views
  • All of the world events are designed to be open for any crew. They aren't instanced encounters, so it's always possible you will encounter PvP when doing one.

    It's the same direction the game has always been going and it's not in a PvE direction - it supports both at the same time.

  • Nope, I'm ready to sink you.

  • @lethality1
    Your idea has been posted many times of adding a PVE only server (a server for only friends) This is why this idea will never be implemented, and why it will never work:

    Let's say you want to stack the FOTD 10 times, that will take you around 8 hours to do if you're quick. Would you rather go into a server where:

    (1) You could be tucked on
    (2) You could have your loot be stolen
    (3) You waste 8 hours of work because a pirate boarded your ship
    (4) You're always under constant threat that you could die

    OR, would you rather be in a server where you are safe from all of those problems, and don't have to worry about some pirate stealing your loot?

    99% of players will take the second option, because there is no reason to put yourself in a situation where bad things could happen when you could alternatively be completely safe from other players.

    The problem with this is because 99% of players who do PVE missions will go to this private server, who's left on the normal servers? People who want to steal loot, but there's no loot to be stolen because everyone is off in fairyland completely safe from any problems that would arise. So all the PvPers leave the game, not to even mention that the most popular streamers have built their career by stealing loot. Pace22 would immediately leave the game because there's nothing left to steal, and many more streamers would leave, as well as most of their viewers, which means that SOT no longer has an internet presence. Now that all the news has gotten out that Sea of Thieves has a SEVERE drop in their playerbase, all of these articles will come out online saying things like,

    "Sea of thieves is a bad game," and "Sea of Thieves doesn't care about it's playerbase."

    So now that there is all of this stigma around SOT there will be no new players because there are only bad reviews. So people who want to buy Sea of Thieves won't, because there are all of these videos and articles saying that it's a bad game. So Sea of Thieves will no longer be getting an influx of new players, which also means that Rare won't make any money from people buying the game.

    What do you do once you've reached 75/75/75/20? By that point you'll have all of the cosmetics, and with the emissary system you can easily get the highest level in a 2-3 months. People will get bored because they're not working towards anything, they already have everything in the game and the highest level in the game, what now? Most players who are max level would normally turn to stealing loot so they don't get bored, but because of PVE only servers that's not a thing anymore. Eventually all of those people will leave because there's no point for them to play anymore, so the only people who play SOT are a few hundred people who didn't get max level and only play Sea of Thieves for 2 hours a week.

    That's why adding PVE only servers are bad, the PvPers will leave, all of the streamers will leave, people will get bored, the internet starts hating on SOT, and then you have a dead game. Not to even mention the fact that the developers themselves have said many times that they want this game to be one where people of all ideologies can play together. The PVPers, PVEers and the RPers can all be in the same server together, and they will do everything they can to keep that in the game.

    There is no reason to pander to the couple thousand people who want PVE only servers, when you have hundreds of thousands of players who have bought and play the game because of the PVP factor. It doesn't make sense to change the game for a few, when the vast majority don't want that.

    People are always upset that in a PVP game, which has PVP in it, which is advertised as having PVP, a game that has always had PVP since the beginning of it's existence, a game that YOU bought knowing full well it had PVP, has PVP.

    People who think PVP doesn't belong in Sea of Thieves and complain that PVP is, "toxic," are the same type of people to play Minecraft and complain there are no guns.

  • @d3adst1ck said in It's a PvE game without PvE servers...:

    All of the world events are designed to be open for any crew. They aren't instanced encounters, so it's always possible you will encounter PvP when doing one.

    It's the same direction the game has always been going and it's not in a PvE direction - it supports both at the same time.

    Do you really think these kind of encounters are designed with PvP in mind? Even the hardest of core players see the encounter AS the challenge, and anything that influences it is outside of the scope. PvP is just griefing at that point.

    If this was a persistent world, with more than a max of 24 players in it, PvP infiltration for an encounter like this would make a lot more sense. But since it's not...

  • @lethality1 said in It's a PvE game without PvE servers...:

    Do you really think these kind of encounters are designed with PvP in mind? Even the hardest of core players see the encounter AS the challenge, and anything that influences it is outside of the scope. PvP is just griefing at that point.

    If they weren't, they wouldn't be advertised to the entire server after a crew had started them. They are definitely designed to attract attention while they are active.

  • @kaijoi said in It's a PvE game without PvE servers...:

    @lethality1
    People are always upset that in a PVP game, which has PVP in it, which is advertised as having PVP, a game that has always had PVP since the beginning of it's existence, a game that YOU bought knowing full well it had PVP, has PVP.

    People who think PVP doesn't belong in Sea of Thieves and complain that PVP is, "toxic," are the same type of people to play Minecraft and complain there are no guns.

    Then tell Rare to stop making PvE content. I mean, PvP is the content right? Go knock yourself out. And I didn't say I didn't want PvP.

    But with the direction they are going, it doesn't make sense to NOT offer PvE as a server ruleset.

  • @lethality1

    Then tell Rare to stop making PvE content. I mean, PvP is the content right? Go knock yourself out. And I didn't say I didn't want PvP.

    But with the direction they are going, it doesn't make sense to NOT offer PvE as a server
    ruleset.

    You're completely missing the point. Sea of Thieves at it's core is a PVE game with PvP sprinkled in. That's what they balance EVERYTHING around. And like I said above (if you even read it) You can't separate PVE into it's own server as that would kill the game.

    You bought the game knowing full well that this game had the ability for you to kill people, why are you then complaining that people are killing you?

    If this was a persistent world, with more than a max of 24 players in it, PvP infiltration for an encounter like this would make a lot more sense. But since it's not...

    Why does the game have to have more than 24 people in order for PvP to be accepted? What's different between less than 24 people and greater than 24?

  • @kaijoi First, I don’t watch streams and don’t intend to.
    Second, why are you so sure there are more PVP fans out there?
    And thirdly, the game should be convenient for everyone, not just for players who dream of ruining someone else's journey, and experience has nothing to do with this.

  • It's clearly the direction the game is going with content like this, for crying out loud... it's like a WildStar or WoW style raid boss.

    Hard disagree and I don't see the same direction that you do. Ask yourself, with all these world raid bosses, what do they reward? They no longer rewards just gold valued items, now they are giving us tools, tools that can be used in PvP I might add. Wraith-Balls are rewarded from Flameheart, those are dangerous against player ships unlike against normal ships. The same can be said for the new flamethrower skull, while certainly you could waste it on skeletons, but it works great engulfing player ships. Forts drop Mega-Kegs that are nukes to player ships.

    You are blinded by bias if the only route you see being developed is PvE. Rare is on fire right now with development of proving to you people how this game is PvP just as it is PvE.

  • @barmaley7580

    First, I don’t watch streams and don’t intend to.

    Here's what I meant by, "more streamers would leave, as well as most of their viewers," Pace22 himself has around 1000-4000 viewers every stream, that's a lot for the SOT community, most people who watch Pace are in the PvP community, or at least like to PvP. So if a streamer that you watch suddenly says,

    "I'm leaving this game because there's no more PvP." Then you will leave to, because you either want to support that streamer that you love, or just for the fact that because you like doing the same stuff as Pace. Since he's being punished you are also being punished because PvP is gone.

    I wasn't talking about people who NEVER watch streams or youtube, clearly they will be unaffected by whatever a streamer does. But for the tens of thousands of people who watch streamers PvP, once PvP is gone the streamers will leave, and so will their viewers. Even people who NEVER watch streams, if something as integral as PvP is gone they will leave because something that they like about the game is completely gone.

    Second, why are you so sure there are more PVP fans out there?

    There are more PvP and PvPvE fans than PvE fans. Most of the playerbase are in the group of PvPvE players, which means that they do PvP. The reason why they aren't strictly PvErs is because they want to fight other players and steal loot, so that puts them in the group of people who would leave the game if PvP was gone. Like I said above:

    What do you do once you've reached 75/75/75/20? By that point you'll have all of the cosmetics, and with the emissary system you can easily get the highest level in a 2-3 months. People will get bored because they're not working towards anything, they already have everything in the game and the highest level in the game, what now? Most players who are max level would normally turn to stealing loot so they don't get bored, but because of PVE only servers that's not a thing anymore. Eventually all of those people will leave because there's no point for them to play anymore

    They fight and PvP because they don't want to PvE all the time. If you get rid of the PvP in adventure mode then most of these PvPvE players would leave because they're bored of only doing PVE. That's why they're called PvPvE, they don't like to only PVE.

    And thirdly, the game should be convenient for everyone, not just for players who dream of ruining someone else's journey, and experience has nothing to do with this.

    That is not how video games work, you can't run a video game by appealing to everyone. The only way that anything can stay alive is by appealing to the majority. And the majority of players would leave the game if you got rid of PvP.

    There have definitely been thousands of players who have left the game because there was no PVE only server. However on the flipside of that, there have been hundreds of thousands of players who have played, and are currently playing this game because there is PvP. From a business / survival standpoint, it doesn't make sense to give these thousands of players a PVE only server, and then lose hundreds of thousands of your playerbase.

    Like I said above:

    People are always upset that in a PVP game, which has PVP in it, which is advertised as having PVP, a game that has always had PVP since the beginning of it's existence, a game that YOU bought knowing full well it had PVP, has PVP.

    You knew the game had the ability for you to fight people, so why are you then complaining that you are getting fought?

  • @barmaley7580 said in It's a PvE game without PvE servers...:

    And thirdly, the game should be convenient for everyone,

    This is a statistical impossibility. A single game can never cater to everyone.

  • @lethality1 ill make it simple and easy
    its sea of THIEVES
    its a PIRATE game
    pirates KILL other pirates and STEAL their loot
    RARE the DEVS OF THE GAME have stated plainly and bluntly THERE WILL NEVER BE PVE SERVERS THAT FEATURE PROGRESSION!! NEVER!! as it deviates from their game vision.
    in light of all this your left to either deal with it or move to another game..
    we would prefer u deal with it learn and adapt and stay with us vastly prefer this but if you cant then find another pve game and may the winds billow your sails to distant pve shores safely
    im sorry if i come across as rude but at this point pve progression servers will never happen and people just need to deal with it theres been hundreds if not thousands of this type of thread and they just need to stop at this point.. specialy since the game owners and designers have stated in NO UNCERTAIN TERMS that there will never be pve progression servers its time people deal with this and sink or swim.. other pirates are glad to give u a hand and lift u to safety for a short bit if u want to swim but do expect us to give u our ship :D we'll toss u back in and take what ye got ;) we are pirates after all our kindness only goes so far before the tempting allure of shineys takes over BWAHAHAHAHAHA

  • Wrong! It's a pvevp game with pvevp servers. This was never sold as a pve game.

  • @purr2344 said in It's a PvE game without PvE servers...:

    @lethality1 ill make it simple and easy
    its sea of THIEVES
    its a PIRATE game
    pirates KILL other pirates and STEAL their loot
    RARE the DEVS OF THE GAME have stated plainly and bluntly THERE WILL NEVER BE PVE SERVERS THAT FEATURE PROGRESSION!! NEVER!! as it deviates from their game vision.
    in light of all this your left to either deal with it or move to another game..
    we would prefer u deal with it learn and adapt and stay with us vastly prefer this but if you cant then find another pve game and may the winds billow your sails to distant pve shores safely
    im sorry if i come across as rude but at this point pve progression servers will never happen and people just need to deal with it theres been hundreds if not thousands of this type of thread and they just need to stop at this point.. specialy since the game owners and designers have stated in NO UNCERTAIN TERMS that there will never be pve progression servers its time people deal with this and sink or swim.. other pirates are glad to give u a hand and lift u to safety for a short bit if u want to swim but do expect us to give u our ship :D we'll toss u back in and take what ye got ;) we are pirates after all our kindness only goes so far before the tempting allure of shineys takes over BWAHAHAHAHAHA

    I cannot wait for the day they announce PvE servers. And it's coming, mark my words.

  • @lethality1

    The quintessential Sea of Thieves experience is known collectively as Adventure mode, where pirates can roam, discover, fight and loot in a shared pirate paradise! The Adventure is the place to find story-driven and encounter-led escapades, freely explore the world and rise through the ranks of the Trading Companies as you strive to become a Pirate Legend.

    This is a PvEvP game and not a PvE game. Rare was inspired by players of PC games such as Eve Online, DayZ and Rust, who used the tools provided by these games to create their own personal stories.

    Your entire premise is wrong...

  • @lethality1 u mean these? https://www.seaofthieves.com/news/custom-servers-update yeah thats been announced for awhile now
    and if you read they state this..
    underparagraph 5 bullet point #4...
    "No gold or reputation progression from Custom Server sessions" this is as pve server as u can expect from Rare

  • @lethality1 You know it's a pirate game right? Pirates steal from people.... and.. sink other boats, and plunder their treasure... it's a pirate game.. Really not hard to understand. If you don't like getting pirated by pirates in a pirate game this is not the game for you. You don't need to go on the forums complain about it.

  • @d3adst1ck said in It's a PvE game without PvE servers...:

    @lethality1 said in It's a PvE game without PvE servers...:

    Do you really think these kind of encounters are designed with PvP in mind? Even the hardest of core players see the encounter AS the challenge, and anything that influences it is outside of the scope. PvP is just griefing at that point.

    If they weren't, they wouldn't be advertised to the entire server after a crew had started them. They are definitely designed to attract attention while they are active.

    Yup, another high-risk/high-reward contested encounter made to attract players and make them converge together. Nothing new and nothing unexpected from a PVEVP game.

    Just like forts, just like fleets, just like FOTD, just like ghost fleets... are you new here OP?

  • @bloodybil said in [It's a PvE game without PvE servers...]
    like forts, just like fleets, just like FOTD, just like ghost fleets... are you new here OP?

    My Lord title says otherwise.

  • What the game really needs is a SOLO option to enter an instanced PVE server. If you enter the game with 2+ players you enter the normal PVP servers. The entire game is balanced around PVP with ships of 2+ players. Solo players are objectively hamstrung. It's a video game. Solo players should have a chance to survive most encounters. They simply aren't in this game. An equally skilled 2 person sloop will kill a 1 person sloop 99% of the time.

    This does not make for good gameplay.

  • @lethality1
    The quintessential Sea of Thieves experience is known collectively as Adventure mode, where pirates can roam, discover, fight and loot in a shared pirate paradise! The Adventure is the place to find story-driven and encounter-led escapades, freely explore the world and rise through the ranks of the Trading Companies as you strive to become a Pirate Legend.

    It's a shared world adventure game for me.

  • @xatencio6729 said in It's a PvE game without PvE servers...:

    An equally skilled 2 person sloop will kill a 1 person sloop 99% of the time.

    But this is also the case of an equally skilled 2 person Sloop and a 3 person Brig, or 2 person Sloop and 4 person Galleon, or 3 person Brig and 4 person Galleon. In any case where skill level is equal the numbers will win out.

    On the flip side of that coin a skilled solo Sloop against a less skilled crew has the potential to come away with a win, regardless of the size of the ship. To me, it sounds like this is "working as expected" in the end.

    This is a shared world game where you might find yourself dealing with crews of varied skill and size. That is part and parcel with the intent of the game. Even in Arena this can happen, and that is competitive. Sure, you'll all be on the same size ship, but you might not have the same size crew. It shoots for more balance, being competitive, but even still it doesn't shoot for perfect balance in that respect.

    Choosing to load into a game designed this way with a smaller crew is choosing to play at a disadvantage. You have some options here, get a bigger crew or get used to the difficulty curve you have elected to play the game with.

    Personally I play across the spectrum, from solo to a full crewed Galleon as I see fit. But I also accept that when I hop in solo, if I encounter other pirates, I'm probably at a disadvantage. I'm going to have to rely on my wits and strategy to win the day, or I'm getting sent to Davy Jones. And it is important to accept that either outcome is fine. Gold has no real point, rep has no real point, dubloons have no real point - so if you lose loot it doesn't matter in the slightest unless you choose to let it impact you. You still got to play the game, you still had an interesting encounter, you may have even sold other loot that same run before losing some. Or you'll get some on your next run.

    You aren't being stopped from engaging with the game, you're actively engaging with one of the primary factors of the game when you engage in any kind of encounter with another player - be it peaceful or confrontational.

    Always remember, just #BeMorePirate and we'll see you on the Seas.

  • @xatencio6729 sagte in It's a PvE game without PvE servers...:

    What the game really needs is a SOLO option to enter an instanced PVE server. If you enter the game with 2+ players you enter the normal PVP servers. The entire game is balanced around PVP with ships of 2+ players. Solo players are objectively hamstrung. It's a video game. Solo players should have a chance to survive most encounters. They simply aren't in this game. An equally skilled 2 person sloop will kill a 1 person sloop 99% of the time.

    This does not make for good gameplay.

    Rare said so, but people asked for it.
    It's a MP game! Crew up!

  • @xatencio6729 said in It's a PvE game without PvE servers...:

    What the game really needs is a SOLO option to enter an instanced PVE server. If you enter the game with 2+ players you enter the normal PVP servers.

    Aw, no way!

    I like playing on the same servers as everyone else.

  • Its good that it takes time to kill the new lords, gives the whole server time to get over there to fight over it. As i see it, this is a new beacon to call everyone to a PvP battle. The big visible "cloud" is clear proof.

    Tall Tales on the other hand do not signal their activity, and are therefore not meant to be PvP beacons. (Just as an example.)

  • Its not a PVE Game... Dude.

  • @lethality1 You need to play a SP game then, not a MP.

  • @lethality1 im sorry to brake the bad news to you but...its a pirate game

  • @lethality1 yes the raid boss is pve content, however with any of these kind of events (forts, fleets, fotd, Flameheart, ashen lords) there is a major player interaction beacon, you might not have noticed it but there is ALWAYS a giant give away in the sky (skull, ship, skull with red eyes, flamehearts head or now a giant tornado)

    What do yo think these are there for ? Just to signal to you that the respective event is going on ? Of course not, its to signal to the entire server “yo!!! There is this event going on, go take it on but be aware other crews may be present”

    This leads to player interaction, the only unsure part at that point is the fact that multiple crews can decide how that player interaction goes, be it nice (aka form an alliance) or be it hostile (aka shoot first ask questions later)

    This is not a PvE game, it is also not a pvp game, this is whats called a pvevp game.

    The pve events and activities give loot, the pvp can take it away.

    Due to the way how respawning works (no set amount of lives, mobile respawn platform etc) no pve is a true challenge because you can just keep coming back even if you die A 1000 Times

  • @lethality1 said in It's a PvE game without PvE servers...:

    My Lord title says otherwise.

    Yup, it says you have been on the forum for a while, not much about your knowledge or experience of the game though.

    May I interest you with a few words from Joe Neate, in these trying times?

    https://youtu.be/e_yrN70591Q?t=3681

    Joe Neate: "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it …that’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that…it’s all about a shared world and we have no intention to deviate from that."

    https://youtu.be/e_yrN70591Q?t=3578

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

  • @xatencio6729 said in It's a PvE game without PvE servers...:

    What the game really needs is a SOLO option to enter an instanced PVE server. If you enter the game with 2+ players you enter the normal PVP servers.

    Aw, no way!

    I like playing on the same servers as everyone else.

    Great! You should have the option to play whichever way you like. Having an option for solo players to enter an instanced PVE environment wouldn't harm you in any way. The game shines with multiplayer crews. Sometimes us solo players, though, just want to enjoy the game in our limited time without being wrecked by other players.

    I get about 2 hours a night to play and the past two nights both got ruined after about an hour before I could get back to an outpost and sell anything. Time wasted. No fun was had. The only thing I gained was frustration.

    If not an instanced PVE mode, then Rare really needs to give solo sloops more tools to survive against bigger and faster ships. Remember, it's a video game and not supposed to be a 100% realistic simulation of what would happen in real life.

  • @snookr90 said in It's a PvE game without PvE servers...:

    Its not a PVE Game... Dude.

    That's interesting considering there is a special PVP only mode and most of the content in Adventure Mode is actually PVE content - Tall Tales, voyages, emergent PVE threats, etc. The only actual PVP content in Adventure Mode is the Reaper faction and associated treasure.

    Some of the greatest PVP games of all-time have given players the OPTION to just PVE. Elite Dangerous is an AMAZING game that lets me make progress in a solo environment. Likewise World of Warcraft gives player the option to just PVE if they so choose.

    There is nothing special about Sea of Thieves that would be ruined by a solo sloop PVE only option.

  • @xatencio6729 said in It's a PvE game without PvE servers...:

    Great! You should have the option to play whichever way you like. Having an option for solo players to enter an instanced PVE environment wouldn't harm you in any way. The game shines with multiplayer crews. Sometimes us solo players, though, just want to enjoy the game in our limited time without being wrecked by other players.

    If you can remove yourself from the ecosystem and have a way to grind the high-risk high-reward voyages or events in 100% safety and deprive said ecosystem of potential fun and exciting encounters (who would take the risk of doing athenas or FOTD in public if they could ensure 100% safety?), then yes, it would harm the game.

    I get about 2 hours a night to play and the past two nights both got ruined after about an hour before I could get back to an outpost and sell anything. Time wasted. No fun was had. The only thing I gained was frustration.

    Nobody cares about how much time you have to play. I sometimes take a lunch break and sail around for half an hour and still manage to do a few wrecks and bottles in peace. If you can bear losing a single piece of loot, SELL MORE OFTEN.

    If not an instanced PVE mode, then Rare really needs to give solo sloops more tools to survive against bigger and faster ships. Remember, it's a video game and not supposed to be a 100% realistic simulation of what would happen in real life.

    I play mostly solo aswell, and we already have all the tools needed, you simply have to LEARN THEM AND PRACTICE. It happens to get outsailed and outsmarted, learn from your mistakes and move on.

    Let me link once more what the game's executive director thinks about your request:

    https://youtu.be/e_yrN70591Q?t=3681

    Joe Neate: "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it …that’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that…it’s all about a shared world and we have no intention to deviate from that."

    https://youtu.be/e_yrN70591Q?t=3578

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

  • @xatencio6729

    That's interesting considering there is a special PVP only mode and most of the content in Adventure Mode is actually PVE content - Tall Tales, voyages, emergent PVE threats, etc. The only actual PVP content in Adventure Mode is the Reaper faction and associated treasure.

    How about I finish that list for you, Emergent events reward tools for PvP along the lines of Wraithballs, Flamethrowers, Mega-kegs, and now supplies. All of these are tools designed with the intention of putting the hurt on players and their ships. The game has Reaper Emissaries that having Rare certified reasons to attack other crews. We are given chain-shot, blundies, and fire all with damage associated to destroying ships. You can't just sit here and name half a games features and pretend the others don't exist. What do you think this game was before Tall Tales and Arena was released? It certainly wasn't a PvE game back then, if it wasn't back then, it certainly doesn't make it one now.

    Want a PvE solo experience? Then get a PvE solo experience game. This isn't one.

201
Posts
155.0k
Views
1 out of 201