Hey, does anyone know of any tips for a slooper to get away from a brig? I've played since launch and if I cant figure out away I believe I'm done, hate to say. I really love this game so I'm hoping you guys can help
Brigs
yes they can indeed be a problem. open sea's can be tough. use the land. go between things use harpoon to swing around. if they are directly behind you and you can go against the wind do so with sails flat to the wind. sloops faster this way.. you can also try and get on the galleon/brig and anchor them. special cannon balls can help too.
Question: Why don't you turn and fight?
You can use Chain Shots and CCbs to disable their ship, you can use fire bombs to distract the crew. You can use blunder bombs to protect yourself from boarders. You have all these tools at your disposal to deal with brigs.
You been playing since lauch solo slooping and you still can't deal with a single brig?
Do you defend yourself agianst other sloops or Gallies?
You can run all you like but at some point you will have to learn to fight.
As @covdad said your disadvantaged in open waters but near islands a rocks the brig speed becomes a liablity.
@w3tn3ssf33lm3 said in Brigs:
Hey, does anyone know of any tips for a slooper to get away from a brig? I've played since launch and if I cant figure out away I believe I'm done, hate to say. I really love this game so I'm hoping you guys can help
Don't think this is necessarily the right section for this thread, but I thank you for asking, rather than be one of them "I play from 2 hours and get owned, amagawd Rare you must fix" type of people.
Right, on to what I believe can help you:
- Wind. Proper sailing skills are key here. Sloop is the fastest ship when going against the wind. When 'tactically disengaging' you must always make sure your sails are centered and that you spend as much time as you can with head wind - this will give you space - sometimes even make the chasers quit. Apart from that, brig is the fastest ship with side-wind, so when maneuvering, you must always consider how things will end up, after you've changed the course - never give brigs side-wind (or galeons tailwind). Here's a very simple but endlessly helpful visualization of ship speed/sail positions: https://i.redd.it/2itmfio71e851.png
- Agility. Remember that your sloop is the ninja of SoT. Regular turns, harpoon turns, anchor turns. You can do anything in a matter of 10 seconds. Brigs (and galleons) are quite heavy and can't perform rapid maneuvers very good.
- Plan. Always have a plan. Always try to have your next 2-3 moves planned out. You're heading towards an end of the map? What then? If wind is changing? What will be your new course? If a meg appears? Where can you force it to despawn? Skelly ship? Where and how can you try to spin things around so it can aggro your opponents' ship? And in this line of thinking we reach the next point.
- Awareness. Always be aware of what is where and what's going on. There might be an active fort which you can use to shake thigns up. There might be an inactive fort from where you can grab a keg and blow up your opponents, maybe even anchor and sink them. There might be another ship around through which you can pass by and try to somehow involve them/lose aggro. Visit the map table every time you can - you must spend more time there than on the wheel.
- Improvise. I've touched on a few improvisations above already. But yeah, always improvise. One of the many goods things in SoT is that every adventure is different, there's very few stuff sealed in stone. Always try to use whatever surrounds you in the current moment. You're passing a taller island/stone and you want to create space? Anchor/haroon turn when they don't have sight on you. They sail right behind? Jump off the ship and try to anchor them. Works even better if you see floating barrels which also have a powder keg. You have a rowboat? Load up your loot, pass through some taller island/rock and let your ship be the bait, while you row to freedom.
Honestly, there are things from just the top of my mind. There's probably a hundred more that can be added, but my post is becoming too long already.
Finally, I want to say, things come down to experience. If the players on this brig play SoT 60 hours monthly (like myself) and play from like several months or even more, then it's OK to lose to them mate. First of all, they invested much more time in polishing their skills, and secondly, we can't always win!
Hope I managed to help at least a little! Happy sailing!
@covdad said in Brigs:
...open sea's can be tough. use the land. go between things use harpoon to swing around...
Mistake! Harpoon swinging can be replicated by the brig with the exact same success as the sloop.
And as for the open seas, they are not disadvantage, as you can use the sloop's agility anytime you wish, and the brig's weight will punish it, as it will have a very hard time with maneuvering and catching up.
An interesting analogy I can provide: when gepards chase down gazelles. Of course the gazelle can't outrun a gepard so nature gave them a very interesting final resort. Just before the gepard jumps on them, they start to run in a very quick left-to-right-jumping kind of way, which confuses the predator and makes him unable to perform the final jump. Eventually, the gepard's stamina wears off and the gazelle walks away.
@greengrimz said in Brigs:
As @covdad said your disadvantaged in open waters but near islands a rocks the brig speed becomes a liablity.
And as I said to @covdad - that's an illusion.
Bro it is a hit an run ship. It's speed and acceleration makes it the best ramming ship. The harpoon may allow it turn quicker in rocks but that also has downsides i have had many brigs crash mulitple times even when harpoon turning when chasing me.
Open waters while you can out turn them their intial speed will aventually allow them to run an intercept course.
@greengrimz said in Brigs:
As @covdad said your disadvantaged in open waters but near islands a rocks the brig speed becomes a liablity.
And as I said to @covdad - that's an illusion.
Bro it is a hit an run ship. It's speed and acceleration makes it the best ramming ship. The harpoon may allow it turn quicker in rocks but that also has downsides i have had many brigs crash mulitple times even when harpoon turning when chasing me.
Open waters while you can out turn them their intial speed will aventually allow them to run an intercept course.
Open waters allow you to use your agility, possibly even slit a few cannonballs as well as attempt to board/anchor/sink.
Harpooning can be 100% replicated in the exact same way. You can't just hope the other team is bad and will be crashing around the stones/islands.
@greengrimz said in Brigs:
@greengrimz said in Brigs:
As @covdad said your disadvantaged in open waters but near islands a rocks the brig speed becomes a liablity.
And as I said to @covdad - that's an illusion.
Bro it is a hit an run ship. It's speed and acceleration makes it the best ramming ship. The harpoon may allow it turn quicker in rocks but that also has downsides i have had many brigs crash mulitple times even when harpoon turning when chasing me.
Open waters while you can out turn them their intial speed will aventually allow them to run an intercept course.
Open waters allow you to use your agility, possibly even slit a few cannonballs as well as attempt to board/anchor/sink.
Harpooning can be 100% replicated in the exact same way. You can't just hope the other team is bad and will be crashing around the stones/islands.
Well this is just an argument of skills an tactics at this point.
The harpoon is great for sharp turns but the accelartion and sheer speed the brig can not recorrect as fast. If it was a single rock i would agree with your argument but in tight spaces with lots of rocks then no.
Everything is situational and every crew plays differently. We cant argue over skill it's a simple fact that speed is generally advantaged in an open area and agility is generally advantage in closed areas.
It's true the sloop wins the turn fights but in open waters brigs don't have to go into that fight if they do they will lose. Both crews need to know both thier ships Advantages and Disadvantages.
Skill can always override both.
@calicorsaircat said in Brigs:
There really isn't much you can do, brigs are really fast, and will chase sloops because they know they can catch you. You might be able to juke a noob brig, but otherwise your only hope is to prevent anyone from boarding which is a tall order. Solo brig is the answer
How bout learn to fight. I love people who solo and duo brig they are so easy to sink. You can't rely on running all the time. There's going to be times where you wont be able to run.
@enf0rcer i've learned to fight and also learned to sink with grace. you do a lot more sinking on a sloop fighting is my point. tough guy over here everyone
Well this is just an argument of skills an tactics at this point.
...
Skill can always override both.This is exactly why I never mentioned any "skill" when discussing in this thread. I automatically assume it's equal. It's pointless to consider otherwise as you would be discriminating one of the sides even before we start to talk about the actual topic here.
@greengrimz said in Brigs:
Well this is just an argument of skills an tactics at this point.
...
Skill can always override both.This is exactly why I never mentioned any "skill" when discussing in this thread. I automatically assume it's equal. It's pointless to consider otherwise as you would be discriminating one of the sides even before we start to talk about the actual topic here.
The harpoon turn is a tatic which requires skill. Your whole argument rest on the fact that the harpoon turn exist and can allow the brig to match the agilty of the sloop in rocks and islands then you assume i was factoring skill by expining that had ship crash and i hoped for Lack of Skill. When i didn't assume skill at all. If the crew was skilled enough they could nullify anything i can do to them.
It was your assement that relies on skill not mine. As i use the base stats of the ship, inherent to the ship in the most basic.
So yes while a skilled harpoon turn a mimic the agilty from the sloop it requires skill and a knowlage of the map as you have to factor in what around that rock.
But the fact remain that a brig can not respond faster then a sloop it has to turn the wheel a half turn more on ethier side and start turning slower that combined with it sher speed and acceleration makes it terrible in tight spaces that has turns.
The harpoon turn is a tatic which requires skill. Your whole argument rest on the fact that the harpoon turn exist and can allow the brig to match the agilty of the sloop in rocks and islands then you assume i was factoring skill by expining that had ship crash and i hoped for Lack of Skill.
My argument, is not an argument at all - it was 1 of many proposals which I gave to the OP as advice of what could potentially be done.
With your interpretation, you can safely assume my whole post is based on skill, as I suggest a lot of stuff that could be done and need to be supervised. But you would still be wrong, as it's not the case - I simply proposed different solutions.But the fact remain that a brig can not respond faster then a sloop it has to turn the wheel a half turn more on ethier side and start turning slower that combined with it sher speed and acceleration makes it terrible in tight spaces that has turns.
If you're talking about harpoon play here, you're wrong again. You don't turn the wheel when harpooning, you leave it centered and adjust the turn through the harpoon.
@greengrimz said in Brigs:
The harpoon turn is a tatic which requires skill. Your whole argument rest on the fact that the harpoon turn exist and can allow the brig to match the agilty of the sloop in rocks and islands then you assume i was factoring skill by expining that had ship crash and i hoped for Lack of Skill.
My argument, is not an argument at all - it was 1 of many proposals which I gave to the OP as advice of what could potentially be done.
Bro you made a statment that the sloops agility is in closed area was an "illusion" you reasoning/Argument is the Tatic of a Harppon turn not the base stats of the ship itself.
With your interpretation, you can safely assume my whole post is based on skill, as I suggest a lot of stuff that could be done and need to be supervised. But you would still be wrong, as it's not the case - I simply proposed different solutions.
Nothing in my post factors skill. as @covdad correctly pointed out. It is fact that the sloop advantage is it's agility the ninja of the sea. While the brig is the Fastest in term of both top speed and accel. It is well known that agility is advantaged in close in obstruted areas while Speed is advantage in Open wide areas.
But the fact remain that a brig can not respond faster then a sloop it has to turn the wheel a half turn more on ethier side and start turning slower that combined with it sher speed and acceleration makes it terrible in tight spaces that has turns.
If you're talking about harpoon play here, you're wrong again. You don't turn the wheel when harpooning, you leave it centered and adjust the turn through the harpoon.
You missed the point of my statment entierly. I don't even understand how you manged that.
@ENF0RCER
Mate, I promise you that you cannot outmaneuver my brig with a sloop through harpooning. I've played that movie one too many times now.And "Ninja of SoT" was my statement.
@greengrimz said in Brigs:
@ENF0RCER
Mate, I promise you that you cannot outmaneuver my brig with a sloop through harpooning. I've played that movie one too many times now.And "Ninja of SoT" was my statement.
I see what happened my mistake i confused post i was read cuase i was tired and distracted. I apologize. You sir were correct.
@greengrimz said in Brigs:
@ENF0RCER
Mate, I promise you that you cannot outmaneuver my brig with a sloop through harpooning. I've played that movie one too many times now.And "Ninja of SoT" was my statement.
I see what happened my mistake i confused post i was read cuase i was tired and distracted. I apologize. You sir were correct.
Much love brother!
