Proaction to Promote Positivity in the Community.

  • Preface: Recently there has been discusions around a percived increase in negitivity in the SoT Community and a willingness to take a stand. It seem that many Community Leaders feel that more can done and they want to be Proactive.

    With the upcoming and much anticipate arrival of the new Private Event Servers coming to the Sea of Thevies July Update.
    I would like to Suggest a range of communtiy sponcered Events asking the community for donation that will be given to victims of harassment and abuse.

    As sugessted by @Troubled-Cells Instead donations we can use these events to scout out and vet Rare partnerships.

    We can have Rare rebuild the Partnership program as the The partner & community program

    I would like to start with a Community made Machnima PSA series with the frist topic on defining "Toxicity" in the context of this game.

    I would also like to have a meet the community series simular to how rare did their livestreams.

    I open up this conversation to all our Community Leaders from @Deckhands to Fleet Admirals. I'm Calling on all Boatswains to help step up and build this idea with me.

    @Rare-Community-Managers if this ok with you.

    @Thor-von-Blitz @J4dio @DuMy2008 @Sir-Lotus @Murkrage @FishSt1ck @Musicmee

    Edit: As disussed by @Troubled-Cells and @KattTruewalker This community was founded on building positivity but the Communitty has grown so large so fast that it has been too much for our current Community Leaders to deal with therefore we should focus on involing more of the community and build up the and strength the Leadership by once agian illistrating our values and reconizing and highlight newer members that express our values.

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  • @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    Good intentions can unintentionally have bad results.

  • @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    I get your concern. I do agree with your suggestions for rare. This is just a list of things community could do.

  • @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    I get your concern. I do agree with your suggestions for rare. This is just a list of things community could do.

    Maybe

    Although i don't think the donation aspect is needed personally, no disrespect.

    Maybe a revision / expansion of the partner program to enforce the spirit in some way would be good?

  • @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    I get your concern. I do agree with your suggestions for rare. This is just a list of things community could do.

    Maybe

    Although i don't think the donation aspect is needed personally, no disrespect.

    Maybe a revision / expansion of the partner program to enforce the spirit in some way would be good?

    Sound good. Like maybe a trial of sorts to demo potentail new Rare Partners.

  • @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    I get your concern. I do agree with your suggestions for rare. This is just a list of things community could do.

    Maybe

    Although i don't think the donation aspect is needed personally, no disrespect.

    Maybe a revision / expansion of the partner program to enforce the spirit in some way would be good?

    Sound good. Like maybe a trial of sorts to demo potentail new Rare Partners.

    Rebrand it?

    The partner & community program ?

  • @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer said in Proaction to Promote Positivity in the Community.:

    @troubled-cells said in Proaction to Promote Positivity in the Community.:

    @enf0rcer I would say a just a gentle reminder to the community via SOT news about a recent video they done on community standards and toxicity would be good.

    As well as a in game TOS via the title screen.

    I personally don't think rare needs to do anything more than that.

    Otherwise i feel it's going to Streisand effect something else in a much worse way.

    I get your concern. I do agree with your suggestions for rare. This is just a list of things community could do.

    Maybe

    Although i don't think the donation aspect is needed personally, no disrespect.

    Maybe a revision / expansion of the partner program to enforce the spirit in some way would be good?

    Sound good. Like maybe a trial of sorts to demo potentail new Rare Partners.

    Rebrand it?

    The partner & community program ?

    I like it.

  • @enf0rcer

    TLDR: The problem is complex but it's not a new one.

    I do like the ideas you've suggested.

    I think they might be a great beginning point, not necessarily the donations, but a revisiting of approaches that encourage and promote positive interactions and experiences both in the official spaces and within the game itself.

    I'm a Deckhand, a Community Ambassador, a volunteer who believes passionately in the vision Rare put forward for Sea of Thieves.

    I also believe passionately that the Community we have is a good one, that we have a majority of dedicated, supportive, positive, creative and compassionate players.

    The recent announcement of 15 million players, 3.3 million setting sail in June of this year alone, suggests this. My experience on and off the seas over the past 3 years or so, suggests this.

    I used to post on the forums a lot. A quick look at my stats confirms this, but I don't any longer. The reasons for this are likely similar to those for others too, including that majority, including the Community team and the Developers themselves.

    In the early days, on a forum that no longer exists to be read because a new start was needed when the game released, you'd see and read threads where nothing but positivity reigned. There was banter between community members, staff, moderators even, it was good natured, respectful and a lot of fun.

    It's all very well being nostalgic, I hear you say - but there was the proof that the Community is and was a positive one and has the potential to be so again in these public spaces.

    Communities change though, with participants moving on and new ones arriving. I tried, we tried, to help new pirates where we could, to foster and encourage a climate of respect and constructive discussion, but it actually was more than we had hours in the day to help with and I just eventually burnt out I guess.

    It also became quite scary to jump into threads and read the vehement responses to something you posted and felt at the time was fairly innocuous.

    If we were reluctant to face the onslaught, how much more so might the Development team be, the Community team, or other pirates without the shield of a Deckhand or Boatswain title. Especially with the added bonus of the occasional offensive, aggressive and threatening private message on whatever platform you're available on.

    Throw in a few real life demands and I moved on to Twitter, where I now try and promote those who're exploring the game for the first time, who are enjoying those triumphs and experiences on the seas which we hardened pirates take for granted perhaps and those who are still very much enjoying the world that Rare created because that's the content I enjoy seeing.

    We, meaning the Deckhands, are also very aware there are concerns and issues, different playstyles, different expectations, different experiences, different perceptions - we've had them ourselves, but we are confident, after 3 years or so seeing Rare in action, that they are very invested in finding solutions for whatever ails us. Although one of the issues might be a perception within the Community itself that those who shout loudest and longest achieve their aims - maybe more email surveys, customer satisfaction polls, anonymous opinion sampling might enable a more balanced voice, especially if the results are made public?

    Anyway, I ramble.

    What's the solution? I think it's a complex problem. I think it needs to come from both the Community and from Rare - I posted something a long time ago about how Riot Games tackled the toxicity in their Community, how they did this with their Community, alongside them and very successfully at the time, but I also think that every so often approaches need a reboot, a refresh.

    If you look for the hashtag #SOTandMe, you'll find a huge repository of positive and very heartwarming posts, videos and declarations, but most players won't be aware of it. If you look at the Sea of Thieves Youtube channel and go back to the early days, you'll see videos giving insights into how the game was developed, discussions around the reasons for certain design decisions and more, but I'm not sure many people do that.

    It's not something you can do once and then sit back and rely on to maintain that message. I'm a teacher and we begin every school year with students reiterating and reinforcing respectful and constructive Community behaviour, celebrating the positive while seeking to facilitate it in different ways, even though some of these students have heard these messages every year of their school life.

    It has to be a continuum, a consistent and concerted effort by all.

    I could carry on but I think I've probably sent you all to sleep by now ;)

  • @katttruewalker I've had quite a few discussions with people the past few days in private that all seem to want to help and get involved but aren't sure where to start or who to contact as this can be hit and miss from personal experience and by listening to others experiences, particularly on this forum.

    Maybe it would be worth giving these people a chance , and giving them guidance in some official community capacity?

    Maybe welcome aboard some new community team members at entry level?

    Especially seeing as the community is growing.

  • @katttruewalker

    With all respect.
    The "different playstyles" and the way Rare accepts how their game is differently perceived and played or cheesed is a problem, maybe the core problem.

    The idea of SoT was/is to have a pirate adventure and a social experience what mainly was about uncertainty about the other ship crew and the interactions while doing PvE content.
    To have this adventure and to have this unpredictability and uncertainty you just log in and take what the Sea has for you today.

    So now lets take a look at the "different playstyles" we have.

    PvP only hop servers to find other crews at best at active Forts or similar.
    Many of them want others to quit session and leave the server.
    It's one of the aproaches i often read here and what is accepted by the majority.
    Spawnkilling until the other crew leaves the server is what makes them have fun and feel as winners.

    Playful? Social experience and a pirate adventure?
    At minimum questionable.

    Exploiting.
    Most gamers here active in the forum defend exploiting and say it's skill.
    People who are really good at the game additionally exploit combat mechanics and other things.
    As long as to bungle and circumvent intended mechanics is perceived as "skill playing the game" there will allways be sour losers.
    Not because they were defeated in general, but the way it happened.
    No matter if you know the exploits and cant or dont use them by principle or if you dont know them.
    You feel cheated. Same feeling like the game throws all Ai encounters on you at once and you cannot handle it. Same for sniper vulcanoes and sniper skeletons that got nerfed.
    You dont feel you lost because you were completely bad or the other just better and you can see your faults or mistakes.
    No you dont know how this could happen (or you do and kniw it's was unintended), why did i die to one shot when i was at full health, how could he shot me below deck? etc...

    As long as exploits persist and get used by players who think this is skill and good, they lack to see that other players dont want this and feel cheated and "create sour losers".

    I recently posted 2 videos.
    1st video was about "skilled" players recording the sour losers.
    Imho this is extra toxic.
    They literaly enjoy others raging and want them to rage and to show them raging because they got owned by them.
    The other video shows some casual players fighting with guns and cutlass having that back and forth like the tides of the Sea in a pirate fight.
    Conclusion of the thread:
    First video is good content, skilled players. Funny to watch losers getting sour and toxic.
    2nd video is trash and noobs playing, hard to watch, because no skill. Insults were made in the strutt your stuff and YT comments section.
    Ok?!
    The toxicity is wanted!
    When not by yourself, be competetive and do all possible, intended or not, exploit and take a bath in the losers toxicity and share it on YT and show all: you are just so skilled and the others are toxic losers.
    The way this gets represented is way more toxic, than someone getting sour and desperated, because he felt cheated, spawnkilled over and over for the sake of it etc.

    But there is barely anyone who see this or agree's.
    The opposite is the case!

    But hey wait: it's their pirate adventure, their playstyle, dont tell others how to play the game.

    It's like many dont see they do everyday racism and feel absolutely fine and not racist.
    But everyday racism is so deeply part of many people they dont realize anymore.
    Same for toxicity. The usual trashtalk can be already hurtfull to someone. But toxic? No.
    Harden up snowflake ( what is again and already toxic again as it plays down another issues what can be serious).

    Dont want to care about fragile person?
    That's how society works or dont work.

    I refuse to use exploits by principle!
    I want to play the game for fun and i understand the mechanics and why they are there. So i respect devs when they have implemented a delay and dont cancel them to reduce ttk for example.

    To complete this: people who do pve only and cheese the "unpredictabilityand uncertainty" by hosting full alliance servers.
    What adventure do they have?
    What is unpredictable there?

    It maybe is only very few players who do so, but the whole thing fires something up.
    The PvP versus PvE split.
    Tbh the most of the players who are only this or thst mostly dont respect each other.

    So you dont want different playstyles to be viable but you want your intended playstyle to be the way to go.

    Additionally: I think it's toxic to get sour and insult others for playing the gsme and doing PvP in a playfull way.
    If i realize that's nit a fight, but a slaughterhause i try to turn the situation around into something more enjoyable for both parties.
    That's playing together, not on the cost of others joy.

    But i agree this is nearly impossible to enforce on players and some will allways refuse to do this or that, but you know that this "split" about PvX only players has become bigger and bigger. At least in the forums it's a daily.

    I barely read people branch out in all aspects of the game in a balanced way.
    You mostly have the one side complaining about the other side.

    And tbh this will never come together.
    PvE players are not willing to play the sheeps for PvPers.
    That's just not gonna work and never did. I say UO Tammel and all what happened in tons of games i the past 20 years since then.
    Forget this.
    That's merchandising blabla but not realistic or even honorable to say so.

    The root of all toxicity is this split and Arena was exactly the coffin nail for this split.
    Rare attracted highly competetive players and go into Arena and just listen and see what happens.
    Exploiting, swearing and there are YT Videos where gamers go to islands and play TDM at Forts.
    They perceive SoT as an online FPS and aproach it like one.

    Rare needs to open their eyes and stop hoping for the "magic hand" that balances this.

    They have to fix exploits, they have to increase the ttk, they have to make the cutlass mandatory, to have pirate fights and not fps gamers owning others.
    They have to stop partnering with streamers who are toxic, but maybe do it only covered or in a smart way so they look good and the others look bad.
    Make someone, a fellow player look bad is not toxic? No?

    See this justification and superficiality is the basis on where toxicity has grown here.

    I already wrote to much.
    I'm allways vocal here and i dont say i didnt make mistakes or are not guilty in beeing aggressively arguing, but the way "different playstyles" get defended and justified is where the root of our toxicity problem lies.

    It's the gamers gaming the system, performing like a serious sport and competition rather than a playfull aproach and having that social experience pirate adventure.
    And streamers who make others look bad extra are more toxic than people who get frustrated and become sour.
    With great power comes great responsibility.
    Ya i know lame, but if the hate and making others look like fools, if mocking chikdrens with high pitched voices is the fun thousands are watching on Twitch and when the real skill and to be more pirate now means to exploit and utilize everything possible to own others, well...

    Lost case, because money rules and tbh.
    It was never different.
    If you want it different, if you want players having a fun comical pirate adventure and beeing empathic with their fellow players you have to ban 14,9 Million players i guess (that's exageration).

  • @troubled-cells

    Yes, that could be one aspect or even something similar to the Insider reward scheme which would take into account your good standing in game and on the official spaces?
    This might have a wider reach - it's volume we need to encourage I think?

  • @bugaboo-bill

    I don't agree with you I'm sorry to say.

    Sea of Thieves has always sought to portray itself as a game for a mixture of playstyles - we're pirates playing a pirate game and we're going to be experiencing a wide range of encounters.

    Rare stated very early on that they wanted to create a world which would allow a wide range of emotions to be experienced whilst still being quite gentle in it's consequences - we don't get the Rust/Dayz consequences, for instance, where you can lose everything you hold dear including your ship and have to start over from scratch. It's also an approach that creates some amazing stories - I don't have the same experience in swtor/eso/rift for example.

    Maybe on the surface we do have sections of the Community who are unhappy with this but as members of this Community, we don't actually know how representative this might be of the 3.3 million who set sail in June for instance.

    Spaces like the forums can become like echo chambers where the only points of view you're aware of are those that are discussed here.

    Perhaps we need more public notification of how and when and how often toxic behaviour is reported and the actions taken?
    I'd rather see those with good standing and enjoying the game highlighted though.

    I've always accepted that my encounters on the seas are going to be different every time I set sail, and they are. It's the reason I play and continue to play Sea of Thieves. But these are my personal experiences and not often shared publicly, probably like many, many others.

  • @katttruewalker

    Accepting peoples who exploit and do jokes about other players, make them look ridiculous, bad players. dominate them and want them to quit their session is why your game will become more toxic.
    And Rare partners with streamers who sell this sort of acceptable "toxicity" successfully on Twitch.
    The fact that a playstyle that want to create sour losers and not losers accepting and laughing off a defeat is what this drives this community to become more and more toxic.

    You literally defend this playstyle:
    I exploit to own others and i spawnkill to make them quit their session, that's my fun.
    I dont care for the other players, i want them to rage and this make me me laugh and having fun.
    I'm a skilled player and i like to make others feel desperated and become sour losers, i record this and share it, i stream it and thousands are laughing about this noobs. So funny isn't it?

    If you cannot see that is toxic i cannot help.

    That's the "different" playstyle you are defending here.

    To encourage others to be nice players empathic with their fellow players is what you want to reduce toxicity.

    Like freedom ends where another freedom is cut, fun ends when it's based on the others unfun!

    The whole thread already reads as if there is no problem.
    But then why did Botswains and Deckhands made these posts about toxicity?

    Is it only a few foul apples or is it a structural problem?

    It's a structural problem you have!

  • @katttruewalker said in Proaction to Promote Positivity in the Community.:

    @troubled-cells

    Yes, that could be one aspect or even something similar to the Insider reward scheme which would take into account your good standing in game and on the official spaces?
    This might have a wider reach - it's volume we need to encourage I think?

    Definitely, it's just a question of requirements/vetting.

    Would this be a idea/sentiment that you could push to those that are able to make things happen?

  • @bugaboo-bill

    Not at all.

    There are tools available and rules that clearly outline the behaviour expected on the seas.

    Perhaps these tools need a bit of a tweak, maybe the rules need reiterating from time to time, maybe on the loading screen every time you log in.

    But in Sea of Thieves you might get sunk, you might be attacked, you might lose everything you spent the last few hours working for. There are ways and means to mitigate that which we have all had to learn and tools which are available for us to use if behaviour breaches the rules.

    I don't watch streamers as a rule, they're invested in building Communities of their own on platforms which Rare don't moderate, but if I came across them on the seas and they broke the Code I'd report them just the same.

    An article that (I think it was @ENF0RCER linked) in a previous thread gave some good examples of what is or what is not deemed appropriate -

    "To make Xbox Live a place where everyone can hang out, and to prevent people from feeling uncomfortable or unwelcome, we all need to be stewards," Microsoft says. "This means more than just not harassing other players--it means embracing them. It means saving those unsavory jokes for people you know will enjoy them. It means taking particular care for others while you play, keeping in mind how they might interpret your content."

    Going too far looks like
    Get <sexual threat>. Can't believe you thought you were on my level.
    Hey <profanity>, that was some serious potato aim. Get wrecked, trash.
    Only reason you went positive was you spent all game camping. KYS, kid.
    Cheap win. Totally expected from a <racial slur>.
    You suck. Get out of my country--maybe they'll let you back in when your k/d's over 1.

    Don't be an abusive pirate, basically, especially if your sole aim is to deliberately ruin someone else's experience.

  • @troubled-cells

    Contrary to popular belief, Rare and the Community team do read the forums, but yes, as Deckhands, part of our role is to feedback to Rare :)

    I'm sure they're also earnestly considering ways and tools and approaches which might be effective.

  • @katttruewalker said in Proaction to Promote Positivity in the Community.:

    @troubled-cells

    Contrary to popular belief, Rare and the Community team do read the forums, but yes, as Deckhands, part of our role is to feedback to Rare :)

    I'm sure they're also earnestly considering ways and tools and approaches which might be effective.

    Thanks, I'm sure it would be greatly appreciated from those i have spoken with and others, and of course myself.

  • @KattTruewalker

    I don't watch streamers as a rule, they're invested in building Communities of their own on platforms which Rare don't moderate, but if I came across them on the seas and they broke the Code I'd report them just the same.

    I dont do either, but here and there i get links forward to me and watch it. Sometimes i stumble upon a video in YT also.

    Well, see your base community is ok with toxicity and streamers who base their fun on toxicity.

    Realize, tucking on kids ships, exploiting, make other player look ridiculous, mocking about their voice or just owning players that are not that "skilled" is the content that has most views and likes and is what the masses want to see and imitate.
    Using exploits and make them look ridiculous and then tell them to git gud and such is toxic behaviour already.
    Nobody would play in a private environment like family with people acting like this. But online it sells and so it is ok i guess.

    Is exploting = skill and acceptable?
    Is wanting others ragequit their session an accepted playstyle?

    If you say yes, all fine. Have fun, nothing to say anymore.

    If you say no, then read the forums more and see what content is most viewed and liked content.
    And how many gamers here state exactly that.

  • @bugaboo-bill see I wouldn't consider what you declared as "toxic" behaviour, to actually be toxic.

    I think this is part of the problem, people have a wide varying spectrum of what they interpret to be "toxic" behaviour.

    A lot of the behaviour you touch upon is nothing, when comparing it to the much more active public communication around a decade ago of the old COD and GTA games for example or the old 360 / ps3 era for arguments sake.

    That's when racist, and sexually inappropriate insults could be found on a almost per match basis.

    The last racist person I ran in to o SOT was over a year ago now.

  • @bugaboo-bill

    Do you also acknowledge the many positive encounters?

    The times when the Community has been supportive of each other, the pirates who are invested in sportsmanlike behaviour, the creative pirates who share their work? The Fleets and groups who welcome and teach new pirates, the streamers and communities who create competitive events or support charities? Or even those who are thrilled to have reached Pirate Legend status?

    The situations you mention are viable because of the game mechanics available, it is possible to tuck on someone's ship and not be toxic. It's possible to sink someone without being abusive about it.

    That's your choice and if you choose to be a toxic pirate you'll likely suffer the consequences.

    If you've had a bad day, leave it at the door of the tavern, if you're being toxic because your Community enjoys it then you should be taking a second look at the terms and conditions of your streaming/content platform because you're likely breaking those too. If you've suffered at the hands of someone who is abusive then the tools are available to report them.

    I've already provided examples above from Microsoft which draw the line in the sand for everyone's reference for Xbox and Sea of Thieves.

    The missing part of the jigsaw here is that we don't know how well the reporting/ban system is working because the results are not visible to us, maybe it needs tweaking, maybe if more pirates were aware how well it works, that would be deterrent enough for most.

  • Surely this isn't an actual serious thread.

    Toxicity is the fastest way to gain the most rewards in the game. It's a simple as that. It is a fundamental part of the design of the game to enable players to be as toxic/griefing as they like.

    If you're relying on people playing online games to NOT be toxic when they get screwed over, then you really must be moon-mad, or on something, or kicked in the head by a horse. Or all three.

    If everyone used the tools to report every instance of people breaking the code the reporting system would crash. It's almost comical that this is a suggested method of stopping toxicity.

    As for a varied experience every time... that's a meme- there's only three types of experience on the seas.

    a) Meet a Server hopper, sinking people,spawncamping and being abusive about it until you scuttle.
    b)Spot a sail as a dot on the horizon and abandon your plans and sail away because you don't want the grief or the lost progress on whatever you're doing.
    c)Don't meet another player meaning you're either Very happy you can get on with stuff, or Annoyed you can't find someone to sink, or get server merged before you can collect your loot.

    a Quote from Riot Games research.


    *But it turned out that these trolls produced only about 5% of the toxicity in League of Legends. “The vast majority was from the average person just having a bad day,” says Lin[game design researcher]. They behaved well for the most part, but lashed out on rare occasions.

    That meant that even if Riot banned all the most toxic players, it might not have a big impact. To reduce the bad behavior that most players experienced, the company would have to change how players act.*


    Sea of Thieves is designed to allow and enable, if not actively encourage, players to give someone else a bad day. Unless there is going to be a fundamental change in the underlying design of the game - that you can screw anyone over whenever you like for fun, even if they'er just standing around fishing - then toxicity is only going to increase, and player count will decrease after the initial Steam surge.

  • @katttruewalker said in Proaction to Promote Positivity in the Community.:

    The missing part of the jigsaw here is that we don't know how well the reporting/ban system is working because the results are not visible to us, maybe it needs tweaking, maybe if more pirates were aware how well it works, that would be deterrent enough for most.

    This is a very important point because I'm sure there are lots of folks out there not using the tools simply because they feel like it doesn't do anything. The other way around people might also not fear the consequences as much because they feel a report isn't going to get them banned.

    You and I are well aware of these tools and the impact it might have, we actively motivate people to use them, but even we're unsure of its impact.

  • @theargonaut144 said in Proaction to Promote Positivity in the Community.:

    Surely this isn't an actual serious thread.

    Toxicity is the fastest way to gain the most rewards in the game. It's a simple as that. It is a fundamental part of the design of the game to enable players to be as toxic/griefing as they like.

    Toxicity is the fastest way to gain most rewards? I fail to see how that's true. Playing the game, beating another crew and gaining the rewards is vastly different from harassing players, using slurs or, indeed, spawncamping until they scuttle.

    Scuttling itself is a tool to counter a very specific toxic behaviour. One we've been actively encouraging people to use as it's more or less the same as simply ignoring your bully and not giving them the satisfaction of beating you while you're down.

    Slurs, harassments and personal attacks, however, is a major problem that we have. I'm sure there's people out there that will say stuff in the heat of the moment, or simply because they have a bad day, which is fine. It's not great, but obviously not punishable with a ban because that would be ridiculous.

    However, you can't tell me that there's this many people out there 'having a bad day'. It's impossible.

    If everyone used the tools to report every instance of people breaking the code the reporting system would crash. It's almost comical that this is a suggested method of stopping toxicity.

    It's the suggested method of making Rare aware of toxic behaviour. Whatever the cause of the behaviour is doesn't matter. Even someone throwing a fit because they're having a bad day is warranted to be reported. It's up to Rare to do something with it or let it slide because it was clearly a bad day.

  • @theargonaut144

    You're conflating toxicity with sinking/PvP. And you're not the first to do so.

    Communications in the game are where the real toxicity resides - not in actions, but in words.

    Sinking a ship, killing other players, stealing loot, tucking, even spawncamping to an extent (though I still feel this is long overdue to be addressed mechanically), are not toxic.

    It's very hard to prove the motivations around behaviours alone but when they're accompanied by text or voice, it's pretty easy to figure out the intentions.

    And, yes, I am basically saying that if you're a toxic person, you should probably stay out of chat... and also not stream the game with a mic on.

  • It's a bit like handing in your school project and not getting any feedback or marks on it.

    @murkrage said in Proaction to Promote Positivity in the Community.:

    @katttruewalker said in Proaction to Promote Positivity in the Community.:

    The missing part of the jigsaw here is that we don't know how well the reporting/ban system is working because the results are not visible to us, maybe it needs tweaking, maybe if more pirates were aware how well it works, that would be deterrent enough for most.

    This is a very important point because I'm sure there are lots of folks out there not using the tools simply because they feel like it doesn't do anything. The other way around people might also not fear the consequences as much because they feel a report isn't going to get them banned.

    You and I are well aware of these tools and the impact it might have, we actively motivate people to use them, but even we're unsure of its impact.

  • @realstyli

    Hiding up a tree to kill people for nothing? Shooting someone over and over again while they're fishing for no reason? Destroying someone playing Tall Tales for no reason other than the sheer enjoyment of ruining someone else's game? All behavior's pretty nasty and many would consider toxic.

    Hanging around in an outpost and screwing over anyone who turns up whether they've got anything or not is caustic behaviour.

    I get it that if I'm carrying a chest someone is going to try and steal it, but just being a pain in the neck to other people simply done to ruin someone else's game.

    If this kind of behaviour is reported every instance it happens then Rare will get buried under reports, and this is my point. The game enables all of this behaviour and policing it is almost laughable. Toxic language can be largely avoided by muting enemy teams. Toxic behaviour causes more immediate anger than getting sworn at and cannot be turned off or tuned out.

    And if you're a fair way through a Tall Tale checkpoint, or trying to turn in a tiny bit of treasure and someone displays the above behaviour, then it's understandable that people do suddenly have a bad day and shoot their mouth off, especially if it's happened a couple of times already, or it's your third attempt at a Tall Tale or whatever.

    I do agree that a good start would be to stop giving oxygen to streamers who display any of the things considered toxic such as racial slurs and the harshest foul language. Banning them during their stream would be perfect.

    As for the effectiveness of bans, they need to happen FAST. Banning someone three weeks after an incident is silly. Ban them within 10 minutes.

  • @katttruewalker

    40 hours. No positive encounters with another crew. No one. Gave up as it's a griefers heaven and am looking forward to private servers.

  • @theargonaut144 said in Proaction to Promote Positivity in the Community.:

    Sea of Thieves is designed to allow and enable, if not actively encourage, players to give someone else a bad day. Unless there is going to be a fundamental change in the underlying design of the game - that you can screw anyone over whenever you like for fun, even if they'er just standing around fishing - then toxicity is only going to increase, and player count will decrease after the initial Steam surge.

    No it isn't.
    Giving someone a bad day is your choice. If you choose to be a pirate that harasses or abuses other players then you also choose to suffer the possible consequences of that choice.

    Riot games (and their psychologists) mobilised their whole community to tackle toxicity, because they realised that the hardcore toxic players were such a small minority.

    They introduced a Community Tribunal system, they used prompt feedback cards sent to disciplined players explaining why the actions were taken, they experimented with colour psychology and messaging and sought advice from not just gaming companies but corporations out in the real world and they made their aims and the process transparent, they worked with their community.

    As a consequence of these joint actions, verbal abuse dropped by 40% overall. But this was a few years ago now and I don't know whether this still works or is in practice, maybe after a period of time people become habituated to the techniques used or ever more sophisticated in finding ways around them, it would be interesting to know.

  • Giving someone a bad day is your choice. If you choose to be a pirate that harasses or abuses other players then you also choose to suffer the possible consequences of that choice.

    There are no consequences if someone chooses to harass me either verbally or through play and this is clear by how prevalent it is. At least once every session.

  • @theargonaut144

    And therein perhaps lies the problem, the missing piece of the jigsaw we talked about above.

    I'm sorry you've not had any positive encounters, but they do happen. There are times during the game when such encounters are promoted bv the introduction of specific mechanics, such as the grouping up we needed to do during the Hungering Deep and other times it seems to swing the other way.

    There are fleets and groups who would welcome you as a member, one that comes to mind immediately is a new Affiliate alliance member, SoTUk and their mentor system, as well as the Old Salts who I personally know of.

  • @bugaboo-bill

    In game I simply do not see the things you mention, i've maybe had one or two 'toxic' encounters in a few hundred hours of gameplay. I play with my kids a lot, in fact they introduced me to the game and I just wouldn't have them exposed to the sort of things you mention. It's no more 'toxic' than Fortnite or any other online game.

    Forums are all the same no matter what they are for, many more people go on forums to complain than praise so it's easy to get an inflated sense of negativity about something hanging round forums a lot that is not actually reflected either in game or irl.

    Streaming is a big thing for younger gamers nowadays and us old fogeys don't get it as much, I understand, but it's not a bad thing.
    Most of the popular streamers can be found helping new players out as much as they can be found robbing and sinking legends on Athena runs.

    Yes, I also started watching twitch a bit after the drops and the vast majority of streamers are not toxic at all, only one I saw was actually sinking noobs and I asked him why in his chat and he said he just sinks everybody and doesn't give a damn, so haven't watched him since.

    Within the last 24 hours I watched one solo slooper fire himself from a cannon to another sloop not faring very well against a kraken to help him out and another take some random day one pirate under his wing for a session and give him all of the loot at the end. I also see lots of gg's and good gamesmanship in general when they get beaten by good crews.

    Tucking also isn't toxic or wrong, I check for them every time I have good loot on board and to be honest I can't wait to find one or pretend I haven't..

    Sea of Thieves is a unique game unlike any I've ever come across before and Rare seem to be addressing things they deem to be unfair. Awareness of the issues brought up in this thread existing just needs to remain amongst the lions share of the community and things will be fine..

  • @katttruewalker It's great to see you back on the forums again : )

    I'm not sure if you're aware of just how much your presence and positivity lift the community, and the true extent of reach that your comments have on making this a better place. But I wanted to let you know that it's immense.

    You've been sorely missed, and I'm saddened to read that we lost you to burnout. I know it can effect us all, and bouncing back from it isn't always so easy. When you went I did consider sending you a message asking you to return, but not knowing the circumstances behind your departure I believed that it would have been incredibly selfish of me to do so.

    You're one of the really great people we have in this community, of which we are lucky to have so many, and I thought that someone should tell you as much.

    Slightly off topic I know, sorry.

  • @foxdodge

    You are very, very kind, thank you so much.

  • @katttruewalker said in Proaction to Promote Positivity in the Community.:

    @enf0rcer

    TLDR: The problem is complex but it's not a new one.

    I do like the ideas you've suggested.

    I think they might be a great beginning point, not necessarily the donations, but a revisiting of approaches that encourage and promote positive interactions and experiences both in the official spaces and within the game itself.

    I'm a Deckhand, a Community Ambassador, a volunteer who believes passionately in the vision Rare put forward for Sea of Thieves.

    I also believe passionately that the Community we have is a good one, that we have a majority of dedicated, supportive, positive, creative and compassionate players.

    The recent announcement of 15 million players, 3.3 million setting sail in June of this year alone, suggests this. My experience on and off the seas over the past 3 years or so, suggests this.

    I used to post on the forums a lot. A quick look at my stats confirms this, but I don't any longer. The reasons for this are likely similar to those for others too, including that majority, including the Community team and the Developers themselves.

    In the early days, on a forum that no longer exists to be read because a new start was needed when the game released, you'd see and read threads where nothing but positivity reigned. There was banter between community members, staff, moderators even, it was good natured, respectful and a lot of fun.

    It's all very well being nostalgic, I hear you say - but there was the proof that the Community is and was a positive one and has the potential to be so again in these public spaces.

    Communities change though, with participants moving on and new ones arriving. I tried, we tried, to help new pirates where we could, to foster and encourage a climate of respect and constructive discussion, but it actually was more than we had hours in the day to help with and I just eventually burnt out I guess.

    It also became quite scary to jump into threads and read the vehement responses to something you posted and felt at the time was fairly innocuous.

    If we were reluctant to face the onslaught, how much more so might the Development team be, the Community team, or other pirates without the shield of a Deckhand or Boatswain title. Especially with the added bonus of the occasional offensive, aggressive and threatening private message on whatever platform you're available on.

    Throw in a few real life demands and I moved on to Twitter, where I now try and promote those who're exploring the game for the first time, who are enjoying those triumphs and experiences on the seas which we hardened pirates take for granted perhaps and those who are still very much enjoying the world that Rare created because that's the content I enjoy seeing.

    We, meaning the Deckhands, are also very aware there are concerns and issues, different playstyles, different expectations, different experiences, different perceptions - we've had them ourselves, but we are confident, after 3 years or so seeing Rare in action, that they are very invested in finding solutions for whatever ails us. Although one of the issues might be a perception within the Community itself that those who shout loudest and longest achieve their aims - maybe more email surveys, customer satisfaction polls, anonymous opinion sampling might enable a more balanced voice, especially if the results are made public?

    Anyway, I ramble.

    What's the solution? I think it's a complex problem. I think it needs to come from both the Community and from Rare - I posted something a long time ago about how Riot Games tackled the toxicity in their Community, how they did this with their Community, alongside them and very successfully at the time, but I also think that every so often approaches need a reboot, a refresh.

    If you look for the hashtag #SOTandMe, you'll find a huge repository of positive and very heartwarming posts, videos and declarations, but most players won't be aware of it. If you look at the Sea of Thieves Youtube channel and go back to the early days, you'll see videos giving insights into how the game was developed, discussions around the reasons for certain design decisions and more, but I'm not sure many people do that.

    It's not something you can do once and then sit back and rely on to maintain that message. I'm a teacher and we begin every school year with students reiterating and reinforcing respectful and constructive Community behaviour, celebrating the positive while seeking to facilitate it in different ways, even though some of these students have heard these messages every year of their school life.

    It has to be a continuum, a consistent and concerted effort by all.

    I could carry on but I think I've probably sent you all to sleep by now ;)

    Your indeed correct that this is a complex issue and thus there is no one solution. But Instead of saying what Rare could do better it would be far more productive to focus on what we as the Community could do. Your also right that this is merely a first step and the most important step to achiving the desired outcome.

    All the Leaders should be onboard. If this is what they want. As far as the statment about who gets what. Theres a saying. "The sqeaky wheel gets the oil" this has always been the case and theres no way around that.

  • @enf0rcer sagte in Proaction to Promote Positivity in the Community.:

    Preface: Recently there has been discusions around a percived increase in negitivity in the SoT Community and a willingness to take a stand. It seem that many Community Leaders feel that more can done and they want to be Proactive.

    With the upcoming and much anticipate arrival of the new Private Event Servers coming to the Sea of Thevies July Update.
    I would like to Suggest a range of communtiy sponcered Events asking the community for donation that will be given to victims of harassment and abuse.

    As sugessted by @Troubled-Cells Instead donations we can use these events to scout out and vet Rare partnerships.

    We can have Rare rebuild the Partnership program as the The partner & community program

    I would like to start with a Community made Machnima PSA series with the frist topic on defining "Toxicity" in the context of this game.

    I would also like to have a meet the community series simular to how rare did their livestreams.

    I open up this conversation to all our Community Leaders from @Deckhands to Fleet Admirals. I'm Calling on all Boatswains to help step up and build this idea with me.

    @Rare-Community-Managers if this ok with you.

    @Thor-von-Blitz @J4dio @DuMy2008 @Sir-Lotus @Murkrage @FishSt1ck @Musicmee

    Edit: As disussed by @Troubled-Cells and @KattTruewalker This community was founded on building positivity but the Communitty has grown so large so fast that it has been too much for our current Community Leaders to deal with therefore we should focus on involing more of the community and build up the and strength the Leadership by once agian illistrating our values and reconizing and highlight newer members that express our values.

    I can't believe what I'm reading, but maybe it's you who needs some fresh air. "Community leader?" Community? What Community? The community of the forums? Who are you and why should I listen to what you or some community leader has to say? About some utopia with friendly players all over the servers? I don't want your opinion and I don't care what you have to say. I just want to play the game with my friends and have fun. All of the players have become extremely hostile since the ships of fortune patch and the Steam merge. It's only getting worse and it's not abaout to change, besides the game is still fun. I don't need some self proclaimed commitee to define what's toxic and what's not, it's not your place AT ALL to define that.

    What a load of foul grog. Unbelievable.

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