PVP - Let's Talk about it civilly.

  • Just to clarify, I am mainly a Sword user and use any type of gun depending on situation, I won't be giving my opinion as I'll be staying neutral on the matter

    Player Vs Player, or PVP, has been a discussed subject since the start of the game ranging from the weapons, hit registration, etc.
    Many changes have also been made to PVP with some being good, and others not so much, and as a result lead to a further divide between the PVP community.

    So I wanted to have civil discussions regarding PVP.

    In you opinion, how do you think PVP is at the moment? Is it good? is it bad?
    What weapons do you think need changing and why? and how would you change them?

    Of course, Hit Registration is still an issue but from the looks of it, Rare are beginning to make improvements, though it may take a long time.

    Anyways, discuss!
    (Remember to keep it civil, in other words I don't want any "Haha M1 Sword Noob!" or "Double Gunner Exploting Trash!" stuff, just a civil discussion regarding PVP).

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  • @foxywiththemoxy I personally think that combat is balanced, and has been for a while. I never had a point in my 2 years of playing where I thought: "Damn, this weapon needs to be changed".

    Same can be said for hitreg, personally. I hardly ever had any problems with hitreg, and when I do, It's very minute. I think the worst time I ever had was ONCE in arena, where someone lived after 7 shots.

    It seems that only the extreme and PvP hungry enthusiasts ever experience these problems. They seem to claim these issues to be many times worse than they are.

    I use all weapons, and see Cutlass as a necessity. I can't go without it, and it has saved me from countless situations...

    I believe no weapon needs nerfs, except maybe the original double gun exploit, but that's long gone now. Mainly the issue is that different players constantly call for changes and it makes Buffs/Nerfs hectic. One weapon gets changed, an outcry results from it, making another change. I think if the weapons were to be left alone with no changes for 3-5 months, everyone would settle in and much less complaining would happen.

    TL;DR: Combat is fine, Hitreg is fine, No game changes are needed, only mindset changes are needed. One change in particular: Take things less seriously.

  • Yeah, it's all good, it's only a goofy game.. Not some super competitive game. Some days I get wrecked, others I do the wrecking.

  • @foxywiththemoxy

    Frist off i appreacite you starting this tread.

    As for PvP combat it has went thru a varity of changes. For the most part it gets the job done in adventure mode. It however still servly lacks for a mode like arena which as it was never designed for prolonged pirate combat as it wasn't designed to have a wide skill gap.

    Like in any system there are flaws and room for improvement tye question is more about priority.

    As for what i think should be done i think you should have a permeant melee as i feel in all fps the standered is gun, malee and granades.

    The sword is far from OP it was useless as a weapon at one point. But the combat is a bit slugish and clumsy. They should have added a parry and a thrust but i understand the ping situation and all. They wanted to keep it simple.

    Alot of compliants seem to stem from the hit stun which in lag is uncounterable with a block and the fact guns don't block. Players always complian in any situation when you take the controls away. They like to feel as tho they always can react.

    As for the guns there fine except for the pistol which has nothing special to it. The bunderbust has a knockback and the EOR has a scope and both have high damage. The pistole has no additional benfit and medium damage. I feel it would be great if you could carry more then one as its a light and compact weapon. Which would give it an additional benifit of carring twice the ammo. I say this cause i feel the pistol is under used and really only seing noobs use it. It works fine for PvE that why i use it.

    I feel the combat system would have to be complete reworked if arena is to be succesful along with the respawn and point system.

    But for Adventure a few minor tweaks here and there as it wtill a little rough around the edges but for the most part it works just fine.

    How was that analysis?

  • @enf0rcer said in PVP - Let's Talk about it civilly.:

    @foxywiththemoxy

    Frist off i appreacite you starting this tread.

    As for PvP combat it has went thru a varity of changes. For the most part it gets the job done in adventure mode. It however still servly lacks for a mode like arena which as it was never designed for prolonged pirate combat as it wasn't designed to have a wide skill gap.

    Like in any system there are flaws and room for improvement tye question is more about priority.

    As for what i think should be done i think you should have a permeant melee as i feel in all fps the standered is gun, malee and granades.

    The sword is far from OP it was useless as a weapon at one point. But the combat is a bit slugish and clumsy. They should have added a parry and a thrust but i understand the ping situation and all. They wanted to keep it simple.

    Alot of compliants seem to stem from the hit stun which in lag is uncounterable with a block and the fact guns don't block. Players always complian in any situation when you take the controls away. They like to feel as tho they always can react.

    As for the guns there fine except for the pistol which has nothing special to it. The bunderbust has a knockback and the EOR has a scope and both have high damage. The pistole has no additional benfit and medium damage. I feel it would be great if you could carry more then one as its a light and compact weapon. Which would give it an additional benifit of carring twice the ammo. I say this cause i feel the pistol is under used and really only seing noobs use it. It works fine for PvE that why i use it.

    I feel the combat system would have to be complete reworked if arena is to be succesful along with the respawn and point system.

    But for Adventure a few minor tweaks here and there as it wtill a little rough around the edges but for the most part it works just fine.

    How was that analysis?

    Perhaps separate balancing?
    Like, balance specific aspects of combat for Adventure, and balance specific aspects for Arena.

  • @foxywiththemoxy said in PVP - Let's Talk about it civilly.:

    @enf0rcer said in PVP - Let's Talk about it civilly.:

    @foxywiththemoxy

    Frist off i appreacite you starting this tread.

    As for PvP combat it has went thru a varity of changes. For the most part it gets the job done in adventure mode. It however still servly lacks for a mode like arena which as it was never designed for prolonged pirate combat as it wasn't designed to have a wide skill gap.

    Like in any system there are flaws and room for improvement tye question is more about priority.

    As for what i think should be done i think you should have a permeant melee as i feel in all fps the standered is gun, malee and granades.

    The sword is far from OP it was useless as a weapon at one point. But the combat is a bit slugish and clumsy. They should have added a parry and a thrust but i understand the ping situation and all. They wanted to keep it simple.

    Alot of compliants seem to stem from the hit stun which in lag is uncounterable with a block and the fact guns don't block. Players always complian in any situation when you take the controls away. They like to feel as tho they always can react.

    As for the guns there fine except for the pistol which has nothing special to it. The bunderbust has a knockback and the EOR has a scope and both have high damage. The pistole has no additional benfit and medium damage. I feel it would be great if you could carry more then one as its a light and compact weapon. Which would give it an additional benifit of carring twice the ammo. I say this cause i feel the pistol is under used and really only seing noobs use it. It works fine for PvE that why i use it.

    I feel the combat system would have to be complete reworked if arena is to be succesful along with the respawn and point system.

    But for Adventure a few minor tweaks here and there as it wtill a little rough around the edges but for the most part it works just fine.

    How was that analysis?

    Perhaps separate balancing?
    Like, balance specific aspects of combat for Adventure, and balance specific aspects for Arena.

    That would be nice but that would effectly be making two sperate games. As Arena effecitvely share the same sandbox as adventure mode so its impossible to seprate the two. At best all they could do is give exculsive assets/tools that are only accessable in arena but i'm not sure how that will fly with the community.

  • I think anyone that screams BLUNDER NOOB or SWORD NOOB! need to take a step back and chill.

    Don't be elitist, it's a game.

  • From my experience when I use the sword and i try to sword dash into someone when they have a blunder, when they shoot me it cancels me out of my sword dash. I honestly dont like this, now dont go bashing me and say," Oh YoU wANt ThE SwOrD tO bE bUffED You NoOB" this is my opinion.

  • I think a Tomahawk would be a good weapon(alternate to sword) to do upgraded damage than a sword in combat, slightly.( left clickmultiple times/left trigger)... it could also be used in the ship hull to hit at ship repair planks and make them spring a leak again, just one or two hits (right click/right trigger to differentiate on coding on planks) is enough so that the crew would have to come down and kill them if they can and then repair. it could also be used as a throwing axe , end over end to a skelly or player. (middle mouse/or one of the buttons for example, i dont play xbox).. well thats what i think. Simple, balanced, in the time period, with multiple uses, not OP like a flame thrower. jesus. People could become really adept at long range throws for instance. or make a treasure map puzzle rhyme where they have go to A position to hit x spot with a tomahawk to highlight y for next rhyme or find the spot where the treasure is located. i.e hitting the target in the right place opens a secret door/tunnel/whatever to the treasure.

  • It "Okie" for how the game runs, plays and how players react.

    I wish: Sword was more dominant weapon but didnt kill rather quickly sometimes and guns had a more 'real' element. Such as...when wet, the gun won't fire due to wet gunpowder. Maybe even add sword has slight dmg each use, (smacking all those bones with a sword has to take a toll on it) and even sword against sword.

    Just go to a weapons/ammo crate to fix and done.

  • Sometimes I think a large chunk of people treat this game as just another pro shooter. Which it’s clearly not. Not singling people out; it’s just the impression I get.

    I think all weapon combinations are perfectly valid and have their specific uses. Each weapon is meant to serve a specific purpose based on their range and Rare have said this on many an occasion. So no-one should be mocked over their weapon combinations, nor should there be a ‘meta’ outside of the intended weapon roles.

    Obviously exploits such as instant double-gun do not form part of the intended use and they have been rightfully removed. Same goes with wallbangs.

    Because the game doesn’t keep a kill-death ratio of any form for a player, it isn’t meant to reward players for killing others, but instead for pulling off skilled ‘heists’ to take treasure from others (hence Sea of ‘Thieves’), which incidentally involves combat. But let’s face it, there are skilled pirates that can abscond with enemy treasure without firing a single shot!

    So yes, fix obvious unfair exploits, but don’t sweat the combat too much. Combat is part of the game, but it isn’t the entire game!

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