@galactic-geek said in [Reaper's Bones isn't hard at all!]
Here's the context for you - I would have killed someone if there had been someone to kill.
This has been my problem with the fundamentals of reapers. It punishes reapers by making it easier for other ships to avoid them, when it should be doing the opposite. I really like the thought about trying to make incentives for combat, but it needs reworking.
The way I think it should work is until level 5, reapers can see other emissaries on the map and nobody can see the reapers. Once they hit level 5, they can see all ships and all ships can see the reapers(emissary or not). It totally inverts the risk/reward balance and makes reapers have to start by doing, well, non-reapery stuff.