@bugaboo-bill said in Add a somewhat progression into the game.:
You dont get the game right imho.
There is no matchmaking and it's sessionbased.
What fun is involved for a) the highlevel to fight someone without a challenge and b) for the lowlevel to have no chance? "
I know its sessionbased, thats why this game doesn't have a reason to come back to it. Its quite simple, just match players with X amount of hours with each other. By the way GTA5 online does match up newbies with people having 1.000+ hours into the same sessions, and people still like and play the game.
How about the idea of owning an island, and you can grow specific fruit/vegetables on islands. People needs those fruits to sell and get a new coin or just those fruit as valuta, in order to buy ship upgrades, or able to get an entire fleet of ships in order to fight.
You can hire other players to ship these fruits to players to these players needing that. And once ever hour or 2 hours you're able to fight over these islands and so change ownership.
Because the game right now is empty and there is basically nothing to do, you dont even need other people to accomplish things. All you can do now is the same thing over and over again (talking about voyages and world events), or these tall tales. but once u done one of these tall tales you've seen it and done with it. Right now you're been ''rewarded'' with a title or skins if you do them 5 times. I am sorry but thats just weird.
And talking about cannons doing tiny holes or talking about planks not withstanding damage isn't the game change nor progression I tried to point out. You came up with this not me.
The game has loads of potential but these developers cant come up with anything, its a pirate game (atleast IGN describes it as it, check the trailer on steam) but you cant have a parrot on your shoulder. I mean c'mon, thats the most basic first thing you think about if you hear the word ''PIRATE''. A filthy stinking alcoholic guy with a long red beard with a red parrot on his shoulder, drinking rum allday.
@bugaboo-bill said in Add a somewhat progression into the game.:
"Want to got to beat X"
" Ah no sorry, not highlevel enough"
"Want to go to do this?"
"Ah no, no challenge anymore."
And this is exactly how World of Warcraft worked, and look how many people played that game, it was the best MMORPG out there, and it still is after 20 years. Because people want to stand out and be better equipped then a other.
Its a matter of opinion if you like it or not, but the concept worked to keep players playing. Right now I know exactly what im supposed to do when I start a new game up and that just makes it boring, as there is also no player interaction. except for ''like kill that crew'' or ''lets make allaince''. You dont need each other to achieve anything. With my idea describes above, you do.
Seriously, why not divide the game into 2 games and give a progression system next to a non-progression system ? You gave no single good argument why we shouldn't you only shared your opinion.
You having an opinion about something doesn't mark down it is so for everyone else on the entire planet.
Think about it. If I like to eat sprouts in real life, but you dont for any reason, does that mean you have to boycot that vegetable out your country ? It makes no sense, and thats basically what your putting down into your comment.