Add a somewhat progression into the game.

  • There is nothing to do except to get reputation for a title and new skins for ur ship/character. This means there is nothing to aim for except doing the same thing over and over. Why should we ? The game gets lots more fun if you're able to get things, other people dont have. Like my previous suggestion; buying resources with the gold or able to aim better on cannons with like a scope on the cannons or anything what makes you feel better then other players.

    I know you guys dont want to implent this kind of stuff, but if you look to other games like Dead by Daylight, its the total opposite from what you guys create. People with more play-time have better perks making them better while you as a newbie have nothing at all.

    I noticed you guys added a hatch to the sloop and I just facepalmed with the question why you would add such useless thing in the game while there is such a potential for this game. Sorry but, i am wondering if you got the correct people on the development team for this game.

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  • @masterpost написал в Add a somewhat progression into the game.:

    I know you guys dont want to implent this kind of stuff, but if you look to other games like Dead by Daylight, its the total opposite from what you guys create. People with more play-time have better perks making them better while you as a newbie have nothing at all.

    Hello. I probably like the idea of some aims/goals. But where exactly are your suggestions? Like maybe a customizable pirate lair with benefits (storage, missions, cosmetics).

    Also not sure if I got you right about playtime. What are those benefits?

  • Anything to look forward too what gives u an advantage, as there is nothing to look forward to. Except if you like a specific title above your what does absolutely nothing.

    Like faster cannonballs reloading, double shots from cannons, stronger/better aiming with guns. anything what improves you above a other player

  • @masterpost dude you're not doing it right... in Sot the thing you should always look forward to is obviously.....

    YOUR NEXT ADVENTURE WITH YOUR BELOVED CREW

  • @masterpost

    The whole point is that new players have the same stuff as anybody else so nobody has a material advantage.

    Seasoned players have experience which beats anything. That's what you work for. It's part of the game.

  • @masterpost The developers have stated no progression is what they wanted. They did not want anyplayer to have an advantage aside from the skill you get by being more experienced. If you allow rank up advantages like double shot and such now you would have highly experienced pirates with the additional advantage of perks or something? There is already a bunch of threads of green pirates complaining about getting rolled over...this would just exasperate the problem further and they would just sink twice as fast. I for one don't want new players to quit or not enjoy the game because of this. I understand you want somthing to work for....perhaps you have a suggestion that would not change player/combat balance in the game we could get on board with.

  • The whole point of the game is to have a complete equal balance between every player. If they were to ever consider perks it would have to be very strictly PVE only. Like a sword of light that kills night skeletons or water sword for goldies. I can’t think of anything else that would be constituted as fair/balanced.

  • There is a progression page.

    Check out the reputation section in your menu.

    Bild Text

    The other part already get mentiont.
    It is about fairplay- not the endgame-lvl sword wich oneshots everyphing

  • @masterpost sagte in Add a somewhat progression into the game.:

    There is nothing to do except to get reputation for a title and new skins for ur ship/character. This means there is nothing to aim for except doing the same thing over and over. Why should we ? The game gets lots more fun if you're able to get things, other people dont have. Like my previous suggestion; buying resources with the gold or able to aim better on cannons with like a scope on the cannons or anything what makes you feel better then other players.

    I know you guys dont want to implent this kind of stuff, but if you look to other games like Dead by Daylight, its the total opposite from what you guys create. People with more play-time have better perks making them better while you as a newbie have nothing at all.

    I noticed you guys added a hatch to the sloop and I just facepalmed with the question why you would add such useless thing in the game while there is such a potential for this game. Sorry but, i am wondering if you got the correct people on the development team for this game.

    You dont get the game right imho.
    There is no matchmaking and it's sessionbased.
    What fun is involved for a) the highlevel to fight someone without a challenge and b) for the lowlevel to have no chance?

    Vertical progression was and is allways bad for competetive online games.
    It's ok to have for SP or pure coop games, in all other games they only segregate the players and cause imbalancies to no end.

    "Want to got to beat X"
    " Ah no sorry, not highlevel enough"
    "Want to go to do this?"
    "Ah no, no challenge anymore."

    "Oh look their cannons do only tiniy holes.
    Our planks canstand that fire for a minute without bothering.
    Shoot one power cannonball level X it should make this weak ship sink immediately."

    Doesnt sound like fun to me, sorry.
    this maybe makes sense if we would have levelregions and matchmaking and all of that, but the game is build to have a pirate adventure in a shared world with everybody alike.
    Only your experience with the game, your skill and your crew is what gives you advantage or not.

    What is fun to you :
    Playing for playing sake or working off tedious stuff?!

    In other games people grind to get better gear to then be gamemechanically better than others.
    Often the grind isn't fun, they would not have done it for the grind (gameloop) itself, they only do it for the rewards they cant let go.
    And if the game is build around itempower you cannot let it go if you want to play and partake.
    Well this is you perfectly catched in a hamsterwheel, you work off stuff you dont like, but you cant let go if you want to play.

    Better decide based on the game loop is fun or not to you if you play a game and how often or not at all.
    No rewards should make you do things you dont like, especially when talking about playing games whats entire purpose is to have fun.
    So to speak, you are ready to do it although you say its boring repetetive, but you would do it when you get better cannons and sails for example?
    Why that, it is not fun anyway, or?
    What to better cannons and Sails help you for?
    Why do they make the game better for you??? i dont get it.

    Dont like it? dont do it!
    Your decision!!!

  • @bugaboo-bill said in Add a somewhat progression into the game.:

    You dont get the game right imho.
    There is no matchmaking and it's sessionbased.
    What fun is involved for a) the highlevel to fight someone without a challenge and b) for the lowlevel to have no chance? "

    I know its sessionbased, thats why this game doesn't have a reason to come back to it. Its quite simple, just match players with X amount of hours with each other. By the way GTA5 online does match up newbies with people having 1.000+ hours into the same sessions, and people still like and play the game.

    How about the idea of owning an island, and you can grow specific fruit/vegetables on islands. People needs those fruits to sell and get a new coin or just those fruit as valuta, in order to buy ship upgrades, or able to get an entire fleet of ships in order to fight.
    You can hire other players to ship these fruits to players to these players needing that. And once ever hour or 2 hours you're able to fight over these islands and so change ownership.

    Because the game right now is empty and there is basically nothing to do, you dont even need other people to accomplish things. All you can do now is the same thing over and over again (talking about voyages and world events), or these tall tales. but once u done one of these tall tales you've seen it and done with it. Right now you're been ''rewarded'' with a title or skins if you do them 5 times. I am sorry but thats just weird.

    And talking about cannons doing tiny holes or talking about planks not withstanding damage isn't the game change nor progression I tried to point out. You came up with this not me.
    The game has loads of potential but these developers cant come up with anything, its a pirate game (atleast IGN describes it as it, check the trailer on steam) but you cant have a parrot on your shoulder. I mean c'mon, thats the most basic first thing you think about if you hear the word ''PIRATE''. A filthy stinking alcoholic guy with a long red beard with a red parrot on his shoulder, drinking rum allday.

    @bugaboo-bill said in Add a somewhat progression into the game.:

    "Want to got to beat X"
    " Ah no sorry, not highlevel enough"
    "Want to go to do this?"
    "Ah no, no challenge anymore."

    And this is exactly how World of Warcraft worked, and look how many people played that game, it was the best MMORPG out there, and it still is after 20 years. Because people want to stand out and be better equipped then a other.

    Its a matter of opinion if you like it or not, but the concept worked to keep players playing. Right now I know exactly what im supposed to do when I start a new game up and that just makes it boring, as there is also no player interaction. except for ''like kill that crew'' or ''lets make allaince''. You dont need each other to achieve anything. With my idea describes above, you do.

    Seriously, why not divide the game into 2 games and give a progression system next to a non-progression system ? You gave no single good argument why we shouldn't you only shared your opinion.
    You having an opinion about something doesn't mark down it is so for everyone else on the entire planet.

    Think about it. If I like to eat sprouts in real life, but you dont for any reason, does that mean you have to boycot that vegetable out your country ? It makes no sense, and thats basically what your putting down into your comment.

  • @masterpost

    i exaclty dont play WoW because of the level gap. People leveled further so we coundt ply together any longer - one day i wasnt able to catch up anymore, because others played 24/7.

    to me this is bad game design and only caters to hardcore or adiccted gamers.

    The cause they dont split players further is to have a shared world and all play together.
    I dislike Arena for this and said it before.
    Arena at first causes a split, secondly it attracts players with completely different demands about combat and the game in general.

    Arena afaik was something MS wanted and they also hired another Studio to do it.

    That was one of the biggest mistakes Rare could have done, regarding their comunity.
    Since then we have the toxic streamers who made tucking and DGE and all sorts of exploits popular.

    Now twe have less players, playing the game, but tons of gamers gaming the system.

  • @Bugaboo Bill

    Awesome for sharing your opinion again, but WoW shows that people do come back because there is progression. And your friends did not wait for you to progress because the game was simply to fun to stop playing. Therefore the game in total was more succesfull then Sea of Thieves.

    I dont mind hearing your opinion though, but it shows the game in general has more replay value then SoT is right now

  • @masterpost

    all fine you may want to play WoW then , where is the problem?
    SoT is designed a different way and the Devs have another vision.
    Fortunately we have both games :)
    So everybody can paly what he likes more.
    I dont go to WoW and say please remove progression.
    So please dont show up to only demand vertical progression in SoT.

    WoW is really successfull, but until you cannot compare.
    WoW released 2004 iirc and SoT in 2018. So let's wait and we rate about it,
    when SoT classic Servers in 2034 are released :)

    edi: with all respect, it's like ever a matter of taste isn't it?!

  • @bugaboo-bill

    I understand they got a specific vision about a game, but it turned out to be repetitive as hell. And u get nothing as a reward, making you quit the game.
    Thats just a fact, I am not here to listen to each other opinions, I am trying to widen your horizon and that you see and understand what I mean.

    I played a lot of WoW, maybe a little too much. But even that game eventually gets boring. It is repetitive too, but you progress your character into being better then someone else. That is the reward for doing the same thing over and over. You brought your character into a PvP battle and pwned the other player, cuz u spend more time into the game. Whats bad about it ? Nothing. You got rewarded and you became better.
    On SoT your reward is a skin for your ship or get a new pirate hat... I am sorry but... that isn't a proper reward. Once you figured that out, you feel like what you're doing is absolutely useless.

  • @masterpost sagte in Add a somewhat progression into the game.:

    @bugaboo-bill

    I understand they got a specific vision about a game, but it turned out to be repetitive as hell. And u get nothing as a reward, making you quit the game.

    For me this is not true.
    I love the game especially because of the horizontal progression!
    No joke, i really dislike vertical progression systems because of the gaps it creates.
    all games are repetetive. WoW is, SoT is, chess is.
    Its allways the same gameloop. Dont tell me going to MC 500 times to get a set isn't repetetive - dont call me noob iirc i stopped playing wow in 2005 :D
    And i liked it, took me exactly the year to BC to get to 60 with my Ork Shamy :)
    I then leveled to 65 iirc but then lost interest, my guild splitted up unfortunately and many people complained because the old sets were useless and a BC drop on level 62 was already better than Gear from hard earned loot in the Raids.

    So what matters is if the gameloop, the repetition is fun to you or not.

    in my first post i said that many wouldnt have grinded for the only purpose of grind only, but for the gear they need to partake further.
    Imagine something in WoW you didnt liked that much, farm reputation maybe or wahtever and think about if you have done it without the reward?
    Was it fun or was it repetetive grind and only because you couldnt let go the reward for it?

    SoT is only about horizontal progression about cosmetics - some even cant that let go :)
    But you need not do anything if you can let go this hat or a jacket etc.
    you can even stop playing for 6 month and comeback and the only thing you would have missed were cosmetics.
    nobody stops you from further playing, no power gap, no level gap, no gated content!

    i like it and i share Rares vision about a game designeds that way.
    Others want more "meaning" of the pixels and want what WoW does, endless itemization, repetetive Raid farming etc.

    If its fun i do it, if not i dont!
    i consider myself a player, an ambitious casual for fun player and i dont do things in games i want to play that arent fun to me just to get rewarded, repetetive or not.

    If you know a game that is not repetetive, even Minecraft is in some way i am gladly to hear about it.

    It's all a matter of taste if you like the gamloop or not.
    If the gameloop is fun i also play games with vertical progression, for SP games i even think its a very much motivating mechanic, i just dislike it for online games as it creates that gap and forces the segregation of players.

    On SoT your reward is a skin for your ship or get a new pirate hat... I am sorry but... that isn't a proper reward. Once you figured that out, you feel like what you're doing is absolutely useless.

    i think we can just say we have different opinion on that.
    you like to get better and even do repetetive stuff to get it
    i dont :)
    all fine - to share ones opinion is apreciated and the whole purpose of the forums, but you have to deal with people disagreeing.
    I deal with it the whole day :D

  • One thing that I really love about this game is that there is no hard progression system, or in other words, new players and grizzled veterans are always on the exact same playing field. I feel that adding progression of any kind would hurt the game by disrupting that level playing field.

    My friend and I are in favor of a more refined ship customization system. Currently, doing commendations awards you with a title and, sometimes, an item. I thought it'd be nice if commendations would unlock little decorations and trinkets to place around your ship, like on top of barrels or the voyage table.

    Perhaps completing the "Master Devil's Voyager" commendation could unlock a Forsaken Ashes necklace to display on your ships wall. Unlocking the level 75 Gold Hoarder's promotion could let you customize your voyage table to look similar to that of the Gold Hoarder's emissary table.

    I also like the idea of adding more ship customization to give players more to work towards. Being able to change the look of the harpoons, lanterns, and the compass by the wheel would help make the ship feel more personal.

    These added customization options would give more weight to the commendations earned and help give players more to work towards beyond a title.

  • To be honest, even without all the perks & gears, the veterans players r already butchering the noobs. I honestly think the horizontal progression sea of thieves has to offer is a beautiful thing.

  • @bugaboo-bill Well said. I love that SoT seems to have finally cracked the code that the bajillion dollar game industry seems to have difficulty with: make games fun and people will play!

    Kudos for horizontal progression. They zigged when everyone else was zagging and it paid off. SoT fulfills the promise of fun and adventure that WoW and so many other "successful" games have failed at.

    I just hope they continue to focus on emergent elements like Meg, volcanoes, and the emissary system; things that provide simple shake-ups of the core mechanics to keep the gameplay loop fresh and varied. I recommend this game to everyone, and I'm even right on the cusp of getting my dad (who doesn't even play video games) into SoT. This would not be the case if grind = fun. Keep it simple, Rare, you're doing great!

  • @wagstr The problem with SoT is that cosmetics are not progression. People want progression, there's ways to do this and retain playability for new games. Also the fact that encounters already aren't constant means that you can easily progress without any advantage, having a system that implements actual mechanics for veteran players to use, like bigger ships/different guns will not ruin a game like this it will just make battles between two veteran ships more fun.

    I see people compare this to Apex, which is basically only cosmetics, and Overwatch which is only cosmetics, but the difference people miss is that those games are a BR and Arena shooter with massive variants of playable characters. Meaning the combat can be different based on who you play as. Now if SoT was really going to be like these games they would be releasing a new pirate type with different abilities every 6 months but that isn't the case.

    People always make the argument "Just go play something else this isn't the game for you." That's a poor take, if every game developer took this approach eventually they'd go out of business. In the words of Asmongold, a game should make you want to waste your time, not waste your time. And while SoT is fun for the create your own adventure aspect with friends just having fun, this gets old for a lot of people real quick. And a game like SoT that makes money from releasing new content should be aiming to retain its player base and grow it, rather than just say "I don't care if you get bored, just leave then." It's 2021 and most large streamers have ceased playing this game, because there is no replayability to it.

    Sure there are the select few who will play this game until the servers shut down, but they are not what Rare should be focusing on. Those people are more or less shills because they like repetitive action in games. We'll see what happens with the update coming out, but I doubt it's going to add much based on past updates. The fact of the matter is this game could have been much more than it is, but it is not, they could have made treasure something that's actually valuable. I mean after a point, why even steal treasure from other ships, just sink them, the treasure becomes useless. Sure you can achievement hunt and set goals, but once those goals and achievements are done, there is nothing left. The base gameplay loop is not fun, and repetitive. The combat is not variant enough to make doing the same things over and over fun. At least in Apex and OW you don't know what to expect in encounters because different squads have different combinations of abilities, and the mobility of players is much higher meaning not as straight forward in fighting.

    I think Rare should have listened to the majority of their player base, but they didn't, and the game is losing the attention it once had. It's only a matter of time before a better pirate game comes out and blows this one out of the water.

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