The bloom effect (post processing) is very staining on my eyes, and after a good 15 minutes or so, I start getting headaches.
Many games offer an option in the video settings to enable or disable bloom. Would be great if this could be added.
Thanks.
@galactic-geek If you provide everyone with the option to have/not have bloom is that still not balanced?
@mferr11 said in Please add Video Option to disable Bloom:
@galactic-geek If you provide everyone with the option to have/not have bloom is that still not balanced?
Everybody had access to the double-gun exploit, but it was still woefully unbalanced. 😉
@galactic-geek said in Please add Video Option to disable Bloom:
@mferr11 said in Please add Video Option to disable Bloom:
@galactic-geek If you provide everyone with the option to have/not have bloom is that still not balanced?
Everybody had access to the double-gun exploit, but it was still woefully unbalanced. 😉
Because skill and flicking an option are totally the same...
@capt-soul-beard said in Please add Video Option to disable Bloom:
@galactic-geek said in Please add Video Option to disable Bloom:
@mferr11 said in Please add Video Option to disable Bloom:
@galactic-geek If you provide everyone with the option to have/not have bloom is that still not balanced?
Everybody had access to the double-gun exploit, but it was still woefully unbalanced. 😉
Because skill and flicking an option are totally the same...
The DGE was an exploit that broke balance by making all of personal combat one-sided - using the sword became a detriment. It had nothing to do with skill.
Flicking an option to disable bloom ruins balance because not everybody may use it or want to use it, and some may not even realize that it was added in this hypothetical scenario. You may disable Bloom, but they don't have issue with the default setting and enjoy the immersion it provides, but now you can clearly see them coming on the horizon, but they can't see you. How exactly is that fair? Answer - it's not. It's 1 thing to be paying attention or not, but to be able to see something that they cannot in the exact same scenario sans setting makes the setting inherently a broken setting. Settings like that are fine in single-player or offline games, but it doesn't really work in online shared worlds.