Player ships should not be able to re-spawn next to another player at an outpost even if their ship is not there at the outpost. I had a brig and my group was sunk right at the outpost but the other players were also sunk and all dead so we figured we could still sell our loot at the least. While gathering it all back up from our sunken ship a four person galleon spawned right next to me. Why is there no system to prevent another player from spawning right next to another at an outpost? Now these players have a free re-spawn point and my group will die purely because we don't have access to any resources as our ship spawned at another outpost while these players have a freshly spawned ship with supplies and it acts as a re-spawn point. This seems pretty unbalanced to me, surely there are enough outposts around the map to make sure this wouldn't occur. It just does not seemed balanced how a player could spawn with their ship next to other players at an outpost who don't have a ship. Given how currently a ship CAN spawn next another player group I at least would figure that our ship would have re-spawned right next to us given our ship sunk second and the player still at the outpost was outnumbered. Still, I think it would simply be more fair/balanced if player ships couldn't spawn directly next to players at all.
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