@orchideelamm921 just give the game up play red dead bro much better scenery u can be PVE a kid toxic players and player interaction is the forefront of the game - here its be a PC players pray or get gud - can’t get gud when ur spawn on the boat while still being black screen they frame rates mean they have blocked and killed u before u have finished swinging ur sword on your own screen and the for those with slower pcs u just get added to “easy targets list” that if they were to separate all these “legends” would find out they are trash hence why they don’t do arena lol
PvE-Mode with seperate progression (Pirates vs. AI)
@orchideelamm921 also in reply to u having trouble if xbox players can take advantage on game where they have been bullied for not having specs like most PC players I imagine they will be jerks too the community has pushed everyone into being jerks as they is no friendly interactions - barely ever has been - if they sorted out the matchmaking and u were stuck with solely PC players then ur game would be complete mess :/
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@chromodyne sagte in PvE-Mode with seperate progression (Pirates vs. AI):
It has been repeated to high heaven but, in my opinion: No. Absolutely not.
I understand that there are some players who wish to solely PVE and that is certainly their prerogative; however, this game thrives on its player interaction. Primarily the idea that each interaction is different and you can never quite know the intentions of the crew on the other approaching vessel.
Player interaction? What player interaction? You mean the other ships either running from you or shooting at you screeching immature insults? There is no variety. Nobody talks. I've been playing for a week now, and there was one entire Russian guy who did actually open his mouth to speak to my crewmate and me. One guy. In a week.
you've owned the game for a week maybe played for a couple of hours
i think one week time isn't enough to judge an entire playerbase as you've barley meet 1% of it
i have been playing for almost 3 years now
i've had moments where people want to alliance
i have had moments when people have wanted to do forts with my crew to either rob me at the end or split the loot at the end
i've had new players sail up and ask for help
i've had plenty of attacks
and i have had plenty of drinking grog and playing music in the tavern with random crews sailing on the same server
one time was during the release of the skelly fleet we had all 6 ships in an alliance that happened at chance and we ended up drinking and playing music all the way to a tavern to continue drinking and playing music and then have duels for fun
i think your experience with this game is vastly different from mine because you've barley played it
not because it lacks interaction
By segregating players based on their style preference in this game you create a damaging schism in the community that runs completely contrary to the intended the game mechanics. That being the concept of managing risk and reward.
Creating a schism? You mean there isn't already one? And you know, my horticulture teacher used to say, "The difference between theory and praxis is always bigger in praxis than in theory." The intentions of the devs don't matter as much as the reality of the game sucking for a lot of people. Especially noobs.
once again this is common noobs will have a harder time with the game because they are new this is completly normal
and does not warrant a pve server as that wouldn't help them get better at the pvp aspect
The game functions on the idea that you have a choice when completing voyages. Do you continue on? Or do you stop at the nearest outpost to secure your earnings? It's a choice you, the player, must make since the threat of piracy lurks around every rock and just over the crest of every swell.
PvE already delivers that. I don't need some jeering pimply git-guds to add to that. Really don't.
wrong i can sail for hours without a random pve event showing up to destroy my ship just the occasional skelly ship in the distance
even then they don't attack unless provoked
pve does not challenge players as much as pvp does at all
infact it completly removes the need to frequently turn in loot because pve events are easy as all hell to defeat
I'm relatively new to the game and I enjoy the PVE aspects immensely; however, times when I've been sank by other players who stole my hard earned loot kindled the fire in me to improve at ship to ship combat and never take my loot for granted. It's a feeling few, if any, other games have ever manifested.
Not everyone will feel that way. I know this is a weird one, but if you live on the intersection of several sucky marginalisations, you really just want to get away from life sucking for a bit. SoT with its beautiful, varied world is perfect for that. And the risk reward thing only works if it's the same for everyone, but especially as a new player it's all risk and barely any reward.
isn't that the case in all games?
when your new to a game you'll obviously not perform aswell as someone whos been playing for say 200 hours
i think using the fact that your new to the game as an arguement to warrant a change in the game is unfair
i mean we all been there
we have all been new to this game time and practice makes for good gameplay
for new players is just the same risk and just the same reward only new players don't know how to reap that reward and defend themselves properly just yet and that is completly normal when you are new
i think what you should be arguing for is a better matchmaking system or better tutorial not a pve mode
this will not help new players learn pvp ONE bit
it'll teach them the opposite make them terrible at pvp
@jollyolsteamed sagte in PvE-Mode with seperate progression (Pirates vs. AI):
infact it completly removes the need to frequently turn in loot because pve events are easy as all hell to defeat
Dont forget you only speak for yourself. There is a huge range of people with different skills in this world. Just because its easy for you it does not mean its easy for others.
@jollyolsteamed Imagine that: I don't really want to learn how to PvP. I have no interest in that aspect - zero. I will never be good. No matter how much I practice - that is never going to happen. Disabilities are a thing and mine messes with hand-eye coordination as well as task-shifting.
We must be playing different games, because just today I was sunk by a skellyship and a Kraken in the span of 2 hours. I have no idea where I can see my hours played, but so far I managed to scrounge together 6k m sailed, 15 achievements, and 2 completed Tall Tales. Maybe that's not a lot, but I think I've got a decent idea about what the game is like and what one can do in it.
And there is a difference between noobs having a harder time and an overwhelmingly bad time. For me it's the latter because the constant struggle with the PvE, the controls, and other players on top of that is frustrating and demotivating. I'm trying to have fun, but it's just not really happening.
A game is supposed to be fun from the get-go, not only after you "git gud". And what is a breeze for you might be insurmountable for others - a well-designed game accounts for both and doesn't let less accomplished (or disabled) players fall by the wayside.
Another thing: Games are for fun. Not for getting good at games. I don't need a game to teach me about failure - life as a disabled, chronically ill woman has taught me that handily enough. The only thing I require of the games I play is entertainment. Not life-lessons. So getting good at PvP is not even remotely close to what my goal is, so PvE servers not teaching me that isn't really an issue, innit?
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@jollyolsteamed Imagine that: I don't really want to learn how to PvP. I have no interest in that aspect - zero. I will never be good. No matter how much I practice - that is never going to happen. Disabilities are a thing and mine messes with hand-eye coordination as well as task-shifting.
not wanting to pvp is something you should have thought about before you bought this game
it is not the games fault
nor is it the devs fault
this is on you
you simply got what you bought a combined experience of pvepvp packed into one this is what the devs advertised and this is something you didn't pay attention to
We must be playing different games, because just today I was sunk by a skellyship and a Kraken in the span of 2 hours. I have no idea where I can see my hours played, but so far I managed to scrounge together 6k m sailed, 15 achievements, and 2 completed Tall Tales. Maybe that's not a lot, but I think I've got a decent idea about what the game is like and what one can do in it.
its not that much no
yes but your arguement for player interactivity is all on the players not the devs sure they can incentivise certain interactions but even then it is up to the players this is another thing they advertised not everybody is going to be friendly and not everyone is going to be hostile some may run some may attack some may drink and dance with you
are they friend or foe? how will they handle the situation and how will you handle the situation
And there is a difference between noobs having a harder time and an overwhelmingly bad time. For me it's the latter because the constant struggle with the PvE, the controls, and other players on top of that is frustrating and demotivating. I'm trying to have fun, but it's just not really happening.
if you knew pvp was going to be a huge obstacle why would you buy the game and put yourself in the situation of finding the game unenjoyable
you bought a game you didn't enjoy whilst many many others love this game
it seems very unfair for you to drive a change that you and a few other wants because you couldn't read the label
A game is supposed to be fun from the get-go, not only after you "git gud". And what is a breeze for you might be insurmountable for others - a well-designed game accounts for both and doesn't let less accomplished (or disabled) players fall by the wayside.
heres the thing again if its not fun for you it isn't for you
the game advertised as a pvepvp world a shared adventure between both playstyles
i love this way of playing and many many others love it aswell we got the game we spent money on knowing what we got ourselves into
Another thing: Games are for fun. Not for getting good at games. I don't need a game to teach me about failure - life as a disabled, chronically ill woman has taught me that handily enough. The only thing I require of the games I play is entertainment. Not life-lessons. So getting good at PvP is not even remotely close to what my goal is, so PvE servers not teaching me that isn't really an issue, innit?
as harsh as it sounds using your disability as a driving force for change isn't okay
i can blame on my OCD and the fact i cannot handle the steering wheel because it gives me a panic attack because it can't for the life of me sit straight perfectly
not everyone in the game is disabled and if you get a change because you are disabled means everyone in the game gets this change that aren't disabled
and pvp is fun learning how to play a game is fun
you do not enjoy it because you don't enjoy pvp
meaning you don't enjoy half of the game
@hipsu555 said in PvE-Mode with seperate progression (Pirates vs. AI):
@jollyolsteamed sagte in PvE-Mode with seperate progression (Pirates vs. AI):
infact it completly removes the need to frequently turn in loot because pve events are easy as all hell to defeat
Dont forget you only speak for yourself. There is a huge range of people with different skills in this world. Just because its easy for you it does not mean its easy for others.
yeah but lets not joke about
its not like the pve events really present much of a challenge after the few first times they happen
like 3 tentacles to chase off the kraken on the sloop
skelly ships where you just camp the bottom to sink
megalodon where you just raise sails and make the ship spin slowly after the shark while you shoot him with cannons
not going to lie i didn't struggle with the pve events when i first started the game
@jollyolsteamed Again, speak for yourself. I've encountered them often enough and I can't deal with them without sinking. And that's with another person helping.
Like yesterday when we sunk to a skelly ship, respawned elsewhere and as soon as we had lifted anchor got another skelly ship dropped on us. And then a player ship came in and started shooting at us too. Sunk again. Then we scrounged together one measly chest of tea and a skull and made for the outpost. Megalodon. Ran for the outpost in rapidly sinking ship, each grabbed a thing and we walked off our sinking ship on the pier Jack Sparrow-style.
Three hours, three sunk sloops, and not even 2k gold in return.
Dude, fun is different.
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@jollyolsteamed Again, speak for yourself. I've encountered them often enough and I can't deal with them without sinking. And that's with another person helping.
Like yesterday when we sunk to a skelly ship, respawned elsewhere and as soon as we had lifted anchor got another skelly ship dropped on us. And then a player ship came in and started shooting at us too.
Dude, fun is different.
yes your right every experience is different and same with fun
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@jollyolsteamed Again, speak for yourself. I've encountered them often enough and I can't deal with them without sinking. And that's with another person helping.
Like yesterday when we sunk to a skelly ship, respawned elsewhere and as soon as we had lifted anchor got another skelly ship dropped on us. And then a player ship came in and started shooting at us too.
Dude, fun is different.
I don't think what you are asking for will help you unfortunately, maybe you need some kind of sailing simulator.
@captainstab1n sagte in PvE-Mode with seperate progression (Pirates vs. AI):
@orchideelamm921
Maybe you need to worry about your health first...I am. Things to do, to have fun with, are rapidly shrinking in number. Nobody makes sprawling single-player games any more (at least not with settings and in genres I'd like), it's all a lIvE sErViCe without cheat-codes to make the game playable for me. PvP is something I don't necessarily dislike on principle? I just dislike the way SoT is doing it and that is nothing I could have known. I mean. Even effin' Tarkov has newbie protection (my dad plays it). I blithely assumed that Rare had its shoot together and balanced the game between the pros and the noobs. Alas. They did not.
Having leisure activities is part of managing one's health. But I find myself excluded from more and more of those. Games are just one example.
@itskingbertie said in PvE-Mode with seperate progression (Pirates vs. AI):
@troubled-cells needs every player they can get
Not that I agree with the veiled implication you may be making.
But the game being on steam doesn't make it a xbox exclusive then does it clever clogs lol.
It's like when playstation fans say oh we have "X" exclusive, for example death stranding, then the game comes to PC.
It's not exclusive then is it lol.
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@captainstab1n sagte in PvE-Mode with seperate progression (Pirates vs. AI):
@orchideelamm921
Maybe you need to worry about your health first...I am. Things to do, to have fun with, are rapidly shrinking in number. Nobody makes sprawling single-player games any more (at least not with settings and in genres I'd like), it's all a lIvE sErViCe without cheat-codes to make the game playable for me. PvP is something I don't necessarily dislike on principle? I just dislike the way SoT is doing it and that is nothing I could have known. I mean. Even effin' Tarkov has newbie protection (my dad plays it). I blithely assumed that Rare had its shoot together and balanced the game between the pros and the noobs. Alas. They did not.
Having leisure activities is part of managing one's health. But I find myself excluded from more and more of those. Games are just one example.
you are correct singe player games are fewer in numbers compared to what it was when i was younger
but i believe thats because online gaming was hard to do back then shabby servers half functional online features hell the usual way i used to play "online" was lan
friends would bring their old computers decked out with windows xp and we would have a good ol' lan party and we'd play doom and wc3 even then it was really annoying to setup and get to work properly
but today its different and online gaming has evolved and has caught on to being the new best thing i also enjoy singeplayer games
but heres the kicker
if i wanted a game that is singleplayer i'd specificly look for them
i wouldn't buy a game and think "maybe i can ignore the fact its online and avoid players" it wont work somewhere down the road there will be other players in an online world
i really think you shouldn't buy online games if you really don't enjoy them
Oh no, one game deciding to do their own thing (and nailing it) and to follow their vision while trying something different. Will you guys ever survive having a single game not cater to you 300%?
"Yeah but GTA.. yeah but ED... yeah but ARK.. yeah but WoW... yeah but Tarkov..."
Ah, so as you people love to compare them all, you show that there are plenty of existing games providing the measures of safety you need to be able to function. Not every game will cater to every play style, every disability and every demography.You bought a PVEVP shared world game, it was advertised as such and nothing else very clearly from the start. It's nobody's problem but your own if you are not pleased with your purchase.
The problem you all have here is the extreme of PvP or PvE.
As long as people dont get its a mix of both and knit together they will complain because they are on the extreme edges.
If i read what is written and know a crew sinks to a Skaleone and also sinks to a single Megalodon i can guess they have a lot to learn about the game and become familiar with it, learn the ropes and how to avoid a meg, how to deal with a skalleone etc...
And most important how to deal with a ship on the horizon.People who get caught and not knowing another ship was coming for them refuse to learn the most important leasson No.1 WATCH THE HORIZON!!!!
PvP in this game is predictable and avoidable like in no other game assuming you watch the horizon and know your surroundings, what already is PvP imho!
Also what a lot of gamers miss is what the game want you to have, not what the game wants you to do!
The Game wants you to have a pirate adventure!
Many gamers want to play and get gratification, rewards and participation medals constantly and all the time. SoT will not deliver.
they also have plans and want that plan working and be successfull in the end.
But thats not an adventure, that is a plan working - never heard of any adventure where al plans worked and were successfull - did you?
But is it neccessarily a bad adventure if you had fun, but sunk at the end?
It maybe is not the best advenure you can have, but ask yourself if only the end can spoil the hours of fun before???
Losing in this game means nothing. You lose nothing important!
What you can lose is fun if you rate your whole adventure by the end only.btw our lives end, but its the journey that counts.
People rate about lives depending on what they did, if they had a good life etc..., not rate about another persons life depending on how it ended.
Even if it ended bad, what counts more is if that person life was good or bad.Players who dislike PvP need to understand that beeing cautious in SoT is already PvP!
If you dont like that, if you dont want to be cautious because other players may want to attack you, the game isn't for you and you should quit and not cry rivers because you want a PvE Adventuregame.
The game isn't.
And it isn't for a good reason i made up here and in many other posts that get mostly ignored and then the PvE versus PvP debates go on and won't ever agree with each other.
Both are wrong!The game want you to have an adventure remember???
Adventures aren't what you have planned accordingly and predicted.
Adventures happen when things turn out different ways, when things are unpredicatble and not working the way it should be!
Remember myself have an accident with motorcycle in the Pyrenees.
Damn adventure i can tell you.
Adventures happen when you miss the route and get lost somewehere.You will have a blast of an adventure when you first time not get sunk, but meet some friendly pirates playing a tune, sharing some good words and maybe even gift you something.
Use your megaphone it helps wonders!!!
Except you are not out for an adventure and unpredictable stuff, but want to work off your goals and grind only.
Progression at best is completely seconded.
What yo you get and what would you miss if you lose?
A shiny hat you can get the next day!?!?The thing is, what you want is irrelevant, the best you can want is to have an adventure instead and even if you had plans, you need to be ready to adapt and have that unpredicatble adventure.
Else the game is not for you and you are more looking for a PvE game to farm and grind only with nothing bad can happen.The game want that unpredicatble good and bad things happen that you can have that said adventure!
Ever seen a chasing galleone get a Kraken when you are just a mile away from Outpost?
Oh they got a Skalleone additionally when they were out to plunder me, but i'm unloading already and see them struggling not far away.
Ok they made it, i am ready selling, they come, they sink my empty ship and i yelled over to them: thank you for that really tense chase and the scenery in the end while unloading and selling. You are just in time when i was ready :DThink of beeing successfull for many hours and then get Kraken, Meg and Skalleone and sink.
Yeah bad things happen, but man what an adventure.
Tomorrow this wont happen anymore and if, we are better prepared.
Or of you saved it all in a rowboat and rowed to an Outpost with 4 people on a rowboat and tons of chests!?!?
Great Adventure.
And yes some days you can do what you want but other pirates catch you and sink you and rob you off your pants.
So be it, be more pirate, shrug it off, continue and set sail again.
Why?
Who is able to break your will to become a Legend of the Sea of Thieves!?!?
Them? pffffBut if you cannot deal with it and take it too serious then SOT is not a game for you.
Also keep in mind that pure PvP people here struggle too and even if they are really toxic like some streamers are and behave like complete jerks who's mommy missed to love them so they need to rip of butterflys wings and laugh into a camera while doing so to overcome their attention deficit and such, know how awfull their experiences are when they cannot do so. The real toxic gamers and the jerks are pitiful individuals, have some love for them, they cant do better.
Just saw one harassing some kids - afaik business as usual for that streamer.
Well if a grown up man - what i dont think he is - has fun to tuck on noob shiips and kill them with no effort making jokes off them and such - he's one of the most pitiful gamers i can think off.I have to see a streamer showing and say others it was well played ad gg when they lost and got sunk.
The whole thread is about PvE versus PvP when you are all persist on your opinions refusing to see the facts.
SoT is a PvPvE game, you head out for PvE and you need to welcome all sort of PvP while doing so.
You want player interaction if you want to enjoy that game.
And because we are playing in a shared world for everyone it's not that every other player is hostile.In fact most players are passive and stay away and keep doing their own business, they arent interested in player interaction also not in friendly ones!
I think that some kind of daily PVE quest with phasing (taking player to an instance with no other players) would be nice. Ofc this should be limited with time/loot amount/completion conditions. This will give a certain PVE encounter that players will be able to join, but also this won't ruin the initial PVPVE setting since it would be impossible to stay in that phasing forever.
@itskingbertie said in PvE-Mode with seperate progression (Pirates vs. AI):
@combatxkitty your entire reply was I can do it everyone should do it. get gud. >
That was not my entire reply. That is what you want to see because you are bitter.
Im not saying git gud what I am trying to say is PvP is typically avoidable. I have never said the term "git gud" that term actually annoys me so you can stop falsely associating me with it, thank you.
I only brought up the fact that I have sunk Galleons while on a sloop because you made up a fake quote about me and then said something about me being sunk by a galleons of pc players.
Also I come here and read these wilds claims of some who say they have not even been able to leave an outpost. Come on give me a break, they cant even leave an outpost. Often times they have been parked there for well over 30 minutes. I see claims from people who have said they played a game session for several hours and never stopped at an outpost once and then got sunk. So they had several hours of no problems and then one problem came up. I see people say "I hate PvP I never want to learn it) and then complain another ship attacked them at a server wide PvPvE event (skull fort) they then call those people toxic. Being on this forum many of these terrible experiences people have is well, I will say it, due to their poor in game choices.
Like alright PC player lool no wonder u love this game it’s geared for u even thou it’s suppose to be an XBOX exclusive lol, I’m not salty at all cus I just dropped this game and never looked back, I imagine most of people who tried it come on here met someone/ had a reply that said get gud I can do it u should (PCer who’s always happened to be really good on their xbox but just happens to be a PCer now loool) >
I did not buy a PC for Sea of Thieves or to become a better gamer lol. I actually ended up meeting two PC'ers at an outpost and we became very close friends. Yeah I know isnt that wild, I met other people who were not toxic and they were pc'ers to boot. I ended buying a PC eventually so that I could play other games with them and I was already wanting a PC anyways for the Sims(yes the Sims a single player game). According to you the player base is soooo toxic and you make PC'ers out to be awful people yet here I was a console player who met two nice PC players (arnt the only friendly PC'ers I have met either) . I know I know I must be the only person to ever make friends on this game.....
I read the article about private Servers btw and for the replies to this thread about “I hope their stick to normal servers and no private servers” people gunna be disappointed whilst the private servers arnt gunna do a lot of good making an empty world so u can race looool sea of thieves gunna continue to fail make people happy “tools not rules” this always meant we can’t stop greifers cus are game literally survived and only maintains a toxic fan base trying to make rules and punish toxic people would of meant that the lack of content and sheer repetitiveness wouldn’t of kept a fan base for more then a month or two at least with greifers and normal PVP players it elongated out game time and made it last somewhat as for new players and someone trailing it I imagine they would of droppped it almost instantly if it wasn’t for helpful people setting up discord’s and friendly servers lol this game is in a hot mess the combat is broken and so is the matchmaking and then the entire fan base is split between I’m a PCer so don’t take my xbox easy targets away and I’m a xbox player I want to interact with a player base like every other game and not play with PCers who generally are the trash of all games with hacking modding and generally being the super hardcore gamers that eat 30 kill streaks in their sleep lol >
Yikes, another long bitter rant. You can play with just people on xbox, isnt there opt out for crossplay? I thought there was.
Yep you are your own problem.
@weisshorn2582 sagte in PvE-Mode with seperate progression (Pirates vs. AI):
I think that some kind of daily PVE quest with phasing (taking player to an instance with no other players) would be nice. Ofc this should be limited with time/loot amount/completion conditions. This will give a certain PVE encounter that players will be able to join, but also this won't ruin the initial PVPVE setting since it would be impossible to stay in that phasing forever.
honestly i'd not against people phasing out for a Tall Tale, really not.
But afai can assume the servers and the client don't works thi way.
An evidence could be the servermerging mechanic.When i hit technical alpha i joined for the stress test to know how many ships per server are healthy, back then they wanted to neither have a crowded sea where you can see a ship all the time, but also not an empty sea were you mostly wont see another (player-) ship at all (when no skelleton ships were existent).
So they ended up with 6 one per Outpost (DR also not existent).
To me this is still the number to go and the experience seeing another playership is balanced to reach that goal - normally not crowded, but also not empty.To lure players together and hae them interact friendly, passive or hostile is what Forts and other events with a sign in the sky are made for.
Go for it at own risk.BTW a good alliance is an alliance where people negotiate to keep a distance and nobody enters the allied ship. This way you can make sure to not get betrayed and robbed while trusting the wrong persons.
So back to phasing. If people on a server phase out, another ship need to phase in and i dont think it is that easy to do and not have constant merges and phasing destroy it.
also combat phasing (regarding to combat logging) would be a bad experience.
you can head to MP and get the shroudbreaker to then sail into the red sea.
If your chasers dont do the same, they cannot follow you to tribute Peak.
Please know, the SB only works in the Northeast Shroud Region not in other regions like north, south, east or west of the map.So if you are able to phase out it should not be possible to do mid fight and havon loot etc. because then people will only phase out and leave another one with a sour experience.
Also many say its cowardice, but you still can sacrifice it all and sink yourself in the shroud, but also dont grant attackers anything.
one can say its cowardly another can say it was self chosen and to dictate the battle to the end.@supersnipper60 sagte in PvE-Mode with seperate progression (Pirates vs. AI):
Another PvE thread! Wow!
and 9 pages :)
this will never get old as it will never get old to complain about weapon loadouts, hitreg and whatever XD@itskingbertie said in PvE-Mode with seperate progression (Pirates vs. AI):
@orchideelamm921 just give the game up play red dead bro much better scenery u can be PVE a kid toxic players and player interaction is the forefront of the game - here its be a PC players pray or get gud - can’t get gud when ur spawn on the boat while still being black screen they frame rates mean they have blocked and killed u before u have finished swinging ur sword on your own screen and the for those with slower pcs u just get added to “easy targets list” that if they were to separate all these “legends” would find out they are trash hence why they don’t do arena lol
Red Dead? Seriously? That was one of the most toxic games I ever played due to player base. As a woman I had guys trying to tie me up and would have groups who named their clan the KKK come after me. I did come across cool people too but I am just pointing out that game has its issue too, some like to act like SOT is just all toxic but like most online games there are good apples and bad one. Red Dead is beautiful though but I stopped playing because the game was too buggy. Maybe they have got that sorted out by now but when I played half the time my camp woudnt spawn, missions would not start up and there would be no animal spawns and as a trader that kinda ruined it.
I do agree though the spawning in and being killed before you can move in SOT is an issue. It has happened to me while on PC so dont think PC'ers dont have the problem its not exclusive to xbox.
Also how do you know who does Arena and who does not? Do you have information on peoples playing data that we do not?
@supersnipper60 sagte in PvE-Mode with seperate progression (Pirates vs. AI):
@bugaboo-bill This is probably the longest thread that I have ever come across.
iirc there were already megathreads about it in 2018 with many more pages :D
i firstly said this: It doesnt harm anyone if we split PvE and PvP, but then i got convinced that the unpredictabilty is key for having that pirate adventure.
If i want to work of PvE then this is a self limiting aproach imho.
The game want you to have an unpredictable adventure and other players make you not knowing if hostile or not.
Some assume allways the bad. Maybe self fulfilling prophecy then.
But one of my first PvP experiences were a Galleone of very early Legends in May or June 2018. I was just level 20-30 maybe (got Legend in Nov 18 and A10 before Anniversary, but never would have been PL that early).
So we had a short but i need to say fun and intense battle as i wasnt that bad, and i lost only some Seafarers chests and a foul skull maybe.
And back then you often respawned close to your agressors, was changed later because of constant returns to contested Forts, so i had nothing too lose, but something to learn. I attacked and i got sunk again of course, but made it still alive on their ship and killed one.
They stopped fighting, blocked and talked to me to stop started to make fun, played instruments offered me a banana ^^
Ok i would have died anyway the next seconds so we talked and then all turned around.
I dont say this is the usual case, but we ended up with an alliance and they gifted me a captains chest to overcome my loss.
In the end we even fought together another Galleone as an alliance.
From this day i thought this crew need to be taken as an idol.
Not taking it all super serious, be able to be dread pirates, but nice players who care about their fellow players.I dont hesitate to attack myself, but i adapt to my fellow player and the interaction with him isn't stale or pvp focussed, but dynamic!
As a player i first of all care for myself of course, but if i see someone struggling i need not neccessarily stick to beeing hostile, but i can switch my pov and aproach different to other players in general - also true if someone at first acts nice, to then to silly things or attack, i dont hestitate to defend myself either :)What i want to say - i dont feel SoT is only full of hostile and toxic crews.
I am maybe recognized as someone who also accuse other for being toxic or trashtalking - and of course we have these players, but the overall experience is balanced imho and it's even more passives and friendlies than toxic jerks out there.
The community isnt perfect, but really not overall toxic or pure hostile.
The sentence of : bored legends only killing on sight is far from beeing the truth, my whole crew and many others are best proof that many legends are good pirates and nice players, but still pirates!We care for all players and they dont deserve to die and sink all the time!
i want to keep it balanced!
because then we all can have these unpredictable adventures where you one day meet new friends and another day you have to fight and maybe lose.@bugaboo-bill said in PvE-Mode with seperate progression (Pirates vs. AI):
So if you are able to phase out it should not be possible to do mid fight and havon loot etc. because then people will only phase out and leave another one with a sour experience.
Totally yes. I was thinking about phasing like this: you take phase PVE quest at the outpost, phase out, do those conditions, phase back in. And like I said, it will be impossible to stay in that phase forever or get enormous loot (limits needed). Some in-sea phasing-out will definitely break the game.
@orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):
@jareto102 sagte in PvE-Mode with seperate progression (Pirates vs. AI):
These threads give me life. Obvious sock accounts, entitled children, victim complexes...
I like to read these and wonder if I've capsized anyone here. Something I'll continue to do as long as the devs stick to their guns and don't fall into the PvE hole.
Posts like this are written, and some people still have difficulties understanding why we want to get away from certain players. How.
The majority of people don't care why; they waste their time trying to explain why it would be a bad thing to cater to every person who has one bad experience and thinks it's a degree in game design. I just learned it was pointless to deal with people who share your mindset, other than sending the occasional snide remark out to see who takes the bait.
It's a game, mate. If I get sunk enough when playing, I get off and go play other things for a few days. I don't hop onto the forums and try to convince everyone that no, it would be GOOD to have our hands held through the pirate game, you just don't understand.
At the end of the day, you're entitled to your opinion, just as much as others are entitled to criticize it. The amount of people who make their inevitable PvE post, and then are offended and outraged that people dared to voice a different opinion is hilarious. I just hop in and stir the pot for fun.
@silentboops said in PvE-Mode with seperate progression (Pirates vs. AI):
Would the mods just shut down all these stupid PVE-MODE threads. We all know the devs don't want to hear it either.
Well, a megathread to funnel them at one place where people can keep arguing to their hearts contempt would be a good step.
@silentboops said in PvE-Mode with seperate progression (Pirates vs. AI):
Would the mods just shut down all these stupid PVE-MODE threads. We all know the devs don't want to hear it either.
I seem to recall many of the pro opt out users wanting threads closed and shut down because they didnt like differing opinions based in fact, which made many of their stances look silly.
I dont think there is a need to shut these threads down, but I agree a mega thread would be the best place for it, so that any existing discussion and future threads can be merely redirected (not closed)
Naturally the rest of these these threads would see a lot less traffic.
Neate also teased private servers, but they won't be arriving with this update. It's not the first time Rare's tackled the topic, but now we've got confirmation that it's part of the mid-term road map.
This is taken from the article linked in reply to one of my earlier posts. It appears the Dev's have listened to player feedback concerning Private Servers and appear to be including it in their plans.
I think it will probably be easier for PC's to host servers than XBOX hosting privately or Rare hosting entire PvE, so possibly that's why it's a mid to long term goal as the Steam launch was needed first.
It's enough for me that it is possibly part of the plans for the future, so I'll keep an eye out for if and when that happens. It's going to be great if you can mod your own server on PC and add all kinds of things, and if/when PC's can add ENB settings and other graphics improvements it could be even more beautiful. There's the possibility of role play servers which seem popular in many online games.
There's the inevitable barrage of hackers that are going to be turning up once the PC community size gets really big and that will tie up Rare dealing with hackers for a while so that might delay any Private Server launch, unless PC modders figure out how to host servers themselves.
I've taken some of the feedback people have said on board, and will be attempting to change some of the things I do in-game - in short avoiding all the PvP stuff as much as possible, and I've spent some time figuring out the best time of my day to go online and encounter the least grief.
I am still a bit baffled as to the level of hostility and resentment a minority of people appear to have towards PvE, but if it's in the works and a possibility for the future then I suppose eventually everyone will be able to play the game exactly how they please which can only be good for Rare, and sales figures.
If the developers opened up The Maiden Voyage so a crew could join, that's the PVE problem solved. They have a private island, safe seas, no sharks, there is loot if they find the key (I think its 25k gold and 200Dbs)
The new player can experience the game with zero risk, content creators have a private island to create content and has zero effect on the main game or the arena.
Private servers have been discussed in the past but with zero gold and zero XP as you have zero risk.
I know it sucks when you get robbed or the Meg/kraken sinks you just as you've finished a fort. But that's why people love this game. This game isn't about winning or losing, its about having fun. A game with no story but is full of individual stories, your personal pirate adventures.
For new players have some sessions in the arena to experience some pvp action, watch some youtube vids of solo players sinking galleons, get kraken/meg tips. When I started there was nothing to guide new players now they have content everywhere.
Just love the game as it is, it might not be perfect but that's the pirate life. You have good days and bad days but you lived to tell the tale.
@theargonaut144 said in PvE-Mode with seperate progression (Pirates vs. AI):
Neate also teased private servers, but they won't be arriving with this update. It's not the first time Rare's tackled the topic, but now we've got confirmation that it's part of the mid-term road map.
This is taken from the article linked in reply to one of my earlier posts. It appears the Dev's have listened to player feedback concerning Private Servers and appear to be including it in their plans.
I think it will probably be easier for PC's to host servers than XBOX hosting privately or Rare hosting entire PvE, so possibly that's why it's a mid to long term goal as the Steam launch was needed first.
It's enough for me that it is possibly part of the plans for the future, so I'll keep an eye out for if and when that happens. It's going to be great if you can mod your own server on PC and add all kinds of things, and if/when PC's can add ENB settings and other graphics improvements it could be even more beautiful. There's the possibility of role play servers which seem popular in many online games.
There's the inevitable barrage of hackers that are going to be turning up once the PC community size gets really big and that will tie up Rare dealing with hackers for a while so that might delay any Private Server launch, unless PC modders figure out how to host servers themselves.
I've taken some of the feedback people have said on board, and will be attempting to change some of the things I do in-game - in short avoiding all the PvP stuff as much as possible, and I've spent some time figuring out the best time of my day to go online and encounter the least grief.
I am still a bit baffled as to the level of hostility and resentment a minority of people appear to have towards PvE, but if it's in the works and a possibility for the future then I suppose eventually everyone will be able to play the game exactly how they please which can only be good for Rare, and sales figures.
00:54:15 - 1:00:20
Seems to me like they don't want to split the types of players, nor their motivations within the shared world, but are open to facilitate ways to bring community together to socialise over cool organised events. Not much details going on, but it seems obvious that this won't be the kind of option you check alongside your session choice, only to be able to grind by yourself.There is no hostility or resentment over PVE, only disagreement from PVEVP players to an idea from stubborn players who refuse to learn, adapt, and who don't understand the balance of player types within the shared world.
PVE/private/peaceful/name it servers with paused progression is perfectly fine, but there should't be any ways to remove all PVP risk from the highest value activities, nor should there be any ways to take away those types of potential encounters and stories from the shared world.
@silentboops sagte in PvE-Mode with seperate progression (Pirates vs. AI):
Would the mods just shut down all these stupid PVE-MODE threads. We all know the devs don't want to hear it either.
Its one of the most requested features, refusing the topic will just slowly kill the game.
