Why are FOTD so rare?

  • I feel FOTD is getting rarer and rarer sight nowadays. Haven't been on a FOTD server for weeks now, despite playing almost every day and switching servers quite actively if the server seems too quiet. Stacked a few forts myself and no one even came to challenge.

    Why are people not going for the best loot in the game? What could be done to encourage people to do more FOTD?
    My two cents: make the ritual skull cheaper and maybe buff the rep from the FOTD loot just a little compared to same loot elsewhere. Would that break the balance?

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  • Because of its very high loot payout as well it’s high risk.
    Nobody wants to do the risk and build up.

  • I've done it twice.. Too much like hard work for gold I don't really need. Would rather just attempt to steal the loot from someone else if I ever see it active. Same with forts.

  • @needsmokes said in Why are FOTD so rare?:

    I've done it twice.. Too much like hard work for gold I don't really need. Would rather just attempt to steal the loot from someone else if I ever see it active. Same with forts.

    THIS is why they are rare. Everyone has this attitude these days. Including me.

  • I think it’s simply too much work to get it going which I don’t think very many people are willing to do.

    I think it should have all the lights pre-lit and only require the ritual skull to start it.

  • @needsmokes said in Why are FOTD so rare?:

    I've done it twice.. Too much like hard work for gold I don't really need. Would rather just attempt to steal the loot from someone else if I ever see it active. Same with forts.

    I mean with a galleon crew 3 on island 1 on boat you can finish it in 15 minutes. Shortest time iv ever done it was 12 minutes. The average crew not dealing with enemy ships can average finishing in at least 25 - 30 mins.

  • @n3farious3202 said in Why are FOTD so rare?:

    I think it’s simply too much work to get it going which I don’t think very many people are willing to do.

    I think it should have all the lights pre-lit and only require the ritual skull to start it.

    Every new server starts with all the lights lit, requiring only a ritual skull so that is already in the game to an extent.

  • @bigtorvol

    It was novel once, twice was a grind... Much more entertaining taking someone else's. And I would say my FOTD heists probably have about a 95% success rate. And takes very little time and effort. The skull is in the sky to make us all aware that someone is doing lots of work on our behalf. Go take what's yours.

  • They should make Fridays a better "fourth night event" and make ritual skulls free for only 1 day, then everyone would be doing those and much more fun for us pirates who like to steal! lol

  • @needsmokes said in Why are FOTD so rare?:

    @bigtorvol

    It was novel once, twice was a grind... Much more entertaining taking someone else's. And I would say my FOTD heists probably have about a 95% success rate. And takes very little time and effort. The skull is in the sky to make us all aware that someone is doing lots of work on our behalf. Go take what's yours.

    Id agree with you. Its much more satisfying to steal it. I did the fort 50 times in the first week it was released. Wanted to be one of the first to get that raider of the damned, and that was painful to say the least.

    I have found them to be more scarce now that the novelty has worn out but I wouldn't say they are rare per se. I reckon if you go looking for them on Fort Night Fridays now and gold rush hours your likely to find a good handful.

    But like all things in games when the novelty wares off and others things come out, some things dip in activity. But they are still pretty common. At least on my regions servers.

  • @jumli7 Ritual skulls are one of the only pieces of loot in the game you can actively seek out and know 100% your going to get a drop. I would argue that you could get all the lights (most of them at least) and the skull (without digging it in a voyage from duke) in 20 - 30 mins no issue. And that would give you a few skulls to repeat the fort if desired.

  • @bigtorvol

    I come across them often on the Xbox servers.. Too many alliances all trusting each other and stacking up Fort after Fort until ripe for the picking.

  • @needsmokes

    Yea alliances seem to be the common fort runs. A lot of discord servers set them up and im kind of ok with it. Thing with alliances especially big ones is they dissolve real quick and after a few runs things get nasty. Everyone likes having 4 boats together until someone hurts someone elses feelings lol you know what I mean.

  • @bigtorvol Yes obviously, but it would be fun if 1 day was full of Fort of the damneds active, I haven't seen any for a long time.

  • @shadyjayp
    1 - Because more and more people are flushed with cash
    2 - Because there are loads of events now, every event takes time to do (especially the bigger ones that have worthwile payout (eg blighted bonus)
    3 - i can get more money doing other stuff then doing that in the same amount of time that takes with less risk of getting attacked (which i dont mind but alot do)

    The only way to make FOTD worth it is doing it at grade V reaper where every piece of loot has a 2.5x multiplier.

    And as i warned about before the emmisary system while cool and all has further destroyed the economy, i make millions per week whilst only playing max 2 times per week.

  • I've seen them active? Maybe just bad luck?

  • Done my 50 don't need to do it any more

  • The FOTD is very difficult to activate, since you need to collect every color Flame of Fate, as well as Ritual Skulls. You'll mainly see mega-alliances doing it because more players means you can complete the tasks of gathering flame colors and ritual skulls easier.

    Plus, people have likely already done the mega-tryhard thing and ground out the fort until they had all the commendations.

  • Every server is a "FOTD Server".

    If you want to do FOTD, go for it. Get yourself the pretty lights, find a ritual skull, and activate it yourself.

    If you are just server hopping, hoping to find that another crew has activated the fort for you, then clearly you are part of the problem!

  • @shadyjayp Unfortunately, we cannot change whether people want to activate it. We just have to accept that 90% of the community are [Mod Edit - Filter evasion and name-calling] and will avoid any chance of getting into PvP since everybody knows that the second the FOTD skulls appears in the sky, the whole server rumbles towards it.

  • The Fort of the Damned is a lot of work and takes a significant chunk of time. Chances are more than likely that after all that time and effort, a better crew will come along and steal it all. It's just the way the whole thing is set up. The crew that starts and slogs through the FotD bears all the risk. Waiting for such a crew to finish before attacking them and hopefully stealing the loot bears very little risk. There are plenty of players that server hop looking for an active FotD to steal. It's hard to justify the effort knowing it's very likely you'll lose it all in the end.

  • FOTD has the big "come and steal" symbol over it.

    I must say I can totally see why no one wants to risk it. I am done with the FOTD's achievements I want also.
    And there are many factors I hate when it comes to the FOTD.

    The hunt for the flames are one of it. Sometimes the flames are already there!
    Which is very good cause sometimes I just find a Ritualskull also just like that.
    But then comes the moment of truth and that is...
    ... I am just an introvert and I will never find a good Galleon Crew to make the FOTD with me.

    FOTD are generally for those with reliable skilled friends I think.
    Sea of Extroverts. Its just how it is.

    The game is not fair enough to motivate the majority of players, the Sloop-players, to start a FOTD since its a PvP bound fort and the crewsize is limited.
    I know many people will whine and yelp at this suggestion but...

    • I think the crew who started the FOTD should recieve extra dmg and extra abilitys as long as their activated FOTD is not done and they are in the same square as the FOTD.

    People want the motivation.
    People want the motivation!
    Give people... their motivation!

    The one who works for it, needs an advantage in one way.
    And a strong advantage which enables a player to be very powerful even if he is a noob.
    ° +100 health,
    ° another +25% dmg increase with all weapons
    ° the ability to see people through objects

    OP? Yeah, it is. But I give a damn. FOTD is one of the most annoying contents of the game.
    As its activation is very tiresome most often and no one wants to play for others.
    If someone wants THIS advantage, why don't they activate it themself?

    This game is toxic enough at is is.
    And it beats down on introverted players hard enough already.
    And most gamers are introverts, stop buffing extroverts, Rare! =)

  • I did it once. took an hour and a half, only to have some people run in once we finally beat it and open the door just to steal everything and kill us along the way.

    why bother when people are just gonna be like that and make you do all the work so they can get all the reward?

  • @odyssee-mit-tee just message other crazy people whose ideas you like and bam you have friends. It has nothing to do with being an introvert.

  • @shadyjayp said in Why are FOTD so rare?:

    I feel FOTD is getting rarer and rarer sight nowadays. Haven't been on a FOTD server for weeks now, despite playing almost every day and switching servers quite actively if the server seems too quiet. Stacked a few forts myself and no one even came to challenge.

    Why are people not going for the best loot in the game? What could be done to encourage people to do more FOTD?
    My two cents: make the ritual skull cheaper and maybe buff the rep from the FOTD loot just a little compared to same loot elsewhere. Would that break the balance?

    no one wants to do them because of pace and the army of tuccers

  • Why are people not going for the best loot in the game? What could be done to encourage people to do more FOTD?

    No one is motivated by loot because it doesn't mean anything in the game world. Particularly if you've played a bit and have a good crew. After you've completed the event or unlocked the cosmetics and achievements you want, there's no reason to do it anymore. But people are addicted to the shenangins, so they stop doing the PvE and just attack other players.

    Making the FoTD even better would just make the situation worse. More people would burn through getting 75 in the factions even quicker. And there'd be even more people who arnt motivated by loot anymore.

    What the game actually needs is a real economic system that introduces cause and effect relationships between everything you can sell. Both as an aggregate system and with some personal effects. And ultimately it would need all sorts of new gameplay systems to make sense, but just as an example with something simple that's already built into the lore. The aggregate effect of selling OoS skulls is that GH voyages become cheaper. So if for whatever reason people arnt doing OoS so much the OoS would start paying more for skulls, and the GH would start running out of voyages and they'd have to charge more for them. Then if you take it to the Reapers Bones it has different, potentially directly opposite effects. And also, there'd be cosmetics tied to being in good standing with factions and all sorts of customization rewards and stuff that you only keep while your in good with a company. All sorts of systems like that to make it an actual shared world that people are invested in, and not just a session based platform for shenangins is what it's going to take to really solve the problem of ever escalating rewards that seems meaningless a month later.

  • @callmebackdraft said in Why are FOTD so rare?:

    @shadyjayp
    1 - Because more and more people are flushed with cash
    2 - Because there are loads of events now, every event takes time to do (especially the bigger ones that have worthwile payout (eg blighted bonus)
    3 - i can get more money doing other stuff then doing that in the same amount of time that takes with less risk of getting attacked (which i dont mind but alot do)

    The only way to make FOTD worth it is doing it at grade V reaper where every piece of loot has a 2.5x multiplier.

    And as i warned about before the emmisary system while cool and all has further destroyed the economy, i make millions per week whilst only playing max 2 times per week.

    Can't upvote this enough.

    It's hard to find reason to go through all the work when you have tons of excess gold and all the commendations already.

    Only thing that's special about FOTD is athena, but that faction is so nerfed atm that turning in one chest doesn't level you up at all. It's only worth if you steal it (unless you are 'Legendary thief' already, then it's worth nothing again)...

    Economy really requires rework and rebalancing to make things like FOTD great again.

  • @shadyjayp You could always sail over there and start it yourself.

  • @dekeita said in Why are FOTD so rare?:

    Why are people not going for the best loot in the game? What could be done to encourage people to do more FOTD?

    No one is motivated by loot because it doesn't mean anything in the game world. Particularly if you've played a bit and have a good crew. After you've completed the event or unlocked the cosmetics and achievements you want, there's no reason to do it anymore. But people are addicted to the shenangins, so they stop doing the PvE and just attack other players.

    Making the FoTD even better would just make the situation worse. More people would burn through getting 75 in the factions even quicker. And there'd be even more people who arnt motivated by loot anymore.

    What the game actually needs is a real economic system that introduces cause and effect relationships between everything you can sell. Both as an aggregate system and with some personal effects. And ultimately it would need all sorts of new gameplay systems to make sense, but just as an example with something simple that's already built into the lore. The aggregate effect of selling OoS skulls is that GH voyages become cheaper. So if for whatever reason people arnt doing OoS so much the OoS would start paying more for skulls, and the GH would start running out of voyages and they'd have to charge more for them. Then if you take it to the Reapers Bones it has different, potentially directly opposite effects. And also, there'd be cosmetics tied to being in good standing with factions and all sorts of customization rewards and stuff that you only keep while your in good with a company. All sorts of systems like that to make it an actual shared world that people are invested in, and not just a session based platform for shenangins is what it's going to take to really solve the problem of ever escalating rewards that seems meaningless a month later.

    I actually really like this concept! Hopefully down the line Rare does something like this. I strongly suggest creating a separate feedback thread for this idea though.

  • I have done it once and in my honest opinion the loot your getting isn't worth it you get 4 nukes 1 NORMAL Athena and some other stuff if I start a Athena emmeseriy with a devils roar voyage I get.a lot more cash even thought it takes a little.longer but the idea is great a ghost fort but it's not well excecuted in my opinion like many people say the light are hard to get so here is my idea why not make it so when you got the fort there a random selection of lights that are already there and for the cloud make it so it shows on the map instead of in the sky it mayby less risk but that would probably attract people more to the fort so it's more active and if you check your map then you can see if somebody is doing the fort so the tuckers and PvP people are still happy this is my idea if you would to add or disagree with something just comment on this message

  • The FOTD can be super easy to start sometimes. There have been a few times where I've sailed past the fort and checked the throne room, and due to players server merging into that server, all the lights are already on there.

    I always check if I'm sailing by just to see if it's already set up. Even if I don't want to do it, starting the fort is guaranteed to attract other ships :)

  • @closinghare208 But is there really an army of tuccers? I mean I do forts myself and I also tucc everytime the fort is up. However, I've done the fotd many times and stacked them and never a single tuccer, rarely even anyone challenging. When tuccing only twice have I encountered competing tuccers.
    Are there really that many tuccers or is it more a myth and pirates assume someone will tucc and steal the fort? I know own experience isn't really an empirical evidence, but I doubt tuccers are that big of an issue that people tend to think.

  • @shadyjayp You are one of them so you are part of the problem

  • @closinghare208 It is not a problem, it is part of the game just as doing voyages or forts. Just a different play style, easily countered by being alert and checking your surrounding. You have to accept different playstyles and ways in a PvPvE game. FOTD is suppose to be a PVP encounter and challenged, my question is why are people so afraid of losing loot and not even starting it..

  • @jctc758 There is no need for personal attacks, and attempts to avoid the forums profanity filter are against the forum rules. This is a warning, further infractions can result in a ban.

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