Fix Instant Spawn Killing

  • As soon as I spawn in and am still loading, I get attacked. So as soon as I'm in, I'm already dead as a swarm of players constantly slash me down while I try to jump away. The game has been out for so long, I don't see how such a problem can still exist.

    To fix this, add immunity to the player until they perform an action once they respawn.
    The immunity would end 2 seconds after they begin moving. Giving the player time to reposition themselves before fighting.
    The immunity would end immediately if they begin to perform any action besides moving or jumping. If the player wishes to attack they can end their immunity prematurely.

    The 2 second immunity animation can be them coming back from the underworld. They'd look like the ghost form and their body would turn to the normal physical form as an aura swirls around them over the 2 seconds. Once they are no longer immune a sound would play, the player and aura would flash, while the aura vanishes or explodes away.

    This would allow the other players to easily see them and reposition themselves for when the immunity is over (and is easily readable due to visual and sound queues).

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  • Its a known issue and not much can really be done without finding work arounds.

    Just Scuttle as a few or many will recommend. You lost the ship and thus, lost the battle.

  • immunity has been tested i believe? may be wrong (don't take that as 100% fact)

    but if memory serves i believe this was tested

    and was broken this in turn caused another issue you had a god pirate running around for two seconds

    now you must be asking "but its only 2 seconds what could a pirate possibly do"

    well son i only need one and a half seconds to kill someone and regain ground

    in turn making dying an advantage which it shouldn't be

  • @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    immunity has been tested i believe? may be wrong (don't take that as 100% fact)

    but if memory serves i believe this was tested

    and was broken this in turn caused another issue you had a god pirate running around for two seconds

    now you must be asking "but its only 2 seconds what could a pirate possibly do"

    well son i only need one and a half seconds to kill someone and regain ground

    in turn making dying an advantage which it shouldn't be

    Well, he said "you can't attack", so if you can only reposition yourself (and the enemy should notice the body and the swirling aura so you don't end up unseen and in advantage) it shouldn't be a big issue...

    ps. i agree that if you could attack while immune, even for 2 seconds it would be totally broken.

  • @ezpeps said in Fix Instant Spawn Killing:

    @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    immunity has been tested i believe? may be wrong (don't take that as 100% fact)

    but if memory serves i believe this was tested

    and was broken this in turn caused another issue you had a god pirate running around for two seconds

    now you must be asking "but its only 2 seconds what could a pirate possibly do"

    well son i only need one and a half seconds to kill someone and regain ground

    in turn making dying an advantage which it shouldn't be

    Well, he said "you can't attack", so if you can only reposition yourself (and the enemy should notice the body and the swirling aura so you don't end up unseen and in advantage) it shouldn't be a big issue...

    ps. i agree that if you could attack while immune, even for 2 seconds it would be totally broken.

    aye but if the dead player manages to position himself perfectly and use a blunder he could kill the attacker in one shot

    as he did say it would end as soon as the player starts attacking

  • @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    @ezpeps said in Fix Instant Spawn Killing:

    @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    immunity has been tested i believe? may be wrong (don't take that as 100% fact)

    but if memory serves i believe this was tested

    and was broken this in turn caused another issue you had a god pirate running around for two seconds

    now you must be asking "but its only 2 seconds what could a pirate possibly do"

    well son i only need one and a half seconds to kill someone and regain ground

    in turn making dying an advantage which it shouldn't be

    Well, he said "you can't attack", so if you can only reposition yourself (and the enemy should notice the body and the swirling aura so you don't end up unseen and in advantage) it shouldn't be a big issue...

    ps. i agree that if you could attack while immune, even for 2 seconds it would be totally broken.

    aye but if the dead player manages to position himself perfectly and use a blunder he could kill the attacker in one shot

    as he did say it would end as soon as the player starts attacking

    yeah, ,maybe you could consider the act of wielding an object like an attack, meaning you can only move... i dunno maybe.... it isn't really an issue in my opinion; i think if somebody is spawnkilling me means they are more than me and i'm dead anyway; everytime i died in 1vs1 i always had the time to reposition, unless i spawned right in front of the enemy...

  • @ezpeps said in Fix Instant Spawn Killing:

    @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    @ezpeps said in Fix Instant Spawn Killing:

    @jollyolsteamed ha detto in Fix Instant Spawn Killing:

    immunity has been tested i believe? may be wrong (don't take that as 100% fact)

    but if memory serves i believe this was tested

    and was broken this in turn caused another issue you had a god pirate running around for two seconds

    now you must be asking "but its only 2 seconds what could a pirate possibly do"

    well son i only need one and a half seconds to kill someone and regain ground

    in turn making dying an advantage which it shouldn't be

    Well, he said "you can't attack", so if you can only reposition yourself (and the enemy should notice the body and the swirling aura so you don't end up unseen and in advantage) it shouldn't be a big issue...

    ps. i agree that if you could attack while immune, even for 2 seconds it would be totally broken.

    aye but if the dead player manages to position himself perfectly and use a blunder he could kill the attacker in one shot

    as he did say it would end as soon as the player starts attacking

    yeah, ,maybe you could consider the act of wielding an object like an attack, meaning you can only move... i dunno maybe.... it isn't really an issue in my opinion; i think if somebody is spawnkilling me means they are more than me and i'm dead anyway; everytime i died in 1vs1 i always had the time to reposition, unless i spawned right in front of the enemy...

    agreed i strongly think if you cannot regain your ship after you die on it its over

    and just take the L on it and scuttle and start a new instead of wasting time

  • it was tested (for arena specifically iirc), but it wasnt 2 seconds. it was an insanely long amount of time, like 15 seconds or more. rare never tried to just dial it back a bit.

  • I do believe Spawn killing is an issue in this game and so far the only answer has been to Scuttle. I do think you should have an oppurtunity to try and get your ship back, even if they limit that respawn to 1-2 times?

    A couple of seconds of immunity would grant that, but any action, such as taking out a weapon/equipment/interacting with your ship, would cancel said immunity.

    I think people's frustrations with it is that there isn't really anything you can do to counter it. It feels almost unfair.

  • If you get boarded and cannot do anything after spawning assume your defeat and scuttle.
    You committed the mistake of letting people board your ship which means if you cannot retake your own ship you lost.

  • I wish there would be a 2 second timewindow of invulnerability.
    To maintain dominance if you once established it, is truly way too easy.

  • @iceman-d18 It is unfair. Defending players should have a fighting chance.
    This is a common argument, I already suggested something that pleases both the "Just Scuttle" crowd and those who are frustrated by spawnkilling: the game should make sure that you don't appear before you can control your character, & there should be more spawn points on Sloops and Brigantines. This way it's harder for the attacking player to predict exactly where you're going to spawn (while not taking away that possibility entirely), and there would be no unfair "killed before I could move" scenarios. No invulnerability needed.

  • @redeemereric No 2 second immunity or whatever, just a random spawn point somewhere on the ship.. Anywhere.. Keeps it moderately fair for all until 1 ship is sunk.

    Too much like Unreal Tournament/Quake Arena at present. Unfair campers..

    EDIT: Sorry BobbCane didn't see your previous post, was tied up with work while waiting to reply. I completely agree.

  • @wagstr the problem with that is I'm not sure it's possible to have completely random spawn points. They have to be preset, otherwise there would be a lot of issues with collision/positioning.
    They can still be preset and "feel" random, though.

  • @bobbcane sagte in Fix Instant Spawn Killing:

    the game should make sure that you don't appear before you can control your character
    and there would be no unfair "killed before I could move" scenarios. No invulnerability needed.

    You just said the same thing as I did though.
    Being invulnerable as long as you have no control over your character.
    And currently it feels like there is a 1,5 second window for some people to actually see their environment again after you can already attack their character.

    More spawnpoints? Naturally.
    Have us spawn preferably out of sight of other crewmembers.
    There is no way they can look everywhere at once.

    And if you reappear in the back of an enemy pirate, the better.
    Spawncamping is a form of camping and therefore I hate it with a passion! =)

  • @odyssee-mit-tee No need to spawn out of sight or behind people intentionally, that's not fair if done on purpose either. Just below deck somewhere, pooop deck somewhere, top deck somewhere, on the crows nest, sail beam or prow, anywhere. Just completely random.

  • @jollyolsteamed Oh they tried to fix it before? Yeah that design wouldn't work. That's why I suggested if you begin attacking (but now I'll change it to any actions besides moving), you instantly lose the immunity.
    2 seconds seems fair to me though.

  • @redeemereric said in Fix Instant Spawn Killing:

    @jollyolsteamed Oh they tried to fix it before? Yeah that design wouldn't work. That's why I suggested if you begin attacking (but now I'll change it to any actions besides moving), you instantly lose the immunity.
    2 seconds seems fair to me though.

    yeah don't take it as fact its just a memory thing i believe i saw this mentioned in a previous post

    but yes two seconds is alot while it certaintly doesn't sound like much but

    if you were immune for two seconds and any movement you made be it going forward it removes your immunity maybe it'd work

  • At least you get to see yourself attacked. My crew and I respawn dead.

  • When this has happened to me, my solution is when I spawn in attempt to throw as many firebombs as possible. This will then cause the awaiting player distraction and damage if they stand still waiting for your next spawn.. Not ideal, but it beats a scuttle and works. Gives you a chance to come back fighting.

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