Respawn System

  • Hello!

    I want to make a suggestion to your respawn system.

    Is it possible to make it that if you die (Lets say 2 times within 30 minutes) you get swapped to a different server?

    This is to prevent people from just coming back OVER AND OVER again after that have been sunk.

    Me and my friend just did the Fort of the Damned and we got into a battle with a ship, we succeeded to sink them and got back onto the island to continue with the fort, within a couple minutes they were back again with a resupplied ship.
    We once again sailed out to battle them, we AGAIN managed to sink them and returned to the fort.
    (THIS HAPPENED 6 MORE TIMES)
    After we sank them for the 5th time we got the boss down and started to loot the treasure vault, we managed to get all the loot onto the ship just in time for them to arrive for the 6th time.
    We set sail to leave but just as we leave the island the Kraken spawns and we get slowed down enough for the second ship to catch up to us and they finaly manages to sink us with the help of Kraken.
    We went back to them to try and sink them and get out loot back but we got into a chase, after an hour of chasing them they decided to just sail straight out of the map to suicide with all the loot.

    Right now you don't get any punishment when dying, you even get rewarded with a resupplied ship while the ones that managed to sink the others are low on supplies.
    This happens quite alot and it really ruins the combat of the game.

    I can not se a downside with the thaught and suggestion that i have for you

    //Best regards Victor Åhlander

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  • There are so many downsides to this idea I don't even know where to start. Sorry mate but you ain't got my vote.

  • A fairer system would be that when a ship sinks in PvP, some supply barrels spawn near where it went down so that the victorious ship can restock. That way you aren't faced with constantly dwindling supplies while they come back reloaded.

    It's a sandbox game, if a ship wants to keep coming after you, that is their right. Especially if you are doing a world event designed to promote PvP.

    If you really want to delay another ship. Kill the crew, take their supplies and then sail them far away. When they come back to their boat they'll need to either restock or scuttle and if they scuttle they'll be further away so it should buy you more time.

  • They absolutely need to have a ship’s supplies spawn in floating barrels where they went down.

    Not only to stop the stupid attrition battles that have plagued forts since day 1 but also so you can collect the new loot they introduced last year in the form of fish that most people store in the food barrel.

  • @n1njah1 Let me know the flaws so i can share your thaughts, i just want some way to deal with the griefers.

  • @boxcar-squidy

    The supply barrels is a great idea.

    I totaly understand that it is a sanbox game, it just feels wrong when you sink the same guys 5 times within 30 minutes and they are the ones that get rewarded with new supplies while we are running low on everything.

    We could have done something like that but we still had to complete the fort before we attracted even more players.

    I know it is supposed to be a challange to finish this event.

    I just had a thaught that i wanted to share with everyone to try combat griefers.

  • Is it possible to make it that if you die (Lets say 2 times within 30 minutes) you get swapped to a different server?

    Do you really mean "die"? Or do you mean if your ship sinks twice in 30 minutes?

    i wanted to share with everyone to try combat griefers.

    Piracy on the Sea of Thieves is not "griefing".

  • @surveyorpete

    I ment sink but the 2 times within 30 minutes was just an example it could be tweaked to what ever.

    I think you can call it griefing when you play it like that and in the end just sail off the map to get rid of everything.
    I would not get upset if i get out played in a fair way.

  • @inazguli-1995

    You can't be greifed from the enemy ship only by players in your own crew.

    Greifing is when someone circumvents the game to exploit/glitch something that clearly is not intended and is avoiding in game protection mechanics.

    If you want proof that what happened to you isn't greifing then answer this question.

    If you were attacked by a different crew everytime, would you consider that greifing? Your only issue is that its the same crew thats doing it, not the action of being attack. They have a choice to come back and attack you. You have a choice to hold off doing the fort until they get bored and leave.

    Sorry about the Kraken, pay attention to the skies next time. Good luck

  • It's going to be hard to come up with a system that isn't exploitable or unreasonably harsh and preventing players from getting revenge on ships that sank them. In this example, you only need to make sure you sink more than 30 minutes apart to prevent a server swap. It wouldn't be too hard to just get near the other ship and watch them until the timer runs out.

    You also create a scenario where ships can actively kick people out of the server by purposely sinking them. This would make server takeovers quite a bit easier.

  • There needs to be some punishment to ships that are sunk. Especially at forts. Make people pay the shipwright to repair your ship and it takes time to complete. Anything at this point if people pursue you the whole game.

  • @xultanis-dragon

    You really got hung up on the word "Griefing" Forget that i ever said that word.

    The problem is that some people just never give up, why would you ever stop trying when you get resupplied every time you die?
    Just lower the sails and go at it again untill the other crew runs out of absoutely everything.

  • @inazguli-1995 said in Respawn System:

    You really got hung up on the word "Griefing" Forget that i ever said that word.

    Everyone does. It's why I go out of my way to never use it. They laser-focus on that word and disregard your overall point.

    I don't PvP, so this kinda thing doesn't affect me. Still, I can sympathize with the frustration from people who can't seem to just take the L and move on. Coming back a couple times for revenge is one thing, but 5 times seems a tad excessive, especially considering the supplies issue and the fact that if they hit the scuttle button before sinking, they get a closer respawn.

    I'll leave this for Rare and the PvPers to work out, but I think it does sound like an issue that could be looked at.

  • @inazguli-1995

    They really aren't that resupplied. Yes its annoying but they obviously think they can beat you through attrition or maybe they got close a few times and believed that they could take you eventually.

    I'm not against your idea completely. I've been in that same situation before and just like you I got angry at the same crew just coming back over and over and over. My issue was the fact that they always spawned like an island away but on the rare occasions I get sunk, I spawn all the way across the map. I don't mind them coming back, I mind them spawning like an island over and I spawn across the map. However, like @D3ADST1CK said the system is exploitable and not only that it screws over regular players.

    You could always go out and grab supplies to make sure you guys are stocked up. In the old days of being attacked me and my crew would go get supplies at the nearest outpost while we left a player on the fort to protect it. You guys could have done that. If you came across a storage crate you could have hit the outpost fast and be out just as quick. Not to mention the barrels that will spawn in between.

    Again the only difference in the interaction is that it was the same crew. Would you be this hung up on what happen if it was a different crew everytime?

  • @xultanis-dragon said in Respawn System:

    Again the only difference in the interaction is that it was the same crew. Would you be this hung up on what happen if it was a different crew everytime?

    No i would not have cared if there were 5 different guys trying their luck to sink us, that is compleatly fair.
    I love to PvP, just not what happens after the battle.

    If the sunken crew's ship respawned empty that they had to resupply would be quite good, that way they had to spend some more time before they could come at you again.

    Right now they just set sail instantly after respawning.

  • You make a few good points about how repetitive attacks wears down the defending ship while the attacking ship gets resupplied on respawn.

    I don’t think forcing a server jump is a fair fix to that though. Those players wanted to target the fort of the damned and making them jump servers doesn’t just punish them for repetitive losses it takes their whole session from them.

  • @inazguli-1995 said in Respawn System:

    @xultanis-dragon said in Respawn System:

    Again the only difference in the interaction is that it was the same crew. Would you be this hung up on what happen if it was a different crew everytime?

    No i would not have cared if there were 5 different guys trying their luck to sink us, that is compleatly fair.
    I love to PvP, just not what happens after the battle.

    If the sunken crew's ship respawned empty that they had to resupply would be quite good, that way they had to spend some more time before they could come at you again.

    Right now they just set sail instantly after respawning.

    I never thought of this “respawn empty” idea if something like this was implemented then they could buff the amount of supplies you get at the start of the session then when you get a new ship it’s like “sorry you sunk we didn’t have the time to stock up your ship”

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