Fort of the Damned and Skeleton Fort Vault Key suggestion

  • Hello everyone!

    Today we've cleared a Fort of the Damned with a crew of 4 people, but when we killed the boss, another Galleon came in, stole the key off our boat and sold all the loot (Except for some Reaper stuff). Of course, this is the "Thieves" part of the game, and stealing shouldn't be a problem, but I do think people'll quit the game because of them working hard for things, and it just getting stolen by people. I think I found a way to make this more fair.**

    The Fort of the Damned is activated after spending some time collecting all flames and a skull, and the whole world can see the Fort (which you put effort in) is active. Of course people want to steal the stuff, and that's alright, that's the "Thieves" part, so the skull in the sky and all is fair, but I think the moment you kill the boss, and pick up the vault key, the key should be yours.

    So my suggestion:

    • To prevent other people from stealing literally everything you've worked for the last couple of hours, the vault key should be an inventory item like cannonballs, food etc.. So once you pick them up, you can't lose it. (While dying for example)

    If people are chasing you, you can just go away, and get back to the fort at a later moment, since you killed the boss and cleared the Fort, the key should be yours. I think this makes it way more fun and fair for a lot of people.

    Thanks for reading through my suggestion! :D

    Greetings,
    MasMenno! Arr!

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  • @masmennonl

    Nothing is yours till you sell it. The enemy crew sold the loot, so the loot is theres.

    I get that you feel jaded that you guys completed the fort and someone else came in and stole it, but thats the risk you run for doing the FoTD. If you don't want to consider defending it then don't do the fort. Its harsh but I used to use FoTD's as bait for PvP. So it really depends on the type of player you are, are you simple sailor or are you a Pirate?

    Be more Pirate.

  • @xultanis-dragon said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @masmennonl

    Nothing is yours till you sell it. The enemy crew sold the loot, so the loot is theres.

    I get that you feel jaded that you guys completed the fort and someone else came in and stole it, but thats the risk you run for doing the FoTD. If you don't want to consider defending it then don't do the fort. Its harsh but I used to use FoTD's as bait for PvP. So it really depends on the type of player you are, are you simple sailor or are you a Pirate?

    Be more Pirate.

    Well yes, at most situations I would agree and say the same, but in my opinion this isn't just "being more pirate", but the one who is able to play the longest gets the loot.

    If you want to defend the fort, and you sink the ship, nice! You got 3 more minutes before the ship gets back with all his spawn cannonballs and wood, this game keeps going until, eventually, you run out of cannonballs/wood and the game is turned around, now you are the one approaching the fort, and the others are slowly running out of supplies.

    The way it is now is the extreme pirate way, and I am affraid players will quit because of this (and I have for fact seen this happen to people around me). So why not pick the thing in between, which is the thing I mentioned: "Make the key an inventory item". You still get to bait the players for PvP, people can still steal the loot if you kill the crew who started the Fort and clear it, etc.. The only difference is: You clear the fort, you won! And it's not: You've got the most time, you won!

    I just feel like that the way it is now, you can just better wait for someone to activate it, camp and wait until they're done and steal the key, than activating and defending the fort yourself.

    On most other situations, I agree with the thing you're saying! And that's what also makes this game fun :D

  • um i think that there should be some of the rewards of the fort (ex: half) that is steal able but the rest, only the person that cleared it can take it.

  • The least they can do is not show the key on the map, if youre smart enough you can hide it and it will be all yours. But for now the key is always shown so you have no chance

  • @sheetsack the FotD was created to be a huge pvp hot spot. The key being visible is to make people fight over it.

  • @masmennonl the key gives you access to loot it is on you to defend it.

    #bemorepirate

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    ***Today we've cleared a Fort of the Damned with a crew of 4 people, but when we killed the boss, another Galleon came in, stole the key off our boat and sold all the loot.

    Oof, that's rough. You have my condolences. That said, I doubt Rare will implement your wish to make the key an inventory item. As @Xultanis-Dragon mentioned; "nothing is yours until you turn it in".

    Plus, think of it from the other end: wouldn't it be a memorable experience to be the crew that, via skill or trickery, manages to steal the FotD key from another ship?

    @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    If you want to defend the fort, and you sink the ship, nice! You got 3 more minutes before the ship gets back with all his spawn cannonballs and wood, this game keeps going until, eventually, you run out of cannonballs/wood and the game is turned around, now you are the one approaching the fort, and the others are slowly running out of supplies.

    I just feel like that the way it is now, you can just better wait for someone to activate it, camp and wait until they're done and steal the key, than activating and defending the fort yourself.

    On most other situations, I agree with the thing you're saying! And that's what also makes this game fun :D

    You have more options than you may be aware of. Generally, it takes 10-20 minutes for a sunk ship to make it back to your position (depending on the wind). If you sank a ship and are worried you won't have enough supplies to fend them off a second time, you should leave and restock before returning. You can leave a crew member behind if you're worried about them finishing the fort in your absence; they can report on their progress and try to keg them if necessary. You'd be surprised how effective one saboteur can be against an unsuspecting crew.

    I don't know if you played this game when it first came out, but ships used to respawn one island away after sinking... that was a real mess to deal with until Rare greatly increased the respawn distance.

  • @cotu42 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @masmennonl the key gives you access to loot it is on you to defend it.

    #bemorepirate

    You can tell me to be more pirate, but I'm not the one who quit the game right?! :P

    I'm just here to give suggestions to make this game more enjoyable for everyone, and that's exactly what's the best a game can be: Fun for everyone! ;)

    The way it is now, starting a FOTD, 90% of the times ends with others stealing the loot, so it feels like there's no point in starting one for most people! ;)

  • @captain-coel nope man, its like the average skull. Difference is average skull does not show the key, but this one does, so whats the point? I believe the one who owns the key owns it all, and its fair, folks who did all job do deserve to have such chance

  • @blister999 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    um i think that there should be some of the rewards of the fort (ex: half) that is steal able but the rest, only the person that cleared it can take it.

    Yeah, that would be fair to! Great idea to be honest!

  • Plus, think of it from the other end: wouldn't it be a memorable experience to be the crew that, via skill or trickery, manages to steal the FotD key from another ship?

    That's right! That would be awesome! But I don't think the best way is to make it rewarding to ruïn the experience for other people, there has to be a better way to do this I think. :)

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @blister999 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    um i think that there should be some of the rewards of the fort (ex: half) that is steal able but the rest, only the person that cleared it can take it.

    Yeah, that would be fair to! Great idea to be honest!

    thx

  • @sheetsack said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    The least they can do is not show the key on the map, if youre smart enough you can hide it and it will be all yours. But for now the key is always shown so you have no chance

    True! It feels like there's almost no point in starting the FOTD because the loot'll be for other crews 99% of the time!

    If everyone feels like that, nobody will start the fort, and that's a shame, because it's such an amazing experience, and we've laughed a lot, haha!

  • @masmennonl for sure, if it keeps being such a toxic place one day these pirates for sure will face a situation that they trigger it and noone does it, just because all people went to alliance servers lol. I really think reconsidering the key visibility is a good option for good folks who do the stuff

  • @sheetsack said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @captain-coel nope man, its like the average skull. Difference is average skull does not show the key, but this one does, so whats the point? I believe the one who owns the key owns it all, and its fair, folks who did all job do deserve to have such chance

    But its not like a normal skull fort is it? It is filled with high value loot, its the only type of fort to give an Athena Chest, its the only fort to give Reaper's Chests/Bounties. The skull has glowing red eyes. This fort is special. The loot is worth 2-3x that of a normal fort. If you can not defend the fort and defend the key, why should you get it?

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @cotu42 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @masmennonl the key gives you access to loot it is on you to defend it.

    #bemorepirate

    You can tell me to be more pirate, but I'm not the one who quit the game right?! :P

    I'm just here to give suggestions to make this game more enjoyable for everyone, and that's exactly what's the best a game can be: Fun for everyone! ;)

    The way it is now, starting a FOTD, 90% of the times ends with others stealing the loot, so it feels like there's no point in starting one for most people! ;)

    You are doing a server wide event meant to promote player interaction. Why would they limit that? Why would they make it that that galleon crew has to sit there and wait for you to return?

    They are pirates, they came and were able to steal the grand prize from under your control. Sounds exactly like a pirate thing to do?

    Protecting the key will degrade the event, it is not enjoyable for all to sit there and wait for people to return to give you access to the vault. You went and did a server event, now are suggesting to protect those that choose to do a high risk high reward part of the game.

    If you don't want to risk losing it all, because you failed to protect the key from pirate hands. So, you can take off... and they have to sit on the fort waiting for your return? Does that really sound enjoyable?

    The reward is great, but so is the risk and if you are unable to handle a loss than don't go and do something that is asking for being contested.

    You might fail 90% of the time, but it is on you and your crew to improve, win those PvP battles. The point of that big cloud above your head is to have people contest you. If you cannot win the battle, don't come here asking for the game to protect you.

    Sorry, but when I have done it the majority of the time my crew is successful. Yes, we almost always encounter other ships and we have lost parts or at times everything and used the mega keg on multiple occasions to secure a win. We also learned from our mistakes and place the mega kegs in a specific spot while collecting loot, in vision but not near the ship. My captain is very strict to how we handle the loot to avoid issues.

    Code of Conduct:
    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    You are a willing contestant of PvP, you accepted the terms and seek out an event that is to be contested. Accept the risk and earn your rewards.

  • @captain-coel just a few fancy distracting details, the loot inside is not way worthier then a usual skull fort if recounted, so whats the point to single out these few fancy looking things? It is still the same

  • @sheetsack but its not, as you said they are fancy things. they are reasons to do the fort. Forts are meant to be pvp encouraged events, hence the giant cloud in the sky.

  • @captain-coel For me fort was something new, reaper chests used to be rare, now its easy to find one. Legendary chest? who needs one if you have voyages that will pay off within the same time. I think its just a matter of perception
    The only good reason why they indicate the key, and I suppose thats what you are supposed to outline is that while the key is in the world, noone can start FOTD all over again because the key is there. All this fancy chests and +10000-20000 gold is not something I would recall so outstanding.

  • @cotu42 Yeah! I understand what you're saying! But it's such a shame if such a cool and fun event is just getting not fun because of everyone being able to ruïn the fun for a lot of people, which will result in people not liking the fort or eventually quitting the game because it feels like they're doing everything for no reason.

    Shouldn't it be awesome if there is an alternative then, a FOTD kind of event which isn't the thing everyone should go to once it's activated, trying to steal everything. But with less valuable loot, and still has the fun the FOTD offers as an event! Since collecting the flames is fun, the event is fun, but ending with the feeling other people stole the loot isn't fun for most people.

    This way people who don't want that risk, can try and do the other event. :D

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @cotu42 Yeah! I understand what you're saying! But it's such a shame if such a cool and fun event is just getting not fun because of everyone being able to ruïn the fun for a lot of people, which will result in people not liking the fort or eventually quitting the game because it feels like they're doing everything for no reason.

    Shouldn't it be awesome if there is an alternative then, a FOTD kind of event which isn't the thing everyone should go to once it's activated, trying to steal everything. But with less valuable loot, and still has the fun the FOTD offers as an event! Since collecting the flames is fun, the event is fun, but ending with the feeling other people stole the loot isn't fun for most people.

    This way people who don't want that risk, can try and do the other event. :D

    You mean normal skull forts? They are less contested, as the beacon is always there.

    Want a cloudless adventure, try an Athena's or a Tall tale.

    Cloud events always have a PvP element to it because of the cloud, server wide event. The fort of the damned is the biggest event, the pirate crew on activation send out the signal: Ahoy, treasure and battle over here! Making it extra attractive for others as they know someone is actively trying to open the vault.

    Your suggestion is going to create events where one crew is simply waiting for another to leave. The people with the key won't go in to collect and the contenders will sit on the island waiting. The question is who will lose their patience, have to leave, etc. Boring, frustrating and not even gameplay, people will literally put on YouTube on their phone while sitting there waiting. Not to mention what happens if the owners log out? Never collect it? Just a bad idea. The contenders cannot even hunt you down for the key...

    Embrace the PvP that comes with server events or don't do them.

  • @cotu42 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:
    Your suggestion is going to create events where one crew is simply waiting for another to leave. The people with the key won't go in to collect and the contenders will sit on the island waiting. The question is who will lose their patience, have to leave, etc. Boring, frustrating and not even gameplay, people will literally put on YouTube on their phone while sitting there waiting.

    This is exactly what happens at the FOTD, people waiting for you to kill Graymarrow, take the key and take the loot!

  • @masmennonl You can tell that those are the smarter players, as they wait for some unfortunate pirate to finish the fort, and then jump on it. Easy pirate earned money.

  • @supersnipper60 Yea exactly, and I think that is "no gameplay". With my idea to make the key an inventory item, you force players who want to battle to come, since they'll never know when the boss dies and the key appears, this will also prevent the camping and waiting until he's dead.

  • The true challenge for FotD is not beating it. That is just an easy 10-20 minutes. The actual challenge is doing so while defending yourself from the whole server and trying to make it out with the loot.

    A true crew even manages to save the mega kegs but that is a whole other story.

    My crew have stolen many forts by sinking the other ship on their way to cash out. Not once have we snuck around to do so. That being said, many crews used to just sail off with the key and hide it on some spit of land somewhere. That is not in the spirit of the event they activated and chose to participate in so Rare made the key visible on the map.

    As far as everyone who is crying about not getting the loot 80-99% of the time they do FotD, I hate this phrase but get good and also prepare for it. If you plan to do even one (certainly if you are stacking), you better have at least 200 cannonballs and over 100 planks. When my crew usually does it we go for 3-4 stack to make it worth it and carry no less than 300 cannonballs and 200 planks. Now not every crew is the same but we haven’t lost that haul once in over 27 completions and multiple attacks/ even 2-3 ship alliances, countless row boat tucc attempts. Aside from supplies, between EVERY wave, check all directions. Someone stopped at a nearby island? Send a crew mate to investigate. Ship coming in? Get back to the ship and get cannons on target. For the love of god, stack and hide all the kegs on the fort before beginning. Use them on the boss.

    There are a ton more things I could say to help you guys but trust me, this event isn’t hard to do well and come away with the loot 99% of the time instead of the other way around.

  • having the key in your inventory isnt really going help you in the end though. more experienced crews wont jump the gun, and instead will be waiting for you to start bringing loot down before attacking you anyway (why do i want to move all the loot down when i can let you do it for me?). they will just wait for you get the loot on the boat and either pop the megakeg or keep your anchor down while their mates roll in and start dumping cannons on you then harpoon all the loot straight on the deck.

    in any case, rare actually went in after fotd launched and intentionally made the key visible on the map so it couldnt be hidden. there isnt much chance they would reverse so hard as to make it an inventory item.

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @cotu42 said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:
    Your suggestion is going to create events where one crew is simply waiting for another to leave. The people with the key won't go in to collect and the contenders will sit on the island waiting. The question is who will lose their patience, have to leave, etc. Boring, frustrating and not even gameplay, people will literally put on YouTube on their phone while sitting there waiting.

    This is exactly what happens at the FOTD, people waiting for you to kill Graymarrow, take the key and take the loot!

    Yet Graymarrow has no protection, if it lasts to long they can come in swoop in and destroy him, take the key and the treasure.
    Additionally if you are not forced to sit at the island then you can be doing other things.

    You want to remove the power of the players. It is funny that out of that entire main message: It is a CONTESTED event! You go... well people wait already. If they wait 2 mins longer you will have opened the vault, nothing changes in those cases... Some people wait, some people attack, some people don't even bother showing up... the choice is theirs. The game mechanics should not PREVENT you from doing something other than WAIT! It is a bad mechanic, does not suit a server wide event and it is on YOU to defend the treasure you just took from the skeleton lord.

    Graymarrow has more pirate in his empty skull, he at least fights to the death before having that key preyed out of his dead hands. #BeMorePirate... skeletons are beating you at the pirate mentality.

  • @masmennonl If they do that, what's the point in stealing your stuff, killing you, and selling all of the loot you got in the last couple hours??

  • @masmennonl

    Of course, this is the "Thieves" part of the game, and stealing shouldn't be a problem, but I do think people'll quit the game because of them working hard for things, and it just getting stolen by people.

    I see no reason to cater to people who will quit over a loss. There is a name for these people, its Sore Losers. Counter Raiding Neutral objectives like this isn't uncommon. In Rust there is objectives like Large Oil Rig where players need to sweep the objective to get the loot. Many players will wait a bit then swoop in and cleanup the original crew to take the objective. Its just smart playing

    A crew lying in wait for another crew to do all the work and then they swoop in and steal it, sounds exactly like what a fantasy Pirate would do.

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @supersnipper60 Yea exactly, and I think that is "no gameplay". With my idea to make the key an inventory item, you force players who want to battle to come, since they'll never know when the boss dies and the key appears, this will also prevent the camping and waiting until he's dead.

    There would be no 'battle' as there would be no key to take. If you die, then the key is still in your inventory. All players know when the boss dies. It's when the skull cloud turns into a temporary glowstick and disappears.

  • @supersnipper60 Yeah, and if you have been camping until the cloud disappears, you are too late, so no camping, just come to the island because you never know when the boss will be dead.

    I think you didn't understand what I meant haha :)

  • @masmennonl said in Fort of the Damned and Skeleton Fort Vault Key suggestion:

    @supersnipper60 Yeah, and if you have been camping until the cloud disappears, you are too late, so no camping, just come to the island because you never know when the boss will be dead.

    I think you didn't understand what I meant haha :)

    I do. You don't want to lose loot. That's why you posted the thread.

  • @masmennonl You're in for a bad day if you think your method of an inventory key will solve anything. The true "campers" as you put it will just wait for you to carry down all the treasure including the mega kegs (why should they have to carry all that down the hill?!) and then snipe out the kegs. There goes both you and your ship as they load up the rest of the loot in a rowboat and disappear!

    As my crew are not much for the hiding and waiting game, we usually rush to the fort as the cloud disappears and then just ambush the ship on the way out. Has worked many times because greedy folks love to stash those ship-ending mega kegs in the crows nest. One sniper shot and free athena chests come floating up!

  • Well it's not so fun when you know people are using aim assist and are cheating with hacks and other stuff. Kinda makes it less fun for the people who are just trying things out because we think we can only to have it snatched away because other people are cheating. Kinda of a jerk move if you ask me.

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