Chased by the same crew for hours

  • Hey guys,
    So as you read in the title we were chased by one crew for 3 and a half hours as we tried to get our reaper of bones emmisarry to level 5, I understand its part of the game to have ships chase you while your marked on the map but its very frustrating when its the same crew repeatedly. We sunk them 5+ times, but we knew we couldnt stop to unload our loot, or do the skull island as they would inevitably follow us there and sink us, so we sailed around and tried to lose them until we ran out of cannon balls, losing the ability to fight them. While I understand that it is part of the game, do you not think that players whos ship has been scuttled multiple times by the same crew should spawn on an island way further away than one that is a 5-10 minute sail?. I just think its ridiculous that someone who knows you have loot, can follow you for hours making it impossible to do anything just because they spawn so close to your location after you sunk them. Just my thoughts. Thanks
    PS. Excuse my grammar :)

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  • You need to learn to drive-by loot. Get a rowboat, sink them, stow everything on the rowboat then drop the rowboat and your friend off at the closest island, once your pursuer has passed - rowboat to the outpost.
    Alternatively, slow sail passed an outpost, drop all the loot off the side as close to the shore as you can make it, and have your friend tediously swim back and forth collecting everything.

  • @yarbles01 First of all, running when you have no supplies is perfectly acceptable. Just sail by a few islands and have crew jump off, fill their pockets, and mermaid back.

    Secondly, doing PvE to rank up your Reaper's Bones flag is ridiculous. Go out there and sink some ships, steal some loot. That is what the faction is about. Fort farming is why they drastically lowered loot rep payout in the first place.

    If you want to PvE, go do some Merchant, Gold Hoarder, Order of Souls emissary.

  • @kommodoreyenser there is nothing wrong with using PvE to get to reaper V, they nerfed the value of that stuff down anyway...
    I use mostly PvE to rank up reapers, so I can find the ships easier then

  • @yarbles01
    I share your concern regarding this kind of 'stalking' gameplay. To me, it seems more like griefing that actual piracy.

    I had something similar happen to me while I was grading up my Athena's Fortune emissary flag. Two players on a sloop were looking to board and spawncamp our ship as well as other ships they found on the seas.

    Thankfully, they eventually apologised and left. If they would have continued their behaviour for a bit longer, I think we wouldn't have had a choice but to record the footage, send it as a suppor ticket for griefing and found another server to play on.

    I think there is a fine line between pirating and griefing. The difference is as follows:

    • Pirating is sinking an opponent by any means necessary to obtain their loot and sell it yourself to gain reputation and/or other values. This requires you to actively attempt to steal loot to benefit from it yourself.
    • Griefing is hindering your opponent to persue their goal without gaining anything from it yourself, like sinking them for the sole purpose of sinking them. Spawncamping is another example, or dropping your opponen't loot in the water without the intent to collect the loot yourself. Griefing doesn't benefit the griefer or the griefee (= person who is getting griefed). Griefing, to me, is bullying.

    Yarbles' example doesn't directly show griefing, but it does show a crew that doesn't know when to quit. I think there is honor in admitting your defeat. I agree, that if you feel like you lost to luck rather than skill, you can attempt a rematch. But if you straight up lost to a crew who's sunk you using skillful tactics, maneuvering and descisionmaking, I think it doesn't hurt to admit you lost fair and square.

  • You were reapers and you were running? Lol

    Why bother.. you know you're marked. You know when you sink someone they can see exactly where you are anyway, and you know Reaper is pretty much a ship sinking focused trading company anyway.

    You're literally signaling to pretty much everyone else who looks at their map that you're somebody to either be challenged, or avoid.

    The only thing I will really feel for you on is the garbage way Rare handle spawns. If someone gets sunk they should be spawned at the actual farthest place from where they went down.. literally every time I sink someone they're back in 2 - 3 minutes to get sunk again, and yet I feel when I get sunk more often than not I get spawns like going from devil's ridge to smugglers bay...

    Consistently place people across the map for getting sunk Rare.. not "sometimes we'll do 4 Islands over"

  • @tre-oni said in Chased by the same crew for hours:

    You were reapers and you were running? Lol

    Why bother.. you know you're marked. You know when you sink someone they can see exactly where you are anyway, and you know Reaper is pretty much a ship sinking focused trading company anyway.

    You're literally signaling to pretty much everyone else who looks at their map that you're somebody to either be challenged, or avoid.

    The only thing I will really feel for you on is the garbage way Rare handle spawns. If someone gets sunk they should be spawned at the actual farthest place from where they went down.. literally every time I sink someone they're back in 2 - 3 minutes to get sunk again, and yet I feel when I get sunk more often than not I get spawns like going from devil's ridge to smugglers bay...

    Consistently place people across the map for getting sunk Rare.. not "sometimes we'll do 4 Islands over"

    They said that they sank the ship 5+ times and then ran out of supplies so they had to run. Did you finish reading his post before berating him?

  • @boodvar said in Chased by the same crew for hours:

    @tre-oni said in Chased by the same crew for hours:

    You were reapers and you were running? Lol

    Why bother.. you know you're marked. You know when you sink someone they can see exactly where you are anyway, and you know Reaper is pretty much a ship sinking focused trading company anyway.

    You're literally signaling to pretty much everyone else who looks at their map that you're somebody to either be challenged, or avoid.

    The only thing I will really feel for you on is the garbage way Rare handle spawns. If someone gets sunk they should be spawned at the actual farthest place from where they went down.. literally every time I sink someone they're back in 2 - 3 minutes to get sunk again, and yet I feel when I get sunk more often than not I get spawns like going from devil's ridge to smugglers bay...

    Consistently place people across the map for getting sunk Rare.. not "sometimes we'll do 4 Islands over"

    They said that they sank the ship 5+ times and then ran out of supplies so they had to run. Did you finish reading his post before berating him?

    And so what. Flying a Reapers flag or representing the Reaper's Bones is an invitation for people to either attack or avoid you. Doesn't matter if it is the same crew each time, they are marked on the map for all to see and a valid strategy by others to try and take out any Reapers on the map, especially to prevent them from reaching Grade V. If someone is flying a Reapers flag or representing the company then they have no valid reason to complain about being attacked (actual toxic behavior such as verbal harassment aside).

  • @boodvar said in Chased by the same crew for hours:

    @tre-oni said in Chased by the same crew for hours:

    You were reapers and you were running? Lol

    Why bother.. you know you're marked. You know when you sink someone they can see exactly where you are anyway, and you know Reaper is pretty much a ship sinking focused trading company anyway.

    You're literally signaling to pretty much everyone else who looks at their map that you're somebody to either be challenged, or avoid.

    The only thing I will really feel for you on is the garbage way Rare handle spawns. If someone gets sunk they should be spawned at the actual farthest place from where they went down.. literally every time I sink someone they're back in 2 - 3 minutes to get sunk again, and yet I feel when I get sunk more often than not I get spawns like going from devil's ridge to smugglers bay...

    Consistently place people across the map for getting sunk Rare.. not "sometimes we'll do 4 Islands over"

    They said that they sank the ship 5+ times and then ran out of supplies so they had to run. Did you finish reading his post before berating him?

    I sure did. Did you simply look at the words or actually try and comprehend what I was saying?

    Really.. if you're going to fly reaper flags, if someone wants to come back for revenge they know exactly where you are. You're marked. It's literally a PvP focused company.. running is wasting your own time. Each time those guys came back an opportunity should have been taken to strip their fresh spawn ship of resources. If you can sink them 5x before running out.. there's absolutely no excuse for letting them bleed you of your resources. Or for not even still making your way to Reapers and having one guy run a few things in between them sinking and coming back.. How many times they decide to come back at you is irrelevant. They know where you are. They'll do it as much as they want.

    The only thing I understand is the garbage randomized proximity of sinking and respawning to where you sunk. It really wont change whether or not you still have to deal with the revenge attempt types though so... deal with it?

    I would hardly call what I said berating to the OP. Relax.

  • You pretty much did the right thing. Sinking them as they kept coming. Fight or flight.

    But yeah it isn’t a crime to chase a ship marked. Think of it as the “reapers mark” it’s a beacon saying. I’m evil, come get me.

    It brings battles and scares some away.

  • @tre-oni said in Chased by the same crew for hours:

    The only thing I will really feel for you on is the garbage way Rare handle spawns.

    Well, that did seem to be the main complaint of his post. I mean, he ranted a little, but the final thrust of the argument was that they kept spawning too close.

  • @hombre said in Chased by the same crew for hours:

    @tre-oni said in Chased by the same crew for hours:

    The only thing I will really feel for you on is the garbage way Rare handle spawns.

    Well, that did seem to be the main complaint of his post. I mean, he ranted a little, but the final thrust of the argument was that they kept spawning too close.

    Right.. but I'm still saying.. what would you really expect by flying the reaper flag, and also running.

    If they sunk them 5 times, any of those 5 times they could have easily been also taking their resources each time. Instead they started running, and feel like their time was wasted by being chased. While they're marked.

  • @tre-oni

    True, though I can understand the frustration of the same person coming back over and over again.

    I imagine even the most diehard PvPer would eventually feel like throwing up their hands like, "Dude! Just take the loss!"

  • I've also had some luck with a 'decoy' chest, basically, you sail close to an outpost, grab something stupid like a castaways chest or seafarers - set your ship to sail off in a direction with no obstacles - then jump off in full view of the person behind you, make sure they can see you jumping off with the shiny in your hand, 9 times out of 10 they will slam on the breaks and come for you.

  • @yarbles01 so did they end up sinking you on the 6th try? Doesn’t matter where they respawn at.... Depending on the ship and wind direction, it only takes 10 mins or so sail from one end of the map to the other.

  • @vito1712 Yeah they did, we knew the location of where we were sunk, but as they were not flying the reaper themselves they got away. We checked nearby outposts but eventually had to concede that we lost our loot and our rank. While i was ranting in the post i was highlighting that spawning 2 islands away isnt fun for the marked ship as most of the time they will get a new ship, look on the map, and just sail to us in 5 minutes.

  • @yarbles01

    I have seen this alot lately myself, normally I'm the one chasing the Reaper ship though with a barebone sloop/Athena Keg on a rowboat, just trying to ruin the Reaper's day.
    Literally... that is my goal when I see a Reaper.
    Don't want his flag, treasure, I want him to log off and not get back on... because they play Reaper and it prevents me from doing my thing.
    Yeah I'm hostile to the individual players, because they will be hostile to me if I wait around too long.
    It's goes against the way I like to play, which is extremely laissez-faire, but I have to do it if I wish to keep doing Emissaries.
    Server hop is an option too, but whose to say the next lobby won't have another Reaper?

    There are two ways this issue could be fixed.
    A forced server transfer upon the ship being sunk. This has been suggested since Beta due to players just non-stop coming back to Skullforts.
    Or remove the ability for Reapers to see Emissaries on the map at Grade V, and remove Reaper Emissaries from appearing on the map table as well.

    I'd like to see both honestly, but either or will do the trick.

  • Well you were kinda marked on the map so yeah that could happen. Get a row boat. After you sink someone start having crew load the row boat with your treasure. Haul azz to the next outpost and have one of your mates row boat over to the outpost that way when the ship returns then they will be focused on you while the crew mate is selling.

    Another suggestion with super stalkers is just take the loss and switch servers. Once my crew sunk the same ship 3 - 4 times and they just kept coming back and we were not even marked. We decided to just leave simply because it was getting hella boring and we knew we wernt going to be able to get anything of substance done. Who wants to keep sinking the same ship over and over especially one with no loot? Not me,

  • @combatxkitty

    I think the problem mainly is that people can just relentlessly suicide you with their ship, and the winner shouldn't be forced to switch lobbies just to escape from such a situation.

    The winning crew should be able to sink the other crew, and be done with it.

    For PvP combat, (sinking to a storm, volcano, Skelly Ship, would be PvE for those that don't know) any ship that sinks should be moved to a new lobby.
    If both ships sink to one another, move them both, nobody gets the loot.

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