As a player who enjoys most of the core concepts in SoT, I feel like I can target the subject of Alliance Servers without seeming too biased. I understand wanting to avoid PvP, and I understand loving the elements of PvE, but alliance servers go against the core concepts of the game. Even if some players enjoy them, it takes away the value of the main objective in SoT, the progression system.
I played when the game first came out and hit PL a little over a month into launch. I've watched this game grow and have a deep appreciation for the development team, as well as being a Rare fan in general. So I'm a little confused why Alliance Servers are still running rampant. They bypass the grind, making actual grinding players' achievements lose their value entirely. Why should I be proud of Pirate Legend if someone can join an Alliance server and hit it in two days after starting? Gold, reputation, and even the name of the game lose their value as soon as Alliance servers enter the picture. It's not exactly Sea Of Thieves if you're not at risk to steal/be stolen from.
So here are my solutions, because with the addition of Emissaries and Leader boards, spot number 1 should not go to who spent the most time on their alliance server. There should be an accurate depiction of who has grinded the most, and legitimately.
You could make the amount of ships in the alliance server decrease the gold/rep gain as the number of player ships goes up. A full 6-ship alliance server could give 5%-10% of gold/rep gain between ships instead of 50% gain from five other sources. The more easy solution is to stop Alliance Servers from even being formed, and lower the alliance ship cap to 2 or 3 ships per alliance. Or make alliances purely a social/combative mechanic, having them share gold/rep doesn't make much sense to begin with anyways as it immediately imbalances the game and those players' grinding experience. It's much too easy to exploit.
Either way the base % of a two ship alliance would have to be patched or fixed somehow. Gaining an extra 50% of gold/rep from another crew still isn't a solid mechanic. Those crews will each be gaining 150% of their actual effort/value compared to the non-alliance player. So why 6 ship alliances are even allowed doesn't have any solid ground to stand on. 6 Ship alliances are gaining 350% of their value, cutting out more than 1/3 of the grind for those players.
If Rare really wants to keep alliances around to appease dedicated PvE players, they need to find a different way, as alliances are exploiting the game and ruin the point of grinding for non-alliance players.
