There is not enough reward for engaging in PvP after all even after becoming Reapers.
Correct me if I feel wrong about this of course.
But in the end PvP is
° the risk to lose your ship, your ressources, your loot
Just because you don the Reapersflag that does not make you stronger or better in PvP and PvP is a time-consuming process, while PvE is reliable in terms of earnings.
° long chases
° possibly hard struggles for victory
° unlucky counters or open-sea-pve interventions
As amusing and new it is every time, it is not for those who wanna make progress in the ranks for the Reapers.
The PvP faction cannot shine with a lure for PvP. It's kinda disappointing.
° you are constantly visible
° making it even harder to ambush people
° and showing everyone where you might farm PvE
There are only disadvantages while others can remain mostly hidden as usual.
My suggestions:
° Sinking non-emissary ships rewards you with a "ships nameplate", which is basically half the reputation gain as any rank 1 emissary flag.
° Killing enemy pirates gives a stronger boost in emissary rank, OR, players drop a unique skull you can trade in only at reapers, as long as you sail as their emissary
Make PvP an inevitable gain at least if you sink someone.
There is also the chance you might chase people with sh°°loot and so you wasted even more time, even if you wanted to be a proper PvP Reaper. ;)
Please make it happen, Rare.
Make the PvP faction into a true PvP focussed faction.
