One of the things I loved about the game from the beginning was ship to ship combat. It's on all the trailers, and it really calls to mind epic sea battles. But...the sad reality is that ship to ship battles where a ship is sunk by another ship from any distance are exceptionally rare and only seem to ever occur in solo sloop vs solo sloop fights.
Anecdotally, I'd say about 3/4 of most ship to ship fights end with an anchor drop. Tactically, it makes perfect sense. If you manage to launch a pirate or two near the other ship, they can drop the anchor and then your ship is subject to cannons when your attackers return or when they spawn camp your crew on respawn. Effectively, in most fights, the anchor being dropped ends it. The attackers can then turn the fight into a melee(which can turn into just spawn camping) while the attacking crewmates pepper the prone ship with cannons. Boarding a ship is low risk/high reward, so it makes sense it's the most common tactic.
This is a huge problem, as it turns cannon attacks from a distance into a complete waste of time unless the ship has been boarded. Now that two attackers can theoretically keep reviving each other, it makes it even easier to simply sit on top of a crew that's trying to fight onboard a sinking ship when their attacker already has the jump on them during spawn.
The other portion of this problem is that every crew has enough boards to plug any hole, so cannon shots from a distance are of no consequence at all. Extremely rare now is the crew that runs out of supplies, since they're everywhere. This takes away any motivation to try and hit a ship without immobilizing it in some way first since an average crew can have the whole ship patched up and bailed in under 2 minutes if only one person is steering them out of harm's way.
What I propose are two fixes.
-
When an attacker is defeated while they're waiting to go back to the ship of the damned the defending crew can interrupt before they despawn and send them to the brig where they remain until they can break out with a 60 second timed action or are shot to the death by the crew again. (Second death is an auto send to SotD)
-
Cannon shots after the 4th hit in the same spot before patching can still be repaired, but going forward that spot has a minor leak(think second deck style leak) that cannot be fixed by anything but an outpost's shipwright for a minor fee.
The two of these fixes together would
- add some degree of tangible risk to a boarding attempt
- institute a real sense of emergency when the ship takes damage of any sort
Should boarding and anchor dropping still be a valid attack? Of course, but it should be balanced with other forms of attack so ship to ship combat is somewhat multi-dimensional.
I'd love to hear thoughts on this. I've been playing since launch and I was really hoping emissary would change this, but it's only made the problem worse.
