@bubah1z1 said in Weapon balance and how to fix the sword combat issue!:
Here is my take on the state of the PVP aspect of the game.
And here's my take on your responses. 😁
Cutlass:
- Start again from scratch, WAY TO OVERPOWERD.
Too. And they don't have to start from scratch, because they already did. We're well beyond that now.
- Your hitboxes need to be fixed.
Hit boxes, no; hit registratio, yes.
( Ex. you can sword people over the map )
The map table isn't that big, and they've already reduced the seord's range once.
- You should not be able to spam left click and get away with it.
You can't - the sword combo ends after 3 strikes.
- There is no skill gap anymore because off all these buffs you bring to swords,
There is a skill gap; it's all in how you personally use the sword, and many unknowingly under-utilize it or don't even know all of its capabilities. Just ask, and I'll be happy to elaborate on this point.
if your shots don't register you can get killed by any sword player.
This is true, and is why everyone agrees that hit registration should be looked into, which they are. Otherwise, try not to miss. 😅
- Deflecting with a sword should have a meaning at this moment it doesn't really.
It does - the moment you successfully block an attack, you have options. Sadly, many stand there like a training dummy.
- Make them do less damage overall.
Why? They just increased the damage, and many agree that it's largely for the better.
- You run way to fast when you hit a target with your swings.
Staying mobile is key to not getting hit and staying alive. If you're not going to move, you might as well surrender and hand them your loot.
- Remove or reduce the stun lock.
They already did. Again, stay mobile and don't get hit.
- The most anoying part is if you try to oneshot someone with a blunderbuss and it doesn't pay off
True, so aim for centermass to increase your odds of success.
you don't have enough time eat and run away from a guy spamming left click.
You do if you can stay mobile. Eating food doesn't slow you down. Alternatively, don't let them get close to you in the 1st place. Capitalize on their mistakes (for example, if they try a charge).
Blunderbuss:
- One shot kills when ADS is nice but make it consistent.
It is, at close range and when aimed at center mass.
I always make sure every pallet hits
Are you sure? To make sure, practice by having a crewmate stand at a wall or rock. See how many pellets marks are behind him when you shoot at him from various ranges - if you see any, he survived your 1-shot attempt.
even then they sometimes take 4 more sword swings to kill without them eating! (plenty of footage of this)
Hit registration or network latency issues (or both).
- The knockback is just frustrating because this most likley means they should have died in the first place but the shot never registerd.
No it doesn't; knockback works beyond the 1-shot kill range. It has to, because they don't get knock backed when they're already dead.
- Fix the bug when you can only reload all but one bullet.
Haven't heard of that bug - I always reload 5 shots.
Eye of Reach:
- This weapon is completly useless if the hitreg is not fixed.
That's true for any weapon that suffers from the hit reg issue.
The amount of hitmarkers without them registering on; players,skeletons,kegs,snakes,pigs,chickens,.. is unbelievable.
Happens to me maybe once a week, so I personally don't think it's bad as some say it is - and I sail just about every day.
- You took no scoping out of the game because... idk?
Balance, and to reinforce a sniper's sole purpose: long-range.
- Bring in headshot oneshots, maybe a noob gets lucky who knows.
That would favor mouse and keyboard pirates to the point of breaking gameplay balance. Even if controller users go controller only, that leaves PC pirates high and dry until the Steam release.
- This weapon is beautifull in combination with the Flintlock ( If they both work ).
Definitely subjective and subject to skill.
Flintlock:
I beg to differ; jack of all trades, but master of none.
not the accuracy of a Eye of Reach,
It's actually more accurate if hipfired.
not the damage of a blunderbuss.
No, but unlike the blunderbuss, its damage is consistent.
At range the hits never do the damage they should.
It's 50% damage regardless of range.
Ships:
- You try to nerf the PvP aspect of the game over and over and over again to keep your beloved PvE players happy which is fine.
No they haven't. PvP has always been present. All they have done is ease the burden of PvE for smaller crews.
You try to take the "solo plays" out of the game and give a "crew" more of a meaning.
Kind of hard to balance 1v4. Impossible actually, without some major gameplay changes.
But what i don't get is how there are the same amount of ladders on a sloop,brig & galleon ?
Because there are still any number of other ways to board.
- There are diffrent ship speeds and i accept that but is there anyway to give people a "trailing boost" when you chase a ship for X amount of time.
It's already there - detonate a gunpowder behind your ship.
- There is no need for a ship to spawn with Firebombs, Blunderbombs and chainshots.
Yes there is; it gives them a viable deterrent when attacked early on by pirates that have been sailing for longer.
- Emissary Flags are griefed of ships all the time by just running into a island and turning them in or scuttling your ship so they despawn.
Scuttling doesn't despawn them; quitting out does - and that's being looked into. Turning in your own flag after sinking nets you only 1 or 2 gold.
Random Events:
- How about we stop spawning a kraken in the middle of a ship battle?
Kraken only spawns in between cloud events (sans FotD), and only on a random ship in open water.
The megs and skeleton ships are annoying but you'll survive those..
Yep.
But the kraken is just a instant loss.
Not if you know what you're doing.
Character:
- Can we stop being green skeletons or rendering in w/o clothes.
Agreed. An annoying bug for sure!
- Fix the hitboxes & hitreg on them.
Just the hit reg.
You have this beautifull forums with Feedback and Suggestions.
I certainly enjoy them.
but all you guys seem to care about is the PvE aspect of this which is just oh so sad.
You're lying to yourself. They care about ALL of it; it's their passion project.
Oh, I made it to the end? Good. 😅