@prescafatty said in Losing your emissary flag:
@kommodoreyenser
Incorrect, the risk in the emissary system is sinking, period. You sink you lose the bonus, you stay afloat and get your reward.
You are describing how the game currently operates. But how the game currently operates is not always optimal game design. Personally, when my crew loses our flag, we usually call it a night. If there were a chance for recovery, however small, we would stay on longer, and I guarantee that period of uncertainty when we were trying to recover would be fueled by adrenaline, urgency, and fun!
It would also encourage player interaction. If another ship took your flag, you'd have way more incentive to track them down and fight.
Seems like better game design to allow re-attachmennt, not to mention more realistic. I don't see any downsides to allowing this?
The constant attacking of the ship that sank you in the first place, their crew may beg to differ. What do they get out of sinking you a 2nd, 3rd, 4th time in the matter of 30 minutes? It is doubtful you will have any further loot onboard or raise another emissary flag beings you are trying to recover yours before it is sold. You also will continue to get fresh supplies each time you sink while they do not have that luxury. You can't just look at one side of the story when it comes to balancing things.
Floating barrels that had your supplies so they could continue to defend themselves would be a minimum. Perhaps your flag also continues to increase in value for the ship that is trying to cash it in as you continue to sink in your attempt to recover it but that seems like an easy way to cheese flags for alliances.