Revive in Adventure mode needs to go.

  • First off, let me say that I am 100% in favor of the revive system for the Arena. You can't play Arena solo (unless your teammates quit out) and as such, you're always on an even playing field with the others in the match.

    In Adventure mode, the revive system makes solo play no longer viable. If you die to another crew, your options are 1) Scuttle, and 2) Scuttle. Because unless you're able to kill off multiple pirates that have boarded your ship upon your respawn, you will NEVER gain ground on getting your ship back.

    Before this system, there was always the chance that you could pick off one of the boarders, die, come back, and potentially chip away at the threat that will attempt to spawn kill you. Not only did this allow for a way out for the solo player, but it also put a sense of urgency on the attacking crew to do as much damage in as short an amount of time as possible. Now that the revive system is in place, if you are boarded by 3 people, and you kill 2, but then die, you're coming back to 3 people. Respawn and kill 1, then die? You're coming back to 3 people again. And again. Until you scuttle.

    Sea of Thieves has always been a game that has centered around an even playing field for all. There are no stronger weapons, no faster ships, no tougher armor, and losing all your health has always meant a trip to the Ferry for the same amount of time as everyone else. This system allows for some players to have access to a feature that others do not.

    Now that I've experienced this revive system firsthand (and have been on both sides of these encounters), I can say that this has made me NEVER want to play solo ever again. Considering that I play solo about 30-40% of the time, well, let's just say I'll be making a bit more progress in the other games that I own.

    The death system was fine the way it was. Revive in Adventure mode has unbalanced a major aspect of this game and I'm asking Rare to reconsider.

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  • There really no difference between Revive and dying normally. You lost to a Galleon on a Sloop, you either Respawn and try to fight or Scuttle. Those always been the two choices.

    Solo, of course Revive isn't going to do you any favors, because your Solo. So saying it doesn't belong because you choose to be alone isn't a valid excuse.

    Its actually not that hard to subdue 4 pirates on a galleon vs 1-2 on a sloop. Plan for it and keep an eye out. If you are able to knock out two of a four man crew, chances are...they will attempt to get them, so...use that to either flew or kill the guardless revivers.

    Poor sport and sour, seems it just certain players dont like this change, even tho it doesn't really change anything at all. You die on your own ship, with any number of pirates still alive...you might as well Scuttle, they will Spawnkill.

    I'm a Solo Slooper, how can I do so much better?
    Poor poor excuses.

  • @burnbacon

    I am seriously wondering if you even took the time to read what I wrote.

  • @burnbacon said in Revive in Adventure mode needs to go.:

    There really no difference between Revive and dying normally. You lost to a Galleon on a Sloop, you either Respawn and try to fight or Scuttle. Those always been the two choices.

    Solo, of course Revive isn't going to do you any favors, because your Solo. So saying it doesn't belong because you choose to be alone isn't a valid excuse.

    Its actually not that hard to subdue 4 pirates on a galleon vs 1-2 on a sloop. Plan for it and keep an eye out. If you are able to knock out two of a four man crew, chances are...they will attempt to get them, so...use that to either flew or kill the guardless revivers.

    Poor sport and sour, seems it just certain players dont like this change, even tho it doesn't really change anything at all. You die on your own ship, with any number of pirates still alive...you might as well Scuttle, they will Spawnkill.

    I'm a Solo Slooper, how can I do so much better?
    Poor poor excuses.

    The OP is talking about larger crews using the revive to keep their crew-mates alive and on board a Solo Players Ship.

    Regaining your ship from a larger crew when playing Solo was hard, but not impossible before. Now it's nigh impossible.

  • The revive mechanic is bad in combination with the respawn mechanic. Alone it's fine, but mostly unnecessary in Adventure.

  • I would be cool with increasing the timer to revive someone to 15 seconds. This would allow crews big and small to choose carefully when and who to revive. It's way too short at the moment, and causes no penalty for larger crews to die. Almost like infinite lives.

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